Gestalt: A Roleplaying game of the loss of self. - Foolz!
Gestalt: A Roleplaying game of the loss of self. - Foolz!
Gestalt: A Roleplaying game of the loss of self. - Foolz!
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It is used for one <strong>of</strong> <strong>the</strong> five following effects:- To rise up <strong>the</strong> Dice track, one die per expenditure- To donate or take a test without Limitation- To remove a point from any <strong>of</strong> <strong>the</strong> Vicissitude tracks- To change a single die to a d20 for a single check.- To force <strong>the</strong> DM to lower <strong>the</strong>ir magnitude (one per point) for a single check.Discord is <strong>the</strong> DM’s fate point pool, and he begins each session with just one. Whenever <strong>the</strong> DMspends a point <strong>of</strong> discord, all players gain a point <strong>of</strong> Unity, however <strong>the</strong>y cannot spend thispoint <strong>the</strong> turn its generated to try and counter <strong>the</strong> DM, or visa versa (though <strong>the</strong>y can spendpreviously earned points).Whenever a point <strong>of</strong> Unity is spent, <strong>the</strong> DM gets one Discord point.Unity can be spent retroactively, Discord can’t.Vicissitudes:This represents <strong>the</strong> gestalt double edged sword, you’re capable <strong>of</strong> awesome things, but it canreally suck.All vicissitude tracks can be substituted at a rate <strong>of</strong> 2:1 (e.g. a character takes 3 Soma damagebut can’t afford to, he can instead cop 6 damage in <strong>the</strong> soul) and can be substituted in part orin full.Soma:Soma is <strong>the</strong> representation <strong>of</strong> <strong>the</strong> body as separate from mind and spirit, but due to <strong>the</strong> nature<strong>of</strong> <strong>the</strong> gestalt, that doesn’t mean much. Considering that it’s existential metaphysics keepingyour fucked-up-ed-ness in one contiguous pile, things that fuck with your head can leavephysical scars. Remember, Soma represents how you view <strong>the</strong> physical <strong>self</strong> just as much as it isyour little fleshy cage keeping you alive.In short: any failure deals damage. Regardless <strong>of</strong> <strong>the</strong> source (In some ways this makes youreally s<strong>of</strong>t as sharp words can leave sledgehammer wounds, while in o<strong>the</strong>rs it means you canshrug <strong>of</strong>f bullet wounds like <strong>the</strong>y’re noting. DMs however should be reasonable, using a pool <strong>of</strong>eighteen d12s for a your mom joke deserves <strong>the</strong> following table flip). Damage is inflicted indifferences, that is for every three points <strong>the</strong> DM trumps your failing roll by, add a single markto <strong>the</strong> Soma track. Failure always results in at least one Soma mark however.Maxing <strong>the</strong> Soma track basically leaves you a physical trainwreck. You can’t dominate <strong>the</strong> body,participate in actions and in essence, your turn is passed over as you can’t do anything o<strong>the</strong>rthan be a little cheerleader on <strong>the</strong> sidelines. O<strong>the</strong>r characters can dominate without having tocompete with you for dominance.What can’t you do with max Soma: ActWhat you can do with max Soma: Donate, accrue and spend Unity.