against each o<strong>the</strong>r. The loser in a domination bid suffers Psyche damage, (and <strong>of</strong> course, soulfor <strong>the</strong> donations).Recovery:All damage recovers at a rate <strong>of</strong> one mark per ten minute’s rest <strong>game</strong> time. <strong>Gestalt</strong>s havebenefits, as a full Soma track is roughly <strong>the</strong> equivalent <strong>of</strong> having 3rd degree burns on 90% <strong>of</strong><strong>the</strong> body.Initiative:1d20 roll <strong>of</strong>f. Highest number goes first. 20s raise <strong>the</strong> die magnitude one track, 1s lower it.Weaving:Weaving is <strong>the</strong> act <strong>of</strong> constantly shifting between characters to utilise related skillsets. Twocoders with different language backgrounds (lets assume python and emacs) could<strong>the</strong>oretically work toge<strong>the</strong>r and constantly shift between each o<strong>the</strong>r for what would o<strong>the</strong>rwisebe a horrendous task. Both parties and DM (using up to 12 dice) make a Domination roll, nei<strong>the</strong>rparty can donate or accept donations. If <strong>the</strong> players win, <strong>the</strong> weaving allows both players toact as <strong>the</strong> main actor for <strong>the</strong> task <strong>the</strong>y weaved for, but if <strong>the</strong> task finishes or is interrupted,<strong>the</strong>y ei<strong>the</strong>r have to roll dominance or at least one has to relinquish control. Combat is one <strong>of</strong><strong>the</strong> tasks this can be used for. As <strong>the</strong>y both act as <strong>the</strong> main actors, if one character suffersdamage, <strong>the</strong>y both do equally.Note that as more than two characters can weave and <strong>the</strong> DM increases <strong>the</strong>ir dice pool by 6 peractor looking to join <strong>the</strong> process.When to hand in <strong>the</strong> character sheet:If you max all three tracks ‘you’ are functionally dead, but <strong>the</strong> damage is done and <strong>the</strong>fragments spawn a ‘Fictional’. The remaining characters, and <strong>the</strong> fictional that will be your newcharacter, colour in a proportion <strong>of</strong> <strong>the</strong> vicissitude tracks equal to your ‘fraction’ <strong>of</strong> <strong>the</strong> gestalt,rounded down. (say <strong>the</strong>re’s three in <strong>the</strong> gestalt, you represented 1/3rd, you all colour in fiveboxes. Say you represented one sixth, 3 boxes are coloured). Nothing can remove thosecoloured in boxes, <strong>the</strong>y stay as permanent damage to <strong>the</strong> gestalt. The fictional is a newcharacter, an abstract ‘dream’ <strong>of</strong> a person that <strong>the</strong> gestalt instinctively creates in place <strong>of</strong> <strong>the</strong>ego that used to exist before. But with a whole host <strong>of</strong> uncanny valley thrown in <strong>the</strong> mix, and alife that never really happened, it creates a lot <strong>of</strong> discord with <strong>the</strong> o<strong>the</strong>r minds. Whenever aplayer dies and becomes a(no<strong>the</strong>r) fictional, <strong>the</strong>y remove one die from <strong>the</strong>ir dice pool (I.e. aplayer who does twice has a dice pool <strong>of</strong> 4 and so on. They cannot fall below one this way). Aone die fictional has <strong>the</strong> depth <strong>of</strong> a plate as a person, and can cause untold damage to <strong>the</strong>gestalt.
Note on test difficulty:1-3 is a simple task4-6 is a moderate task6-9 is a hard task (If no one's willing to donate, you'd best hope for decent dice)10-12 is an excruciating task (this is <strong>the</strong> point where people are taking Soul damage indonations)12-15 is an heroic task (danger zone <strong>of</strong> some serious shit, tiny but possible chance <strong>of</strong> healthycharacters dying outright)15-18 is an impossible task (danger zone <strong>of</strong> handing out new character sheets)18+ DM's a dick.