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Gestalt: A Roleplaying game of the loss of self. - Foolz!

Gestalt: A Roleplaying game of the loss of self. - Foolz!

Gestalt: A Roleplaying game of the loss of self. - Foolz!

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in order for <strong>the</strong> o<strong>the</strong>r players to succeed, so <strong>the</strong>y’re gambling <strong>the</strong>ir own sense <strong>of</strong> <strong>self</strong> for <strong>the</strong>benefit <strong>of</strong> ano<strong>the</strong>r.When a player adds more dice than <strong>the</strong> GM, or more than three dice (this doesn’t stack, so morethan three dice and more than <strong>the</strong> GM don’t cause double badness) and <strong>the</strong> check passes, <strong>the</strong>ytake a single point <strong>of</strong> soul damage. On a failure, <strong>the</strong>y take soul damage for every diecontributed to <strong>the</strong> test, even <strong>the</strong> ones in <strong>the</strong> ‘three dice safety threshold’.When a character is under one <strong>of</strong> <strong>the</strong>ir inspirations, <strong>the</strong>y suffer none <strong>of</strong> <strong>the</strong> ill effects <strong>of</strong>donating, though a GM could reasonably end <strong>the</strong> inspired state quickly after a couple <strong>of</strong>failures or when <strong>the</strong> moment’s passed.When a character is under one <strong>of</strong> <strong>the</strong>ir adversities, <strong>the</strong>y suffer all ill effects. A success inflicts<strong>the</strong> same soul damage as a regular failure, regardless <strong>of</strong> how many dice are used, while afailure immediately results in <strong>the</strong> donating character suffering <strong>the</strong> total number <strong>of</strong> dice, notjust <strong>the</strong> ones he added to <strong>the</strong> pool, in soul damage.Actors and Domination:With all <strong>the</strong>se rules, a point <strong>of</strong> clarification and an apology is owed…Main Actor: this is <strong>the</strong> character currently dominating. All characters can ‘act’ and urge <strong>the</strong> mainbody to do things at any time, which usually works out well because <strong>the</strong> gestalt has <strong>the</strong>capacity for super-human speed, but <strong>the</strong> main actor is in control.- The main actor’s body is <strong>the</strong> one currently being inhabited and calls <strong>the</strong> shots, though asubordinate actor can try and ‘veto’ <strong>the</strong>m by successfully dominating <strong>the</strong> body.- The main actor rolls six dice on every check without penaltySubordinate Actors: All characters not dominating fall in this category. They might as well bevoices in <strong>the</strong> main actor’s head, but <strong>the</strong>y’re not useless… just impaired because <strong>the</strong> main actoris drowning <strong>the</strong>m out.- Subordinate Actors can only roll three dice on a check without penalty, though a main actorcan veto <strong>the</strong>m.- Subordinate actors must expend Soma to add up to three more dice to <strong>the</strong>ir pool (one Somaper die).- Subordinate actors have no physical presence, <strong>the</strong> main actor is <strong>the</strong> one with <strong>the</strong> body andthus <strong>the</strong> current looks, however a subordinate actor can speak through <strong>the</strong> gestalt and <strong>the</strong>voice is <strong>the</strong>irs, regardless <strong>of</strong> what <strong>the</strong> main actor’s voice is like.Domination:A gestalt working toge<strong>the</strong>r with singular purpose won’t ever see this happen as <strong>the</strong>y’ll simplyrelinquish control to one ano<strong>the</strong>r, but a divided gestalt will. Whenever a character wants totake over <strong>the</strong> main actor role, or a main actor wants to suppress a subordinate actor, <strong>the</strong>y rolldomination.Simply: They roll <strong>of</strong>f against each o<strong>the</strong>r with <strong>the</strong>ir full dice pools. Both sides can acceptdonations without penalty from sympa<strong>the</strong>tic parties but nei<strong>the</strong>r side can use Unity points

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