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Ryan Bailey (order #2639004) 173.14.196.1 - fap.if.usp.br

Ryan Bailey (order #2639004) 173.14.196.1 - fap.if.usp.br

Ryan Bailey (order #2639004) 173.14.196.1 - fap.if.usp.br

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<strong>Ryan</strong> <strong>Bailey</strong> (<strong>order</strong> <strong>#2639004</strong>) 1CHAPTER ONE: LIFE IN THE HIGH FIRST AGETHE USES OF CRIMEIn addition to providing an outlet for rebels, dissidentsand overly ambitious mortals who can be monitored andcontrolled, criminal gangs are allowed to exist because theycan also serve as discreet and typically unknowing agentsin rivalries between the Exalted. Such rivalries range fromtwo Dragon-Blooded with an ongoing dispute over propertyrights to Lawgivers in adjacent domains fighting a coverttrade war. Often, overt action would earn both partiesthe censure of the Deliberative. To avoid such problems,many Exalts either recruit the services of criminal gangsthrough a maze of intermediaries or use powerful Charmsto suborn the will of the gangs’ leaders. Both methods allowan Exalt to avoid any official notice of her actions whilestill acquiring the services of mortals willing to performvarious illegal services.While no criminal gang is willing to do more thandiscreetly spy on individual Exalted or local Deliberativegovernment offices, criminal gangs can attack or threatenan Exalt’s mortal allies or disrupt businesses in which theExalt has an interest or that indirectly affect her businessinterests. Often, the Exalt who hired or suborned the criminalgang uses her Charms to help keep anyone from determiningthe identity of those responsible for these crimes. ManyLawgivers accept this practice because it allows rival Exaltsto work out their conflicts without resorting to more overtactions that might openly disrupt the government or commerce.The fact that Exalts occasionally use criminal gangsas cat’s-paws is one of the reasons that many criminal gangscan gain access to useful mutations, methods of manipulatingEssence and Essence-powered art<strong>if</strong>acts.MORTAL LAW ENFORCEMENTAND JUSTICESquads of ordinary mortal peacekeepers work in stationslocated in every RPC and in every district of the cities ofCreation. These peacekeepers investigate crimes and regularlywalk the streets of the city and drive around in glidingchariots in an effort to notice s<strong>usp</strong>icious activity before itresults in any actual crime. Peacekeepers keep in touch witheach other and their station through special official channelsoverseen by I AM. Each peacekeeping station also employsseveral mortal detectives with enlightened Essence. At leastone sworn <strong>br</strong>otherhood of Dragon-Blooded senior detectiveshandle especially serious crimes in every city. If ordinarypeacekeepers get in trouble, they can use I AM to call insentinel or Dragon-Blood support to maintain <strong>order</strong> or stopdangerously enhanced criminals. Although the survival ofpeacekeepers and civilians comes first, peacekeepers areencouraged to capture s<strong>usp</strong>ects alive, so that the s<strong>usp</strong>ectscan be appropriately questioned, tried and punished.Trials in the Realm are designed to obtain the truth.They largely consist of a Dragon-Blood using powerfulCharms and art<strong>if</strong>acts to question witnesses and the accused.30

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