<strong>Ryan</strong> <strong>Bailey</strong> (<strong>order</strong> <strong>#2639004</strong>) 1THE LIVES OF THE CHOSENTHE SOLAR DELIBERATIVEthese warriors in this time of peace and lead to renewedhostilities against the courts of the raksha.Considered a secondary threat to the Realm (<strong>if</strong> that)are the few survivors of the Primordial servitor races andthe forbidden gods who sided with their creators in the PrimordialWar. Most of the fallen servants of the Primordialshave hidden themselves in the depths of the earth to avoidthe gaze of the Unconquered Sun and the attention of hisChosen. There, these Dark<strong>br</strong>oods have become em<strong>br</strong>oiled inseemingly endless conflict with the Mountain Folk. Giventheir lack of organization and their base of operations deepwithin the earth, beyond even where the people of theearth usually mine, they pose no real threat to the Realm.As for the forbidden gods, the official position of Heavenis that all of them were hunted down and eliminated in theyears after the close of the Primordial War. The Chosenof the Maidens remain unconvinced, however, especiallysince several of these supposedly dead gods turned up tofight and die in the final battle of the Aftershock War.Although none have been seen since, that doesn’t meanthey aren’t still out there, plotting the overthrow of theExalted and the gods of Yu-Shan and the return of theirmasters. Like the servitor race survivors, these beings areviewed as fugitives from justice rather than an actual threat.One Primordial is still unaccounted for, however. Were itto gather these beings and offer them direction, there mightwell be a repeat of the Aftershock War in the offing—thistime with a lot fewer Golden Hero Vassal veterans familiarin the ways of Primordial warfare fighting on the side ofthe Deliberative.SAFARIThe age of exploration is long passed. The Exalted havemapped and charted to the edge of Creation and beyond.There are no more frontiers. Enigmas remain, such as theSea of Mind, but even they are known enigmas. Exalts whowant a change of geography can’t explore anymore.They take exotic vacations instead. The most populardestinations include:MALFEASMalfeas is the prison of the defeated enemies of theExalted and the source for much of its occult slave labor.As such, it is a favorite safari destination for the Exalted.The eldest Exalts travel often to Malfeas to gloat over thestate of their fallen foes and reminisce about times long past.Sorcerers of all stripes can observe prospective demon slavesin their natural habitats, while art<strong>if</strong>icers may gather all sortsof unique materials for inclusion in art<strong>if</strong>acts. Young Exalts,on the other hand, sometimes come to see what all the fussover the long-defeated Primordials is all about. Most areunimpressed by what they find.THE UNDERWORLDSince the larger shadowland of Darkmist Isle has beenmade off limits by <strong>order</strong> of the Deliberative, most expeditionslaunch into the Underworld from a small BlessedIsle shadowland watched over by a specially <strong>br</strong>ed <strong>order</strong> ofDragon-Blooded monk-necromancers. Each safari’s itineraryis d<strong>if</strong>ferent. Some tour the Underworld capital of Stygia, otherssail the bleak but morbidly romantic Sea of Shadows, whilestill others travel to the Labyrinth to mine for soulsteel to beused as art<strong>if</strong>act components or to hunt plasmic monstrositiesthat are unlike anything in Creation.THE WYLDSafaris into the chaotic Wyld are the by far mostpopular ones among the Exalted. The safari-goers’ vessel,usually a retired Wyld-shaping craft, travels the flows ofunreality surrounded by a sphere of stable reality. There,they can enjoy the beauty and wonder of the Wyld’s depthsfrom a safe remove. Eclipse Castes who attend are allowed todisembark and actually speak with the local raksha. Thoughno two Wyld safaris are ever the same, they are invariablymarvelous, horr<strong>if</strong>ying and exciting.BEHEMOTH EXPEDITIONSThe most recent fad in Exalted safaris, this type takesvacationers to behemoths ranging free in Creation’s wilderness,where they may do what they wish to them: look atthe creatures, hunt them, ride them or whatever else theyplease. The famed Maker of Rubble was recently slain by agroup of Exalted hunters on just such a safari.THE SOLAR DELIBERATIVEThe Deliberative is a tool.Its purpose is to prevent the escalation of disagreementsbetween Solars into vast, Creation-devastating wars. Withtheir personal puissance, their army-rallying powers and theiroccult might, Solar Exalts in open conflict could murder thegods, crack the world, shatter the sky, release the Yozis, killeverything living and kill everything dead. They might evencollapse the Wyld. The Solars were not so potent at history’sdawn, but even then, all who’d watched their rise to powercould chart its likely future course.The Deliberative’s constituents are aware of its truepurpose, but few enjoy discussing or thinking of the Deliberativein those stark terms. Officially, the Deliberative existsto ensure the smooth governance of Creation and the healthand fulfillment of all the world’s peoples. It does do thosethings, but at its core, it’s the medium through which 300former mortals check each other’s power. Although mostSolar Exalted realize it, few dwell on the knowledge thatthey are simultaneously the grandest, most potent championsand protectors of Creation and the most deadly and awfulthreat poised against it.The Deliberative is a well-made tool, forged with openeyes by geniuses during a time of raw conflict. It has failedonce, but the heirs of those same geniuses fixed it, and itworks again. For three millennia, through five eras and wellinto a sixth, the Deliberative has adapted to succeed at itstask. Creation survives. The Solars rule with righteousnessand forethought, for the most part. Threats from without and41
<strong>Ryan</strong> <strong>Bailey</strong> (<strong>order</strong> <strong>#2639004</strong>) 1CHAPTER ONE: LIFE IN THE HIGH FIRST AGETHE MANY DELIBERATIVESWhen the people of Creation say “the Deliberative,” they usually mean it one of three ways:All of Creation’s governing bodies. In some minds, every government in Creation is “the Deliberative,” savefor the ruling bodies of those rare tributaries that turn against Deliberative principalities. (They never last.) A mortalmight blame “the Deliberative” for rising tax rates even <strong>if</strong> her Prince raised them on his own; even <strong>if</strong> he’s raisedthem further than the laws of the Clear Glass Accord (p. 47) allow. Most mortals don’t concern themselves withthe workings of the highest levels of Creation’s government, and either are unaware of a more spec<strong>if</strong>ic meaning forthe term or don’t care enough to be precise. This is the most common use of the term and also the least accurate.The Solar Deliberators. Every Solar Exalt is a Deliberator. Some who speak of the Deliberative mean, spec<strong>if</strong>ically,the Solars who compose the Deliberative’s decision-making body. Most who use “the Deliberative” to mean“the Solar Exalted” intend to exclude those Solars who rule tributaries. Nevertheless, tributary rulers are still Deliberatorsin name.The bureaucratic apparatus and armed forces of the highest level of Creation’s government. This definitionis the most technically correct. “The Deliberative” refers to the 300 Solar Deliberators (but only in their functionas Deliberators), as well as the bureaucracy that supports them in their duties as Deliberators (not the bureaucraciesof their principalities), most of the governing body of Meru and the Deliberative’s peacekeeping forces (not thearmed forces of the principalities). Savants and politicians most often use this definition, and speak of principalitygovernments as separate entities.Due to historical precedent, “the Army of the Deliberative” traditionally means all the armed forces in Creationunder the command of the Solar or Lunar Exalted, even private armies not otherwise affiliated with the Deliberativeproper. This usage has been common since the Aftershock War, when all such armed forces came together underthe coordination of that era’s Deliberative. It shows no sign of falling out of use, regardless of its inaccuracy.within are contained. This status quo has grown precarious inthe past but always recovered. Even in the aftermath of theTime of Cascading Years, the Deliberative survives and theSolars unite to overcome adversity. Most Deliberators lookforward to another 3,000 years of the same, sure that what hasworked in the past will continue to work. A few worry thatthe peace of the Deliberative will not last, that open conflictbetween the Solar Exalted will ravage Creation once more.Hardly any consider the other Exalted as potential threats.STRUCTUREThe 300 Solar Exalted make up the actual decisionmakingbody of the Deliberative. Their choices chart thefuture course of Creation, and none may gainsay them. TheDeliberators conduct the business of government from theRuling Palace of Meru under the watchful eye of their patrongod. The Lunar and Sidereal Exalted typically attend sessionsof the Deliberative to advise the Lawgivers on mattersthat interest or concern them. Many other luminaries, fromDragon-Bloods to Dragon Kings to gods, often attend aswell, and all have the right to speak before the Deliberative(even mortals). In the end, however, only the votes of theSolar Exalted matter.PARTIESOver the millennia of its existence, a number of partiesrepresenting the political agendas and aspirations of the Lawgivershave arisen. Over time, the power and membership inthese parties has ebbed and flowed, with some (the so-calledCreationists, for example) having merged with other partiesand others (the Deliberatists) having faded away entirely.What follows is a <strong>br</strong>eakdown of the parties as they stand inthe Deliberative currently.THE CAULDRONISTSThe most controversial activists within the last twocenturies, the Cauldronists wish to dismantle Creation.Or so their opponents claim.The Cauldronists propose a radical course of action. Theywish to create a world as free and mutable as those portions ofCreation carved from the Wyld. Using terraforming Charmsand technology, the Exalted have pushed the world’s b<strong>order</strong>sfar outward, designing the resulting land for maximum utility.The geomancy of terraformed land is easily incorporated intogeomantic power grids, the flora and fauna tailored for convenience.Even the landscapes are shaped for human needs.The original areas of Creation have no such utility.They were created by the Primordials and shaped by theelements. The Solars have done much to shape the worldin the time since prehistory’s end, but the Cauldronists seethese efforts as repair on an obsolete structure. They wishto begin anew.So far, Cauldronists have achieved limited successshaping their prefectures to their liking through networks of42