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GURPS 4th - Ghostbusters.pdf - SUCS

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ContentsContents .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2About <strong>GURPS</strong>.. . . . . . . . . . . . . . . . . . . . . 3Ghostbusting. . . . . . . . . . . . . . . . . . . . . . . . . . 4About the Authors .. . . . . . . . . . . . . . . . . . . . 4Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Campaign in Brief .. . . . . . . . . . . . . . . . . . . . 5Theme.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51. Paranormology 101.. . . . . . . . . . . . . . . . 6The Science of Ghostbusting.. . . . . . . . . . . . . 9What Are Ghosts Made Of?. . . . . . . . . . . . . 9So What Are Ghosts?.. . . . . . . . . . . . . . . . . . 9A Short History. . . . . . . . . . . . . . . . . . . . . . 10<strong>Ghostbusters</strong> International.. . . . . . . . . . . . . 11Time Line. . . . . . . . . . . . . . . . . . . . . . . . 112. <strong>Ghostbusters</strong> International .. . . . . . . . 14The Ghostbuster Franchise .. . . . . . . . . . . . 14Training Your Team.. . . . . . . . . . . . . . . . . . 14Exclusive Territories. . . . . . . . . . . . . . . . . . 15Starting Equipment. . . . . . . . . . . . . . . . . . . 16Staffing & Scheduling.. . . . . . . . . . . . . . . . 16Corporate Positions .. . . . . . . . . . . . . . . . . . 16Franchisee Rights.. . . . . . . . . . . . . . . . . 17Work Orders.. . . . . . . . . . . . . . . . . . . . . . . . 18Code of Conduct.. . . . . . . . . . . . . . . . . . 18The Use of Mascots.. . . . . . . . . . . . . . . . . . 19Ghostbusting For Big Bucks .. . . . . . . . 193. Characters.. . . . . . . . . . . . . . . . . . . . . . . . 20Character Concepts. . . . . . . . . . . . . . . . . . . 20Ghostbusting Skills. . . . . . . . . . . . . . . . . . . 22Monsters as Characters .. . . . . . . . . . . . 22Character Design .. . . . . . . . . . . . . . . . . . . . 23Character Hooks.. . . . . . . . . . . . . . . . . . . . . 23Secret Advantages and Disadvantages 24Ghostbuster NPCs. . . . . . . . . . . . . . . . . 25Iconic Characters .. . . . . . . . . . . . . . . . . . . . 26Peter Venkman.. . . . . . . . . . . . . . . . . . . . . . 26Ray Stantz. . . . . . . . . . . . . . . . . . . . . . . . . . 28Egon Spengler .. . . . . . . . . . . . . . . . . . . . . . 30Winston Zeddemore.. . . . . . . . . . . . . . . . . . 32Slimer.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344. Ghosts.. . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Ghost Classification .. . . . . . . . . . . . . . . . . . 36Classes .. . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . .37Depreciated Terms.. . . . . . . . . . . . . . . . . . . 38The Spirit Cabinet .. . . . . . . . . . . . . . . . . . . . 38Spirit Meta-trait .. . . . . . . . . . . . . . . . . . 38Apparition.. . . . . . . . . . . . . . . . . . . . . . . . . . 39Poltergeist.. . . . . . . . . . . . . . . . . . . . . . . . . . 39Intelligent or Mindless? .. . . . . . . . . . . . 39Genius Loci. . . . . . . . . . . . . . . . . . . . . . . . . 40Revenant.. . . . . . . . . . . . . . . . . . . . . . . . . . . 40Shade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Elemental.. . . . . . . . . . . . . . . . . . . . . . . . . . 41Restoring Fatigue.. . . . . . . . . . . . . . . . . 41Devil-Beast.. . . . . . . . . . . . . . . . . . . . . . . . . 42Outsider. . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Other Ghostly Abilities. . . . . . . . . . . . . . . . 44Malevolent Objects . . . . . . . . . . . . . . . . 45Ghostly Equipment. . . . . . . . . . . . . . . . . . . 46Animated Objects.. . . . . . . . . . . . . . . . . . . . 46Ghostly Skills to <strong>GURPS</strong> Skills .. . . . . . 46Ghostbusting vs. Monster Hunting.. . . . . . 47More Monsters .. . . . . . . . . . . . . . . . . . . 475. Busting Ghosts .. . . . . . . . . . . . . . . . . . . . 48The Prehistory of Ghostbusting.. . . . . . . . . 48Ghostbusting Methods.. . . . . . . . . . . . . . . . 48Ghostly Motives .. . . . . . . . . . . . . . . . . . 49Ghostly Spoor.. . . . . . . . . . . . . . . . . . . . 506. Equipment.. . . . . . . . . . . . . . . . . . . . . . . . . 51Ghostbusting Gear. . . . . . . . . . . . . . . . . . . . 51Proton Packs.. . . . . . . . . . . . . . . . . . . . . . . . 51Ghost Traps. . . . . . . . . . . . . . . . . . . . . . . . . 53Ecto-Containment Units. . . . . . . . . . . . . . . 54<strong>GURPS</strong> System Design ❚ STEVE JACKSONManaging Editor ❚ ANDREW HACKARD<strong>GURPS</strong> Line Editor ❚ SEAN PUNCHProduction Manager ❚ WIL UPCHURCHArt Director ❚ STEVE JACKSONPage Design ❚ PHILIP REEDProduction Artists ❚ JUSTIN DE WITT and ALEX FERNANDEZPrepress Checkers ❚ MONICA STEPHENSand WIL UPCHURCHPrint Buyer ❚ MONICA STEPHENSMarketing Director ❚ PAUL CHAPMANSales Manager ❚ ROSS JEPSONErrata Coordinator ❚ ANDY VETROMILE<strong>GURPS</strong> FAQ Maintainer ❚ STÉPHANE THÉRIAULTAll original <strong>Ghostbusters</strong> images and logos are copyright of their respective companies: <strong>Ghostbusters</strong> is ©1984 Columbia Pictures. The Real <strong>Ghostbusters</strong> is ©1986Columbia Pictures Television and DIC Productions. <strong>Ghostbusters</strong> II is ©1989 Columbia Pictures. Extreme <strong>Ghostbusters</strong> is ©1997 Columbia Pictures Television and AdelaideProductions. All Rights Reserved. <strong>GURPS</strong>, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the namesof all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.Trademarks and copyrights are cited in this document without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. All copyrights are acknowledged and remain the property of the owners. This game is for entertainment only.Contents

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