ACTINGHello Animators!Welcome back! Last month we talked about multiple character shots, and in particular, about how important it is to keep yoursecondary characters doing secondary actions. How you usually want to try to have only one primary character in any shot at anygiven moment, and to use your knowledge of composition, staging, and motion to lead the eye of the audience through any shot,no matter how many characters are talking, or how busy the scene is.If you've read more than a couple of these, you know I'm just jumping randomly around to whatever happens to seem interestingto write about each month, so sticking with tradition, this month we're making a big random jump out of the "practical application"world and taking a short detour into something a little more conversational. A little more intangible, I guess.This month I want to talk about acting just a little bit.Not how to do it, but why it's important to try.Here's a little pop quiz: raise your hand out there if you're an actor...Anyone?Okay, well - that's sort of a trick question. If you are an animator, you *ARE* an actor. If you want to become an animator, then you'resigning up for a lifetime of studying acting, and I think it's important that you think of yourself that way.TIP #6: A great animator IS a great actor, and that needs to be a goal for each and every one of you.Don't believe me?Okay, what is an actor's job? An actor's job is to become their character so completely that they can deliver a performance that anaudience can believe in. An actor's job is to take the direction from the Director, and to deliver the required story-points, emotions,and actions -- all without any dialogue or narration, if necessary.How is that any different from an animator's job?We have to do the same exact thing, only on top of the actor's job we also have to be masters of body-mechanics, physics, and artisticpresentation (composition, staging, silhouette, etc.) In fact, I'd argue that our job is often more difficult than an actor's job, becausewe have to do almost everything an actor does, and then on top of that, we have to have the ability to break that performance downinto tiny 24-frame-per-second increments!Actors have the luxury of living in the real world. They have real props, and real actors to interact with. If an actor is going to stormout of a door, he gets into the character's head, tries to feel the emotion of his character as truly and deeply as he can, makes surehe knows where his marks are, and that's it! Off he goes, storming through the door, angry as all get-out, and slams the door behind25Copyright 2008 by <strong>Animation</strong><strong>Mentor</strong>.com. All rights reserved. This ebook may not be reprinted or distributed in electronic, print, web, or other format withoutexpress written permission.
him.That actor doesn't have to think, "Okay, I'm really really mad, so I'm going to storm through that door. So, hmmm... Okay, first, I wantto take a step with my left foot, so I better shift my hips over my right foot, and rotate them on the x-axis so my right hip drivesupwards as the weight of my body comes to rest completely on that right foot. Oh, and I better remember to counter that with theshoulders, and offset the overlap of the arms as I swing around to take that first step, or I'll probably just fall over."NO! An actor just thinks "storm through the door" and that's it! His body will automatically do all of the things you have to truly breakdown into minute individual (but deeply inter-related) actions.Animators have to create a performance (hopefully) every bit as evocative as that actor, AND be a master of how the body mechanicswill work and everything else besides.It isn't an easy job, but boy is it a fun puzzle to tackle, and so satisfying when you really nail it.Here's the thing - people don't give animators enough credit.Remember the first time you saw that T-Rex in Jurassic Park busting through the trees, almost on top of the jeep? The whole theaterscreamed! Afterward, people were talking about how scary that T-Rex was.What? What T-Rex? It wasn't real! The T-Rex didn't scare anyone! The *ANIMATOR* made them all scream! Sure, the music, anddirecting add to any scary moment, but the animator is the single person who brought that dinosaur to life to such an extent thata theater full of people screamed.How cool is *THAT*!?Or what about Buzz and Woody from Toy Story? How many times have you heard kids talking about how funny Buzz and Woodyare?But Buzz and Woody never made anyone laugh. They never made anyone cry, or scream, or feel inspired. Buzz and Woody are onlyideas. They're a bunch of math, and that's it. They're a file full of bits and bytes and ones and zeros!The Pixar animators breathed such life into Buzz and Woody, that children all over the world believed, truly believed - even if only forthose 80 minutes, that those characters were truly alive. That Buzz had real feelings. That Woody had real dreams.That's some pretty powerful stuff, if you ask me.It's the closest we've got to real magic.Sometimes, as an animator, you might wish for some recognition, or dream of the day when a poster trumpets the fact that acharacter was animated by Glen Keane or James Baxter, rather than pointing out that Mr. Bigshot Celebrity spent two whole daysrecording the voice track.Will that ever happen? Maybe. I doubt it, but who knows. Either way, it doesn't really matter, because in the end, the magic of thisanimation stuff doesn't have anything to do with individual recognition. It inspires kids! It spreads laughter around the world. It getspeople thinking about things they normally might not think about. It lets people of all walks of life recognize universal truths aboutthemselves and their neighbors. At the very least, it lets people escape their lives, no matter how hard those lives are, at least for acouple hours.The point, I guess, is this: if you don't make a conscious effort to study at least the rudimentary basics of acting, you will NEVERimbue a character like Woody with the life that Woody's audience so wants to see. They WANT to believe in him. They WANT toidentify with him. You only have to give them a real chance! If you don't truly become your character when you're filming yourreference, you are short-changing the audience, and whatever performance you come up with will never be as powerfully evocativeas it could have been.26Copyright 2008 by <strong>Animation</strong><strong>Mentor</strong>.com. All rights reserved. This ebook may not be reprinted or distributed in electronic, print, web, or other format withoutexpress written permission.
- Page 2 and 3: Animation Tips & TricksBY: Shawn Ke
- Page 4 and 5: INTRODUCTIONWelcome to the First Ed
- Page 6 and 7: FOUNDERS BIOSBobby BeckBobby was an
- Page 8 and 9: TESTIMONIALS“Three things come to
- Page 10 and 11: PLANNINGBecause this is the first a
- Page 12 and 13: REFERENCE MATERIALSWe've been talki
- Page 14 and 15: THUMBNAILSWelcome back!This month w
- Page 16 and 17: BLINKS HAVE MEANINGTip 1: Blinks Ha
- Page 18 and 19: Then a thought occurs to him: “is
- Page 20 and 21: has his shovel in hand. His eyes ar
- Page 22 and 23: THE FACEHey there animators! Welcom
- Page 24 and 25: OPERATIVE WORDSHello Animators!Welc
- Page 26 and 27: So, to make a long story short - ch
- Page 28 and 29: Well, for one thing, you want to sp
- Page 30 and 31: KEEP SECONDARY CHARACTERS SECONDARY
- Page 32 and 33: might glance at him to gauge his re
- Page 36 and 37: If you ignore the principles of act
- Page 38 and 39: Anyway, if the whole point of exagg
- Page 40 and 41: FORGET ABOUT THE LEGSHello animator
- Page 42 and 43: TRACK YOUR ARCSOkay, before I get s
- Page 44 and 45: it...Anyway, the hips move in a clo
- Page 46 and 47: TRACK YOUR ARCS - PART IIWell, gues
- Page 48 and 49: "Let's say my character is going to
- Page 50 and 51: But what's a love story without fir
- Page 52 and 53: cycle (say, a blink, or one hand ha
- Page 54 and 55: Step...Step...Punch. I had a big pr
- Page 56 and 57: after it. Once you choose your mome
- Page 58 and 59: incredibly easy to get so caught up
- Page 60 and 61: that's a toughie, but maybe you can
- Page 62 and 63: That's 40 years of inspiration. 40
- Page 64 and 65: TWINNINGHello!Last month, we were s
- Page 66 and 67: more organic, and far more interest
- Page 68 and 69: The end result, of course, is a far
- Page 70 and 71: BLACK OUT YOUR CHARACTEROk, so it's
- Page 72 and 73: performance (particularly the eye a
- Page 74 and 75: RISE ABOVE THE SNOBBERYOkay, here's
- Page 76 and 77: Animation students live and work in
- Page 78 and 79: MOVING FROM TRANFORMERS TO CARTOONS
- Page 80 and 81: stylistically. Too fast here, dead
- Page 82 and 83: HOW TO IMPRESS RECRUITERSHello ther
- Page 84 and 85:
ecruiter has no idea of your true a
- Page 86 and 87:
23TIPREVERSALSWell hello there!Last
- Page 88 and 89:
From #1 to #2, all you really need
- Page 90 and 91:
else we can decide that no, we don'
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IT AIN’T OVER TILL THE CHARACTERS
- Page 94 and 95:
project where the deadlines are too
- Page 96 and 97:
then. The first one will be next mo
- Page 98 and 99:
The computer will help you try to s