Real Shading in Unreal Engine 4 - Self Shadow
Real Shading in Unreal Engine 4 - Self Shadow
Real Shading in Unreal Engine 4 - Self Shadow
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Pre-filtered environment map• 1 st sum stored <strong>in</strong> cubemap mips– Pre-filter for specific roughness’s– Fixed distribution, assume n = v– Loses stretched highlights1NNk=1L i l k≈ Cubemap. Sample(r, mip)