Physically-Based Shading at Disney
Physically-Based Shading at Disney
Physically-Based Shading at Disney
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Wreck-It Ralph (2012)©<strong>Disney</strong> Enterprises, Inc.For Wreck-It Ralph, we wanted to investig<strong>at</strong>e physically-based shading for more general m<strong>at</strong>erials. We were able to develop anew BRDF model used on virtually every surface in the film (except for hair).