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Spherical Skinning with Dual-Quaternions and QTangent - Crytek

Spherical Skinning with Dual-Quaternions and QTangent - Crytek

Spherical Skinning with Dual-Quaternions and QTangent - Crytek

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Tangent Frames With <strong>Quaternions</strong>Quaternion to Matrix conversiont = transform(q, vec3(1, 0, 0))b = transform(q, vec3(0, 1, 0))n = transform(q, vec3(0, 0, 1))<strong>Quaternions</strong> don’t natively containreflection information

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