14.07.2015 Views

Spherical Skinning with Dual-Quaternions and QTangent - Crytek

Spherical Skinning with Dual-Quaternions and QTangent - Crytek

Spherical Skinning with Dual-Quaternions and QTangent - Crytek

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Defining Our Bias ConstantWe define our bias constant as thesmallest value that will satisfy q.w != 0If we are using an integer format, this value is given bybias = 1 / (2 BITS-1 – 1)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!