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Spherical Skinning with Dual-Quaternions and QTangent - Crytek

Spherical Skinning with Dual-Quaternions and QTangent - Crytek

Spherical Skinning with Dual-Quaternions and QTangent - Crytek

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H<strong>and</strong>ling Singularities• In order to use integers to encode reflection,we need to ensure that q.w is never zero• When we find q.w to be zero,we need to apply a bias

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