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New Scientist Magazine - No. 3011

New Scientist Magazine - No. 3011

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TECHNOLOGYHOLLY ANDRES/HELLO ARTISTS–Film night of the future–Enter the reel worldThe virtual reality boom is about more than just gaming –it could revolutionise how we watch films. Jacob Aron jacks inI’M SAT in a deckchair relaxingon the beach, watching the sun godown. I would happily have stayedthere for a good while, but mytime is up and I have to returnto the real world. When I removethe Oculus Rift headset andheadphones, the noisy conferenceroom comes as a huge shock.I had been experiencingPerfect Beach, a virtual reality (VR)experience created by developernDreams in Farnborough, UK.The firm was showing off itscreation at the SouthWest VRconference in Bristol last week,where game developers,film-makers and visual-effectsartists came together to discusshow VR experiences couldimprove films and games.The rise of VR headsets inrecent years has been led bygame developers seeking a wayto immerse players even deeperin virtual worlds. But addingVR to a video game can actuallyhamper play, because the gogglesstop you seeing the controller inyour hands.Yet the ability to put someonein a space and give them limitedbut meaningful interactionprovides a new experience –one that could shake up thefilm industry.“The thing I find reallyengaging about VR is the sense ofpresence,” says Dave Ranyard ofSony Computer EntertainmentEurope, who is developingsoftware for Sony’s upcomingVR headset, Morpheus. “It feelslike a step change in immersion.”One of the big hits at theSundance film festival in Utah in“The brain accepts virtualfilm as a social interaction,rather than somethingthat’s seen on a screen”January was Wild: The Experience,a 3-minute virtual reality versionof the film Wild starring ReeseWitherspoon, in which viewerscan watch from all directions. VRfirm Oculus has also set up a VRfilm division called Story Studioto produce short films for thelatest version of its headset.But VR film-making doesn’thave to be a blow-out Hollywoodextravaganza to work; evensimple films, like my deckchairexperience, can be surprisinglyconvincing. “In any othermedium this would be boring,you wouldn’t sit there for10 minutes,” says Nick Pittomof VR firm Fire Panda. But it’snarrative experiences where VRwill really shine, he says – if astatic VR scene can be powerful,a story will be even more so.As VR film is a new mediumthere are no set rules. Phil Harperof Alchemy VR, a UK firm working20 | <strong>New</strong><strong>Scientist</strong> | 7 March 2015

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