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Kindergarten to Grade 3 Geometry and Spatial Sense

Geometry and Spatial Sense - eWorkshop

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GRADE 2 LEARNING ACTIVITY: GEOMETRIC RELATIONSHIPSLEARNING CONNECTION 1Shapely SilhouettesMaterials– barrier (e.g., file folder, book)– overhead projec<strong>to</strong>r– three-dimensional figuresUse a barrier <strong>to</strong> block students’ view as you place a three-dimensional figure on theoverhead projec<strong>to</strong>r. Turn on the projec<strong>to</strong>r. Ask students <strong>to</strong> look at the projected shape<strong>and</strong> <strong>to</strong> try <strong>to</strong> determine the three-dimensional figure. Have students give reasons fortheir conjectures. For example, if you place a cylinder on the projec<strong>to</strong>r <strong>and</strong> students seea circle, they might guess that the figure is a cylinder or a cone. After projecting oneface, turn the figure on<strong>to</strong> another face, <strong>and</strong> ask students whether they want <strong>to</strong> changetheir conjecture.LEARNING CONNECTION 2Shape FlashMaterials– blank paper (a few sheets per student)– GeoRel2.BLM5a-f: Shape Flash Cards (1 set)Provide students with blank paper. Flash each shape from GeoRel2.BLM5a-f: Shape FlashCards for two <strong>to</strong> three seconds. On the blank paper, have students draw the shape theyremember seeing. Show the shape again <strong>and</strong> ask students <strong>to</strong> compare their drawings withthe original shape.LEARNING CONNECTION 3Pizza ParlourMaterials– pattern blocks– GeoRel2.BLM6: Pizza Parlour Game Board (1 per student)– spinner made with GeoRel2.BLM7: Pizza Parlour Spinner, a paper clip, <strong>and</strong> a pencil(1 per group of students)Have students play this game with a partner or in groups of three or four. The objec<strong>to</strong>f the game is <strong>to</strong> be the first player <strong>to</strong> fill his or her game board with pattern blocks.Explain that players, in turn, spin the spinner, take the pattern block indicated by thespinner, <strong>and</strong> place the pattern block on their game board. Tell students that as the game140 A Guide <strong>to</strong> Effective Instruction in Mathematics, <strong>Kindergarten</strong> <strong>to</strong> <strong>Grade</strong> 3 – <strong>Geometry</strong> <strong>and</strong> <strong>Spatial</strong> <strong>Sense</strong>

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