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in the market. Also, from Table 1 it is clear that the video game industry is growing more than<br />
…ve times as much as the traditional toy industry.<br />
Insert Table 1 around here<br />
From Babitch et al. (2006), Mattel’s main competitors in 2006 were: Hasbro, Leapfrog, Jakks<br />
Paci…c and Radica Games. Mattel is the market leader followed by Hasbro, which has taken a<br />
strategic decision to go after the electronic toys segment. For the rest of the market, Leapfrog<br />
had focused its e¤orts to serve the educational product market; both Jakks and Radica have, from<br />
inception, been more involved in the development of specialized electronic games, Jakks’ main<br />
target segment is video games for TV and other platforms. Table 2 show the market capitalization<br />
of these companies as for the year 2006.<br />
Insert Table 2 around here<br />
It is clear from Figure 3 and the discussion above that Mattel enjoys a very strong position<br />
in the non-electronic toy segment. Its market capitalization is more than double the market<br />
capitalization of its closer competitor.<br />
3.1 Mattel-Radica acquisition<br />
Mattel is the worldwide leader in the design, manufacturing and marketing of toys and family<br />
products including Barbie, Hot Wheels, Matchbox, American Girl, Fisher-Price and many other<br />
famous brand names in the toy industry. Mattel employs 25.000 people in 42 countries and sell its<br />
product in more than 150 countries around the world.<br />
Although Mattel has enjoy a strong position in the toy industry 5 , it is conscious of the growing<br />
5 The market leadership of Mattel is based fundamentally in the segment of traditional toys for children age 1 to<br />
8; for segment of children 10 years old and older, Mattel have lost market presence in recent years (Babitch, 2006).<br />
8