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also increased it with respect to Radica (see Table 5); In terms of net investment in R&D, although<br />
in the year 2006 Mattel reduced its net investment (as percentage of assets); however, in the quarter<br />
where the negotiation …nished, Mattel increased its expenditures in R&D (see Table 4). Although<br />
it is hard to justify this causality using aggregate data on Mattel’s R&D, it is “possible”that, like<br />
in Gans and Stern model, this increment in R&D expending is a signal that Mattel is sending to<br />
Radica about the seriousness of its strategic plan of obtaining know-how to enter in the electronic<br />
segment of the toy industry. The development of electronic games by Mattel such as AcceleRacer,<br />
Pixel Chix, and Vidster in 2005 follow this line of reasoning, which tend to decrease the expected<br />
value of :<br />
4.4 Equilibrium<br />
Gans and Stern (2000) show that equilibrium exists in their formal game; that is, there is a<br />
where the cost and bene…ts of each …rm “balance”. In that speci…c case the agreement is reached<br />
in the …rst round of negotiation and both …rms maximize, within its own set of restrictions, their<br />
total value. What happened in the Mattel-Radica case? In mid-October both management teams<br />
announced that they had reached an agreement where Mattel bought Radica for $230 million<br />
dollars. In terms of Gans and Stern model, they reached a Subgame Perfect Nash Equilibrium<br />
where = 230; 000; 000:<br />
4.4.1 Example<br />
In order to get some intuition of this equilibrium output consider a much simpler version of the<br />
Mattel-Radica Acquisition game.<br />
Insert Table 6 around here<br />
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