EnvironmentHardwareLocal S<strong>of</strong>twareC++ Application Java Application GOAL AgentWireless Connection[GOAL Agent ]Reasoning,Decision Making,Action SelectionPerceptionActionBelief MaintainingReasoningDecision MakingKnowledgeGoals[Java Environment Interface Layer]Bridge <strong>of</strong> Communication,Environment ManagementEnvironmentInterfaceEnvironmentManagementEnvironmentModePerceptionAction[C++ Robotic Behavior Layer ]Information Processing,Knowledge Processing,Action ExecutionEnvironmentConfiguratorEvents ConfigurationObjects ConfigurationCommunicationKnowledge ProcessingPerception DeliverInformation ProcessorObjects RecognitionFeatures ExtractionFeatures MarchingInformation FusionFeatures ConfigurationMemoryGlobal MemoryNavigationLocalization Path PlanningOdometry Grid MapAction ReceiverAction ExecutionBehaviorsMotionsDebug MonitorSensor Information GUICommunication GUIManual Control GUICamera Calibration GUIWorking MemoryGrid Map GUIMessages InterpreterSensing / Sensors Acting / ActuatorsRobot Hardware PlatformUrbi Server (Urbiscript Execution Cycle)Robot PlatformEnvironmentEnvironmentOther RobotsFig. 2. Overview <strong>of</strong> the agent-based cognitive robot architecturebecause it does not include the orchestration layers present in URBI that providesupport for parallel, tag-based, and event-driven programming <strong>of</strong> behaviourscripts. When the architecture is executed, an urbiscript program, which initializesall API parameters <strong>of</strong> sensors and motors (e.g., the resolution and framerate <strong>of</strong> camera images) is executed to configure the robot platform.Behavioural Control The behavioural control layer is written in C++, connectingthe robot hardware layer with higher layers via a TCP/IP connection. This layeris mainly responsible for information processing, knowledge processing, communicationwith the deliberative reasoning layer and external robots, and actionand behaviour executions. All <strong>of</strong> these components can operate concurrently.The main functional modules involve:– Sensing, for processing sensory data and receiving messages from otherrobots. Sensors that have been included are sonar, camera, microphone, aninertial sensor, and all sensors monitoring motors. Because the memory spacerequired for camera images is significantly bigger than that for other sensors,the transmission <strong>of</strong> images is realized via a separate communication channel.59
– Memory, for maintaining the global memory and working memory for thebehavioural layer. In global memory, a map <strong>of</strong> the environment and properties<strong>of</strong> objects or features extracted from sensor data are stored. We haveused a 2D grid map for representing the environment. This map also keepstrack which <strong>of</strong> the grid cells are occupied and which are available for pathplanning. The working memory stores temporary sensor data (e.g., images,sonar values) that are used for updating the global memory.– Information Processor, for image processing. This component providessupport for object recognition, feature extraction and matching, as well asfor information fusion. Information fusion is used to generate more reliableinformation from the data received from different sensors. We have usedthe OpenCV [20] library to implement algorithms and methods for processingimages captured by the camera. Algorithms such as Harris-SIFT [21],RANSAC [22], and SVM [23] for object recognition and scene classificationhave been integrated in this module.– Environment Configurator, for interpreting and classifying events thatoccur in the environment. For example, when the output <strong>of</strong> the left sonarexceeds a certain value, this module may send a corresponding event messagethat has been pre-configured. This is useful in case such readings have specialmeaning in a domain. In such cases, an event message may be used to indicatewhat is happening and which objects and features such as human faces andpictures have been detected.– Navigation includes support for Localization, Odometry, Path Planningand Mapping components, which aid robots in locating themselves and inplanning an optimal path from the robot’s current position to destinationplaces in a dynamic, real-time environment. Once a robot receives a navigationmessage from the cognitive layer with an instruction to walk towardsthe destination in the 2D grid-map space, the Path Planning component calculatesan optimal path. After each walking step, Odometry will try to keeptrack <strong>of</strong> the robot’s current position, providing the real-time coordinates <strong>of</strong>the robot for planning the next walking step. Due to the joint backlash andfoot slippage, it is impossible to accurately estimate the robot’s position justby means <strong>of</strong> odometry. For this reason, the robot has been equipped with thecapability to actively re-localize or correct its position by means <strong>of</strong> predefinedlandmarks. Additionally, navigation requires back-and-forth transformationbetween coordinate systems. The odometry sensors, for example, provide therobot’s coordinates in a World Coordinate System (WCS) that needs to bemapped to the robot’s position in 2D Grid-map Coordinate System (GCS)for path planning. However, when executing walking steps, the position inGCS has to be transformed into the Local Coordinate System (LCS) thatthe robot uses.– Communication, for delivering perception messages to the EIS componentand receiving action messages from the EIS. The communication componentis constructed based on a Server/Client structure and uses the TCP/IPprotocol. The behaviour layer in a robot starts a unique server to which60
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Proceedings of the Tenth Internatio
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OrganisationOrganising CommitteeMeh
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Table of ContentseJason: an impleme
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nents themselves. However, since th
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optimized for this format feature s
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Java serialization and Jadex Binary
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10. P. Hoffman and F. Yergeau, “U
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Caching the results of previous que
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querying an agent’s beliefs and g
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or relative performance of each pla
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were run for 1.5 minutes; 1.5 minut
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Size N K n p c qry U c upd Update c
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epresentation. The cache simply act
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6 ConclusionWe presented an abstrac
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Typing Multi-Agent Programs in simp
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1 // agent ag02 iterations (" zero
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3.1 simpAL OverviewThe main inspira
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3.2 Typing Agents with Tasks and Ro
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Defining Agent Scripts in simpAL (F
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that sends a message to the receive
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* error: wrong type for the param v
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Given an organization model, it is
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Learning to Improve Agent Behaviour
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2.1 Agent Programming LanguagesAgen
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choosing actions is to find a good
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1 init module {2 knowledge{3 block(
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of a module. For example, to change
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if bel(on(X,Y), clear(X)), a-goal(c
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mance. Figure 2d shows the same A f
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the current percepts of the agent.
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Author IndexAbdel-Naby, S., 69Alelc