Danish Computer Game Companies Index - Copenhagen ...
Danish Computer Game Companies Index - Copenhagen ...
Danish Computer Game Companies Index - Copenhagen ...
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<strong>Danish</strong><br />
<strong>Computer</strong> <strong>Game</strong><br />
<strong>Companies</strong><br />
2010<br />
<strong>Index</strong><br />
Introduction<br />
About <strong>Computer</strong>spilzonen<br />
Company List<br />
Data Template<br />
Branch Codes, Categories, & Company Structures<br />
<strong>Companies</strong> from A-Z<br />
Contact<br />
2<br />
3<br />
5<br />
6<br />
7<br />
8<br />
73
Introduction<br />
The Mapping & the Method<br />
This report is a mapping of the <strong>Danish</strong> computer game companies done in the<br />
framework of the <strong>Computer</strong>spilzonen, which is housed and managed by the Dan-<br />
ish Producers’ Association, Producentforeningen, a 3 year lasting project seeking<br />
to create growth in and positive focus on the computer game industry in Denmark.<br />
The mapping is a profile analysis and a contact sheet of each company. In the<br />
Data Template, you will find more specific information about the details of the text<br />
boxes in the mapping.<br />
The information has been found online at the <strong>Danish</strong> company registration site<br />
www.cvr.dk, on the companies websites, divergent computer websites and last but<br />
not least at www.businessview.dk. Further a great number of the companies have<br />
been contacted either or both by email and telephone to attain the information,<br />
that was not available online.<br />
The graphic material in this report belongs solely to the respective companies.<br />
All of the companies have had an opportunity to correct, to object or add to the<br />
information presented in the report. The report will be obtainable through Produ-<br />
centforeningen by personal contact to Jan Neiiendam - see contact in the end of<br />
this report.<br />
The list will have a degree of estimation, since the companies differ very much<br />
in size, activity, field and existence. Some profiles are more detailed than other,<br />
since some information was easier to acquire, and others might lack some infor-<br />
mation, since they haven’t responded to the mapping, or they might lack since<br />
there didn’t exist information about them in any of the above mentioned sources.<br />
The product exambles have been randomly picked out and are results of an es-<br />
timation of what might be representative of the company’s products. It is always<br />
recommended to visit the companies’ own websites to get a closer and more<br />
thorough insight about what each company can offer.<br />
Under Branch Codes, Categories, & Company Structures, you will find more<br />
specific information about the three categorizations in the report. Branch Codes<br />
derive from www.cvr.dk, whcih might give you an idea about a company’s activity<br />
from when they registered - although their present activity might depart from that<br />
very categorization. The Categories - <strong>Game</strong>s, Content Creation, Tools & Plat-<br />
forms, Publisher, and Other, are very broadly framed and are mainly included to<br />
give an immediate idea about the activity of a company. The Company Structures<br />
- One Man Company, Partnership, Stock Company, and Private Limited Com-<br />
pany, are mentioned, since this might help to understand the composition of a<br />
company.<br />
Good luck!<br />
<strong>Computer</strong>spilzonen<br />
2
About <strong>Computer</strong>spilzonen<br />
Major new effort to strengthen the computer game area<br />
Producentforeningen along with a number of consortiums has been allocated to<br />
9.2 million <strong>Danish</strong> kroner (over 3 years) for an Experience Zone for games - Com-<br />
puterspilzonen. With a budget of 3 million <strong>Danish</strong> kroner from the Region Hoveds-<br />
taden, a cash investment from the Producentforeningen at about 2 million <strong>Danish</strong><br />
kroner, and not least with project investments from partners in the consortium, the<br />
Experience Zone for the computergames will reach a total budget of well over 20<br />
million <strong>Danish</strong> kroner over 3 year. These Experience Zones - that besides video<br />
games are dealing with fashion, cuisine and music - are aspired by the govern-<br />
ment, that together with S, DF, RV and SF has earmarked a total of 90 million<br />
<strong>Danish</strong> kroner to strengthen the culture and experience economy in Denmark.<br />
The goal of the Producentforening concerning the <strong>Computer</strong> <strong>Game</strong> Zone, is to<br />
establish the <strong>Computer</strong> <strong>Game</strong> Zone as a framework that enables developing the<br />
game industry from being a potential into being a healthy, internationally oriented<br />
industry with viable businesses geared for growth.<br />
The basis of the Producentforenings work with games includes a comprehensive<br />
and timely analysis of the video game industry, which was done in the winter of<br />
2008-09. The analysis demonstrates that computer games industry is an industry<br />
with lots of life and activity, but also that it is an industry that has a number of chal-<br />
lenges. Many of these challenges will now be faced by the <strong>Computer</strong> <strong>Game</strong> Zone.<br />
The biggest challenge is economic. There has lacked funding and venture capital<br />
long before the financial crisis hit. Today, companies in the <strong>Danish</strong> games indus-<br />
try so challenging that many have questioned whether the <strong>Danish</strong> branch even<br />
exist in five years. Some have gone bankrupt and more companies are planning<br />
to move abroad because of lack of access to venture capital and skilled labor.<br />
Therefore, both capital and business development exist as very important areas in<br />
the Zone.<br />
On the positive side stands the fact that the <strong>Danish</strong> games industry is very crea-<br />
tive. At the same time proper learning environments have been established which<br />
will ensure that the talent is being educated. However, there is a great need for<br />
upgrading of the industry and an understanding of that creativity and business are<br />
not necessarily opposites, but requires each other, if one wants to make money<br />
and be sustainable.<br />
Producentforeningen manages the <strong>Computer</strong> <strong>Game</strong> Zone project. Producentfore-<br />
ningen has brought together the many stakeholders and partners in the project<br />
and have prepared the application itself. Pratically, the secretariat of the Pro-<br />
ducentforening will house the <strong>Computer</strong> <strong>Game</strong> Zone, but the zone is a network<br />
project where a wide range of partners come with their own specific projects,<br />
skills and professional concerns, and make these available to the industry within<br />
the network that forms the Zone. It is a cardinal point about the project, which<br />
has now been approved that the activities take place outside in the environment,<br />
which is already present and with the capabilities that exists in and may be benefi-<br />
cial for the industry.<br />
3
The zone is structured around six areas: Consortium in the Zone:<br />
1) Training and skills development, which aims to ensure the best recruiting base<br />
nationally and internationally<br />
2) Business development, where the objective is to ensure that start-ups and es-<br />
tablished firms have access to advice and skills in relation to the development and<br />
operation<br />
3) Capital, which aims to build bridges between companies and investors environ-<br />
ments<br />
4) Internationalization, where the aim is to make the industry more international<br />
by establishing an international network, development of export capabilities and<br />
specific export promotion<br />
5) Industry Structure and network, which aims to bring together industry, create<br />
strong networks and ensure that building knowledge of market, business models,<br />
environment, etc.<br />
6) The provision, which aims to raise awareness of computer games among cus-<br />
tomers, politicians and other stakeholders<br />
Producentforeningen<br />
Den Danske Filmskole/Det Danske Akademi for Interaktiv Underholdning (DADIU)<br />
The Animation Workshop/Via University College<br />
Symbion Science Park og IT Væksthuset 5te<br />
Connect Denmark<br />
<strong>Copenhagen</strong> Capacity<br />
Det Danske Filminstitut<br />
Cat Science Park A/S<br />
Aalborg Kommunes Erhvervsafdeling/Bretteville Hotspot<br />
Nordic <strong>Game</strong><br />
DI ITEK<br />
ESport Danmark<br />
Progressive Media ApS<br />
Guppy Aps<br />
Apex Virtual Entertainment Aps<br />
4
Company List<br />
In nummerical and alphabetical order<br />
#no Company page<br />
1. ABCity ApS<br />
2. ABCzoo I/S<br />
3. Apex Virtual Entertainment ApS<br />
4. Aptocore ApS<br />
5. ARTOFCRIME ApS<br />
6. Based on Experience<br />
7. Betapilot<br />
8. Blend Entertainment ApS<br />
9. CEGO ApS<br />
10. Certus A/S<br />
11. Clh ApS<br />
12. <strong>Copenhagen</strong> <strong>Game</strong> Collective I/S<br />
13. Creative Spark Studios<br />
14. Die Gute Fabrik<br />
15. Dinnergames.dk<br />
16. DJEEO ApS<br />
17. Frecle I/S<br />
18. Gamalocus ApS<br />
19. <strong>Game</strong>craft<br />
20. GearWorks ApS<br />
21. Guppy ApS (GuppyWorks)<br />
22. Huge Lawn Software<br />
8<br />
9<br />
10<br />
11<br />
12<br />
13<br />
14<br />
15<br />
16<br />
17<br />
18<br />
19<br />
20<br />
21<br />
22<br />
23<br />
24<br />
25<br />
26<br />
27<br />
28<br />
29<br />
23. Interactive Lab Production ApS<br />
24. IO Interactive A/S<br />
25. Ivanoff Interactive A/S<br />
26. Javira<br />
27. Kiloo ApS<br />
28. Klub Cirkeline ApS<br />
29. Kongo Interactive ApS<br />
30. Krea Medie A/S<br />
31. Little <strong>Computer</strong> People<br />
32. Metopia Film & <strong>Game</strong>s<br />
33. Mingoville A/S<br />
34. Minstrel <strong>Game</strong>s I/S<br />
35. NDS Denmark ApS<br />
36. Netucating People ApS<br />
37. Nordic <strong>Game</strong> Production A/S<br />
38. Novasa Interactive ApS<br />
39. OddLabs ApS<br />
40. Odpy ApS<br />
41. Pixel Pandemic ApS<br />
42. Play & Grow ApS<br />
43. Playdead ApS<br />
44. Portaplay ApS<br />
30<br />
31<br />
32<br />
33<br />
34<br />
35<br />
36<br />
37<br />
38<br />
39<br />
40<br />
41<br />
42<br />
43<br />
44<br />
45<br />
46<br />
47<br />
48<br />
49<br />
50<br />
51<br />
45. Powerhouse <strong>Game</strong>s ApS<br />
46. Press Play ApS<br />
47. Progressive Media ApS<br />
48. Reto Moto ApS<br />
49. Sapling<br />
50. Savannah A/S<br />
51. Serious <strong>Game</strong>s Interactive ApS<br />
52. Soup <strong>Game</strong>s<br />
53. Spigo ApS<br />
54. Space Time Foam ApS<br />
55. Sybo <strong>Game</strong>s<br />
56. Tactile Entertaiment ApS<br />
57. Taintix <strong>Game</strong>s ApS (Taintix Interactive)<br />
58. Tonic <strong>Game</strong>s ApS<br />
59. Unified <strong>Game</strong> ApS<br />
60. Unity Studios<br />
61. Unity Technologies ApS<br />
62. UOVO ApS<br />
63. WAI ApS<br />
64. Watagame ApS<br />
65. Zero Point Holding A/S<br />
52<br />
53<br />
54<br />
55<br />
56<br />
57<br />
58<br />
59<br />
60<br />
61<br />
62<br />
63<br />
64<br />
65<br />
66<br />
67<br />
68<br />
69<br />
70<br />
71<br />
72<br />
5
#no<br />
Company<br />
/ Categories<br />
Main Product / Service<br />
Branch Code<br />
What the company offers, focuses on, specializes in See page 2<br />
Illustration<br />
Rights of imagery<br />
Company Structure<br />
See page 2<br />
Brand Name<br />
2 examples and a short description<br />
of the brand<br />
Product Description<br />
A longer description of one of the<br />
brand names<br />
CEO<br />
The CEO and his/hers direct contact<br />
information<br />
Email<br />
The general contact email<br />
Contact information Logo<br />
The address and phone<br />
number of the company<br />
Website<br />
Company Profile Registered<br />
A variable of description factors of the company:<br />
foundation, concept, economic structure, sister/daugther companies, info<br />
about funding or games under development<br />
<strong>Game</strong>s<br />
Exambles of the companies games or other related products either in a<br />
chronological order or in a not-comprehensive order with few exambles<br />
The official website for the company, but there might also<br />
be exambles of showcases or related links<br />
Registered as a company in<br />
Denmark<br />
Number of Employees<br />
Primo 2009: registered at cvr.dk<br />
Ultimo 2009: questioned/web<br />
Turnover<br />
The estimated turnover<br />
from www.businessview.dk<br />
CVR. Number<br />
Tax number<br />
6<br />
pp
Branch Codes<br />
181300 Prepress & Premedia Work<br />
324000 <strong>Game</strong>s & Toy Production<br />
465100 Wholesale of <strong>Computer</strong>s, Peripherals & Software<br />
582100 <strong>Computer</strong>game Publishing<br />
582900 Other Software Publishing<br />
591200 Activities performed after production of films, videos and television programs<br />
620100 <strong>Computer</strong> <strong>Game</strong> Programming<br />
620200 Consultancy Concerning Information Technology<br />
620900 z631100 Data Processing, Hosting & Related Services<br />
631200 Web Portals<br />
702200 Company Consultancy & other counceling<br />
741010 Industrial Design and Product Design<br />
999999 Not reported<br />
181300 Prepress- og premedia-arbejde<br />
Branch Codes - in <strong>Danish</strong><br />
324000 Fremstilling af spil og legetøj<br />
465100 Engroshandel af computere, ydre enheder og software<br />
582100 Udgivelse af computerspil<br />
582900 Anden software udgivelse<br />
591200 Aktiviteter, der udøves efter produktion af film, video- og tv-programmer<br />
620100 <strong>Computer</strong>programmering<br />
620200 Konsulentbistand vedrørende informationsteknologi<br />
620900 Anden it-servicevirksomhed<br />
631100 Databehandling, webhosting og lignende serviceydelser<br />
631200 Webportaler<br />
702200 Virksomhedsrådgivning og anden rådgivning<br />
741010 Industriel design og produktdesign<br />
999999 Uoplyst<br />
Categories Company Structure<br />
<strong>Game</strong>s - development, production, programming<br />
Content Creation - consultancy, concepts<br />
Publisher - game publisher<br />
Tools & Platforms - software development and more<br />
Other - fields that aren’t covered by the other categories<br />
Company structure Symbol<br />
10 One Man Company - blank<br />
30 Partnership - blank or I/S<br />
60 Stock Company - A/S<br />
80 Private Limited Company - ApS<br />
7
#1<br />
ABCity ApS<br />
/ <strong>Game</strong>s / Content Creation / Software / Publisher<br />
Main Product / Service<br />
Branch Code<br />
<strong>Game</strong> Development for Children 582900<br />
Alternative Software Publishing<br />
ABCity ApS<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
ABCity<br />
A charming edutainment game<br />
for 4-7 year old children with the<br />
ambition of introducing and motivating<br />
children to learn the written<br />
language.<br />
Product Description<br />
In ABCity the child will be met by<br />
funny and fruitfull learning experiences<br />
about the aphabet and<br />
the written language. It is set in<br />
childrens rooms lamp, where the<br />
city ABC with its inhabitants the<br />
ABCits, vocal girls and consonant<br />
boys, floats around the light bulb.<br />
Through interaction with the characters<br />
of the game, the children will<br />
identify themselves with the respective<br />
letters of the alphabet.<br />
CEO<br />
Tav Klitgaard<br />
tk@abcity.dk<br />
+ 45 51 90 98 50<br />
Email<br />
info@abcity.dk<br />
Contact information<br />
ABCity ApS<br />
Svanholmsvej 3<br />
Baghuset<br />
1905 Frederiksberg C<br />
+ 45 51 90 98 50<br />
Website<br />
www.abcity.dk<br />
Company Profile Registered<br />
The game ABCity is expected in the spring 2010.<br />
11.10.2006<br />
The game is being developed by several <strong>Danish</strong> collaboartors implying<br />
National Videncenter for Læsning, Det Danske Filminstitut, DR, TV2,<br />
Dansk Røde Kors.<br />
ABCity has received 100.000 Euros as a MEDIA Desk subsidary to develop<br />
a demo of the game ABCity.<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 1 / 15-20 (team)<br />
Turnover<br />
2.343.000 DKK<br />
CVR. Number<br />
29938091<br />
8
#2<br />
ABCzoo I/S<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Branch Code<br />
Challenging and fun online learning games for young children 582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
ABCzoo I/S<br />
Company Structure<br />
30 Partnership<br />
Brand Name<br />
Spilpakke 1<br />
An adventurous play and learning<br />
in a zoo<br />
Product Description<br />
The first game package from<br />
ABCzoo containing five different<br />
computer games. In Spilpakke 1<br />
you discover a garden which offers<br />
plenty of knowledge about shapes,<br />
colors and shapes. Learn about<br />
the ABC, the world, the sweet and<br />
funny animals, food, sounds, things.<br />
Listen and learn - or put a puzzle.<br />
Common for the games is the simple<br />
interface and voice wizard.<br />
CEO<br />
Søren Juhl<br />
sj@abczoo.dk<br />
+45 8642 3905<br />
+45 2625 3905<br />
Email<br />
info@abczoo.dk<br />
Contact information<br />
ABCzoo<br />
c/o Søren Juhl<br />
Hadsundvej 539<br />
Gjerlev<br />
8983 Gjerlev J<br />
+45 86 21 16 70<br />
Website<br />
www.abczoo.dk<br />
Company Profile Registered<br />
Behind ABCzoo you find Søren Juhl and Hans Henrik Søllested. Besides<br />
being fathers to a total of four major and minor children, they find themselves<br />
playful at heart. Perhaps this is why they believe that they actually<br />
take the game seriously.<br />
Their own roles as fathers, combined with their professional knowledge in<br />
game technology has given them the desire to develop a series of games<br />
for the very young. That is good, strong quality PC games, focusing on<br />
both pleasure, play and learning.<br />
Live Learning<br />
The ambition was to develop a vibrant and challenging space for growth.<br />
A universe that wakes children’s natural curiosity and appetite for the<br />
game, and just as through the pleasurable provides children with new<br />
knowledge and understanding - and thus support their development.<br />
Therefore it was important for them to cultivate the pedagogical quality of<br />
computer boards and let the professional focus and creative imagination<br />
flourish side by side. And therefore, the are pleased and proud to welcome<br />
you in our garden - to welcome in ABCzoo’s universe of online children’s<br />
games, funny animals and educational challenges.<br />
09.09.2009<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 2 (web)<br />
Turnover<br />
0<br />
CVR. Number<br />
32256465<br />
9
#3<br />
APEX Virtual Entertainment ApS<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
<strong>Game</strong> and IP development/co-development<br />
Contract work both for own use and for other companys or<br />
media providers<br />
Development of minor MMORPGs with the social focus<br />
APEX Virtual Entertainment ApS<br />
Branch Code<br />
620200 Consultancy Concerning<br />
Information Technology<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Riders & Ranches Online<br />
A multiplayer online role playing<br />
game with riders and their horses as<br />
the main focus.<br />
Born Global Online<br />
A multiplayer online role playing<br />
game in a very untraditional setting.<br />
Product Description<br />
Riders & Ranches Online is a minor<br />
massively multiplayer online game<br />
that comines the social features<br />
of the online games genre with<br />
the dreams of riding horses which<br />
many girls have. A game where the<br />
girls can dream and dream together.<br />
CEO<br />
Lars Henriksen<br />
CEO<br />
lars@apex.dk<br />
+45 26 19 96 97<br />
Email<br />
info@apex.dk<br />
Contact information<br />
APEX Virtual Entertainment<br />
It University<br />
Rued Langgaards Vej 7 5<br />
2300 København S<br />
Website<br />
www.apex.dk<br />
Company Profile Registered<br />
Riders & Ranches Online has received substantial support from both Mediadesk<br />
and from New Dansih Screen in ultimo 2008-2009.<br />
Apex ApS has received 75.000 <strong>Danish</strong> kroner to develop a prototype of<br />
the game “Riders & Ranchers”. The focus of the prototype will the be<br />
control of the horse both visually and konceptually in a realistic way.<br />
21.11.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 9<br />
Turnover<br />
470.000 DKK<br />
CVR. Number<br />
31854911<br />
10
pp<br />
#4<br />
Aptocore ApS<br />
/ <strong>Game</strong>s / Tools & Platforms<br />
Main Product / Service<br />
Software for iPhone, gaming consoles, web, and other platforms<br />
Software development for the iPhone and iPod Touch<br />
- Applications<br />
- <strong>Game</strong>s<br />
- <strong>Game</strong> technology<br />
The company’s background is AAA 3D game engine development<br />
for all the major gaming consoles.<br />
Aptocore ApS<br />
Branch Code<br />
620900<br />
Alternative IT-Service Company<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
AGON Online<br />
A complete social gaming platform<br />
for iPhone and iPod Touch games<br />
Grolsch <strong>Game</strong><br />
A game for Phone and iPod Touch<br />
Product Description<br />
AGON Online is a complete social<br />
gaming platform for iPhone<br />
and iPod Touch games. It is a plug<br />
and play platform that provides a<br />
location-aware online high score<br />
system, complete with profiles,<br />
friends, awards etc. Think Xbox<br />
LIVE on-the-go.<br />
CEO<br />
Daniel Povlsen<br />
CEO, Co-Founder<br />
daniel@aptocore.com<br />
+ 45 24 63 29 62<br />
Email<br />
hello@aptocore.com<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Temporary address:<br />
c/o Playdead ApS (Limbo ApS)<br />
Pilestræde 43, 5,<br />
1112 Kbh K<br />
<strong>Game</strong>s<br />
AGON Online - for iPhone and iPod Touch<br />
Grolsch <strong>Game</strong> - for iPhone and iPod Touch<br />
Atoms - for iPhone and iPod Touch<br />
Aptocore ApS<br />
Esromgade 15, 2, 4.<br />
2200 København N<br />
+ 45 24 63 29 62<br />
(see company profile)<br />
www.aptocore.com<br />
http://developer.agon-online.com/<br />
18.12.2008<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 6<br />
Turnover<br />
2.298.000 DKK<br />
CVR. Number<br />
31887593<br />
11
#5<br />
ARTOFCRIME ApS<br />
/ <strong>Game</strong>s / Content Creation<br />
Main Product / Service<br />
Development of new cross-media universes in a crime theme<br />
Works in the field of the international entertainment market<br />
for children, teens and families<br />
artofcrime<br />
Artofcrime ApS<br />
Branch Code<br />
181300<br />
Prepress- & Premedia Work<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Crimeville<br />
An interactive universe of crime<br />
mysteries for mobile phone and PC<br />
The 9 Commandments<br />
An early cross media attempt with<br />
crime fiction for teens 12-18<br />
Product Description<br />
Crimeville is an interactive smile<br />
cracking, brain-tickling universe<br />
of crime mysteries with secrets to<br />
thrill! Each player gets a series of<br />
motives, secrets, and information<br />
they can use or hide from the other<br />
players to get the other players to<br />
accuse the wrong person. From<br />
here, the game unfolds as a mix of<br />
Clue, murder mystery party game.<br />
CEO<br />
Ida Brinck-Lund,<br />
Managing Director<br />
ibl@artofcrime.com<br />
+ 45 26 71 34 13<br />
Email<br />
info@artofcrime.com<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
2002-2004: The 9 Commandments<br />
http://www.artofcrime.com/the9commandments/<br />
2004-: Crimeville<br />
http://vimeo.com/channels/artofcrime<br />
Cross media working with mobile phone, web, cartoon, tvseries<br />
and more.<br />
Production by both ARTOFCRIME ApS and<br />
Brinck-Lund Media ApS<br />
ARTOFCRIME ApS<br />
Pilestræde 43 3<br />
1112 København K<br />
+ 45 26 71 34 13<br />
www.artofcrime.com<br />
14.11.2008<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 9<br />
Turnover<br />
2.434.000 DKK<br />
CVR. Number<br />
31854784<br />
12
#6<br />
Based on Experience v/ Kasper Neasager-Hansen<br />
/ <strong>Game</strong>s / Tools & Platforms / Publisher / Other<br />
Main Product / Service<br />
Development and production of online community and casual<br />
games<br />
Community based products focused on social experience and<br />
amusement<br />
Entertainment, satire & comedy<br />
Experience economic philosophy<br />
demo index site at www.basedonexperience.dk<br />
Branch Code<br />
582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
www.basedonexperience.dk<br />
An online community for comedy<br />
within film, comics, text, sound,<br />
and casual games.<br />
Product Description<br />
The online community will be a<br />
place where comedians and audience<br />
meet to experience and discuss<br />
danish comedy. Up-and-comings<br />
comedians can test own production.<br />
As focal point there will be browser-based<br />
casual and satirical games,<br />
which spoof Jutes, <strong>Copenhagen</strong>ers,<br />
Single Mission, nerds, Muslims,<br />
Scouts and many others. Our casual<br />
games will encourage teamwork,<br />
community and competition.<br />
CEO<br />
Kasper Nesager-Hansen<br />
Teamleader and founder<br />
kasper@basedonexperience.dk<br />
+45 28 91 84 64<br />
Email<br />
kasper@basedonexperience.dk<br />
Contact information<br />
Based on Experience<br />
Smedetoften 32, 2 th<br />
2400 København NV<br />
+45 28 91 84 64<br />
Website<br />
www.basedonexperience.dk (not launched yet)<br />
Company Profile Registered<br />
Currently working on an online community focused on entertainment,<br />
satire & comedy, which is expected to be launched in april 2010.<br />
Based on Experience consists of a team of six persons from the business<br />
economics, computer science and creative worlds. Our products are based<br />
on experience economic philosophy where the experience of our product<br />
in the center.<br />
02.03.2009<br />
Number of Employees<br />
Primo 2009: 1<br />
Ultimo 2009: 1 + team of 6<br />
Turnover<br />
0 DKK<br />
CVR. Number<br />
31966914<br />
13
#7<br />
Betapilot<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Online games:<br />
<strong>Game</strong> Concepts<br />
Programming<br />
Illustrations<br />
3D Work<br />
Animation<br />
Storyboards<br />
Betapilot<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
30 Partnership<br />
Brand Name<br />
Squeak the Squirrel 1<br />
A mobile game<br />
Product Description<br />
In Squeak the Squirrel the player<br />
meet a little animated squirrel, that<br />
inhabit his cell phone. You can play<br />
and play with the squirrel, but not<br />
outright control it. The intention<br />
is that Squeak should respond to<br />
phone events such that there will be<br />
a short, someone calls or the battery<br />
level is too low.<br />
CEO<br />
Tomas Landgreen<br />
tomas@betapilot.dk<br />
+45 42 47 00 42<br />
Email<br />
tomas@betapilot.dk<br />
Contact information<br />
Betapilot<br />
Pilestræde 43, 3<br />
1112 <strong>Copenhagen</strong> K<br />
+45 42 47 00 42<br />
+45 40 46 14 61<br />
Website<br />
www.betapilot.dk<br />
Company Profile Registered<br />
Betapilot received 75.000 <strong>Danish</strong> kroner in New <strong>Danish</strong> Screen funding<br />
to develop a prototype of the game Squeak the Squirrel.<br />
<strong>Game</strong>s<br />
Richracer engine<br />
Spider<strong>Game</strong><br />
Monstergolf<br />
01.02.2008<br />
Number of Employees<br />
Primo 2009: 1<br />
Ultimo 2009: 1 (web)<br />
Turnover<br />
1.700.000 DKK<br />
CVR. Number<br />
31197562<br />
14
#8<br />
Blend Entertainment ApS<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Software development<br />
<strong>Game</strong>s for PC and console systems<br />
Focus on gameplay, story, art, and technology<br />
Blend Entertainment APS<br />
Branch Code<br />
582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Dark Horizon (stopped)<br />
A story-driven game<br />
Product Description<br />
The illustrations are concept art<br />
rather than a finished product.<br />
The game has been under development<br />
for 5 years, but because of the<br />
financial crisis they have had a hard<br />
time finding investors.<br />
The project has therefore been<br />
stopped, since there was not even<br />
enough money to develop a prototype.<br />
CEO<br />
Kian Ejlertsen<br />
kianejlertsen@gmail.com<br />
+45 23 98 71 94<br />
Email<br />
contact@blende.dk<br />
Contact information<br />
Blend Entertainment ApS<br />
Ben Websters Vej 130 st<br />
2450 København SV<br />
+45 23 98 71 94<br />
Website<br />
Company Profile Registered<br />
Blend Entertainment ApS is a part of the Blend Group ApS:<br />
BLEND ENTERTAINMENT APS<br />
BLEND INTERACTIVE APS<br />
BLEND SOFTWARE APS<br />
BLEND TEXTURES APS<br />
BLEND VISUALS APS<br />
www.blende.dk (closing)<br />
www.blendentertainment.dk (expectedd in January 2010)<br />
Blend Entertainment ApS is being reconstructed working on smaller games.<br />
<strong>Game</strong>s<br />
Medioblasters<br />
A small game for Xbox Live and streaming, expected protoype ultimo<br />
January 2010<br />
25.04.2006<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 2<br />
Turnover<br />
112.000 DKK<br />
CVR. Number<br />
29520844<br />
15
#9<br />
CEGO ApS<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
<strong>Game</strong> Network and Community<br />
<strong>Game</strong> Development<br />
CEGO ApS<br />
Branch Code<br />
582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
-<br />
Product Description<br />
-<br />
CEO<br />
Jacob Christensen<br />
jacob@cego.dk<br />
+45 31 25 28 05<br />
+45 70 23 73 74<br />
Email<br />
info@cego.dk<br />
Contact information<br />
CEGO ApS<br />
John F. Kennedys Plads 1 E 3<br />
9000 Aalborg<br />
+45 31 25 28 05<br />
+45 70 23 73 74<br />
Website<br />
www.cego.dk<br />
Company Profile Registered<br />
The CEGO-network is found in several countries in Europe including<br />
Denmark, England, Germany, France, Norway, and the Netherlands.<br />
The Network offers more than 40 games, tournaments multiplayer games,<br />
competitions, cash prizes - all for free.<br />
01.12.2005<br />
Number of Employees<br />
Primo 2009: 20-49<br />
Ultimo 2009: 30<br />
Turnover<br />
49.572.000 DKK<br />
CVR. Number<br />
29206651<br />
16
#10<br />
Certus A/S<br />
/ <strong>Game</strong>s / Tools & Platform<br />
Main Product / Service<br />
Software development<br />
National lottery production environments<br />
Online interactive multiplayer gaming communities<br />
Platform: SYMFONI<br />
Online and mobile phone multiplayer casual games such as<br />
backgammon, chess, hearts and dominoes.<br />
ew BloCkwar <strong>Game</strong> to sweDish ClieNt tv4<br />
lopment<br />
elivered<br />
Swedish<br />
me went<br />
lip.se.<br />
ired by<br />
ing venplies<br />
its<br />
Danske<br />
ries and<br />
oration.<br />
program<br />
pendent<br />
ers and<br />
ames on<br />
.<br />
tiplayer<br />
ts range<br />
Certus A/S<br />
can compete against each other on the<br />
same screen. Players can also “attack”<br />
each other with special objects in order<br />
to get ahead of their opponents. (The<br />
effect of being “attacked” can vary<br />
from almost harmless, where one line<br />
of blocks is added to an opponent’s<br />
game, to devastating “quakes” which<br />
mess up the competition’s board). At<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Blockwar<br />
A modern version of the traditional<br />
Tetris game, with several updated<br />
differences in a multiplayer online<br />
winning formula,” said Thomas Carlsson,<br />
chief editor of www.blip.se.<br />
While classic versions are single<br />
player, Blockwar transcends this by<br />
being interactive Product between Description several<br />
players thus ensuring that the game<br />
Blockwar is a multiplayer game in<br />
keeps up with new gaming trends of<br />
which up to five players can com-<br />
interactivity.<br />
pete against each other on the same<br />
“Blockwars has screen broken and the even mold attack in each other<br />
interactive gaming with and special will only objects serve in order to get<br />
to create a more dynamic ahead their and opponents. closelyA<br />
chat funcknit<br />
web-based gaming tion is simultaneously community avaiable as<br />
who will enjoy chatting<br />
well as screening<br />
and meeting<br />
the other players<br />
games.<br />
each other through the Internet on a<br />
specific website. This will also have the<br />
effect of creating loyalty amongst players,”<br />
said Morten Christensen, managing<br />
director of Certus. “Additionally,<br />
CEO<br />
Morten Kolle Christensen<br />
Managing Director<br />
kolle@certus.dk<br />
Email<br />
info@certus.dk<br />
Contact information<br />
Certus A/S<br />
Vindegade 75<br />
5000 Odense C<br />
+45 63 11 00 20<br />
Website<br />
Company Profile Registered<br />
Certus A/S is a <strong>Danish</strong> software development house and is a fully owned<br />
subsidiary of Betware.<br />
They offer more than 40+ games, multiple tournament types, monetary<br />
based gaming and community features such as friends, chat, user access<br />
rights and clubs.<br />
Currently working on a new community site: www.certusgames.dk<br />
1998: Gaming site for TV2 Denmark, “Spillekrogen”<br />
www.spil.tv2.dk<br />
2006: acquired by Icelandic Betware HF to include their gaming<br />
portfolio into Betwares Lottery oriented platform.<br />
www.certus.dk<br />
www.certusgames.com<br />
www.certusgames.dk (under development)<br />
21.08.2002<br />
Number of Employees<br />
Primo 2009: 5-9<br />
Ultimo 2009: 8<br />
Turnover<br />
4.950.000 DKK<br />
CVR. Number<br />
26751217<br />
17
#11<br />
Clh ApS<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Branch Code<br />
<strong>Game</strong> development 999999<br />
Not registered<br />
Clh ApS<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Goodiegøjserne<br />
A game for young children with<br />
focus on nature<br />
Product Description<br />
A Goodiegøjser is a small flying<br />
creature - a kind of cute bee with<br />
a humanoid face. The small players<br />
can explore the game universe,<br />
and the slightly larger can solve<br />
problems or try to achieve special<br />
things with Goodiegøjserne. Each<br />
mini-game provides different ways<br />
food and the theme of healthy /<br />
unhealthy.<br />
CEO<br />
Camilla Lyngbo Wolden-Ræthinge<br />
+45 28 18 99 72 (private)<br />
Email<br />
-<br />
Contact information<br />
Clh ApS<br />
Valdemarsgade 75 st tv<br />
1665 København V<br />
Website<br />
Company Profile Registered<br />
Clh ApS has received 75.000 <strong>Danish</strong> kroner in New <strong>Danish</strong> Screen funding<br />
to develop a prototype of the game Goodiegøjserne.<br />
-<br />
23.10.2003<br />
Number of Employees<br />
Primo 2009: 0<br />
Turnover<br />
34.000 DKK<br />
CVR. Number<br />
27411665<br />
18
#12<br />
<strong>Copenhagen</strong> <strong>Game</strong> Collecitve I/S<br />
/ <strong>Game</strong>s / Tools & Platforms<br />
Main Product / Service<br />
Browser-based <strong>Game</strong>s<br />
Pervasive <strong>Game</strong>s<br />
Card <strong>Game</strong>s<br />
Board <strong>Game</strong>s<br />
Wiimote <strong>Game</strong>s<br />
Social Network <strong>Game</strong>s<br />
<strong>Copenhagen</strong> <strong>Game</strong> Collective I/S<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
30 Partnership<br />
Brand Name<br />
Face-off in the Magic Circle<br />
A multi-player spell dueling game<br />
designed for the Wiimote.<br />
Mutatione (prototype)<br />
A 2D platform adventure / Swamp<br />
Opera<br />
Product Description<br />
Face-off in the Magic Circle lets<br />
players sling spells at one another<br />
in a game of dexterity and strategy.<br />
Using their Wiimote as a wand,<br />
players make offensive spells, then<br />
mimic their opponent’s gestures<br />
to defend. But unlike many other<br />
gestural Wiimote games, the game<br />
pushes players to look at each other,<br />
rather than at the screen, and to succeed.<br />
The focus is audio, haptic and<br />
the players physical gestures.<br />
CEO<br />
Dajana Dimovska<br />
Co-founder & Producer<br />
dajana@copenhagencamecollective.com<br />
+45 22 94 18 16<br />
NB: The collective doesn’t have a CEO<br />
Email<br />
info@copenhagengamecollective.com<br />
Contact information<br />
<strong>Copenhagen</strong> <strong>Game</strong><br />
Collective I/S<br />
c/o Dajana Dimovska<br />
Pilestræde 45 1 st<br />
1112 København K<br />
+45 22 94 18 16<br />
Website<br />
www.copenhagengamecollective.com<br />
www.inthemagiccircle.com<br />
Company Profile Registered<br />
<strong>Copenhagen</strong> <strong>Game</strong> Collective is a multi-gender, multi-national, awardwinning<br />
game design collective. The collective serves as a hub for a wide<br />
variety of different projects – some commercial, some not.<br />
<strong>Game</strong>s<br />
2009 5 Minute MMORPG<br />
Collaboration with Die Gute Fabrik, developed and playable<br />
2009-: Face-off in the Magic Circle (under development)<br />
Currently developing a demo with grant support of<br />
775.000 <strong>Danish</strong> kroner from New <strong>Danish</strong> Screen to develop a demo<br />
The game is expected on WiiWare in the Autumn 2010.<br />
2010: Mutatione<br />
Collaboration with Die Gute Fabrik<br />
Currently developing a prototype with grant support of<br />
75.000 <strong>Danish</strong> kroner from the <strong>Danish</strong> Film Institute.<br />
01.01.2009<br />
Number of Employees<br />
Primo 2009: 1<br />
Ultimo 2009: 7<br />
Turnover<br />
-<br />
CVR. Number<br />
32173381<br />
19
#13<br />
Creative Spark Studios v/Frederik Hermund<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
<strong>Game</strong> development in Flash<br />
Creative Spark Studios<br />
Branch Code<br />
582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
WordIt<br />
If you like scrabble or crossword<br />
puzzles, WordIt is the new game for<br />
you!<br />
Space Madness!<br />
Explore the mystery asteroid in an<br />
online action cave flyer game<br />
Product Description<br />
In WordIt arrange all the letters on<br />
the board to form valid words. Try<br />
to reuse letters and make the words<br />
overlap horizontally and vertically<br />
to get the highest score. You can<br />
also play the special time challenge<br />
mode and build words to clear the<br />
board before it fills up. WORDIT<br />
lets you discover new words and<br />
look up definitions online on dictionary.com.<br />
CEO Contact information<br />
Frederik Hermund<br />
contact@creativesparkstudios.com<br />
+45 20 67 18 39<br />
Email<br />
contact@creativesparkstudios.com<br />
Company Profile<br />
Creative Spark Studios<br />
Sorgenfrigade 5 st tv<br />
2200 København N<br />
+45 20 67 18 39<br />
Website<br />
www.creativesparkstudios.com<br />
www.abstracttravels.com (showcase for projects)<br />
Creative Spark Studios is a smal, independent game development company.<br />
<strong>Game</strong>s<br />
2008: Abstracta<br />
Collect the gems while you avoid the bombs!<br />
A casual game with rememberance of the arcade game.<br />
2009 : WordIt<br />
2010: Space Madness!<br />
Work in progress<br />
Registered<br />
18.10.2006<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: -<br />
Turnover<br />
1.341.000 DKK<br />
CVR. Number<br />
29903107<br />
20
#14<br />
Die Gute Fabrik v/Nils Christoph Deneken<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
Independent games, freelance illustration, graphic design<br />
Own work, collaboration and freelance<br />
grafiskhave.dk/nils<br />
Branch Code<br />
741010<br />
Industrial Design &<br />
Product Design<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
Rückblende<br />
An interactive animation film<br />
Scavenger<br />
A fairy-tale like game with mushroom-collecting<br />
girl amidst witches<br />
in a forest<br />
Product Description<br />
Rückblende is a story about a man<br />
confronted with his childhood<br />
memories while walking around a<br />
summerhouse in the woods, where<br />
he used to spend the holidays with<br />
his parents.<br />
CEO<br />
Nils Christoph Deneken<br />
nils@gutefabrik.com<br />
+45 60 82 79 08<br />
Email<br />
nils@gutefabrik.com<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
<strong>Game</strong>s in progress:<br />
Mutatione<br />
In Mutatione the player controls the girl Kay, who strands<br />
in a strange isolated world inhabited by friendly mutants<br />
and dangerous creatures. Evidently this world grew out of<br />
the ruins of a lost civilization, which appears to be our<br />
own. The game mechanics remind a lot of the 2D Prince of<br />
Persia.<br />
Currently developing a prototype with grant support of<br />
75.000 <strong>Danish</strong> kroner from the <strong>Danish</strong> Film Institute.<br />
Where is my Heart<br />
Die Gute Fabrik<br />
Borups Allé 22 4 tv<br />
2200 København N<br />
+45 60 82 79 08<br />
Faceoff in the Magic Circle<br />
Collaboration with COpenhagen <strong>Game</strong> Collective<br />
www.gutefabrik.com<br />
http://gutefabrik.com/rueckblende.html<br />
http://gutefabrik.com/news/news.html<br />
www.grafiskhave.dk/Nils<br />
Nils Deneken is also a co-founder of <strong>Copenhagen</strong> <strong>Game</strong> Collective.<br />
01.08.2007<br />
Number of Employees<br />
Ultimo 2009: 1<br />
Turnover<br />
192.000 DKK<br />
CVR. Number<br />
30674367<br />
21
#15<br />
dinnergames.dk v/Dennis Lykke Hansen<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
Myrder Mystery-games with focus on entertainment, play and<br />
learning, cooperation and communication for business and<br />
company team building<br />
dinnergames.dk<br />
Branch Code<br />
324000<br />
<strong>Game</strong>s & Toy Production<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
Assistancemelding drab<br />
Act as a crime investigator and<br />
solve the interesting crime<br />
Assistancemelding røveri<br />
Act as a crime investigator and<br />
solve the interesting crime<br />
Product Description<br />
Assistancemelding drab<br />
(Murder Mysteries)<br />
It seems like obvious suicide case.<br />
But things are not what they look<br />
like at first glance, and soon you’ll<br />
play a central role in solving a complicated<br />
murder case...<br />
CEO<br />
Dennis Lykke Hansen<br />
mail@dinnergames.dk<br />
+45 70 22 71 12<br />
Email<br />
mail@dinnergames.dk<br />
Contact information<br />
dinnergames.dk<br />
Havnegade 29<br />
5000 Odense C<br />
+45 30 92 32 22<br />
+45 70 22 71 12<br />
Website<br />
www.dinnergames.dk<br />
Company Profile Registered<br />
dinnergames.dk was established in 2007 and has done hundreds of events<br />
around the country.<br />
dinnergames.dk is lead and owned by Dennis Lykke, who for several<br />
years has been working in the event industry as a professional event coordinator<br />
and has made events for more than 100.000 guests.<br />
Murder Mystiers in the two versions has also been launched at Holckenhavn<br />
Slot. The team building events could be realised as untraditional<br />
entertainment for the firm party or as a break in a meeting.<br />
01.01.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 7<br />
Turnover<br />
261.000 DKK<br />
CVR. Number<br />
30951891<br />
22
#16<br />
DJEEO ApS<br />
/ <strong>Game</strong>s / Tools & Platforms<br />
Main Product / Service<br />
<strong>Game</strong>s and Experience based on GPS Live-Tracking Online<br />
Combination of education, exercise and cooperation.<br />
Education <strong>Game</strong>s as an addition to traditional learning methods<br />
from school, youth educations and higher educations.<br />
Pervasive gaming<br />
Platform “DJEEO Education”<br />
DJEEO ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
DJEEO Education<br />
A GPS-based game platform for<br />
educative use<br />
Product Description<br />
DJEEO Education is a multi-media,<br />
virtual orienteering combining<br />
challenges in exercise, IT and<br />
knowledge, where school students<br />
compete against each other on a national<br />
game day, “National Spilledag”<br />
answering questions from their<br />
school syllabus.<br />
Navigation is made through mobile<br />
phones, GPS Live Tracking and<br />
Google Maps<br />
CEO<br />
Michael S. Holstein<br />
msh@djeeo.com<br />
+45 28 59 15 76<br />
Email<br />
info@djeeo.com<br />
Contact information<br />
DJEEO ApS<br />
Måløv Byvej 229<br />
2760 Måløv<br />
+45 36 99 01 77<br />
Website<br />
www.djeeo.dk<br />
Company Profile Registered<br />
2008: DJEEO Education<br />
Collaboration with Dansk Skoleidræt with subsidaries<br />
from Trygfonden<br />
From 5th grade and up<br />
01.07.2007<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: -<br />
Turnover<br />
2.298.000 DKK<br />
CVR. Number<br />
30733037<br />
23
#17<br />
Frecle I/S v/Lasse Cleveland Mikkel Fredborg Nielsen<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
Consulting and outsourcing services for companies in the<br />
media and games industry<br />
Technical research and prototyping, over modelling and animation<br />
to full blown production.<br />
Frecle I/S<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
30 Partnership<br />
Brand Name<br />
Youropa<br />
A contemporary platform game<br />
with puzzle and adventure.<br />
Product Description<br />
Above the cities of Youropa strange<br />
structures are floating on beams of<br />
light inhabited by two people: the<br />
Onesiders and the Youropeans, who<br />
bear a grudge against each other,<br />
and nowadays only a few Youropeans<br />
remains. You must utilize all of<br />
your abilities to defeat the Onesiders<br />
and navigate through the quirky<br />
world of Youropa to the journeys<br />
end.<br />
CEO<br />
Lasse Cleveland &<br />
Mikkel Fredborg Nielsen<br />
Co-founders and CEOs<br />
lasse@frecle.net<br />
+45 26 84 05 00<br />
Email<br />
lasse@frecle.net<br />
Contact information<br />
Frecle I/S<br />
Pilestræde 43 4<br />
1112 København K<br />
+45 26 84 05 00<br />
+45 21 77 79 43<br />
Website<br />
www.frecle.net<br />
Company Profile Registered<br />
Frecle I/S was founded in 2006 by Mikkel Fredborg and Lasse Cleveland,<br />
who had previously worked for 10 years in the video games and animation<br />
industry, developing and designing games for a multitude of platforms<br />
from Amiga to Xbox360, including PC, GBA, NDS, XBox, PSP,<br />
and PS2 as well as browser based games.<br />
Mikkel and Lasse met each other at Designskolen Kolding, where they<br />
both acquired a Master Degree of Interactive Media Design.<br />
Frecle is a concatenation of Fredborg and Cleveland, the surnames of the<br />
two founders.<br />
01.05.2006<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 3<br />
Turnover<br />
240.000 DKK<br />
CVR. Number<br />
29487650<br />
24
#18<br />
Gamalocus ApS<br />
/ <strong>Game</strong>s / Tools & Platforms<br />
Main Product / Service<br />
Development of online multiplayer strategy games<br />
Focus on<br />
- social tools for player communication<br />
- teamplay benefits<br />
- diplomatic options<br />
through storytelling - for a better community game<br />
Gamalocus ApS<br />
Branch Code<br />
620900<br />
Other IT-Service Company<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Call of the Kings<br />
An online hybrid strategy roleplaying<br />
game<br />
The Imperial Age<br />
An online persistent hybrid strategy,<br />
roleplaying, action game<br />
Product Description<br />
Call of the Kings is set in a time of<br />
turmoil and with the old emperor at<br />
the brink of insanity and leaving no<br />
heir. Personal power struggles and<br />
treason leave everything in chaos.<br />
The goal of the game is to win the<br />
Imperial Throne, take control of<br />
the Empire and hold it successfully<br />
against the other players through a<br />
family of heroes by rebuilding the<br />
economy and the political alliances.<br />
CEO<br />
Emanuel Greisen &<br />
Lars Nielsen<br />
Email<br />
info@gamalocus.com<br />
Contact information<br />
Gamalocus ApS<br />
Istedgade 95 4 th<br />
1650 København V<br />
+45 26 13 53 03<br />
Website<br />
www.gamalocus.com<br />
Company Profile Registered<br />
GAMALOCUS is a <strong>Danish</strong> game development studio that was founded in<br />
August 2001.<br />
Produces the fantasy strategy/roleplay MMOG Call of the Kings programmed<br />
in java using the 3D engine jMonkey - currently looking for<br />
distributors and localization partners.<br />
<strong>Game</strong>s<br />
2002: Call of the Warlords<br />
? 7 Nations<br />
? The Imperial Age<br />
2008: Call of the Kings<br />
09.08.2001<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 10 (web)<br />
Turnover<br />
246.000 DKK<br />
CVR. Number<br />
26171865<br />
25
#19<br />
<strong>Game</strong>craft v/Pelle K Christensen<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
Design and production of games, web and applications.<br />
Focused on games and interactive applications.<br />
<strong>Game</strong> development: Concept, gamedesign, storyboard, integration,<br />
programming<br />
Project management<br />
Concept development<br />
<strong>Game</strong> design<br />
Content development<br />
Flash (AS3), Photoshop<br />
Storytelling<br />
<strong>Game</strong>craft<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programmering<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
Klimakatastrofen<br />
An online game at <strong>Danish</strong> TTV<br />
channel DR as a pendant to the TV<br />
show KLima NØRD<br />
Pagten: Nissedetektor<br />
<strong>Game</strong> for DR Christmas calendar<br />
Product Description<br />
In Klimakatastrofen control Mr<br />
Fusentasth in the fight against<br />
climate and destroy the world in a<br />
cloud of cow farts, coal dust and a<br />
hairdryer at the North Pole!<br />
CEO<br />
Pelle Klit Christensen<br />
pelle.christensen@gmail.com<br />
+45 31 37 40 04<br />
Email<br />
info@gamecraft.nu<br />
Contact information<br />
<strong>Game</strong>craft<br />
Hjortensgade 11<br />
8000 Århus C<br />
+45 31 37 40 04<br />
Website<br />
www.fabulastengeist.com (former page)<br />
www.gamecraft.nu (under construction)<br />
Company Profile Registered<br />
Former name was Fabulastengeist, which has no been redirected into the<br />
work on camecraft.nu<br />
29.08.2005<br />
Number of Employees<br />
Ultimo 2009: 1-2<br />
Ultimo 2009: 1<br />
Turnover<br />
160.000 DKK<br />
CVR. Number<br />
25258851<br />
26
#20<br />
GearWorks ApS<br />
/ <strong>Game</strong>s / Tools & Platforms / Other<br />
Main Product / Service<br />
Interactive experiences and digital production for branding:<br />
browser-based online games, interactive guides, animations,<br />
entertainment, websites, banner ads<br />
Consultancy and inspiration, counceling and support<br />
Technical and creatice background in design, communication<br />
and media<br />
Flash Programming, CMS, HTML, CSS, XML, Adobe<br />
Cooperation with freelancers within IT-security, production,<br />
and video and audio post-production<br />
GearWorks ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Ridder Rally<br />
An online game about bullying on<br />
work<br />
Starplan<br />
Website for the Centre for Star and<br />
Planet Formation<br />
Product Description<br />
The online game Ridder Rally is<br />
branding of the union Kristelig<br />
Fagbevægelse through a situation<br />
set in the workspace. It is not very<br />
knight-like to bully other people<br />
who chooses their own union.<br />
Stop the bullying and be a knight.<br />
The knight rides on an office chair<br />
through the work space with different<br />
obstacles.<br />
CEO<br />
Benjamin Salqvist<br />
Managng Director<br />
bs@gearworks.dk<br />
+ 45 29 72 24 77<br />
Email<br />
info@gearworks.dk<br />
Contact information<br />
Website<br />
<strong>Game</strong>s Registered<br />
Ridder Rally<br />
Online game for Kirkelig Fagbevægelse<br />
Starplan<br />
Website<br />
Venzo A/S<br />
Website<br />
Healthmate De-stress<br />
iPhone application<br />
Timotheus-kirken<br />
Website<br />
Face up to indifference<br />
Interactive production<br />
GearWorks ApS<br />
Langebrogade 6 E 4<br />
1411 København K<br />
+45 29 72 24 77<br />
www.gearworks.dk<br />
08.06.2007<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 2<br />
Turnover<br />
2.298.000 DKK<br />
CVR. Number<br />
30545338<br />
27
#21<br />
Guppy ApS (GuppyWorks)<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
<strong>Game</strong> development<br />
Focus on exiting characters, immersive environments and<br />
touching stories<br />
GWAI - AI technology used to provide characters in computer<br />
games with the ability to mimic human behavior<br />
Guppy ApS<br />
Branch Code<br />
999999 Not reported<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
GuppyLife<br />
A MMO for girls<br />
HCA - The Snow Queen and the<br />
Magic Mirror<br />
structured around the life of Hans<br />
Christian Anderson and his famous<br />
fairy tale universe<br />
Product Description<br />
The purpose of GuppyLife is to take<br />
care of the small furry inhabitants<br />
of the world, the guppies - a small<br />
life loving creature with an innocence<br />
of a child and a thrill for fun<br />
and adventure. Guppies are quite<br />
intelligent and with a little guidance<br />
they learn to sing, dance, and most<br />
importantly be nice to both friends<br />
and strangers. Without guidance<br />
however, they will pickup bad habits<br />
or get sad and depressed.<br />
CEO<br />
Per Rosendal<br />
CEO, Co-Founder<br />
per@guppyworks.com<br />
Email<br />
info@guppyworks.com<br />
Contact information<br />
Guppy ApS<br />
Odensegade 7 2 tv<br />
2100 København Ø<br />
+ 45 22 30 30 18<br />
+ 45 28 11 78 71<br />
Website<br />
www.guppyworks.com<br />
www.guppylife.com<br />
Company Profile Registered<br />
Guppy ApS, with the nicknames Guppyworks and Guppyworks <strong>Game</strong>s,<br />
is a game developer with experience from games, TV and movie backgrounds<br />
and veteran experience from working on more than 70 published<br />
games on most current platforms, some localized to more than 15 languages<br />
and published in over 30 countries.<br />
Guppy was founded 2003 by Andreas Moeller, Kongo Interactive ApS<br />
and Syddansk Innovation. In September 2007 the two venture foundations,<br />
Vaekstfonden and Syddansk Innovation invested further in the development<br />
of Guppyworks. Kongo Interactive ApS and Savannah ApS are<br />
Guppy ApS’s sister companies, who are developing interactive communication<br />
for a wide range of clients. Kongo is also the main share holder in<br />
Guppyworks.<br />
<strong>Game</strong>s<br />
GuppyLife<br />
HCA - The Snow Queen and the Magic Mirror<br />
A game series about H. C. Andersons fairy tale universe<br />
HCA - the Ugly Prince Duckling<br />
A game series about H. C. Andersons fairy tale universe<br />
G U P P Y W O R K S<br />
A K O N G O I N T E R A C T I V E P A R T N E R<br />
20.05.2009<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 1<br />
Turnover<br />
34.000 DKK<br />
CVR. Number<br />
32262171<br />
28
#22<br />
Huge Lawn Software v/Uffe Overgaard Koch<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
iPhone apps and games development<br />
Design and development in collaboration with advertisement<br />
bureaus, media suppliers and other companies<br />
Huge Lawn Software<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
Simon Says<br />
A classic memory game<br />
iPhone App: DR P3<br />
Listen to the radio channel P3 on<br />
your iPhone or iPod Touch<br />
Product Description<br />
In Simon Says watch the buttons<br />
light up in sequence, and repeat<br />
them in the same order. The sequence<br />
grows longer and longer<br />
with each level completed. This<br />
game is very simple but highly addictive.<br />
Play this game daily to train<br />
your memory, and test your memory<br />
against your friends and family.<br />
CEO<br />
Uffe Overgaard Koch<br />
CEO<br />
uffe.koch@hugelawn.com<br />
Email<br />
uffe.koch@hugelawn.com<br />
Contact information<br />
Huge Lawn Software<br />
Herskindsgade 9<br />
9000 Aalborg<br />
+45 25 24 87 06<br />
+45 28 28 78 78<br />
Website<br />
www.hugelawn.com<br />
Company Profile Registered<br />
Behind the company is Uffe Koch, who for several years has been working<br />
with mobile platforms at Motorola amongst others. Since the launch<br />
of iPhone 3G and App Store, Uffe Koch has specialized in this rapidly<br />
growing platform.<br />
<strong>Game</strong>s<br />
iPhone App: DR P3<br />
iPhone App: Festbook<br />
iPhone App: Madhjælp - Julemiddag<br />
iPhone App: Madhjælp - Julefrokost<br />
iPhone App: Madhjælp - Julelækkerier<br />
iPhone App: YogaOffice<br />
iPhone game: Simon Says - The first game published by Huge Lawn, but<br />
not the last<br />
01.01.2009<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 1 (web)<br />
Turnover<br />
160.000 DKK<br />
CVR. Number<br />
18701804<br />
29
#23<br />
Interactive Lab Production ApS<br />
/ <strong>Game</strong>s / Tools & Platform / Content Creation / Other<br />
Main Product / Service Branch Code<br />
CEO<br />
Contact information<br />
<strong>Game</strong> based learning, experience and communication<br />
Serious games<br />
Conceptualization, multimedia design and programming<br />
Learning Lab Platform<br />
- Interactive 3D<br />
- <strong>Game</strong> Mechanics<br />
- Didactic Design<br />
Interactive Lab Production ApS<br />
620200 -<br />
Consultancy Concerning<br />
Information Technology<br />
Company Structure<br />
80 Private Limited Company<br />
Website<br />
Brand Name <strong>Game</strong>s Registered<br />
STT Paintball - Interaktiv 3D<br />
Interactive 3D visualization<br />
Nørreport - Interaktiv 3D<br />
Interactive visualization of the<br />
reconstruction at Nørreport<br />
Product Description<br />
STT Paintball - Interaktiv 3D is a<br />
visualization of the Shoot to Trhill<br />
areas at Kongelunden. The project<br />
included interaktiv 3D visualization<br />
and presentation video, multiplayer<br />
game and scenarios for competition.<br />
Ferdinand Kjaerulff<br />
CEO, Partner<br />
ferdinand@interactivelabproduction.com<br />
+45 22 32 02 14<br />
Email<br />
info@interactivelabproduction.com<br />
STT Paintball - Interactive 3D<br />
Nørreport - Interaktiv 3D<br />
Palenque - Learning <strong>Game</strong><br />
Trelleborg - Learning <strong>Game</strong><br />
Cimic Learning Lab<br />
Interactive Lab Production ApS<br />
Njalsgade 106, 2.<br />
2300 København S<br />
+ 45 30 11 69 51<br />
www.interactivelabproduction.com<br />
22.02.2008<br />
Number of Employees<br />
Primo 2009: 1<br />
Ultimo: 9 (web)<br />
Turnover<br />
990.000 DKK<br />
CVR. Number<br />
31283051<br />
30
#24<br />
IO Interactive A/S<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
Multi platform games<br />
Next-Gen consoles<br />
The Glacier system engine<br />
The Io Interactive Technology Development Team consists of<br />
programmers, software engineers and mathematicians with<br />
considerable experience in game programming and 3D graphics.<br />
Graphic designers, artists and animators are recruited<br />
from the game and entertainment industry as well as art<br />
schools.<br />
IO Interactive A/S<br />
Branch Code<br />
582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Hitman Silent Assasin<br />
Exlpore the realm of an accomplished<br />
assassin<br />
Kane & Lynch: Dead Men<br />
An action shooter, crime drama<br />
game that follows the violent and<br />
chaotic journey of two men<br />
Product Description<br />
The retired Hitman is forced back<br />
into action by treason. Visit the dark<br />
recesses of a world corrupted by<br />
crime, greed, degradation and dishonor.<br />
You soon realize that you’re<br />
caught in the middle of a ring of<br />
deception and discover that you<br />
have become a target yourself - of a<br />
highly trained ex Spetsnaz assassin.<br />
CEO<br />
Niels Jørgensen<br />
CEO<br />
nj@ioi.dk<br />
+45 33 73 29 00<br />
Email<br />
ioi@ioi.dk<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Alternative names:<br />
BOMBARDO GAMES A/S<br />
BOMBARDO INTERACTIVE A/S<br />
IO GAMES A/S<br />
MERMAID INVEST A/S<br />
TSUNAMI GAMES A/S<br />
IO Interactive A/S<br />
Kalvebod Brygge 35<br />
1560 København V<br />
+45 33 73 29 00<br />
www.ioi.dk<br />
IO Interactive was established in September 1998 and bought by “Tomb<br />
Raider” publisher Eidos in 2004. More than 200 employees from 23<br />
different countries work in IO Interactive offices in the center of <strong>Copenhagen</strong><br />
currently creating different titles and developing new IOI-technologies.<br />
IO Interactive works closely with other Eidos studios. The network<br />
also includes high profile technology companies such as Microsoft, Intel,<br />
Nvidia and Sony, besides a long list of universities and art schools.<br />
<strong>Game</strong>s<br />
Hitman series (1-4)<br />
The cult classic Freedom Fighters<br />
Kane & Lynch: Dead Men<br />
01.11.1990<br />
Number of Employees<br />
Primo 2009: 200-499<br />
Ultimo 2009:<br />
Turnover<br />
120.749.000 DKK<br />
CVR. Number<br />
24216209<br />
31
#25<br />
Ivanoff Interactive A/S<br />
/ <strong>Game</strong>s / Tools & Platforms / Content Creation<br />
Main Product / Service<br />
Development of<br />
- interactive cross-media entertainment and concepts<br />
within education and electronic entertainment<br />
- quality software for children and families for PC and Internet<br />
platform<br />
- the digital distribution platform - DigiStarterTM<br />
- the DigiStarter CMS system with focus on administrating<br />
internet commerce shops and digital distribution<br />
Ivanoff Interactive A/S<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Leg og lær med Magnus & Myggen<br />
An adventure game with the Magnus<br />
and his friend and helper Myggen<br />
(Skipper and Skeeto)<br />
LEGO Friends<br />
A girl band manager game<br />
Product Description<br />
A mole and mosquito make an unlikely<br />
but great double act. Skipper<br />
is the mole and Skeeto is the mosquito.<br />
They’re as different as chalk<br />
and cheese but together they make a<br />
great team on different adventures.<br />
CEO<br />
Søren Kokbøl Jensen<br />
Managing Director<br />
soren@ivanoff.dk<br />
+45 70 22 33 23<br />
Email<br />
info@ivanoff.dk<br />
Contact information<br />
Ivanoff Interactive A/S<br />
Ravnsborggade 8 B, 1.<br />
2200 København N<br />
+45 70 22 33 23<br />
+45 36 14 13 00<br />
Website<br />
www.ivanoff.dk / www.magnusogmyggen.dk<br />
www.digistarter.com<br />
Company Profile Registered<br />
IVANOFF Interactive A/S was founded in 1996 by Ole Ivanoff, now creative<br />
director, educated as a sparetime pedagogue and family therapeut.<br />
From the beginning they developed children’s learning software for the<br />
Windows (tm) platform. To current day they have developed, published<br />
and contributed to many products including 22 different CD-rom games,<br />
TV cartoons, VHS, music, books, board games, puzzles, interactive TV<br />
games, and also online games and set-top box.<br />
Today Ivanoff Interactive /S is still producing entertainment for chlildren<br />
and young people - developing characters, character universes, concepts,<br />
and stories, which are sold as competences or further developed to own<br />
products.<br />
<strong>Game</strong>s<br />
1996-: Magnus & Myggen-series (Skipper & Skeeto-series)<br />
The first game won the Bibliotekarernes Kulturpris.<br />
More games, cartoons and merchandise has followed<br />
LEGO Friends<br />
01.05.1996<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 4 (web)<br />
Turnover<br />
1.480.000 DKK<br />
CVR. Number<br />
24207811<br />
32
#26<br />
Javira v/Tue Damkær Jensen<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
<strong>Game</strong>s development and interactive design<br />
Catering to smaller advertising agencies as well as global<br />
corporations<br />
Development and consulting on film, TV, commercials, web,<br />
print, design, games and software projects.<br />
<strong>Game</strong>s, applications, 3D Visualisering, graphic design. animation,<br />
pixel graphic, in-store, webmedia, sale- and presentation<br />
material<br />
Javira<br />
Industry Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
Pudge<br />
A challenging yet simple to operate<br />
game for the iPhone<br />
Polyhedra<br />
A puzzle game application for the<br />
iPhone<br />
Product Description<br />
The graphics of the game does<br />
call for attention. The hanging<br />
underwater cliffs, the rugged cliffs<br />
jutting out of the sands, silhouettes<br />
of sharks and other objects floating<br />
around, white bubbles and the flowing<br />
blue water all contribute to the<br />
ambience.<br />
CEO<br />
Tue Damkær Jensen<br />
tue@javira.dk<br />
+45 40 16 02 60<br />
Email<br />
info@javira.com<br />
Contact information<br />
Javira<br />
Skanderborgvej 35 A<br />
8000 Århus C<br />
+45 25 57 22 53<br />
Website<br />
www.javira.com<br />
www.lynfabrikken.dk/kontorhotel/media/javira<br />
www.gunsforhire.dk<br />
Company Profile Registered<br />
Javira is a part of the creative network www.gunsforhire.dk and is also<br />
part of a creative office environment called LYNFabrikken.<br />
Tue Damkær Jensen has 10 years professional background in the media<br />
industry.<br />
01.10.2007<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 1 (web)<br />
Turnover<br />
160.000 DKK<br />
CVR. Number<br />
30750535<br />
33
#27<br />
Kiloo ApS<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Developmemt of high quality wireless entertainment content<br />
worldwide for:<br />
- the handset manufacturers<br />
- network operators<br />
- IP owners<br />
- media companies and service providers<br />
Developing and publishing high-quality games for a broad<br />
range of mobile phones, that eg. make brands go mobile<br />
© Mattel Inc. 2009. Whac-a-Mole is a registered trademark of Mattel Inc. All<br />
rights reserved.<br />
Branch Code<br />
582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Whac-a-Mole<br />
The classic game from arcade halls<br />
and toy machines go mobile<br />
Commodore 64<br />
A true classic is revived – relive<br />
and replay the classic games on<br />
your mobile device<br />
Product Description<br />
Whac-a-Mole dates back to 1971<br />
and has provided countless hours of<br />
entertainment to millions of people<br />
worldwide.<br />
Join the brutally whacking fun in<br />
this classic game! The infestation<br />
of the really, really annoying moles<br />
has reached alarming heights.<br />
CEO<br />
Jacob Møller<br />
CEO & Founder<br />
jacob kiloo.com<br />
+45 86 12 22 34<br />
Email<br />
Att. Kasper Lapp<br />
info@kiloo.com<br />
Contact information<br />
Kiloo ApS<br />
Studsgade 7 2<br />
8000 Århus C<br />
+45 31 15 16 31<br />
+45 86 12 22 34<br />
Website<br />
www.kiloo.com<br />
Company Profile Registered<br />
The company was founded in 2000 and is based in Aarhus, Denmark.<br />
In 2002, Kiloo beat out more than 500 competitors to win the prestigious<br />
Nokia Mobile Challenge, in the Entertainment category, for its Popstar<br />
application, based on a “Tamagotchi”-like concept. Their games are<br />
currently live through various telecom operators and media channels in<br />
more than 40 different countries world-wide.<br />
Kiloo has received funding from New <strong>Danish</strong> Screen for the humoristic<br />
platform game Itsazoo - Manny’s Jungle Rescue for the handheld Nintendo<br />
DS.<br />
<strong>Game</strong>s<br />
Brands gone online:<br />
Commodore 64<br />
Whac-a-mole<br />
Happy Tree Friends<br />
MegaBloks<br />
Cannonball 8000<br />
24.01.2002<br />
Number of Employees<br />
Primo 2009: 5-9<br />
Ultimo 2009: 9<br />
Turnover<br />
1.994.000 DKK<br />
CVR. Number<br />
26429463<br />
34
#28<br />
Klub Cirkeline ApS<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Branch Code<br />
<strong>Game</strong> development 582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Klub Cirkeline ApS<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Klub Cirkeline<br />
(under development)<br />
An online game universe and a portal<br />
with short movies, games, storys<br />
and workshops.<br />
Product Description<br />
Children can join Klub Cirkeline<br />
and be members over several years<br />
and experience new things as time<br />
passes and thus adapted to the<br />
player’s current age. The player has<br />
his own muse character, a small<br />
Asiatic mice, who by chance meets<br />
Cirkeline and her friends. By winning<br />
small games and challenges<br />
you get small pieces of cheese that<br />
can be used to deal with.<br />
CEO<br />
Marie Bro-Rasmussen<br />
CEO<br />
marie@tegnefilm.com<br />
+45 20 31 31 81<br />
Email<br />
-<br />
Contact information<br />
Klub Cirkeline ApS<br />
Suomisvej 2 2<br />
1927 Frederiksberg C<br />
+45 20 31 31 81<br />
Website<br />
www.klubcirkeline.dk<br />
Company Profile Registered<br />
Klub Cirkeline ApS has received 779.000 <strong>Danish</strong> kroner to develop a<br />
demo of a combination of games and portal for children. The player<br />
has his own mouse character, who acts as a guest at Cirkeline’s and her<br />
friends can solve small tasks, mini games and draw. The portal is meant<br />
to be subscribtion-based, where new content constantly is circulated about<br />
Cirkeline and her friends - and also material, which is bought by external<br />
editors.<br />
The project and the website will havw start-up in March 2010.<br />
11.11.2009<br />
Number of Employees<br />
Primo 2009: -<br />
Ultimo 2009: -<br />
Turnover<br />
532.000 DKK<br />
CVR. Number<br />
32566669<br />
35
#29<br />
Kongo Interactive ApS<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
Development of interactive communication: marketing,<br />
games, design, animation and concept development<br />
<strong>Computer</strong> game programmering, web games, online concepts,<br />
virtual worlds, social networks, facebook applications, communication,<br />
exhibition installations, mobile solutions, simulations,<br />
character design, 2D and 3D design, 3D animation,<br />
edutainment, flash solutions, programming in C++ and many<br />
other languages.<br />
Kongo Interactive ApS<br />
Branch Code<br />
465100<br />
Wholesale of <strong>Computer</strong>s, Peripherals<br />
& Software<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Evetoy Dinosaur <strong>Game</strong><br />
A motion Mosasaurs game developed<br />
with GeoCenter Møns Klint<br />
and Frecle<br />
Job Patrol<br />
Labor regulations made available in<br />
web games in classic arcade style<br />
Product Description<br />
The Evetoy Dinosaur <strong>Game</strong> will<br />
show yout the life of the Mosasaurs,<br />
a gigantic swimming dinosaur<br />
that lived around Moens Klint in<br />
the prehistoric period. Mosa-player<br />
is a highly entertaining motion<br />
games where the camera follows<br />
the player’s movements and to<br />
measure which player is most active.<br />
Moens Klint and Frecle.<br />
CEO Contact information<br />
Per Rosendal<br />
CEO, founder<br />
per@kongo.dk<br />
+ 45 22 30 30 18<br />
Email<br />
info@kongo.dk<br />
Company Profile<br />
Website<br />
Kongo Interactive ApS is the sister company of Guppyworks ApS and<br />
their main share holder. The company has been for many years working<br />
with children and young people concerning interactivity - including many<br />
computer games.<br />
Kongo Interactive ApS actually started as the company Savannah (see<br />
profile), which since 1995 had been developing and publishing many<br />
computer games for children and teenagers. Early 2003 Savannah was<br />
sold to Dansk Bredbånd, after which Per Rosendahl established Kongo<br />
Interactive ApS with special focus on interactive communication for children<br />
and teenagers.<br />
Summer 2003 GuppyWorks ApS was established to develop new game<br />
technology and since, the new company has been a major collaborator for<br />
Kongo Interactive ApS, and in 2008 Savannah was also back in business,<br />
so now three game companys exist in the same house working with concept<br />
and game development, game programming, flash development, 3D<br />
design and also advertainment and edutainment.<br />
Secondary name:<br />
KONGO INTERAKTIV KOMMUNIKATION APS<br />
Kongo Interactive ApS<br />
Odensegade 7 2 tv<br />
2100 København Ø<br />
+ 45 22 30 30 18<br />
+ 45 28 11 78 71<br />
www.kongo.dk<br />
Registered<br />
18.02.2004<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 1<br />
Turnover<br />
1.213.000 DKK<br />
CVR. Number<br />
27602304<br />
� � � � �<br />
� � � � � � � � � � �<br />
36
#30<br />
Krea Medie A/S<br />
<strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Communcation<br />
<strong>Computer</strong> games for children<br />
Focus on quality and good player experience, as well as parents<br />
benefit from the games<br />
Specialty: hand drawn and then animated characters, high<br />
quality, music and gameplay<br />
Krea Medie A/S<br />
Branch Code<br />
324000<br />
<strong>Game</strong>s & Toy Production<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Pixeline 14 - Drager over Pixieland<br />
Help the character Pixeline safe<br />
Pixieland in this adventure game<br />
Batta Batta - Kejserens gave<br />
A detectives exploraction game in<br />
comic style<br />
Product Description<br />
In the 14th game from Pixeline the<br />
little dwellers in Pixieland really<br />
need help! Can you help them?<br />
A big dragon causes problems all<br />
over Pixieland and it is now up to<br />
Pixeline to save Mester Hak and<br />
Pixieland from the greedy dragon<br />
and its small mischievous dragon<br />
children.<br />
CEO<br />
Henrik Kølle<br />
hek@kreamedie.dk<br />
+45 40 28 50 54<br />
Email<br />
info@kreamedie.dk<br />
Contact information<br />
Krea Media A/S<br />
Glarmestervej 16 A<br />
8600 Silkeborg<br />
+45 87 23 11 50<br />
Website<br />
www.kreamedie.dk (website)<br />
www.pixeline.dk (showcase)<br />
www.battabatta.dk (showcase)<br />
www.pixelineshop.dk<br />
Company Profile Registered<br />
KREA Medie A/S was etablished in 2006. The Pixeline character was<br />
launched in 1995. KREA Medie A/S has been a part of the Gyldendalconcern<br />
since May 2007.<br />
<strong>Game</strong>s<br />
Pixeline<br />
Pixeline skolehjælp<br />
Silke - Pixelines lillesøster<br />
Pixelines lillebror<br />
Batta Batta<br />
Flunkerne<br />
DR-stjernerne<br />
Hugo<br />
01.03.1989<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 12<br />
Turnover<br />
3.140.000 DKK<br />
CVR. Number<br />
13072302<br />
37
#31<br />
Little <strong>Computer</strong> People v/Jakob Muusmann<br />
/ <strong>Game</strong>s / Tools & Platforms / Publisher<br />
Main Product / Service<br />
<strong>Game</strong>s developement and games technology for multiple platforms<br />
such as PC/Browser, Iphone, Nintendo Wii<br />
Little <strong>Computer</strong> People<br />
Branch Code<br />
582100 <strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
Cryopolis<br />
An episodic sci-fi adventure game,<br />
set in a future ice age<br />
Princess of the Hood<br />
A 3D single player commercial<br />
game about creation of street-identity<br />
for 10-15 years old girls<br />
Product Description<br />
In Cryopolis a young policeman,<br />
Zeth, tries to change a cynical and<br />
brutal society that stands on the<br />
brink of extinction. See if you have<br />
the skills to solve the cities dark<br />
mysteries and change the society<br />
without destroying the city altogether.<br />
Brought direct to you via your<br />
browser in 3D!<br />
CEO<br />
Jakob Muusmann<br />
Founder<br />
+45 20 64 68 64<br />
Email<br />
info@littlecomputerpeople.dk<br />
cryopolis@cryopolis.net<br />
Contact information<br />
Little <strong>Computer</strong> People<br />
Axel Torv 12, 1 th.<br />
1609 København V<br />
+45 20 64 68 64<br />
Website<br />
Company Profile Registered<br />
Little <strong>Computer</strong> People was founded in 2008. As a new branch in the<br />
game world, their ambition is not only to create startling new games but<br />
also innovate the way that they are delivered.<br />
Little <strong>Computer</strong> People´s main goals concerns building and developing<br />
the technology for making games with an emphasis on depth and story<br />
via browsers. This further concerns developing new game brands and<br />
releasing them on multiple platforms such as PC/Browser, Iphone, Nintendo<br />
Wii. They also seek to become a company with the skills to transfer<br />
brands from other media into great and surprising experiences as games.<br />
<strong>Game</strong>s<br />
Cryopolis<br />
A new sci-fi- adventure series running 6 episodes in the 1st season “Fire<br />
beyond the SUN”.<br />
www.littlecomputerpeople.dk<br />
www.cryopolis.net (showcase)<br />
www.littlecomputerpeople.dk/princessofthehood (showcase)<br />
01.05.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 7 (web)<br />
Turnover<br />
203.000 DKK<br />
CVR. Number<br />
28180268<br />
38
#32<br />
Metopia Film & <strong>Game</strong>s<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
Creative idea generation<br />
Commercials<br />
Video web<br />
Green screen<br />
Post production<br />
Visual effects<br />
Fiction film<br />
Documentary<br />
Music video<br />
<strong>Computer</strong> and iPhone games.<br />
Metopia Film & <strong>Game</strong>s<br />
Branch Code<br />
-<br />
Company Structure<br />
30 Partnership<br />
Brand Name<br />
Melvin<br />
A 2d platform game with puzzle<br />
and adventure elements<br />
Product Description<br />
The player controls Melvin, who experience<br />
that his parents split up. What<br />
Melvin does best is to draw and explore<br />
his own imagination. On his way through<br />
the game, the player experiences dim<br />
memories of Melvin’s life. Players can<br />
constantly switch between two states of<br />
mind, one dark and one light. Only by<br />
switching between these two modes and<br />
confronting the dark side, allows Melvin<br />
to get through the obstacles and organize<br />
the fragments of of his history.<br />
CEO<br />
Lars T. Therkildsen<br />
Søren Lauge Boll<br />
kontakt@metopia.dk<br />
+45 30 28 40 78<br />
Email<br />
kontakt@metopia.dk<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Registered as:<br />
Lynfabrikken I/S v/Jeppe Vedel Sørensen og Lasse Schuleit<br />
+45 87 30 00 75<br />
jeppe@lynfabrikken.dk<br />
Antal ansatte: 2-4 (2. kvartal 2009)<br />
Metopia I/S is also collaborating with Figuramus I/S<br />
<strong>Game</strong>s<br />
Metopia Film & <strong>Game</strong>s<br />
Vestergade 49b<br />
8000 Århus C<br />
+45 21 67 52 13<br />
+45 30 28 40 78<br />
Melvin has received 75.000 <strong>Danish</strong> kroner from New <strong>Danish</strong> Screen to<br />
develop a prototype of the game.<br />
http://www.lynfabrikken.dk/kontorhotel/media/metopia/<br />
01.01.2006<br />
Number of Employees<br />
Primo 2009: -<br />
Ultimo 2009: 2<br />
Turnover<br />
5.700.000 DKK<br />
(NB: Lynfabrikken I/S)<br />
CVR. Number<br />
29477914<br />
39
#33<br />
Mingoville A/S<br />
/ Tools & Platforms / <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Branch Code<br />
English learning tool with edutainment games 631100<br />
Data Processing, Hosting & Related<br />
Services<br />
Mingoville A/S<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Mingoville<br />
Mingoville Makes Learning English<br />
Fun and Easy!<br />
Product Description<br />
Mingoville is a completely free online<br />
virtual world where the flamingo<br />
inhabitants guide kids in learning<br />
English through fun games,<br />
songs, and missions. Children learn<br />
English best when they’re young<br />
according to experts. Kids learn<br />
English even better when it’s fun!<br />
Mingoville takes fun English activities<br />
for kids to a new level offering<br />
English language course online.<br />
CEO<br />
Stephan Læssøe Stephensen<br />
CEOS<br />
stephan@mingoville.com<br />
+45 40 56 98 08<br />
Email<br />
info@mingoville.com<br />
Contact information<br />
Mingoville A/S<br />
Sankt Annæ Plads 11<br />
1250 København K<br />
+45 33 33 81 11<br />
Website<br />
www.mingoville.com<br />
Company Profile Registered<br />
Released in 2007 as a sister company of the award-winning <strong>Danish</strong><br />
eLearning Center (DELC), and developed by hand-picked educators, the<br />
concept of Mingoville has always been to embrace a fun “edutainment”<br />
model combining English language education and entertainment – leading<br />
to a greater overall love of learning.<br />
Mingoville has grown into one of the largest English learning communities<br />
online, where kids learn English by taking advantage of Mingoville’s<br />
cutting-edge technologies and easy-to-use interactive Web-based interface<br />
that can be accessed from any computer with an Internet connection 24<br />
/ 7. DELC has specialised in producing e-learning content since 2002,<br />
including educational tools, games, and programs.<br />
23.05.2007<br />
Number of Employees<br />
Primo 2009: 5-9<br />
Ultimo 2009: 14<br />
Turnover<br />
121.000 DKK<br />
CVR. Number<br />
30544439<br />
40
#34<br />
Minstrel <strong>Game</strong>s I/S<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
<strong>Game</strong> development for the iPhone using the Unity engine and<br />
made available on the AppStore for a small fee<br />
Publishing games such as board games, card games, fun<br />
games, addicting games, family board games, and all nonvideo<br />
games<br />
The company will later move towards other platforms as well,<br />
such as casual games for windows and mac, and perhaps web<br />
games as well.<br />
Focus on fun, intuitive, addictive, and replayable games<br />
Minstrel <strong>Game</strong>s I/S<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
30 Partnership<br />
Brand Name<br />
Terra Prime<br />
A space situated 2-5 player game<br />
with planet colonization and aliens<br />
Home Steaders<br />
An auction and resource management<br />
game about rights to build<br />
certain types of buildings<br />
Product Description<br />
The Terran Federation has commissioned<br />
this space station, because<br />
they believe there are habitable<br />
planets here. You must complete<br />
Terra Prime and colonize these<br />
planets! The great Terran fleet<br />
may never return; it’s up to you to<br />
develop a stronghold for humanity<br />
here. Watch out for hostile aliens<br />
and you might succeed to become<br />
admiral.<br />
CEO<br />
Mads Bøgeskov<br />
Co-Founder, CEO<br />
mads@bogeskov.com<br />
Email<br />
team@minstrelgames.com<br />
Contact information<br />
Minstrel <strong>Game</strong>s I/S<br />
Teglværks Alle 5 1 tv<br />
9000 Aalborg<br />
+45 42 48 00 33<br />
Website<br />
www.tastyminstrelgames.com<br />
Company Profile Registered<br />
With the goal of bringing families together in the era of video games, cell<br />
phones, and instant messaging; Tasty Minstrel <strong>Game</strong>s was founded in<br />
early 2009.<br />
They want to make games, that ensure children and their parents to play<br />
together inspiring and benifiting them both.<br />
01.01.2009<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 5<br />
Turnover<br />
0 DKK<br />
CVR. Number<br />
31836980<br />
41
#35<br />
NDS Denmark ApS<br />
/ Publisher / Other<br />
Main Product / Service<br />
Creation of technologies that allow pay-TV operators to generate<br />
revenues by securely delivering digital content to TVs,<br />
set-top boxes (STBs), digital video recorders (DVRs), PCs,<br />
portable media players (PMPs), removable media, and other<br />
mobile devices.<br />
Branch Code<br />
582100 <strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
The Hugo-figure<br />
The Hugo-figure has been onwed<br />
by NDS Denmark, but was sold 1.1<br />
2009.<br />
Product Description<br />
-<br />
CEO<br />
Ole Pflug<br />
CEO<br />
Email<br />
dkinfo@nds.com<br />
Contact information<br />
NDS Denmark ApS<br />
Vesterbrogade 149<br />
1620 København V<br />
+45 36 93 60 00<br />
Website<br />
www.nds.com<br />
Company Profile Registered<br />
NDS Group Ltd is a private company owned by the Permira Funds and<br />
News Corporation.<br />
01.11.1990<br />
Secondary names:<br />
CYBERKID APS<br />
HUGO APS<br />
HUGO CLUB APS<br />
HUGO ENTERTAINMENT APS<br />
HUGO FUN APS<br />
HUGO GAMES APS<br />
HUGO KID APS<br />
HUGO KID’S APS<br />
HUGO MEDIA APS<br />
HUGO ONLINE APS<br />
HUGO SPORT APS<br />
HUGO THE TROLL APS<br />
HUGO-SHOP APS<br />
INTERACTIVE TELEVISION ENTERTAINMENT APS<br />
ITE APS<br />
ITE CONSUMER PRODUCTS APS<br />
ITE MEDIA APS<br />
ITE TV PRODUCTION APS<br />
ITE4FUN APS<br />
Number of Employees<br />
Primo 2009: 50-99<br />
Ultimo 2009: ca. 60<br />
Turnover<br />
107.022.000 DKK<br />
CVR. Number<br />
14724788<br />
42
#36<br />
Netucating People A/S<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
iNquire - Analysis and marketing for mobile phones<br />
NetucatingQuiz<br />
Online Christmas Calender<br />
Simulation <strong>Game</strong>s<br />
Websites and Campaign Sites<br />
Web games, Puzzles and Quizzes<br />
Feature and Product Explanation via movies in Flash or #D<br />
CD-DVD Rom <strong>Game</strong>s<br />
Net and Webdescrambler<br />
Netucating People A/S<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Det er harry, uden at prale<br />
A PC CD-ROM game based on<br />
DSBs own popular Harry, a <strong>Danish</strong><br />
designed muppet-character starring<br />
in DSB commercials.<br />
Product Description<br />
The game, a fun 3D CD-ROM<br />
game with hours of entertainment<br />
were produced in collaboration<br />
with Bates and voiced over by<br />
Harry’s original voice, Soes Egelin<br />
(a well known <strong>Danish</strong> actress), and<br />
secured country-wide distribution<br />
through the retail network of COOP<br />
and DSB trains and kiosks. The<br />
game was played and marketed via<br />
the subsite www.klartklart.dk.<br />
CEO<br />
Claus Hansen<br />
Managing Director<br />
claus.hansen@netucatingpeople.com<br />
+45 28 12 13 83<br />
Email<br />
-<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
-<br />
Netucating People A/S<br />
Struenseegade 9 3<br />
2200 København N<br />
+45 28 12 13 83<br />
www.netucatingpeople.com<br />
21.06.2007<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 5 (web)<br />
Turnover<br />
1.122.000 DKK<br />
CVR. Number<br />
30548493<br />
43
#37<br />
Nordic <strong>Game</strong> Production A/S<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
<strong>Game</strong> idea to product collaboration with developers concerning<br />
the following compentencies:<br />
Concept screening and development; Product development;<br />
Marketing; Sales and distribution; Financing; Legal services<br />
Two high-level phases:<br />
1) Incubation. ensuring alignment of the game experience<br />
relative to the audience, competition, technology, timing, and<br />
cost.<br />
2) Production - facilitate funding and experienced people in<br />
the fields of outsourcing, marketing, project management, and<br />
production.<br />
Branch Code<br />
999999 Not reported<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
-<br />
Product Description<br />
-<br />
CEO<br />
Maz Spork<br />
Founder<br />
maz@spork.dk<br />
+45 26 25 35 72<br />
Email<br />
nogap@nogap.dk<br />
Contact information<br />
Nordic <strong>Game</strong> Production A/S<br />
Pilestræde 43<br />
1112 København K<br />
+45 26 25 35 72<br />
Website<br />
www.nogap.dk<br />
www.spork.dk<br />
Company Profile Registered<br />
NOGAP is the short version of Nordic <strong>Game</strong> Production A/S<br />
NOGAP is a new kind of video game production company that works<br />
with game developers from the earliest possible stage, that consolidate -<br />
with no gaps - all the competencies from concept development to sales<br />
and distribution.<br />
They align the qualities of gameplay with the commercial context, making<br />
sure that the proposition has the best possible chance in the marketplace.<br />
27.10.2009<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: -<br />
Turnover<br />
7.356.000 DKK<br />
CVR. Number<br />
32559697<br />
44
#38<br />
Novasa Interactive ApS<br />
/ <strong>Game</strong>s / Tools & Platforms / Publisher / Other<br />
Main Product / Service<br />
Mobile application and game development for iPhone, Black-<br />
Berry, JavaME and Android<br />
Focus on detail, design, and user-friendliness<br />
Novasa ApS<br />
Branch Code<br />
999999 Not reported<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Loadstar<br />
A fully hosted service of deployment<br />
of mobile content online<br />
Mobile <strong>Game</strong>s Store - MobilGejl.dk<br />
A games-centric mobile content<br />
store offering a library of great<br />
games<br />
Product Description<br />
Loadstar is a service aimed at<br />
mobile content companies for<br />
deploying content through the<br />
mobile internet with minimal user<br />
interaction. The system is built for<br />
distribution of Java games and applications,<br />
but can be used for any<br />
downloadable content such ringtones<br />
and wallpapers.<br />
CEO<br />
Anders Hedegren<br />
Managing Director, Co-Founder<br />
ah@novasa.com<br />
+45 28 28 88 87<br />
Email<br />
info@novasa.com<br />
Contact information<br />
Novasa Interactive ApS<br />
Diplomvej 373, 2.<br />
2800 Kgs. Lyngby<br />
+45 28 28 88 87<br />
Website<br />
www.novasa.com<br />
www.mobilgejl.dk (showcase)<br />
Company Profile Registered<br />
Founded in 2004, Novasa is a small Denmark-based mobile media and<br />
software company.<br />
12.10.2007<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 4<br />
Turnover<br />
34.000 DKK<br />
CVR. Number<br />
30912853<br />
45
#39<br />
OddLabs ApS<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Branch Code<br />
<strong>Game</strong> development 620100<br />
<strong>Computer</strong> Programming<br />
Oddlabs ApS<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Tribal Trouble<br />
A fast-paced realtime strategy game<br />
set in the wacky Viking age<br />
Tribal Trouble 2<br />
The follow up<br />
Product Description<br />
Tribal Trouble is the original fast<br />
paced 3D realtime strategy game<br />
where you must compete against<br />
your computer or other online<br />
players. Your job is to lead your<br />
somewhat clueless kinsmen (be it<br />
Vikings or Natives) as the tribal<br />
clashes rage across a group of tropical<br />
and northern islands.<br />
CEO<br />
Sune Nielsen<br />
CO-founder, Managing Director<br />
+45 61 27 86 90<br />
Email<br />
mail@oddlabs.com<br />
Contact information<br />
OddLabs ApS<br />
Egelundsvej 18<br />
Hjallese<br />
5260 Odense S<br />
+45 61 60 82 13<br />
Website<br />
www.oddlabs.com<br />
Company Profile Registered<br />
Oddlabs is a small independent game development company situated in<br />
Odense, Denmark.<br />
08.10.2004<br />
The company was founded in 2001 by four computer science students<br />
from University of Southern Denmark. The first couple of years were<br />
spent on the underlying technology: A game engine that allows for rapid<br />
development of 3D crossplatform games that will run on Windows, Mac<br />
OS X and Linux without any platform specific modifications.<br />
Based on this technology and the “independent developer” approach to<br />
the computer games market, Oddlabs won a third place in Venture Cup |<br />
Denmark 2004, an annual businessplan competition for high-tech startups.<br />
The philosophy behind their technical platform is that they want to challenge<br />
the traditional platform-centric C++ development by creating highly<br />
portable games without sacrificing the speed of native platform code.<br />
When you buy an Oddlabs game, you will be able to run it on both Windows,<br />
Mac OS X and Linux.<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 0 (team of 4)<br />
Turnover<br />
400.000 DKK<br />
CVR. Number<br />
27959733<br />
46
#40<br />
Odpy ApS<br />
/ <strong>Game</strong>s / Publisher / Content Creation / Other<br />
Main Product / Service<br />
Development of multiplayer flash games and game communities<br />
Creation of campaign games<br />
Development of the casual game community www.nonoba.<br />
com<br />
Consulting projects in the IT industry<br />
Developed a unique server technology to enable multiplayer<br />
gaming directly in the browser, testing the software for two<br />
years, safeguarding that the server is: fully scaleable, cheat<br />
protected, tested against abuse<br />
Odpy ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Barda Role Playing <strong>Game</strong><br />
A promotion game for the role playing<br />
TV show Barda<br />
www.Nonoba.com<br />
A game community with casual<br />
games<br />
Product Description<br />
Barda is a TV show geared towards<br />
8-12 year olds. For promotion<br />
a Barda Role Playing <strong>Game</strong> in<br />
the theme of the show was created.<br />
Despite the slim target group<br />
(There are less than 500.000 Danes<br />
between 8-12), over 100.000 users<br />
have registered an account at the<br />
web site. Top users have spent several<br />
hundred hours with the game.<br />
CEO<br />
Chris Benjaminsen<br />
Co-Founder<br />
chris@nonoba.com<br />
Email<br />
info@odpy.com<br />
Contact information<br />
Odpy ApS<br />
Studiestrade 30A<br />
1455 København K<br />
+45 32 10 00 10<br />
+45 32 10 00 01<br />
+45 32 10 12 34<br />
Website<br />
www.odpy.com<br />
www.nonoba.com (showcase)<br />
http://bardaspil.dk/?dr=dr (showcase)<br />
Company Profile Registered<br />
The founders, Chris Benjaminsen and Oliver Kofoed Petersen, have 5+<br />
years of experience of flash and .net programming and have as consultants<br />
for Lycos, Spamfighter, Jubii & DR been involved in many different<br />
web games and communities.<br />
08.12.2006<br />
Number of Employees<br />
Primo 2009: 5-9<br />
Ultimo 2009: -<br />
Turnover<br />
5.893.000 DKK<br />
CVR. Number<br />
30085558<br />
47
#41<br />
Pixel Pandemic ApS<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
Development of innovative, free, and persistent browser based<br />
games (PBBG)<br />
Pixel Pandemic ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Zombie Pandemic (in development)<br />
A free online horror MMORPG and<br />
PPBG adventure game<br />
Product Description<br />
The Zombie Pandemic game will<br />
feature enriched RPG elements,<br />
including advanced combat, a skill<br />
tree and use of realistic navigation<br />
on a real world map. The game<br />
world will consist of hundreds of<br />
locations offering even more game<br />
events and quests in a rich storyline.<br />
CEO<br />
Thomas Bjørn Krogh-Jacobsen<br />
CEO<br />
thomas@pixelpandemic.net<br />
+45 26 84 84 80<br />
Email<br />
info@pixelpandemic.net<br />
Contact information<br />
Pixel Pandemic ApS<br />
Overskousvej 20, 1. tv.<br />
2500 Valby<br />
+45 26 84 84 80<br />
Website<br />
www.pixelpandemic.net<br />
www.zombiepandemic.com (showcase)<br />
Company Profile Registered<br />
Pixel Pandemic ApS is a small group of independent <strong>Copenhagen</strong> based<br />
game developers who are currently too busy to offer more than a temporary<br />
website<br />
07.01.2009<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 3 part time<br />
Turnover<br />
470.000 DKK<br />
CVR. Number<br />
31935466<br />
48
#42<br />
Play & Grow ApS<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
Design and building of electronic games for reflection challenging<br />
the player to reflect, act and grow<br />
Learning games and interaction<br />
Play & Grow ApS<br />
Branch Code<br />
620200<br />
Consultancy Concerning Information<br />
Technology<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Prince$$ of the Hood<br />
A 3D game playing returning Amira<br />
to her girl gang by blinging her up<br />
Happiness (under development)<br />
A 2D alternate reality game about<br />
human traficking<br />
Product Description<br />
Prince$$ of the Hood is created due<br />
tu the increases in consumption of<br />
expensive Fashion Brands amongs<br />
young girls. The message in the<br />
game, told in a humorous way, is:<br />
“Don’t create your identity through<br />
fashion brands.” The game deels<br />
with the group creation process in<br />
the teen years, and questions what it<br />
actually takes to fit in.<br />
Collaboration project.<br />
CEO<br />
Andrea Hasselager<br />
CEO<br />
andrea@playandgrow.dk<br />
Email<br />
allofua@playandgrow.dk<br />
Contact information<br />
PLAY & Grow ApS<br />
Pasteursvej 46 7<br />
1778 København V<br />
+45 40 30 25 81<br />
Website<br />
www.playandgrow.dk<br />
http://littlecomputerpeople.dk/princessofthehood/<br />
Company Profile Registered<br />
States: that people learn from anything the interact with including playing<br />
games. And interaction is what differetiates Learning <strong>Game</strong>s from<br />
traditional forms of teaching. Given the narrative and interactive nature<br />
of computer games, the plater can easily put herself into someone else’s<br />
situation, live their life, enjoy happiness and suffer their fears. This creates<br />
an effect, which is very hard to achieve: empathy. Therefore, games<br />
can teach players to model complex systems, learn behaviours, languages,<br />
skills, ideas but also to take risks and make decisions under a given moral<br />
framework.<br />
17.07.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 3 (web)<br />
Turnover<br />
470.000 DKK<br />
CVR. Number<br />
31611695<br />
49
#43<br />
Playdead ApS<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Branch Code<br />
<strong>Game</strong> and Experience Development 582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Playdead ApS<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Limbo<br />
Limbo is an artistic black/white<br />
platform puzzle game.<br />
Product Description<br />
Limbo is an artistic black/white<br />
platform puzzle game. It is a game<br />
about a boy looking for his sister<br />
who is lost in Limbo, between<br />
heaven and hell. Trying to save his<br />
kid sister, the boy meets strange and<br />
scary creatures, traverses mysterious<br />
territories, and solves riddles<br />
and problems.<br />
CEO<br />
Dino Patti<br />
CEO, techincal director and producer<br />
dino@limbogame.org<br />
+45 27 28 82 45<br />
Email<br />
info@limbogame.org<br />
Contact information<br />
Playdead ApS<br />
Pilestræde 43 5<br />
1112 København K<br />
+45 27 28 82 45<br />
Website<br />
www.limbogame.org<br />
www.playdeadgames.com<br />
Company Profile Registered<br />
The first IP under development “Limbo” is an original idea by Arnt<br />
Jensen, and was first being developed in the company called “Underholdningsbranchen<br />
ApS”.<br />
Later when the first founding from CAT Science was acquired, we transferred<br />
all assets and IP to the newly founded company called Limbo ApS.<br />
This was also because the publishers and foreign people had problems<br />
pronouncing “Underholdningsbranchen” (which means “Entertainment<br />
business” in <strong>Danish</strong>).<br />
The company name was planned to be a temporary name, and in the start<br />
of 2009 we changed the name to (hopefully for the final time): PLAY-<br />
DEAD.<br />
Limbo ApS was founded by a number of people from the <strong>Danish</strong> game<br />
industry, who were earlier involved in projects such as “Hitman”, “Freedom<br />
Figthers” and “Gangland”.<br />
Limbo ApS is now the former name of the company Playdead ApS.<br />
PLAYDEAD<br />
04.02.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 10<br />
Turnover<br />
532.000 DKK<br />
CVR. Number<br />
30522192<br />
50
#44<br />
Portaplay ApS<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Mobile services and solutions<br />
Commercial based mobile games<br />
PortaPlay ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
danskhistorie.dk<br />
A mobile learning game<br />
Product Description<br />
The mobile game supports the<br />
learning site: danskhistorie.dk.<br />
Users can challenge each other in<br />
trivia history within the history<br />
of Denmark. Players can compete<br />
from their own mobile, directly<br />
against each other.<br />
SMS ‘history’ to 1231<br />
CEO<br />
David Ruben Karpantschof<br />
CEO<br />
daka portaplay.dk<br />
+45 60 60 33 78<br />
Email<br />
info@portaplay.dk<br />
Company Profile<br />
Contact information<br />
Portaplay ApS<br />
Njalsgade 106, 2. sal<br />
2300 København S<br />
+45 60 60 33 78<br />
+45 70 26 97 02<br />
Website<br />
www.portaplay.dk<br />
http://portaplay.mobi/b2b/<br />
Portaplay has received 580.000 <strong>Danish</strong> kroner from New <strong>Danish</strong> Screen<br />
for to develop a demo of the game Blinded, which is an action/adventure<br />
game directed towards blind and partially sighted children and young<br />
people. The player navigates a 3-dimensional world, as in traditional<br />
games of this type, but orientates itself strictly with help from sound<br />
sources and words from persons present in the room.<br />
<strong>Game</strong>s<br />
Sprite (Coca Cola Danmark)<br />
39 Clues (Serieforlaget)<br />
Tuborg (Carlsberg Danmark)<br />
Tivoli (Mediaedge:cia)<br />
Snickers (BBDO / MARS)<br />
ScorFactor (Sex&Samfund - with New <strong>Danish</strong> Screen support)<br />
mobil.sporten.dk (Berlingske MEdia / sporten.dk<br />
danskhistorie.dk (Clio Online ApS)<br />
Zero Mobil (Zero Mobil)<br />
Playahead (Playahead / MTG (Modern Times Group))<br />
Registered<br />
18.06.2007<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 5<br />
Turnover<br />
2.298.000 DKK<br />
CVR. Number<br />
30546768<br />
51
#45<br />
Powerhouse <strong>Game</strong>s ApS<br />
/ <strong>Game</strong>s / Tools & Platforms / Other<br />
Main Product / Service<br />
Powerhouse <strong>Game</strong>s is dedicated to creating innovative games<br />
for emerging embedded and handheld devices as well as established<br />
popular platforms<br />
- Handheld consoles platforms (<strong>Game</strong>boy Advance, Playstation<br />
Portable, GP2X<br />
- Phones and PDAs: MIDP/J2ME, BREW, Windows Mobile,<br />
Symbian, Native platforms<br />
- Media players: Portable MP3/media players, DVD players<br />
HD-DVD/BLU-RAY players, Media centers and harddisk<br />
video recorders<br />
- Interactive TV: OpenTV, PowerTV, MediaHighway<br />
- Downloadable <strong>Game</strong>s: Windows, Mac OS X, XBOX Live<br />
Powerhouse <strong>Game</strong>s ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Bubble Bay<br />
An action puzzle game for iPhone<br />
Rainbow Ruffle<br />
A rainbow puzzle game with ambient<br />
music for iPhone<br />
Product Description<br />
Octopus ahoy! In Bubble Bay you<br />
must help the octopus pop the bubbles<br />
while searching for the lost<br />
Atlantis and collecting colorful reef<br />
fish. Everything in Bubble Bay is<br />
designed to give the player a fun<br />
experience with a great original<br />
gameplay. The graphics and special<br />
effects are vivid and colorful adding<br />
to a great oceanic feel.<br />
CEO<br />
Email<br />
mail@powerhouse-games.com<br />
Contact information<br />
Powerhouse <strong>Game</strong>s ApS<br />
Nannasgade 28<br />
2200 København N<br />
+45 22 43 07 68<br />
Website<br />
www.powerhouse-games.com<br />
Company Profile Registered<br />
Powerhouse <strong>Game</strong>s is a privately held European company based centrally<br />
in <strong>Copenhagen</strong>, Denmark.<br />
06.09.2007<br />
Powerhouse <strong>Game</strong>s is a games innovation and development powerhouse<br />
specializing in innovative titles for both emerging and established popular<br />
platforms. They are a highly qualified team with a strong commercial<br />
background in console, PC, mobile phone and interactive TV development<br />
and years of experience from industry leading companies.<br />
They serve clients in North America, Europe and Asia and are working on<br />
projects ranging from downloadable games titles to entertainment software<br />
and middleware for consumer electronics.<br />
Their partners include consumer hardware and software vendors, game<br />
publishers and channel operators. Their goal is to make digital interactive<br />
entertainment that is different and novel as well as a ton of fun. Also, they<br />
want to make it available on mass-market platforms that people don’t<br />
normally associate with games or hardcore gamers.<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: -<br />
Turnover<br />
2.298.000 DKK<br />
CVR. Number<br />
30822846<br />
52
#46<br />
Press Play ApS<br />
/ <strong>Game</strong>s / Content Creation / Publisher<br />
Main Product / Service<br />
<strong>Game</strong> development and publishing<br />
Graphics design and programming services<br />
Press Play ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Max & the Magic Marker<br />
A physics based 2D platform game<br />
for WiiWare (under development)<br />
Halloweenspillet - Dukkekrigen<br />
A satirical game with some of DR’s<br />
famous dolls.<br />
Product Description<br />
In Max & the Magic Marker the<br />
player controls the boy Max and his<br />
Magic Marker. While Max enables<br />
good old platforming fun, the marker<br />
provides the game’s signature<br />
feature: the ability for the player to<br />
draw directly inside the game world<br />
where everything drawn becomes<br />
physical objects. This enables the<br />
completion of levels and provides<br />
the player with a unique tool that in<br />
itself is fun to play around with.<br />
CEO<br />
Rune Malmskov Dittmer<br />
Co-Founder, Director of Sales and Clients<br />
rune@pressplay.dk<br />
rune@ppstudio.dk<br />
+45 21 73 28 60<br />
Email<br />
info@ppstudio.dk<br />
Contact information<br />
Press Play ApS<br />
Pilestræde 45, 4. th.<br />
1112 København K<br />
+45 61 26 77 10<br />
+45 21 73 28 60<br />
Website<br />
www.pressplay.dk<br />
www.maxandthemagicmarker.com (showcase)<br />
Company Profile Registered<br />
Press Play ApS was founded in 2006 and is based in <strong>Copenhagen</strong>, Denmark.<br />
The company was founded by Rune Dittmer, Mikkel Thorsted and<br />
Ole Teglbjærg in 2006, initially with the ambition of making casual Flash<br />
games.<br />
Since 2008 they have been focusing on midsize games for the download<br />
market. Currently Press Play employs 8 people not counting freelancers,<br />
and is situated in central <strong>Copenhagen</strong> under the same roof as other game<br />
companies such as Playdead (Limbo), Frecle, Art of Crime, and a few<br />
more in the Playhouse 43.45 (work title).<br />
In 2008, the company received 452.563 <strong>Danish</strong> kroner to develop a demo<br />
of the game “Max & the Magic Marker”. In 2009, they received New<br />
<strong>Danish</strong> Screen funding to develop a prototype of the game Octoracer.<br />
<strong>Game</strong>s<br />
Blood Ballot<br />
Nørdspillet (DR)<br />
Skispillet<br />
Dukke Krigen<br />
Georg Gearløs (Egmont)<br />
12.10.2006<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 8 (web)<br />
Turnover<br />
5.790.000 DKK<br />
CVR. Number<br />
29970955<br />
53
#47<br />
Progressive Media ApS<br />
/ <strong>Game</strong>s / Tools & Platforms<br />
Main Product / Service<br />
<strong>Game</strong> development for mobile devices - both original and<br />
branded games, and for several other platforms such as:<br />
J2ME, iPhone, Brew, Android, N-gage, Nintendo DSi, and<br />
other upcoming mobile platforms.<br />
Different services from design over production, porting,<br />
localization, QA and certification to the delivery to operators,<br />
portals and end-users.<br />
RocketFuel - a complete development platform:<br />
- embraces fragmentation<br />
- streamlines the development process.<br />
- reduces cross-platform and device deployment cost.<br />
- improves productivity and reduces time to market.<br />
Progressive Media ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Mystery Mania<br />
- Meet F8, the boy and the Inventor<br />
in this adventure from EA Mobile<br />
SolaRola<br />
Join Wiz and Waz in their fight<br />
against the evil Ping, in a magnificent<br />
epic space mobile adventure.<br />
Product Description<br />
In Mysteria Mania you must solve<br />
the mysteries of the mansion as<br />
a mad scientist’s charming robot<br />
creation. Guzzle strange potions,<br />
diffuse laser beams and battle angry<br />
creatures on your quest to discover<br />
why you were created. Who is the<br />
mysterious boy you keep running<br />
into? Can you escape the mansion<br />
in one piece? Discover your fate<br />
with Mystery Mania!<br />
CEO<br />
Thomas Nielsen<br />
CEO<br />
thomasn@progressivemedia.dk<br />
+45 29 91 59 99<br />
Email<br />
contact@progressivemedia.dk<br />
Contact information<br />
Progressive Media ApS<br />
Algade 54, 1. tv.<br />
9000 Aalborg<br />
+45 98 13 77 64<br />
+45 29 91 59 99<br />
Website<br />
www.progressivemedia.dk<br />
Company Profile Registered<br />
The company is located in the town centre of Aalborg, Denmark. Since<br />
2002, they have worked with leading game publishers, hardware manufacturers,<br />
mobile network operators and media companies on bringing<br />
both original and branded mobile games to market.<br />
Progressive Media is currently planning to make Rocket Fuel available to<br />
3rd party developers from Q3 2009. The company has received funding<br />
from New <strong>Danish</strong> Screen to develop a demo of the game SolaRola - Mind<br />
the miivs, a humouristic, phuysics based action and task game closely<br />
related to platform games.<br />
<strong>Game</strong>s<br />
Mystery Mania (published by EA Mobile)<br />
SolaRola (published by Eidos Mobile)<br />
Sheep Mania: Puzzle Islands<br />
Sheep Mania: Barnyard Dash<br />
Sheep Mania: Clockwork Conspiracy<br />
Slinky<br />
Wallbreaker II reloaded<br />
The Munsters Pinball<br />
Fatal Arena<br />
Sheep Mania<br />
30.06.2004<br />
Number of Employees<br />
Primo 2009: 10-19<br />
Ultimo 2009: 35<br />
Turnover<br />
6.010.000 DKK<br />
CVR. Number<br />
27521738<br />
54
#48<br />
Reto-Moto ApS<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Online entertainment software and technology<br />
<strong>Game</strong> development<br />
Branch Code<br />
582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
-<br />
Product Description<br />
-<br />
CEO<br />
Neil Donnell<br />
CEO, former Executive at Eidos<br />
nd@reto.dk<br />
+45 51 89 60 02<br />
Email<br />
info@reto.dk<br />
Contact information<br />
Reto-Moto ApS<br />
Nørregade 18<br />
1165 København K<br />
+45 26 21 66 93<br />
+45 33 93 10 70<br />
Website<br />
www.reto.dk<br />
www.retomoto.dk<br />
Company Profile Registered<br />
Based in central <strong>Copenhagen</strong>, Reto-Moto is an entertainment software<br />
and technology company specialising in the creation of innovative online<br />
entertainment software.<br />
Founded in 1997, Reto-Moto immediately created IO Interactive in a<br />
joint-venture operation with Nordisk Film. IO Interactive went on to create<br />
and release the multi-million selling “Hitman” and “Freedom Fighters”<br />
franchises. The former of which was licensed by 20th Century Fox<br />
for a motion picture released in November 2007.<br />
In March 2004, IO Interactive was sold to UK Publisher Eidos Interactive<br />
in a £20 million acquisition deal to secure the ownership of the Hitman<br />
intellectual property and the development capacity offered by the studio.<br />
The founding members of Reto-Moto have left their positions within IO<br />
Interactive and have reformed Reto-Moto. To strengthen the core group,<br />
former Executive Producer from Eidos, Neil Donnell joined the Reto-<br />
Moto team.<br />
The entertainment industry has evolved significantly in the last ten years<br />
and this new company is designed and constructed to take advantage of<br />
the opportunities in the current and future marketplace.<br />
25.01.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 12<br />
Turnover<br />
532.000 DKK<br />
CVR. Number<br />
31271444<br />
55
#49<br />
Sapling<br />
/ <strong>Game</strong>s / Content Creation / Publisher<br />
Main Product / Service<br />
Graphics, Concepts & Animation for Visualization and <strong>Game</strong><br />
Products<br />
Interaction & Presentation<br />
- construction of models (Luxology Modo)<br />
- interactive environments (Unity 3)<br />
Architectural Visualization<br />
Branch Code<br />
582100 <strong>Computer</strong> <strong>Game</strong> Publishing<br />
Company Structure<br />
30 Partnership<br />
Brand Name<br />
-<br />
Product Description<br />
-<br />
CEO<br />
Emil Larsen<br />
Managing Director<br />
el@sapling.dk<br />
+ 45 24 81 56 81<br />
Email<br />
info@sapling.dk<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
4 browser shooting games under development<br />
Sapling<br />
Njalsgade 106, 2.<br />
Kontor: 16.3.17<br />
2300 København S<br />
+ 45 61 85 58 53<br />
+ 45 24 81 56 81<br />
www.sapling.dk<br />
Expecting demo versions for the Nordic <strong>Game</strong> Jam 2010<br />
01.06.2008<br />
Number of Employees<br />
Primo 2009: 3<br />
Ultimo 2009: 3<br />
Turnover<br />
293.000<br />
CVR. Number<br />
31546672<br />
56
#50<br />
Savannah A/S<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Branch Code<br />
<strong>Game</strong> Development 620200 <strong>Computer</strong> Programming<br />
Savannah A/S<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Spøgelse med forkølelse<br />
A childrens computer game about<br />
the boy Dennis and his crazy uncle,<br />
the sorcerer Bellini.<br />
Product Description<br />
The first game in the series, ‘Ghost<br />
of Cold’ is considered today a<br />
classic in <strong>Danish</strong> computer games,<br />
where the universe of the boy Dennis<br />
and his crazy uncle, the sorcerer<br />
Bellini, and many other characters<br />
figure.<br />
CEO<br />
Per Rosendal<br />
CEO, Co-Founder<br />
per@guppyworks.com<br />
+ 45 22 30 30 18<br />
Email<br />
info@guppyworks.com<br />
info@kongo.dk<br />
Contact information<br />
Savannah A/S<br />
Odensegade 7 2 tv<br />
2100 København Ø<br />
+ 45 22 30 30 18<br />
+ 45 28 11 78 71<br />
Website<br />
www.savannah.dk (not running yet)<br />
Company Profile Registered<br />
Per Rosendals wanted to buy his son a computer game, but was disappointed<br />
about the poor options. Therefore he decided to develop a game<br />
himself, which was ment to evolve from the good scandinavian tradition<br />
doing great entertaiment for children.<br />
He established Savannah ApS developing the first game Spøgelse med<br />
forkølelse (Ghost with a cold) published 1997, which prooved to be a succes<br />
amongst both critics and children and awarded as 1998 Best Childrens<br />
<strong>Game</strong>.Savannah has overall developed more than 20 different gamesm<br />
which have also been exported to many different countries.<br />
Savannah ApS was sold to Dansk Bredbånd early 2003. Savannah ApS<br />
and Kongo Interactive ApS and are Guppy ApS sister companies.<br />
<strong>Game</strong>s<br />
Troldmanden Bellini<br />
Skeletter Med Kasketter<br />
Bellinis Bikini<br />
Ostekrigen På Mælkevejen<br />
Bille & Trille<br />
Rasmus Klump<br />
Jungledyret Hugo<br />
08.11.1996<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 1<br />
Turnover<br />
188.000 DKK<br />
CVR. Number<br />
19665437<br />
57
#51<br />
Serious <strong>Game</strong>s Interactive ApS<br />
/ <strong>Game</strong>s / Content Creation<br />
Main Product / Service<br />
Serious computer games with learning objectives and are<br />
developed with a focus on special needs schools and other<br />
eduacational means<br />
Digital learning resources which contain well-established<br />
gaming functionality with meaningful and relevant context.<br />
HR, learning & information, marketing, education<br />
Backgrounds in psychology, economics and IT.<br />
3D game engine Unity<br />
Serious <strong>Game</strong>s Ineractive ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Global Conflict - Sweatshop<br />
A learning game with focus on<br />
child labour, globalization, poverty<br />
aimed at 13-20 year olds<br />
Playing History<br />
Explore a thrilling history lesson<br />
Product Description<br />
In Global Conflict you arrive in<br />
Bangladesh to investigate a case<br />
of child labour in a tannery working<br />
for the European Leatherwear<br />
Industries. You have to investigate<br />
the case and find proof of child<br />
labour as well as coming up with<br />
a solution that will not damage the<br />
tannery or your company. The more<br />
information you gather, the better<br />
you stand in the final interview with<br />
the factory owner, Rodo Raihan.<br />
CEO<br />
Simon Egenfeldt-Nielsen<br />
CEO<br />
sen@seriousgames.dk<br />
+45 40 10 79 69<br />
Email<br />
info@seriousgames.dk<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Secondary name: PLAYING HISTORY APS<br />
Serious <strong>Game</strong>s Interactive ApS<br />
Griffenfeldsgade 7 A, 4.<br />
2200 København N<br />
+45 46 99 15 50<br />
www.seriousgames.dk<br />
www.globalconflicts.eu (showcase)<br />
Serious <strong>Game</strong>s Interactive was founded in 2006 to revolutionize the use<br />
of computer games and created in a research environment and their work<br />
builds on and renewed by research. They are currently involved in several<br />
research projects including <strong>Copenhagen</strong> Business School, School and the<br />
IT University.<br />
The Global Conflict Series allow students to explore and learn about different<br />
conflicts throughout the world and the underlying themes of democracy,<br />
human rights, globalization, terrorism, climate and poverty. Play<br />
series is now sold in over 50 countries around the world.<br />
The company has received funding from New <strong>Danish</strong> Screen to develop<br />
a demo of the game Playing History, an episoodic online game about the<br />
world history.<br />
<strong>Game</strong>s<br />
2007: Global Conflicts: Palestine<br />
2008: Global Conflicts: Latin America<br />
2009: Global Conflicts: Africa<br />
Playing History (under development)<br />
09.05.2006<br />
Number of Employees<br />
Primo 2009: 10-19<br />
Ultimo 2009: 15<br />
Turnover<br />
-<br />
CVR. Number<br />
29529779<br />
58
#52<br />
Soup <strong>Game</strong>s v/ Jesper Juul<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
<strong>Game</strong> design and development of web-based multiplayer<br />
games, downloadable casual games and chat systems<br />
Does also CD-ROM based games and provides consultancy<br />
on game and community design<br />
Soup <strong>Game</strong>s<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
10 One Man Company<br />
Brand Name<br />
High Seas - The Family Fortune<br />
Travel the 7 seas in this Unique<br />
Matching Puzzle <strong>Game</strong><br />
Product Description<br />
In High Seas - The Family Fortune<br />
legend has it, Tricia McDormand’s<br />
late Grandmother was a mysterious<br />
pirate with an even more mysterious<br />
secret treasure.<br />
One day, a long lost map of her<br />
Grandmother was discovered. With<br />
the map in hand, join Tricia as she<br />
sails the seven seas in search of the<br />
family fortune.<br />
CEO<br />
Jesper Juul<br />
j@jesperjuul.net<br />
+1 646-633-1678<br />
Email<br />
soup@soupgames.net<br />
Contact information<br />
Soup <strong>Game</strong>s<br />
Skelbækgade 40 B, 2.<br />
1717 København V<br />
Website<br />
www.soupgames.net<br />
www.jesperjuul.net<br />
Company Profile Registered<br />
Soup <strong>Game</strong>s is a small <strong>Copenhagen</strong>-based game developer. Soup <strong>Game</strong>s<br />
was formed in 1995 by Jesper Juul.<br />
<strong>Game</strong>s<br />
High Seas: The Family Fortune<br />
High Seas<br />
Flag Rally<br />
Detonator<br />
PingPong<br />
Højhuset<br />
Slimebusters<br />
Pulse in space<br />
Euro-space<br />
“Kampen om kagen”<br />
01.06.1995<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009:<br />
Turnover<br />
160.000 DKK<br />
CVR. Number<br />
18603799<br />
59
#53<br />
Space Time Foam ApS<br />
/ <strong>Game</strong>s / Content Creation / Other<br />
Main Product / Service<br />
Design and programming projects<br />
<strong>Game</strong>s, websites and usability<br />
Previous clients and projects include:<br />
- User interface and pipeline consultancy (Art Of Crime: Crimeville)<br />
- Web design and production management (Dansh Design<br />
Centre/<strong>Copenhagen</strong> Design Week 2009: Web site)<br />
- User interface design and production (LEGO Education:<br />
WeDo Robotics)With Titoonic A/S & Likewise ApS.<br />
Space Time Foam ApS<br />
Branch Code<br />
324000<br />
<strong>Game</strong>s & Toy Production<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Chase Ace Deluxe<br />
A fast paced retro action shooter<br />
game<br />
Chase Ace<br />
An action-packed online multiplayer<br />
top-down space shooter<br />
Product Description<br />
Chase Ace Deluxe - an old but still<br />
hilarious action-packed game. Probably<br />
the fastest multiplayer topdown<br />
shooter in the World... featuring<br />
explosive special effects in a<br />
stylized scrolling 2D environment,<br />
death matches, mission gaming<br />
and immense fire power plus much<br />
more. You even get the full level<br />
editor. It’s great fun, both in single-<br />
and multiplayer modes.<br />
CEO<br />
Peter Holm<br />
CEO & Producer<br />
peter.holm@spacetimefoam.dk<br />
+45 42 42 45 27<br />
Email<br />
hello@spacetimeloam.dk<br />
Contact information<br />
Space Time Foam ApS<br />
Pilestræde 43 3<br />
1112 København K<br />
+45 42 42 45 27<br />
Website<br />
www.spacetimefoam.dk<br />
www.chaseace.com (showcase)<br />
Company Profile Registered<br />
Space Time Foam ApS is a small independent game developer<br />
based in <strong>Copenhagen</strong>, Denmark.<br />
The company was originally established by Tobias Thorsen in 1999. The<br />
current incarnation of the company was founded April the 1st 2008. The<br />
company has been established by some of the earlier emploees from the<br />
company Titoonics A/S - now under bankruptcy.<br />
In 2008, Space Time Foam ApS received 75.000 <strong>Danish</strong> kroner to develop<br />
a prototype of the game “Chase Ace – Off-World Leagues” - a modern<br />
version of the classic top-view shooters. Space Time Foam is currently<br />
seeking financial partners.<br />
<strong>Game</strong>s<br />
1998: Chase Ace<br />
1999: Chase Ace 2<br />
2007: Chase Ace Deluxe<br />
2010: Chase Ace – Off-World Leagues (under development)<br />
31.03.2008<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 3<br />
Turnover<br />
764.000 DKK<br />
CVR. Number<br />
31348625<br />
60
#54<br />
Spigo ApS<br />
/ <strong>Game</strong>s / Tools & Platforms / Other<br />
Main Product / Service<br />
Development and delivery of electronic entertainment on the<br />
add based website www.spigo.dk<br />
Focus on entertainment with a long life, to have a wide audience<br />
as well as operating with uncompromising security<br />
Software development for their own website<br />
Spigo ApS<br />
Branch Code<br />
631200<br />
Web Portals<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
www.spigo.dk<br />
Play fun online games at Spigo<br />
Product Description<br />
www.spigo.dk is a webportal with<br />
casual games like Uno, Yatzy,<br />
Banko. The site offers chat, singleplayer<br />
and multiplayer games,<br />
gamble with money or with Spigos<br />
- points.<br />
CEO<br />
Kasper Kau<br />
kka@freeway.dk<br />
+45 33 89 00 09<br />
Email<br />
mail@spigo.dk<br />
Contact information<br />
Spigo ApS<br />
Sct. Leonis Gade 5<br />
8800 Viborg<br />
+45 87 25 01 10 (Freeway ApS)<br />
Website<br />
www.spigo.dk<br />
www.spigoworld.com (sister site)<br />
Company Profile Registered<br />
Spigo ® is through the Madrid Protocol internationally registered trademark<br />
No 982832nd Reg U.S. Pat & TM Off. reg. No. 3,686,279.<br />
Behind it are the group Freeway ApS and holding KAU Holding ApS,<br />
each with an evenly divided stake. The daily management of the company<br />
is handled by the founder and sole shareholder of KAU Holding Kasper<br />
Kau in consultation with its shareholders.<br />
The company has a department in Berlin as well with one permanent employee<br />
and a team of 16 freelancers. In Viborg they have 6 freelancers.<br />
<strong>Game</strong>s<br />
Casual games: Yatzy, Ludo, Banko, Uno, Bingo - and many more.<br />
25.01.2006<br />
Number of Employees<br />
Primo 2009: 5-9<br />
Ultimo 2009: 8<br />
Turnover<br />
5171.000 DKK<br />
CVR. Number<br />
29319677<br />
61
#55<br />
Sybo <strong>Game</strong>s<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
<strong>Game</strong> development -<br />
Sybo <strong>Game</strong>s<br />
Branch Code<br />
Company Structure<br />
-<br />
Brand Name<br />
Trainbombing<br />
A humouristic platform<br />
game,(under development)<br />
Product Description<br />
Trainbombing where the player as a<br />
young graffiti painter has to sneak his<br />
way past a big, nasty guard and his<br />
pittbull to paint graffiti on a rail wagon.<br />
<strong>Game</strong> dynamics are as in classic<br />
platform game, and the player must<br />
move around to collect aerosols, avoid<br />
guards and reach certain positions on<br />
the pitch. Do we have enough spray<br />
cans in my backpack activated “jetpack<br />
mode” and you can fly around<br />
the track by spraying paint behind.<br />
CEO<br />
Sylvester Rishøj Jensen &<br />
Bodie-Jahn-Mulliner<br />
+45 21 69 48 45<br />
Email<br />
-<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Sybo <strong>Game</strong>s received 75.000 <strong>Danish</strong> kroner as a New <strong>Danish</strong> Screen<br />
funding to develop a prototype of the game Trainbombing.<br />
-<br />
-<br />
Not registered yet<br />
Number of Employees<br />
-<br />
Turnover<br />
-<br />
CVR. Number<br />
-<br />
62
#56<br />
Tactile Entertainment ApS<br />
/ <strong>Game</strong>s / Publisher / Other<br />
Main Product / Service<br />
Branch Code<br />
<strong>Game</strong> development and publishing 582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
Tactile Entertainment ApS<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
iCreatures<br />
An iPod/iPhone game concept under<br />
development<br />
Product Description<br />
iCreatures is a sandbox type of<br />
game where you play/fight/explore<br />
with your friend - the Creature.<br />
The controls are context sensitive,<br />
meaning that the same finger movement<br />
can be translated into different<br />
actions depending on what in-game<br />
objects the player interacts with.<br />
CEO<br />
Asbjørn Søndergaard<br />
asbjoern@tactile.dk<br />
+45 61 40 61 78<br />
Email<br />
info@tactile.dk<br />
Contact information<br />
Tactile Entertainment ApS<br />
Vimmelskaftet 47, 2.<br />
1161 <strong>Copenhagen</strong> K<br />
+45 61 40 61 78<br />
Website<br />
www.tactileent.blogspot.com<br />
Company Profile Registered<br />
A small <strong>Copenhagen</strong> based game development company with a team of 4<br />
friends.<br />
iCreatures has received 100.000 Euro in Media Desk support and 250.000<br />
<strong>Danish</strong> kroner from the Nordic <strong>Game</strong> Program in 2009 as well as 531.200<br />
<strong>Danish</strong> kroner from New <strong>Danish</strong> Screen to develop a demo of the game<br />
iCreatures.<br />
01.08.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 8<br />
Turnover<br />
532.000 DKK<br />
CVR. Number<br />
31743680<br />
63
#57<br />
Taintix <strong>Game</strong>s ApS (Taintix Interactive)<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Branch Code<br />
Development of games for the Internet and mobile devices 620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
WWF (working title)<br />
A MMORPG in a fantasy world<br />
(under development)<br />
Sodoku Online<br />
A small windows game where you<br />
can play Sodoku (under development)<br />
Product Description<br />
-<br />
CEO<br />
Jakob Anker Heegaard<br />
CEO and <strong>Game</strong> Director<br />
jh@taintix.dk<br />
+45 26 89 01 09<br />
Email<br />
info@taintix.dk<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Registered as:<br />
JAKOB ANKER HEEGAARD ApS<br />
Secondary names:<br />
COMPUTERSCAN APS<br />
TAINTIX GAMES APS<br />
TAINTIX INTERACTIVE APS<br />
Taintix Interactive<br />
Tesch Alle 7<br />
2840 Holte<br />
+45 26 89 01 09<br />
www.taintix.dk<br />
Taintix interactive is a game development company based in <strong>Copenhagen</strong>.<br />
Taintix interactive was created in 2006 by Jon Sigfusson, Lars Nielsen<br />
and Jakob Heegaard with the goal of creating great games with focus on<br />
the player in a multiplayer environment.<br />
29.08.1996<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 1 - team of 3 (web)<br />
Turnover<br />
86.000 DKK<br />
CVR. Number<br />
19673944<br />
64
#58<br />
Tonic <strong>Game</strong>s ApS<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Development of game based learning and general games<br />
Focus on the learning-bearing part and a high technical stability<br />
and a functioning graphic design<br />
Knowledge within pedagogy, game design, music, story<br />
boarding, programming and graphic development<br />
<strong>Game</strong>s based solutions to companies wishing motivating, efficient<br />
and effective staff development and branding<br />
Tonic <strong>Game</strong>s ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Befri Musika<br />
An adventure game that takes place<br />
in an abstract 3D world<br />
Overskudsflipper<br />
A game developed for Jyske Bank<br />
to expand the employees knowloedge<br />
about dealing with stress<br />
Product Description<br />
In Befri Musika you act as either<br />
the boy, Moldur, or the girl, Tone,<br />
and you must liberatite the fairytale<br />
land, Musika, from the evil Lord<br />
Tinnitus, which has removed all<br />
its sounds and colors. The game<br />
is controlled entirely through the<br />
keys of a small keyboard at three<br />
octaves. The aim is that the player<br />
must express themselves through<br />
music, and the need to learn to play<br />
the game to solve puzzles.<br />
CEO<br />
Tom Nørregaard Andersen<br />
CEO & producer<br />
tom@tonicgames.dk<br />
+45 30 82 27 84<br />
Email<br />
mail@tonicgames.dk<br />
Contact information<br />
Tonic <strong>Game</strong>s ApS<br />
Brettevillesgade 14<br />
9000 Aalborg<br />
+45 30 82 27 84<br />
Website<br />
www.tonicgames.dk<br />
Company Profile Registered<br />
Befri Musika received 700.000 <strong>Danish</strong> kroner as support from New <strong>Danish</strong><br />
Screen and also 750.000 <strong>Danish</strong> kroner from Mediadesk to develop a<br />
demo of the game.<br />
Tonic <strong>Game</strong>s started in the environment at Aalborg University, where<br />
several of the founders is still affiliated as researchers and teachers.<br />
The company has earlier been developing games for Jyske Bank, Beredskabsstyrelsen<br />
in Aalborg, and also “Flunkerne” for Krea Medier.<br />
<strong>Game</strong>s<br />
Befri Musika<br />
Ebbe H. Kurér-ræs<br />
VIMS - et spil til forandring<br />
Ild i røven<br />
Flunkerne - Kaos og Kalypso<br />
Produktflipper<br />
Overskudsflipper<br />
Oscar og Bodil portal - børneportal til web<br />
Husets billetspil<br />
Dartspil i Virtual Nightlife<br />
03.11.2005<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009: 6 (web)<br />
Turnover<br />
247.000 DKK<br />
CVR. Number<br />
29176051<br />
65
#59<br />
Unified <strong>Game</strong> ApS<br />
/ <strong>Game</strong>s / Tools & Platforms / Content Creation<br />
Main Product / Service<br />
Developement of tehnology and non-traditional games<br />
Consulting concerning game related projects<br />
iPhone Applications (registered iPhone Developer)<br />
Focus on action, racing and role-playing as well as knowledge,<br />
strategy and learning<br />
Developing a Competition Platform - demo is done, production<br />
has begon. The platform will be used for production of<br />
rapid MMO-games<br />
Unified <strong>Game</strong> ApS<br />
Branch Code<br />
620900<br />
Other IT Service Company<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
snOwned<br />
A multiuser, online snowball fight<br />
for the iPhone<br />
Battle for Scientia<br />
A world domination game<br />
Product Description<br />
The first snowfight app is here!<br />
With snOwned, you can select different<br />
types of snowballs (also yellow<br />
ones!) and throw them at other<br />
snOwners! You can even throw at<br />
your contacts - just make sure, that<br />
they have an iPhone or iPod Touch<br />
- or they might send you back a<br />
tomato! snOwned also lets you<br />
defend yourself aginast attacks, giving<br />
you a fair chance to avoid that<br />
snowball heading your way.<br />
CEO<br />
Morten Wagner<br />
Stefan R. Penter<br />
Email<br />
info@unifiedgame.com<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Secondary name: UG TECHNOLOGY APS<br />
Unified <strong>Game</strong> ApS<br />
Fyrrevang 64<br />
2830 Virum<br />
www.unifiedgame.com<br />
www.snowned.com (game examble)<br />
Independent technology provider with base in <strong>Copenhagen</strong> and background<br />
in information technology. The company has four co-founders<br />
currently working in the company.<br />
The company has received 487.700 <strong>Danish</strong> kroner as funding from New<br />
<strong>Danish</strong> Screen to produce a demo of the game PinballDJ, which is a music<br />
game, where the player builds game levels with the purpose of creating<br />
music in a intuitive way.<br />
Unified <strong>Game</strong>s ApS has received 75,000 kroner for Noiscape, an interactive<br />
lydlegetøj where you can build game levels with the aim of making<br />
music. The project is based on the music players and handheld gaming<br />
machines are converging in new platforms like iPhone and iPod touch.<br />
Target audience: 12-18 years.<br />
<strong>Game</strong>s<br />
Battle for Scientia<br />
Warquiz<br />
Surfworld<br />
Funky-O-Meter<br />
SnOwned<br />
07.03.2006<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009:<br />
Turnover<br />
470.000 DKK<br />
CVR. Number<br />
29406421<br />
66
#60<br />
Unity Studios ApS<br />
/ <strong>Game</strong>s / Tools & Platforms / Content Production / Other<br />
Main Product / Service<br />
Production of interactive 3D software<br />
Delivery of professional consulting services<br />
Development of assistance to other companies<br />
Software development with the Unity Engine:<br />
- <strong>Game</strong>s and Entertainment<br />
- Educational software<br />
- Scientific and industrial simulations<br />
- Architectural visualizations<br />
- Advertising applications<br />
- Virtual worlds<br />
- Unity modules<br />
- Cross-platform development<br />
Unity Studios ApS<br />
Branch Code<br />
620900<br />
Other IT Service Company<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Home Run King<br />
A baseball home run game<br />
Product Description<br />
A baseball home run game developed,<br />
designed, and produced by<br />
Unity Studios for Actiga Corp. The<br />
game is built as a web game, and is<br />
designed to integrate with an avatar<br />
designer.<br />
CEO<br />
Allan Kirkeby<br />
Operations Manager<br />
+45 86 20 82 52<br />
David Helgason<br />
CEO<br />
Email<br />
general@unity-studios.com<br />
Contact information<br />
Unity Studios ApS<br />
Nørre Alle 22<br />
8000 Århus C<br />
+45 86 20 82 52<br />
Website<br />
www.unity-studios.com<br />
Company Profile Registered<br />
Unity Studios Aps was founded in 2008 and is a privately owned sister<br />
company to Unity Technologies Aps. The two companies share a common<br />
wish to see the Unity technology flourish and prosper, but for all daily<br />
operations purposes and customer business relations the two are separate<br />
entities. Unity Studios Aps was founded to provide software development<br />
services for customers who use the Unity 3D engine technology.<br />
Although Unity Studios do provide services involving other tools and<br />
technologies, the Unity technology and architecture must be part of any<br />
consulting service or production.<br />
01.01.2008<br />
Number of Employees<br />
Primo 2009: 5-9<br />
Ultimo 2009: 8<br />
Turnover<br />
5.248.000 DKK<br />
CVR. Number<br />
31177626<br />
67
#61<br />
Unity Technologies A/S<br />
/ Tools & Platforms<br />
Main Product / Service<br />
Building, developing and supporting technology<br />
Provides:<br />
- a 3D game multi platform development tool: Unity<br />
: enables the creation of online content that provides the<br />
newest games on the console market<br />
- Unity Asset Server:<br />
: an integrated version control solution for all Unity assets and<br />
scripts serving game developers, creative visualization professionals,<br />
and educational institutions.<br />
Focus on clear interplay of features and functionality<br />
Unity Technologies A/S<br />
Branch Code<br />
620900<br />
Other IT Service Company<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Unity<br />
A 3D game multi platform development<br />
tool<br />
Product Description<br />
Unity is a multiplatform game<br />
development tool, designed and<br />
developed by Unity Technologies<br />
Aps to ease creation of 3D software<br />
applications and games. Unity<br />
is a fully integrated professional<br />
development platform, which also<br />
contains one of the most powerful<br />
engines. It has been used for many<br />
different games and the list is constantly<br />
expanding.<br />
CEO<br />
David Helgason<br />
CEO & CO Founder<br />
Steffen Toksvig<br />
Development Director<br />
steffen@unity3d.com<br />
Email<br />
info@unity3d.com<br />
Contact information<br />
Unity Technologies ApS<br />
Duevej 94 A<br />
2000 Frederiksberg<br />
+45 70 30 13 03<br />
Website<br />
www.unity3d.com<br />
Company Profile Registered<br />
The company was incorporated in 2007 and is based in Frederiksberg,<br />
Denmark with an additional office in San Francisco, California.<br />
30.06.2007<br />
<strong>Game</strong>s developed with the Unity engine by other companies<br />
- only exambles:<br />
2weisteins World<br />
Age of Curling<br />
AI Apocalypse<br />
Ball-X<br />
Bamboo Bunch<br />
Besmashed<br />
Betwixt Folly and Fate<br />
Big Bang Brain <strong>Game</strong>s<br />
Biplane Wings of Raccoon<br />
Blush<br />
Briscas<br />
Circuit Defenders<br />
Crazy Snowboard<br />
Crystal Skies Web <strong>Game</strong><br />
etc.<br />
Number of Employees<br />
Primo 2009: 10-19<br />
Ultimo 2009:<br />
Turnover<br />
12.698.000 DKK<br />
CVR. Number<br />
30719913<br />
68
#62<br />
Uovo ApS<br />
/ <strong>Game</strong>s / Other<br />
Main Product / Service<br />
Development of cohesive, fun and relevant concepts<br />
Specialize in making the web an interesting place - through<br />
websites, interaction, animation or games<br />
UOVO ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
Party People<br />
An action packed night club simulator<br />
for Goda/Umloud<br />
EU for beginners<br />
An online world with game and fun<br />
about EU<br />
Product Description<br />
Part People uses humor and game<br />
to teach kids about the dangers of<br />
irresponsible drinking<br />
CEO<br />
Kevin McLean<br />
Creative Partner<br />
kevin@uovo.dk<br />
+45 27 62 08 70<br />
Email<br />
-<br />
Contact information<br />
UOVO ApS<br />
Store Kongensgade 108 F<br />
1264 København K<br />
+45 36 93 24 04<br />
Website<br />
www.uovo.dk<br />
Company Profile Registered<br />
They believe that a good dose of entertaining interactivity creates continuous<br />
engagement. That is why everything they do can be boiled down<br />
to being designed for fun.<br />
09.03.2007<br />
Number of Employees<br />
Primo 2009: 2-4<br />
Ultimo 2009:<br />
Turnover<br />
1.582.000 DKK<br />
CVR. Number<br />
30354389<br />
69
#63<br />
WAI ApS<br />
/ <strong>Game</strong>s / Publisher<br />
Main Product / Service<br />
Branch Code<br />
Design and development of MMORP <strong>Game</strong>s 582100<br />
<strong>Computer</strong> <strong>Game</strong> Publishing<br />
WAI A/S<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Dawntide<br />
The first MMORPG to be launched<br />
from WAI<br />
Product Description<br />
Dawntide is a place - a vast one,<br />
full of old, broken continents,<br />
magic, and creatures. The people<br />
are simple making their living in a<br />
world that is similar to our darker<br />
ages, but which is populated by<br />
powerful and alien creatures of<br />
magic.<br />
CEO<br />
Christian Hummeluhr<br />
+45 33 36 13 37 (private)<br />
Email<br />
sh@kappa.dk<br />
Contact information<br />
Website<br />
Company Profile Registered<br />
Alternative name: Working as Intented A/S<br />
WAI A/S<br />
Roholmsvej 4 B<br />
2620 Albertslund<br />
www.waisoft.com<br />
www.dawntide.net (showcase)<br />
10.12.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009: 15 (web)<br />
Turnover<br />
-<br />
CVR. Number<br />
31879620<br />
70
#64<br />
Watagame ApS<br />
/ <strong>Game</strong>s / Content Creation<br />
Main Product / Service<br />
Social entertainment concepts for the young generation<br />
Focus on the new media entertainment opportunities emerging<br />
as the industry goes digital<br />
<strong>Game</strong> development combined with social networking<br />
Watagame ApS<br />
Branch Code<br />
620100<br />
<strong>Computer</strong> Programming<br />
Company Structure<br />
80 Private Limited Company<br />
Brand Name<br />
goSupermodel<br />
A free hang out site for girls, where<br />
discussions, games, content, creativity<br />
and attitudes are all girly<br />
Product Description<br />
goSupermodel is a community site<br />
with huge respect for the needs and<br />
wants of the audience - young girls,<br />
focusing on building the greatest inline<br />
media for girls. The community<br />
is localized in language and style to<br />
the specific country. The site contains<br />
several casual games and lots<br />
of other activities directed towards<br />
girls’ interests.<br />
CEO<br />
Henrik Riis<br />
hr@watagame.com<br />
+45 35 36 42 89<br />
Email<br />
info@watagame.com<br />
Contact information<br />
watAgame ApS<br />
Kigkurren 8 C 1 tv<br />
2300 København S<br />
+45 35 36 41 10<br />
Website<br />
www.watagame.com<br />
www.us.gosupermodel.com (showcase)<br />
Company Profile Registered<br />
Watagame ApS was founded in 2003 in <strong>Copenhagen</strong>. Today they are 35<br />
persons developing and operatingthe goSupermodel sites present in several<br />
markets.<br />
23.06.2004<br />
Number of Employees<br />
Primo 2009: 20-49<br />
Ultimo 2009: ca. 32<br />
Turnover<br />
430.000 DKK<br />
CVR. Number<br />
27923577<br />
71
#65<br />
Zero Point Holding A/S<br />
/ <strong>Game</strong>s<br />
Main Product / Service<br />
Development of games and game related technologies<br />
Focus on creating immersive and compelling gameplay experiences<br />
for both single and cooperative gameplay<br />
Zero Point Holding A/S<br />
Branch Code<br />
999999<br />
Not registered<br />
Company Structure<br />
60 Stock Company<br />
Brand Name<br />
Interstellar Marines<br />
A AAA, FPS, Sci-fi, action and adventure<br />
game with an original and<br />
unpredictable storyline<br />
Product Description<br />
Interstellar Marines features single<br />
and cooperative game play, with<br />
heavy focus on realism and will<br />
be a pleasant surprise to the massive<br />
sci-fi Community: a cinematic<br />
game experience in a complex intriguing<br />
world, fascinating in detail<br />
and ambience, intelligent plot and<br />
storyline, nerve-wrecking gameplay<br />
and a high level of unpredictability<br />
and re-play value.<br />
CEO<br />
Contact information<br />
- Zero Point Holding A/S<br />
c/o Integra Advokater<br />
Ny Østergade 10 3 tv<br />
1101 København K<br />
Email<br />
info@zeropointsoft.com<br />
Website<br />
Company Profile Registered<br />
Alternative name: Zero Point Software A/S<br />
Alternative address:<br />
Zero Point Software A/S<br />
Nordre Fasanvej 186 C<br />
2000 Frederiksberg<br />
+45 38 33 77 58<br />
www.zeropointsoft.com<br />
http://www.interstellarmarines.com/ (showcase)<br />
Zero Point Software A/S is a developer of games and game related technologies<br />
located in <strong>Copenhagen</strong>, Denmark.<br />
Their motto is: “for the love of the game”. For the love of the game is the<br />
ultimate driver for developing INTERSTELLAR MARINES. The strategy<br />
of Zero Point Software is AAA Indie inviting the gamers to join the<br />
INTERSELLAR MARINES Community and thereby support the development<br />
of the ultimate Sci-fi AAA game.<br />
Zero Point Software A/S is already well-known in the international game<br />
Community. Thanks to an innovative and open marketing strategy, and a<br />
clearly defined niche in the gaming market, INTERSTELLAR MARINES<br />
has already received overwhelming attention from publishers, gamers,<br />
and the gaming press.<br />
14.11.2008<br />
Number of Employees<br />
Primo 2009: 0<br />
Ultimo 2009:<br />
Turnover<br />
7.356.000 DKK<br />
CVR. Number<br />
31890055 Zero Point Holding<br />
72
Contact<br />
Jan Neiiendam<br />
<strong>Computer</strong>spilzonen<br />
The <strong>Computer</strong> <strong>Game</strong> Zone<br />
jn@computerspilzonen.dk<br />
+45 33 86 28 80<br />
+45 20 10 81 78<br />
Klaus Hansen<br />
CEO, Producentforeningen<br />
<strong>Danish</strong> Producers Association<br />
kh@pro-f.dk<br />
+45 20 81 09 59<br />
Producentforeningen<br />
<strong>Danish</strong> Producers’ Association<br />
Bernhard Bangs Allé 25<br />
DK-2000 Frederiksberg<br />
Tel +45 33 86 28 80<br />
Fax +45 33 86 28 88<br />
info@pro-f.dk<br />
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