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Walkthrough: videogames and technocultural form - Seth Giddings

Walkthrough: videogames and technocultural form - Seth Giddings

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Table of figures<br />

Figure 1: Halo 2 (2004).........................................................................................................................................1<br />

Figure 2: fungal powerups in virtual <strong>and</strong> actual Mario Kart: Double Dash!!.................................................... 3<br />

Figure 3: from a walkthrough for The Legend of Zelda: The Windwaker (Howells 2003)............................ 23<br />

Figure 4: Doom (1993) ....................................................................................................................................... 34<br />

Figure 5: Myst (1993)......................................................................................................................................... 39<br />

Figure 6: Spacewar! (1962) ...............................................................................................................................40<br />

Figure 7: instrumental fantasy: one child, one PC (Argos catalogue: 2001)..................................................... 56<br />

Figure 8: the Gillespies’ living room (Flynn 2003: 568)....................................................................................61<br />

Figure 9: playing Lego Racers 2 ........................................................................................................................ 99<br />

Figure 10: top: first-person perspective (l. Doom, r. Halo) bottom: third-person perspective (l. Lego Racers<br />

2, r. Tomb Raider 2)..........................................................................................................................................103<br />

Figure 11: instructional navigation in S<strong>and</strong>y Bay .............................................................................................104<br />

Figure 12: virtual construction..........................................................................................................................105<br />

Figure 13: virtual gravity, virtual death ............................................................................................................106<br />

Figure 14: reanimation..................................................................................................................................... 108<br />

Figure 15: virtual <strong>and</strong> actual gameworlds......................................................................................................... 110<br />

Figure 16: Go! .....................................................................................................................................................111<br />

Figure 17: playing with virtual physics ............................................................................................................. 112<br />

Figure 18: choices <strong>and</strong> menus........................................................................................................................... 113<br />

Figure 19: playing the Player, using the ‘keyboard’.......................................................................................... 114<br />

Figure 20: enter name....................................................................................................................................... 114<br />

Figure 21: ‘I’m the one who makes the Lego Racers go’................................................................................... 115<br />

Figure 22: encoding, decoding (Hall 2000 [1973]: 510) ..................................................................................124<br />

Figure 23: the circuit of culture (Hall 1997) .....................................................................................................129<br />

Figure 24: affordances <strong>and</strong> constraints of the Internet (Ryder & Wilson 1995, cited in Flew 2005: 8) .........136<br />

Figure 25: Advance Wars 2 (2003) ..................................................................................................................159<br />

Figure 26: a Wars World map...........................................................................................................................160<br />

Figure 27: Advance Wars 2 (l) <strong>and</strong> Cannon Fodder (1995) (r). ......................................................................162<br />

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