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Commodore VIC And Plus 4 News<br />

Ohne Dich Unexpanded Vic Demo<br />

A Streaming Audio Demo from the VIC's Datasette<br />

Name: Ohne Dich<br />

Description: Music demos streaming digital audio from datasette,<br />

operable like a regular music cassette.<br />

Requirements: Unexpanded VIC-20 + datassette<br />

Lyrics, vocals & code: pixel<br />

Guitar, bass & drums: Lukas Ramolla, Berlin<br />

Download (TAP & WAV, NTSC & PAL):<br />

http://hugbox.org/pixel/external/denial/ohne_dich.zip<br />

YouTube video, thanks to Kurt Johns:<br />

https://www.youtube.com/watch?v=PahhRvIVdVM<br />

Source code:<br />

https://github.com/SvenMichaelKlose/nipkow/<br />

The System IIII Game Catalog 1986-1990 For the<br />

unexpanded Vic 20<br />

Name: The System IIII Game Catalog 1986-1990<br />

Author: Ghislain (Adventure World made by original System<br />

IIII member "Nanuq")<br />

Requirements: Unexpanded VIC-20. A joystick is required<br />

for the games made in 1990<br />

Download link:<br />

https://sites.google.com/site/gdbsite5000/main/SYSTEM4<br />

1986-1990.D64?attredirects=0&d=1<br />

Discuss here:: http://sleepingelephant.com/ipwweb/bulletin/bb/viewtopic.php?f=10&t=7600<br />

Ghislain Writes<br />

ADVENTURE WORLD (1986 by Nanuq): A very simple<br />

text-based RPG adventure. Included in the collection for posterity.<br />

MS. VIC-MAN (1990): There were so many VIC-MAN games<br />

out there, I figured that a 4-maze sequel inspired from the<br />

arcade should be made, so here it is.<br />

OPERATION: NATO (1990): Three simple action war<br />

games combined into one.<br />

SPACE DESTRUCTOR (1986); A one or two player<br />

shoot'em up inspired by those VIC-20 manual type-in programs<br />

that were made by Duane Later.<br />

SUMO SMASHER (1986): Should be renamed KEYBOARD<br />

SMASHER. Each player uses their respective action keys to<br />

bow at the beginning of the sumo match and then proceed<br />

to repeatedly abuse said keys to win.<br />

VIC BOXING ASSOCIATION (1986): A PETSCII version of<br />

PUNCH-OUT!! You can't just mindlessly press the punch<br />

keys to knock out your opponent here -- you have to counter<br />

their moves. If the opponent nudges slightly to the left or<br />

www.commodorefree.com<br />

Discussion & denial: http://sleepingelephant.com/ipwweb/bulletin/bb/viewtopic.php?f=1&t=7416<br />

pouet.net entry:<br />

http://www.pouet.net/prod.php?which=66244<br />

to the right, you can throw a quick punch to tag him. If the<br />

opponent telegraphs a punch by moving widely to the left or<br />

right, you should then dodge first and then hit him repeatedly<br />

with punches.<br />

VICEYE THE ARCADE GAME (1990): Think of this as a<br />

COMPUTE!'s Gazette type-in version of the Popeye arcade<br />

game. Tip: make sure that you are facing your enemy Pluto<br />

when he throws a bottle at you--only then can you punch it.<br />

The fire button does not control punching -- you can only<br />

punch when you successfully punch a bottle or move towards<br />

the cans of kale at the top of the screen.<br />

VIDEO QUEST (1986): My earliest RPG game. I also had an<br />

idea to make a sequel to this that would feature an overland<br />

map, cities, and people to talk to. The game engine wouldn't<br />

be as elaborate as Realms of Quest III & IV, but it would<br />

have really pushed the boundaries of the unexpanded VIC-<br />

20. I might make VIDEO QUEST II some day, but I need a<br />

couple of free weekends to do so.<br />

Commodore Free Magazine Page 34

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