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Commodore VIC And Plus 4 News<br />
Ohne Dich Unexpanded Vic Demo<br />
A Streaming Audio Demo from the VIC's Datasette<br />
Name: Ohne Dich<br />
Description: Music demos streaming digital audio from datasette,<br />
operable like a regular music cassette.<br />
Requirements: Unexpanded VIC-20 + datassette<br />
Lyrics, vocals & code: pixel<br />
Guitar, bass & drums: Lukas Ramolla, Berlin<br />
Download (TAP & WAV, NTSC & PAL):<br />
http://hugbox.org/pixel/external/denial/ohne_dich.zip<br />
YouTube video, thanks to Kurt Johns:<br />
https://www.youtube.com/watch?v=PahhRvIVdVM<br />
Source code:<br />
https://github.com/SvenMichaelKlose/nipkow/<br />
The System IIII Game Catalog 1986-1990 For the<br />
unexpanded Vic 20<br />
Name: The System IIII Game Catalog 1986-1990<br />
Author: Ghislain (Adventure World made by original System<br />
IIII member "Nanuq")<br />
Requirements: Unexpanded VIC-20. A joystick is required<br />
for the games made in 1990<br />
Download link:<br />
https://sites.google.com/site/gdbsite5000/main/SYSTEM4<br />
1986-1990.D64?attredirects=0&d=1<br />
Discuss here:: http://sleepingelephant.com/ipwweb/bulletin/bb/viewtopic.php?f=10&t=7600<br />
Ghislain Writes<br />
ADVENTURE WORLD (1986 by Nanuq): A very simple<br />
text-based RPG adventure. Included in the collection for posterity.<br />
MS. VIC-MAN (1990): There were so many VIC-MAN games<br />
out there, I figured that a 4-maze sequel inspired from the<br />
arcade should be made, so here it is.<br />
OPERATION: NATO (1990): Three simple action war<br />
games combined into one.<br />
SPACE DESTRUCTOR (1986); A one or two player<br />
shoot'em up inspired by those VIC-20 manual type-in programs<br />
that were made by Duane Later.<br />
SUMO SMASHER (1986): Should be renamed KEYBOARD<br />
SMASHER. Each player uses their respective action keys to<br />
bow at the beginning of the sumo match and then proceed<br />
to repeatedly abuse said keys to win.<br />
VIC BOXING ASSOCIATION (1986): A PETSCII version of<br />
PUNCH-OUT!! You can't just mindlessly press the punch<br />
keys to knock out your opponent here -- you have to counter<br />
their moves. If the opponent nudges slightly to the left or<br />
www.commodorefree.com<br />
Discussion & denial: http://sleepingelephant.com/ipwweb/bulletin/bb/viewtopic.php?f=1&t=7416<br />
pouet.net entry:<br />
http://www.pouet.net/prod.php?which=66244<br />
to the right, you can throw a quick punch to tag him. If the<br />
opponent telegraphs a punch by moving widely to the left or<br />
right, you should then dodge first and then hit him repeatedly<br />
with punches.<br />
VICEYE THE ARCADE GAME (1990): Think of this as a<br />
COMPUTE!'s Gazette type-in version of the Popeye arcade<br />
game. Tip: make sure that you are facing your enemy Pluto<br />
when he throws a bottle at you--only then can you punch it.<br />
The fire button does not control punching -- you can only<br />
punch when you successfully punch a bottle or move towards<br />
the cans of kale at the top of the screen.<br />
VIDEO QUEST (1986): My earliest RPG game. I also had an<br />
idea to make a sequel to this that would feature an overland<br />
map, cities, and people to talk to. The game engine wouldn't<br />
be as elaborate as Realms of Quest III & IV, but it would<br />
have really pushed the boundaries of the unexpanded VIC-<br />
20. I might make VIDEO QUEST II some day, but I need a<br />
couple of free weekends to do so.<br />
Commodore Free Magazine Page 34