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www.commodorefree.com<br />

ABYSSONAUT COMMODORE 64 GAME REVIEW<br />

Game Design, Graphics and SFX by Anthony Stiller<br />

Music by Richard Bayliss (Additional support by<br />

Scarzix/Offence)<br />

SEUCK Version: Horizontal Scrolling SEUCK<br />

http://csdb.dk/getinternalfile.php/137362/ABYSSONAUT.<br />

d64<br />

http://csdb.dk/getinternalfile.php/137363/Abyssonaut.zip<br />

http://tnd64.unikat.sk/Seuck_Compo_2015.html<br />

Written by Anthony Stiller, creator of Reset Magazine's "Sopwiths<br />

and Pterradons", you may remember commodore<br />

Free reviewed this game. The idea of this game is to rescue<br />

endangered whales from the poachers who have been<br />

putting nets over them.<br />

THE STORY<br />

As a Deep Sea Reconnaissance and Rescue Operative aka<br />

ABYSSONAUT, you have volunteered to brave the crushing<br />

depths and violent creatures, free any helpless marine life<br />

you find and discover what has happened to the Crouch End<br />

Research Station. You head out at once, plunging into the<br />

ocean on your DSRRO Manta class seascooter..<br />

You control your Abyssonaut using a joystick plugged in<br />

port 2. The game scrolls from left right using the updated<br />

SEUCK engine. Pressing fire unleashes one of the high explosive-tipped<br />

harpoons currently loaded into your twin harpoon<br />

launchers. Your harpoon launchers reload after a<br />

harpoon has either exploded or reached maximum effective<br />

range. As per DSRRO safety regulations only two harpoons<br />

can be 'hot' at a time.<br />

Downloading the ZIP file gives you a D64 the PRG file and<br />

TAP file and a Word document with instructions and some<br />

hints and tips about the game<br />

The title music is most interesting, very under watery at<br />

first then bashes out into a typical SID tune, with a thrashing<br />

beat and warbling synth lines, to be honest it would have<br />

been better with just the slower under watery section, but I<br />

suppose it builds up on the tension.<br />

In game sound effects are acceptable but the animations are<br />

top rate, to think this is Anthony`s second attempt at a<br />

SEUCK game, in fact lets remove SEUCK from the comments,<br />

as many will not recognise the engine used, the game is<br />

smooth fluid has some good variations, and while not 100%<br />

original stands out well.<br />

In fact I cant only comment on the Score that looks standard<br />

for the engine, someone please write a toolkit to enhance<br />

this for SEUCK! Within the limitations it would have been<br />

nice to see some sort of bubbles and better underwater<br />

physics, parallax scrolling.<br />

However<br />

The game engine doesn’t permit this, well as of this time,<br />

(never say never) however the clever animations (especially<br />

the jellyfish) enhance the game, clever placement of<br />

sprites means the game doesn’t suffer much from the usual<br />

slowdowns plagued by many releases using this engine.<br />

Things do speed up somewhat later on.<br />

Loading the game sees a rather stark title screen<br />

The PRG file doesn’t seem to have any music but the other<br />

versions do!<br />

COLLECT THAT ON THE SHARLK to save it<br />

SUMMARY<br />

2nd game attempt! WOW Very playable and well thought<br />

out game, lovely animations, you can feel the hours that<br />

have been spent working on this.<br />

Graphics<br />

Sounds<br />

Gameplay<br />

7/10 lovely<br />

animations<br />

6/10 music is ok<br />

7/10 nothing new<br />

Overall<br />

7/10<br />

Commodore Free Magazine Page 46

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