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Microcomputer Graphics

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Preface<br />

Aristotle dre\V figures in the sand. Leonardo Da Vinci illustrated his<br />

studies of anatomy and engineering with ink drawings. Young children<br />

can express their emotions and ideas with pencil or crayon drawings<br />

before they can do so verbally. Whatever the medium, the value of<br />

visual images has long been recognized. "A picture is worth a thousand<br />

words.''<br />

Now, at a time when computers are controlling the functions of<br />

automobiles, stereo sound systems, and space satellites, it would be surprising<br />

if computers were not used in the development and display of<br />

graphic images. Applications of computer graphics range from video<br />

games, to computer assisted design, to the display of images received<br />

from Voyager 2 as it passed by Saturn.<br />

Work in computer graphics began in the 1950s. While major advances<br />

have been made since then, few people have been able to use<br />

computer graphics. For years the cost of equipment has kept graphics<br />

out of reach of most computer users. But now a new day has arrived. A<br />

microcomputer graphics system can be purchased for a few thousand<br />

dollars. Businesses, educational institutions, and individuals are finding<br />

that computer graphics is accessible, and that it can be useful, interesting,<br />

challenging, and fun.<br />

While the graphics systems associated with low-cost microcomputers<br />

are far from the state of the art, they provide reasonable images<br />

in a reasonable time for a programmer of modest talents. More sophisticated<br />

graphics systems have capabilities which microcomputers do not<br />

provide. In order to achieve quality images, the microcomputer programmer<br />

must compensate for the limitations of the graphics hardware<br />

and the graphics language.<br />

v

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