Projection by David McDiarmid
This catalogue accompanies: Projection, an exhibition by David McDiarmid 10 - 25 April 2015, Interviewroom11, Edinburgh. © the artists 2015, all the rights reserved. First published by IR11 publications, 2015.
This catalogue accompanies:
Projection, an exhibition by David McDiarmid 10 - 25 April 2015, Interviewroom11, Edinburgh.
© the artists 2015, all the rights reserved.
First published by IR11 publications, 2015.
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There’s a kind of dominance,<br />
AB: laying out an exhibition. Do<br />
you feel that?<br />
In some respects, but<br />
DMc: it’s more playful for me. I<br />
wouldn’t say I set out to dominate how<br />
the viewer should view or experience<br />
my work. If I see an unusual aspect to<br />
a space, I immediately see that as a<br />
challenge to address. There’s a lot of site<br />
specific interventions going on as well,<br />
like the addition of the temporary pillar<br />
in the space for Abeyance. The pillar was<br />
actually going to be in a different place<br />
for the show at IR11 until we noticed<br />
the skylight next to the diagonal wall.<br />
I was always really unsure of what to<br />
do with that diagonal. It was such a big<br />
feature but awkward to find the right<br />
work to hang for it. We ended up putting<br />
the pillar there and it worked well as an<br />
entry into this second space in the show.<br />
It’s almost awkward looking in images,<br />
but I think it works quite well in the actual<br />
space. There’s something nice about the<br />
skylight above it. There’s this wonderful<br />
light which illuminates the pillar and<br />
gives it this very grandiose presence; it<br />
reminded me of the black space obelisk<br />
in the film Space Odyssey. I found it<br />
amusing seeing how people responded<br />
to it. In some cases people totally<br />
missed that it was a fake pillar!<br />
These superfluous pillars<br />
AB: bring up the idea of the<br />
non-functionality of ornament and<br />
the kind of features that might just<br />
be intended to dominate a space or<br />
to be impressive. But you’re going<br />
for odd spatial decisions, specifically<br />
seeking out interestingly awkward<br />
configurations. I think this idea of<br />
the different kinds of architectural<br />
difficulties and even failure seems<br />
to cut across a lot of your practice.<br />
There’s that point again about not<br />
just using a 3D printer, so not making<br />
the perfect models. So you frustrate<br />
yourself, and <strong>by</strong> doing so you bring all<br />
the issues of design going awry right<br />
to your desk <strong>by</strong> using media that<br />
will keep resulting in this moment<br />
of self-defeating. It shrinks down to<br />
the role of an architect to its most<br />
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