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Projection by David McDiarmid

This catalogue accompanies: Projection, an exhibition by David McDiarmid 10 - 25 April 2015, Interviewroom11, Edinburgh. © the artists 2015, all the rights reserved. First published by IR11 publications, 2015.

This catalogue accompanies:
Projection, an exhibition by David McDiarmid 10 - 25 April 2015, Interviewroom11, Edinburgh.
© the artists 2015, all the rights reserved.
First published by IR11 publications, 2015.

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There’s a kind of dominance,<br />

AB: laying out an exhibition. Do<br />

you feel that?<br />

In some respects, but<br />

DMc: it’s more playful for me. I<br />

wouldn’t say I set out to dominate how<br />

the viewer should view or experience<br />

my work. If I see an unusual aspect to<br />

a space, I immediately see that as a<br />

challenge to address. There’s a lot of site<br />

specific interventions going on as well,<br />

like the addition of the temporary pillar<br />

in the space for Abeyance. The pillar was<br />

actually going to be in a different place<br />

for the show at IR11 until we noticed<br />

the skylight next to the diagonal wall.<br />

I was always really unsure of what to<br />

do with that diagonal. It was such a big<br />

feature but awkward to find the right<br />

work to hang for it. We ended up putting<br />

the pillar there and it worked well as an<br />

entry into this second space in the show.<br />

It’s almost awkward looking in images,<br />

but I think it works quite well in the actual<br />

space. There’s something nice about the<br />

skylight above it. There’s this wonderful<br />

light which illuminates the pillar and<br />

gives it this very grandiose presence; it<br />

reminded me of the black space obelisk<br />

in the film Space Odyssey. I found it<br />

amusing seeing how people responded<br />

to it. In some cases people totally<br />

missed that it was a fake pillar!<br />

These superfluous pillars<br />

AB: bring up the idea of the<br />

non-functionality of ornament and<br />

the kind of features that might just<br />

be intended to dominate a space or<br />

to be impressive. But you’re going<br />

for odd spatial decisions, specifically<br />

seeking out interestingly awkward<br />

configurations. I think this idea of<br />

the different kinds of architectural<br />

difficulties and even failure seems<br />

to cut across a lot of your practice.<br />

There’s that point again about not<br />

just using a 3D printer, so not making<br />

the perfect models. So you frustrate<br />

yourself, and <strong>by</strong> doing so you bring all<br />

the issues of design going awry right<br />

to your desk <strong>by</strong> using media that<br />

will keep resulting in this moment<br />

of self-defeating. It shrinks down to<br />

the role of an architect to its most<br />

66

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