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Edge - April 2016

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Knowledge<br />

talK/arcade<br />

Soundbytes<br />

Game commentary in snack-sized mouthfuls<br />

“we like phones<br />

and tablets because<br />

they offer us different<br />

experiences to<br />

Pcs and consoles.<br />

the same<br />

will happen<br />

with Vr.”<br />

Valve’s Chet Faliszek overlooks<br />

the fact no one’s getting a free<br />

Vive with a phone contract<br />

“The arts and sciences<br />

should no longer be a<br />

question of either-or.<br />

It is the combination by<br />

which world-changing<br />

companies are built.”<br />

Ian Livingstone continues on his one-man bid to fix the UK education system<br />

“The idea of me hyping<br />

up a game, or talking<br />

about a game before<br />

it’s available to the<br />

public, I just don’t<br />

think it’s going to<br />

work ever again.”<br />

we appreciate the sentiment, Peter Molyneux, but welcome to 2010<br />

“It is helpful to know<br />

what you know and<br />

know what you don’t<br />

know, and in this case,<br />

I know what I think<br />

but I don’t know<br />

the answer to<br />

your question.”<br />

a move into game dev hasn’t<br />

changed former US defence<br />

secretary Donald Rumsfeld<br />

arcade<br />

waTch<br />

Keeping an eye on the<br />

coin-op gaming scene<br />

Game VEC9<br />

Manufacturer 68 Crew<br />

Up until now, the most recent<br />

example of a vector-graphics<br />

arcade cabinet was Exidy’s 1986<br />

game Top Gunner. But thanks to<br />

programming group 68 Crew<br />

members Andrew Reitano,<br />

Michael Dooley and Todd Bailey,<br />

a modern machine has now<br />

supplanted it. VEC9 sees players<br />

take on the role of a Soviet pilot<br />

who has been woken from 30<br />

years of stasis in order to avenge<br />

an apparently fallen USSR.<br />

The machine is built around an<br />

Electrohome G05 monitor, the<br />

same display found in the original<br />

Asteroids cabinet. But while the<br />

hardware may be authentic, the<br />

additional horsepower under the<br />

battleship-grey cabinet has<br />

allowed the team to create true<br />

3D visuals which more closely<br />

resemble Star Fox than early<br />

vector games. Players steer their<br />

ship using the gunner controls<br />

from an M1 Abrams tank (the<br />

design of which pleasingly<br />

resembles the controller for Atari’s<br />

1985 vector machine Star Wars:<br />

The Empire Strikes Back), and this<br />

heavy-duty military aesthetic is<br />

carried over to the rest of the<br />

cabinet. Those grey surfaces are<br />

broken up by a monochromatic,<br />

green second screen, a bank of<br />

ten incandescent industrial lights<br />

which provide feedback on your<br />

status, a row of red<br />

and green LEDs for<br />

health, and some<br />

safety-protected<br />

toggle switches that<br />

come into play during<br />

VEC9’s endgame.<br />

There is currently<br />

only one VEC9 cabinet<br />

in existence, now a<br />

permanent resident<br />

of Chicago’s Logan<br />

Arcade, but the team<br />

plans to create<br />

additional machines<br />

later in the year.<br />

18

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