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Edge - April 2016

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Dispatches<br />

april<br />

Issue 290<br />

Dialogue<br />

Send your views, using<br />

‘Dialogue’ as the subject<br />

line, to edge@futurenet.com.<br />

Our letter of the month<br />

wins a New Nintendo<br />

3DS XL, supplied by<br />

the Nintendo UK store<br />

lost myself<br />

Virtual reality concerns me. Yes, it’s<br />

technologically amazing. And of course it’s<br />

going to be immersive and create incredible<br />

atmosphere in our games. But I’m genuinely<br />

worried about the social implications were<br />

it to become the standard for games. I worry<br />

that with not just an immersive world on a<br />

TV but one literally enclosing your head<br />

from the outside world, gamers are putting<br />

barriers up with others.<br />

I enjoy playing through games (even<br />

singleplayer titles) with my girlfriend, with<br />

both of us helping to solve puzzles and<br />

enjoying the story. And I adore local<br />

competitive multiplayer – the brilliant<br />

intensity that comes from a<br />

close match of Street Fighter<br />

with a friend over some beer<br />

and a good laugh together.<br />

Virtual reality will be two folk<br />

with chunky eyeglasses sitting<br />

on the couch not even able to<br />

hear each other, losing track of<br />

time and probably basic eating<br />

requirements due to the<br />

sensory deprivation effects.<br />

Even playing a game with<br />

someone else in VR looks likely to be a case<br />

of stylised avatars, so you can no longer<br />

even see what your friend looks like.<br />

Not to mention the impact this will<br />

have on the way gaming is viewed by<br />

everyone else, just as games start to get<br />

recognised by the mainstream as filmrivalling<br />

entertainment. You only have to<br />

look at the unfortunately hilarious image<br />

of Palmer Luckey on the front of Time<br />

Magazine to get an idea of how this looks<br />

to the outside world. It’s not that the tech<br />

isn’t going to be great fun to use, I’m just<br />

worried about the way it could change us,<br />

not only as gamers, but as people as well.<br />

Mark Blain<br />

It’s only a slight twist on the average WOW<br />

player’s experience, isn’t it? In seriousness,<br />

it surely won’t be long before the image of a<br />

“Virtual reality<br />

will be two folk<br />

sitting on the<br />

couch not even<br />

able to hear<br />

each other”<br />

person wearing a VR headset sheds its<br />

dorkiness. And many VR initiatives seem<br />

more concerned with connecting users<br />

across large distances than it does isolating<br />

them from their immediate surroundings.<br />

We’ll be looking deeper into VR next issue.<br />

happy again<br />

I’m looking forward to Vane – it may be just<br />

the aesthetic experience I’m seeking at the<br />

moment. Let me explain.<br />

Convalescing in the country recently, I was<br />

looking for a gaming moment to complement<br />

gentle walks and early snowdrops after a<br />

busy, gaming-free year. My first thought was<br />

to reinstall Civilization V, and a few long<br />

nights of 4Xing captured the<br />

melancholy, deliberate mood of<br />

getting well slowly. In its way<br />

this is a perfect game, but it<br />

wasn’t exactly the moment<br />

I was inching towards.<br />

So I looked elsewhere,<br />

and briefly toyed with the<br />

desolation of Fallout. But then<br />

the ideal moment came, one<br />

evening, in the middle of<br />

nowhere in Elite Dangerous.<br />

I was dipping in and out of<br />

planetary rings for no good reason, far from<br />

civilisation, lacking money and purpose,<br />

expecting very little of my career as an<br />

explorer. And suddenly, somewhere in the<br />

aimlessness of this unpressured wandering,<br />

was the essence of a line of Leonard Cohen at<br />

his most contemplative. This cultish, goodbut-not-transcendent<br />

space game had<br />

brought Famous Blue Raincoat to the far<br />

Welsh Marches.<br />

All art forms promise these perfect<br />

moments when the stars align and bring<br />

mood, experience and circumstance together.<br />

There won’t be snowdrops out when Vane is<br />

released, I imagine, but from what I gather<br />

the game is a good bet for similarly evocative<br />

moments in <strong>2016</strong>. And I’ll take those over<br />

the upcoming Doom reboot any day.<br />

Neil Rutter<br />

24

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