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Dispatches<br />
april<br />
Issue 290<br />
Dialogue<br />
Send your views, using<br />
‘Dialogue’ as the subject<br />
line, to edge@futurenet.com.<br />
Our letter of the month<br />
wins a New Nintendo<br />
3DS XL, supplied by<br />
the Nintendo UK store<br />
lost myself<br />
Virtual reality concerns me. Yes, it’s<br />
technologically amazing. And of course it’s<br />
going to be immersive and create incredible<br />
atmosphere in our games. But I’m genuinely<br />
worried about the social implications were<br />
it to become the standard for games. I worry<br />
that with not just an immersive world on a<br />
TV but one literally enclosing your head<br />
from the outside world, gamers are putting<br />
barriers up with others.<br />
I enjoy playing through games (even<br />
singleplayer titles) with my girlfriend, with<br />
both of us helping to solve puzzles and<br />
enjoying the story. And I adore local<br />
competitive multiplayer – the brilliant<br />
intensity that comes from a<br />
close match of Street Fighter<br />
with a friend over some beer<br />
and a good laugh together.<br />
Virtual reality will be two folk<br />
with chunky eyeglasses sitting<br />
on the couch not even able to<br />
hear each other, losing track of<br />
time and probably basic eating<br />
requirements due to the<br />
sensory deprivation effects.<br />
Even playing a game with<br />
someone else in VR looks likely to be a case<br />
of stylised avatars, so you can no longer<br />
even see what your friend looks like.<br />
Not to mention the impact this will<br />
have on the way gaming is viewed by<br />
everyone else, just as games start to get<br />
recognised by the mainstream as filmrivalling<br />
entertainment. You only have to<br />
look at the unfortunately hilarious image<br />
of Palmer Luckey on the front of Time<br />
Magazine to get an idea of how this looks<br />
to the outside world. It’s not that the tech<br />
isn’t going to be great fun to use, I’m just<br />
worried about the way it could change us,<br />
not only as gamers, but as people as well.<br />
Mark Blain<br />
It’s only a slight twist on the average WOW<br />
player’s experience, isn’t it? In seriousness,<br />
it surely won’t be long before the image of a<br />
“Virtual reality<br />
will be two folk<br />
sitting on the<br />
couch not even<br />
able to hear<br />
each other”<br />
person wearing a VR headset sheds its<br />
dorkiness. And many VR initiatives seem<br />
more concerned with connecting users<br />
across large distances than it does isolating<br />
them from their immediate surroundings.<br />
We’ll be looking deeper into VR next issue.<br />
happy again<br />
I’m looking forward to Vane – it may be just<br />
the aesthetic experience I’m seeking at the<br />
moment. Let me explain.<br />
Convalescing in the country recently, I was<br />
looking for a gaming moment to complement<br />
gentle walks and early snowdrops after a<br />
busy, gaming-free year. My first thought was<br />
to reinstall Civilization V, and a few long<br />
nights of 4Xing captured the<br />
melancholy, deliberate mood of<br />
getting well slowly. In its way<br />
this is a perfect game, but it<br />
wasn’t exactly the moment<br />
I was inching towards.<br />
So I looked elsewhere,<br />
and briefly toyed with the<br />
desolation of Fallout. But then<br />
the ideal moment came, one<br />
evening, in the middle of<br />
nowhere in Elite Dangerous.<br />
I was dipping in and out of<br />
planetary rings for no good reason, far from<br />
civilisation, lacking money and purpose,<br />
expecting very little of my career as an<br />
explorer. And suddenly, somewhere in the<br />
aimlessness of this unpressured wandering,<br />
was the essence of a line of Leonard Cohen at<br />
his most contemplative. This cultish, goodbut-not-transcendent<br />
space game had<br />
brought Famous Blue Raincoat to the far<br />
Welsh Marches.<br />
All art forms promise these perfect<br />
moments when the stars align and bring<br />
mood, experience and circumstance together.<br />
There won’t be snowdrops out when Vane is<br />
released, I imagine, but from what I gather<br />
the game is a good bet for similarly evocative<br />
moments in <strong>2016</strong>. And I’ll take those over<br />
the upcoming Doom reboot any day.<br />
Neil Rutter<br />
24