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TOP While a few glitches rear<br />
their heads in the preview<br />
version, Quantum Break’s<br />
facial capture is a clear<br />
triumph, investing even<br />
in-gameplay conversations<br />
with a curious realism.<br />
MAIn Time Stop looks<br />
fantastic in motion, crackling<br />
and diffusing the fiery light<br />
of tracers as you pump it<br />
with bullets. It’s useful, too:<br />
the bubble turning red is<br />
a reasonably accurate<br />
signifier that your target<br />
will take lethal damage.<br />
RIGHT As fights become<br />
more hectic, melee attacks<br />
become more necessary –<br />
both Shield and Dash can be<br />
used as the means to<br />
unsteady or kill a target,<br />
while still making use of<br />
their more obvious benefits<br />
TOP Jack’s traditional arsenal<br />
is unremarkable, seemingly<br />
kept simple to allow for<br />
readability when used in<br />
conjunction with his powers.<br />
The Xbox One controller’s<br />
impulse triggers at least<br />
offer an extra jolt to using<br />
his scavenged weapons.<br />
AbOvE CEnTRE Barring its<br />
sci-fi setup, Quantum Break’s<br />
world is a mostly realistic<br />
one – Monarch’s equipment<br />
is a mixture of modern<br />
military and applied science.<br />
And then the time-travelling<br />
commandos appear.<br />
AbOvE The one power we<br />
haven’t experienced firsthand<br />
is Time Rush, which<br />
seems to be an extension of<br />
the Dash mechanic, allowing<br />
you to cross rooms in the<br />
blink of an AI enemy’s eye<br />
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