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Edge - April 2016

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TOP While a few glitches rear<br />

their heads in the preview<br />

version, Quantum Break’s<br />

facial capture is a clear<br />

triumph, investing even<br />

in-gameplay conversations<br />

with a curious realism.<br />

MAIn Time Stop looks<br />

fantastic in motion, crackling<br />

and diffusing the fiery light<br />

of tracers as you pump it<br />

with bullets. It’s useful, too:<br />

the bubble turning red is<br />

a reasonably accurate<br />

signifier that your target<br />

will take lethal damage.<br />

RIGHT As fights become<br />

more hectic, melee attacks<br />

become more necessary –<br />

both Shield and Dash can be<br />

used as the means to<br />

unsteady or kill a target,<br />

while still making use of<br />

their more obvious benefits<br />

TOP Jack’s traditional arsenal<br />

is unremarkable, seemingly<br />

kept simple to allow for<br />

readability when used in<br />

conjunction with his powers.<br />

The Xbox One controller’s<br />

impulse triggers at least<br />

offer an extra jolt to using<br />

his scavenged weapons.<br />

AbOvE CEnTRE Barring its<br />

sci-fi setup, Quantum Break’s<br />

world is a mostly realistic<br />

one – Monarch’s equipment<br />

is a mixture of modern<br />

military and applied science.<br />

And then the time-travelling<br />

commandos appear.<br />

AbOvE The one power we<br />

haven’t experienced firsthand<br />

is Time Rush, which<br />

seems to be an extension of<br />

the Dash mechanic, allowing<br />

you to cross rooms in the<br />

blink of an AI enemy’s eye<br />

39

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