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Strong divination; caster level 13th; Craft Wondrous Item,<br />
futuresight; Price 100,000 gp; Weight 4 lbs.<br />
Charm Sets<br />
Charm sets consist <strong>of</strong> collections <strong>of</strong> various strange fetish<br />
items and charms, gathered together in precise ways and<br />
activated with a minor spell. The items are always natural<br />
or at least somehow related to the natural world. Charm<br />
sets draw upon the power inherent in all things to produce<br />
a variety <strong>of</strong> effects, only a few <strong>of</strong> which are<br />
described here. They work on the basis <strong>of</strong> their own<br />
strange logic. Followers <strong>of</strong> Essoch are <strong>of</strong>ten skilled<br />
in the use <strong>of</strong> charm sets.<br />
The key to the charm sets lies with the<br />
items and ingredients that comprise<br />
them. Such items include skulls<br />
(<strong>of</strong>ten small animal skulls),<br />
bones, bits <strong>of</strong> flesh, teeth,<br />
small bags <strong>of</strong> herbs, string<br />
soaked in a herbal brew,<br />
slivers <strong>of</strong> precious metal,<br />
leaves, stalks <strong>of</strong> plants,<br />
blood, bat wings, animal<br />
claws, colored stones,<br />
feathers, locks <strong>of</strong> hair, bark,<br />
eggshell, seeds, acorns, nuts, dried<br />
mud (<strong>of</strong>ten with herbs mixed in),<br />
paint, tiny clay figurines, nails or pins,<br />
wood splinters, scratched shards <strong>of</strong> glass,<br />
and so on. When the proper charms are<br />
assembled in a specific manner and chanted<br />
over for an hour, the charm set is ready.<br />
To activate a charm set, one must intentionally<br />
cast a cantrip spell into it (ignoring<br />
the spell’s normal effect), at which point the<br />
charm set takes on the property it was<br />
designed for. The effect lasts for one hour<br />
per caster level. When the effect ends, the<br />
components and charms become useless<br />
and cannot be used as part <strong>of</strong> a charm set<br />
again. A spell more powerful than a cantrip<br />
can activate the charm set, but the set gains no<br />
enhanced benefit from doing so.<br />
Charm sets are simple to dispel, their caster<br />
level being 0. Their effects are always treated as<br />
0-level effects (even when the potency <strong>of</strong> the<br />
effect would suggest otherwise).<br />
A few example charm sets include the following:<br />
Avoidance: The creator must assemble the following<br />
ingredients upon a headband, hat, helmet, or<br />
headdress: three clear crystals tied with leather cords and<br />
sprinkled with powdered hemlock, a metal strip etched<br />
with special symbols, and four claws <strong>of</strong> a badger.<br />
Chapter One: The Oracle <strong>of</strong> Jezer-At<br />
17