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45055244-Book-of-Hallowed-Might-II

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Strong divination; caster level 13th; Craft Wondrous Item,<br />

futuresight; Price 100,000 gp; Weight 4 lbs.<br />

Charm Sets<br />

Charm sets consist <strong>of</strong> collections <strong>of</strong> various strange fetish<br />

items and charms, gathered together in precise ways and<br />

activated with a minor spell. The items are always natural<br />

or at least somehow related to the natural world. Charm<br />

sets draw upon the power inherent in all things to produce<br />

a variety <strong>of</strong> effects, only a few <strong>of</strong> which are<br />

described here. They work on the basis <strong>of</strong> their own<br />

strange logic. Followers <strong>of</strong> Essoch are <strong>of</strong>ten skilled<br />

in the use <strong>of</strong> charm sets.<br />

The key to the charm sets lies with the<br />

items and ingredients that comprise<br />

them. Such items include skulls<br />

(<strong>of</strong>ten small animal skulls),<br />

bones, bits <strong>of</strong> flesh, teeth,<br />

small bags <strong>of</strong> herbs, string<br />

soaked in a herbal brew,<br />

slivers <strong>of</strong> precious metal,<br />

leaves, stalks <strong>of</strong> plants,<br />

blood, bat wings, animal<br />

claws, colored stones,<br />

feathers, locks <strong>of</strong> hair, bark,<br />

eggshell, seeds, acorns, nuts, dried<br />

mud (<strong>of</strong>ten with herbs mixed in),<br />

paint, tiny clay figurines, nails or pins,<br />

wood splinters, scratched shards <strong>of</strong> glass,<br />

and so on. When the proper charms are<br />

assembled in a specific manner and chanted<br />

over for an hour, the charm set is ready.<br />

To activate a charm set, one must intentionally<br />

cast a cantrip spell into it (ignoring<br />

the spell’s normal effect), at which point the<br />

charm set takes on the property it was<br />

designed for. The effect lasts for one hour<br />

per caster level. When the effect ends, the<br />

components and charms become useless<br />

and cannot be used as part <strong>of</strong> a charm set<br />

again. A spell more powerful than a cantrip<br />

can activate the charm set, but the set gains no<br />

enhanced benefit from doing so.<br />

Charm sets are simple to dispel, their caster<br />

level being 0. Their effects are always treated as<br />

0-level effects (even when the potency <strong>of</strong> the<br />

effect would suggest otherwise).<br />

A few example charm sets include the following:<br />

Avoidance: The creator must assemble the following<br />

ingredients upon a headband, hat, helmet, or<br />

headdress: three clear crystals tied with leather cords and<br />

sprinkled with powdered hemlock, a metal strip etched<br />

with special symbols, and four claws <strong>of</strong> a badger.<br />

Chapter One: The Oracle <strong>of</strong> Jezer-At<br />

17

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