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Chapter One: The Oracle <strong>of</strong> Jezer-At<br />
7<br />
wealthy organization, and the priesthood shows this wealth<br />
through the marble facades and pillars on the main buildings,<br />
beautiful gardens with sparkling fountains, and lavish<br />
works <strong>of</strong> art displayed throughout the compound. The<br />
priests conduct opulent banquets in the names <strong>of</strong> their gods<br />
three times each year.<br />
Visitors and pilgrims who come to the Oracle <strong>of</strong> Jezer-At<br />
seeking aid in a decision, the interpretation <strong>of</strong> a dream, or to<br />
discern the will <strong>of</strong> the gods are directed to the person that<br />
can best help them. This person might be a cleric or diviner<br />
wizard who can cast a spell to assist them, or it might be a<br />
learned sage or subject matter expert who can provide consultation<br />
and advice.<br />
Intrigues at the Oracle<br />
As a source <strong>of</strong> information and (sometimes) secrets, the Oracle<br />
<strong>of</strong> Jezer-At is a place filled with intrigue. At any given time, kings<br />
<strong>of</strong> rival nations (or their representatives) could be at the oracle<br />
seeking guidance. While most people consider this “neutral<br />
ground,” or at least sacred ground, that does not mean spies do<br />
not seek to learn what rival nations have consulted the priests<br />
about or what influential people have learned from visions.<br />
The priests are sworn to confidentiality, but sometimes<br />
they fall prey to a magical compulsion or the temptation <strong>of</strong><br />
large bribes. The penalty for spying within the oracle, bribing<br />
a priest, casting a spell on a priest, or otherwise taking<br />
advantage <strong>of</strong> the oracle for nefarious ends is public exposure<br />
<strong>of</strong> the misdeeds and permanent expulsion from the oracle. A<br />
priest caught breaking the oath <strong>of</strong> confidentially faces a punishment<br />
<strong>of</strong> blinding and permanent expulsion.<br />
An unscrupulous sort might send hired killers to the oracle<br />
to eliminate an enemy when he or she least expects it. The<br />
oracle’s guards are efficient and thorough, but so are many<br />
well-paid assassins.<br />
Thus, the Oracle <strong>of</strong> Jezer-At is a<br />
place full <strong>of</strong> potential adventures<br />
involving politics, spies, assassins,<br />
betrayals, and Byzantine workings <strong>of</strong><br />
all kinds.<br />
Enaul<br />
Title: God <strong>of</strong> the Future<br />
Symbol: An hourglass within a stylized<br />
arrow pointing to the right, signifying<br />
the future<br />
Alignment: Lawful neutral<br />
Domains: Civilization†, the Future†,<br />
Knowledge, and Law<br />
Favored Weapon: Rapier<br />
Ethos: You constantly expand yourself<br />
beyond the boundaries <strong>of</strong> the conventional,<br />
setting yourself above others who cannot keep<br />
up. You know that nothing is gained by looking backward or<br />
dwelling too long on the here and now. Only the forwardthinking<br />
individual, embracing the future and all that is<br />
new, can hope to stay on top <strong>of</strong> the cresting waves in the<br />
ever-flowing river <strong>of</strong> time. Knowledge is truly power, and<br />
those who invent new ideas don’t just possess power—they<br />
create it.<br />
Description: If<br />
ever there was an<br />
urbane deity, Enaul,<br />
god <strong>of</strong> innovation and<br />
the future, would be<br />
it. Revered by creative<br />
souls, artisans, and<br />
those interested in<br />
knowing what will be,<br />
Enaul is a popular<br />
deity with temples in<br />
many cities and<br />
towns. His connection<br />
with the Celestial<br />
River gives him a special<br />
sight down the<br />
many-branching<br />
stream <strong>of</strong> time. As a skilled boatman guides his craft down<br />
an actual waterway, Enaul watches as the world makes its<br />
way through the stream <strong>of</strong> time and—unlike most beings—<br />
can look past the forks that lie ahead.<br />
Most <strong>of</strong> the time, people see him as arrogant (even by<br />
divine standards), witty, refined, and erudite. He enjoys an<br />
interest in the future and anything new. He thrives on innovation<br />
and invention but quickly becomes bored with what<br />
has already happened. His followers look to him for insight<br />
into what will be and see him as not only knowing but guiding<br />
the future.<br />
Enaul harbors little love and no respect for his twin, Essoch.<br />
He sees his brother as a boor, an unsophisticated<br />
barbarian preoccupied with<br />
the past—at least partially a deliberate<br />
misconception. Usually portrayed as a<br />
thin, handsome youth, Enaul is <strong>of</strong>ten<br />
seen holding an hourglass, a spyglass, or<br />
both. Some statues and carvings show<br />
him peering into the hourglass through<br />
the spyglass.<br />
Clerics <strong>of</strong> Enaul wear courtier’s outfits<br />
or even nicer clothing but no formal<br />
robes or special colors. They all wear<br />
Enaul’s symbol predominantly. They tend<br />
to eschew armor unless absolutely necessary.<br />
The deity’s clerics declare themselves<br />
experts in prognostication, both<br />
magical foretelling and prophecy through<br />
simple assessment <strong>of</strong> the facts and logical predictions. Many<br />
people consider them haughty or self-important, but if they<br />
are, they are simply representing their deity’s ideals.<br />
Tributes and Offerings<br />
The following amounts are expected <strong>of</strong> visitors<br />
seeking aid at the Oracle <strong>of</strong> Jezer-At:<br />
Consultation with a sage or advisor:<br />
500 gp per day <strong>of</strong> consult<br />
Interpretation <strong>of</strong> a dream, vision, or omen:<br />
250 gp<br />
Communing with a deity:<br />
100 gp per question + 2,500 gp<br />
Learning a deity’s wishes: 300 gp<br />
Magically locating a creature:<br />
560 gp or 2,400 gp for discern location<br />
Magically locating an object:<br />
120 gp or 2,400 gp for discern location<br />
Glimpsing the future: 2,000 gp