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Some video<br />

games depict<br />

and glorify<br />

violence and<br />

sexual offences.<br />

And our children<br />

are not insulated<br />

from them<br />

TheBengal Post<br />

PostScript<br />

Monday November <strong>29</strong>, 2010<br />

How many did<br />

you kill today?<br />

Agnibho Gangopadhyay<br />

Recently, there was a furore<br />

in both UK and USA over a<br />

new video game called ‘Medal Of<br />

Honor’. In this game, players can<br />

become Taliban warriors and kill<br />

the British troops in the rugged terrains<br />

of Afghanistan. The US military<br />

banned the game, and the UK<br />

government criticised the enterprise.<br />

Now this is strange, for the<br />

basic premise of ‘killing’ and ‘violence’<br />

was not once questioned;<br />

only the fact that it was soldiers<br />

who were being killed upset both<br />

the players and the government and<br />

not the idea of killing per se. War<br />

and murder in video games has<br />

become an established and uncontested<br />

fact. And in an intensely connected<br />

world, India is no stranger to<br />

such video games.<br />

Reevoo Chakraborty, 21, a student,<br />

says, “I am addicted to Mob<br />

Enforcer and Max Payne. While<br />

Mob Enforcer is the story of a con-<br />

tract killer, who has to save this big<br />

crime boss, AL Capone, Max Payne<br />

is more fascinating because I get to<br />

seek redemption in revenge for<br />

someone severely wronged.” He is<br />

dismissive about its ill effects, but<br />

admits, “Earlier we used to play a<br />

lot outdoors. Now, we all play video<br />

games inside. I am not as fit as I<br />

used to be.”<br />

Subhajit Maity, 16, however has<br />

no ‘grown-up’ theory to explain his<br />

fascination with video games. His<br />

mother, Reba Maity, says, “From a<br />

very young age, he has been hooked<br />

on to the computer. He says he likes<br />

eliminating his opponents and<br />

destroying cities in the games he<br />

plays. But in school, he is overtly<br />

shy and cannot concentrate on his<br />

studies, which alternates<br />

with violent streaks. He<br />

failed twice before he<br />

reached eighth standard. We<br />

had to take him to a counsellor.”<br />

Shirsha Das, a post-graduate student,<br />

says, “I was addicted to violent<br />

games like Mortal Kombat, Blitz,<br />

NARC and Grand Theft Auto (GTA)<br />

among others. There was everything<br />

excitingly sinful—murders,<br />

drug abuse, explicit sexual encounters<br />

or dialogues. Gradually, I<br />

realised I was getting sucked into<br />

this morbid world. It was very difficult<br />

to withdraw. Even rape does in<br />

fact take place, or is made possible,<br />

by the game makers in GTA. If one<br />

has sex with a prostitute in the<br />

game, one can then beat the prostitute<br />

up, one can murder the prostitute<br />

and take one's money back,<br />

and this, in my view, constitutes<br />

rape. This is preposterous.”<br />

Sayantan Banerjee, a political science<br />

graduate, says there are games<br />

that glorify the Nazi murdermachineries<br />

and the US army<br />

wrecking havoc in Africa. “While<br />

violence in itself is to be rejected,<br />

the political overtones and ethical<br />

questions are also looming,” he<br />

opines.<br />

Video games first emerged in the<br />

1970s, but it was during the 1990s<br />

that violent games truly came of<br />

age. Starting in the late 1980s video<br />

game producers experimented with<br />

what the public would accept<br />

in video games. Gradually it<br />

became clear that games<br />

sell better if they contain<br />

more violence. One-on-one<br />

fighting games such as<br />

Double Dragon and Mortal<br />

Kombat pushed the boundaries of<br />

violence and became all-time best<br />

sellers. From then on, sex, drugs,<br />

fascism everything found a vent in<br />

video games, on a much larger<br />

scale.<br />

Prasenjit Dhar, who owns a film<br />

and games CD-DVD shop in<br />

Chandni Chowk narrates how the<br />

games scene in Kolkata is now a big<br />

one. “All kinds of games are being<br />

smuggled into Kolkata. Among<br />

them, the violent ones like 50 Cent:<br />

Bulletproof, Manhunt, Darkness are<br />

slowly becoming very popular.<br />

After the metro rail<br />

expanded, our business<br />

got a boost. We find<br />

more suburban buyers<br />

than urban,” he informs.<br />

Ganesh Santra, another shopowner<br />

in the area says, “There<br />

are games with explicit sexual<br />

content, where tasks<br />

include arousing a woman.<br />

Games such as 7 Sins and<br />

Voyeur are very popular. These<br />

games are bought by both young<br />

boys and older men.” However,<br />

Tapan Haldar, a salesman with a<br />

CD-DVD showroom in a shopping<br />

mall says, “We have some in-house<br />

discretions and rules which doesn’t<br />

allow us to keep games with pornographic<br />

overtones. But violent<br />

games are common and popular.”<br />

So, what are the problems that<br />

such video games bring in? “The<br />

biggest problem is that children<br />

and adolescents become immune<br />

to reacting against physical violence,<br />

sexual offences, substance<br />

abuse and crime. While some video<br />

games do enhance reflexes and<br />

inject requisite competitive spirit,<br />

and most cross the line of propriety<br />

and social harmony. Video games<br />

are more dangerous than violent<br />

films, for here there is no exteriority.<br />

You become the murderer,” says<br />

Dr J Ram, a psychiatrist. “Moreover,<br />

games cater to extreme anomie and<br />

dissociatedness. The healing potential<br />

of community, unions, congregations,<br />

human associations is forgotten.<br />

This in turn leads to depression.<br />

Suicides in UK, South Korea<br />

have taken place due to exposure to<br />

violent games,” he adds.<br />

“Certain massacres in America,<br />

like the ones in Virginia Tech and<br />

Columbine, opine investigators,<br />

may have been patterned by a keen<br />

awareness of video games which<br />

demands planning and murdering<br />

in a ritualistic fashion. In India, this<br />

has come late, but the way it is<br />

growing, we may face similar consequences<br />

in future. Remember<br />

how TV-triggered mishaps and<br />

serial killing seeped into the Indian<br />

scene? I already get many young<br />

patients who suffer due to playing<br />

disturbing video games,” he cautions.<br />

“These games are misogynist<br />

to the core. It’s not healthy for boys<br />

to learn that women are expendable<br />

objects, weak and to be<br />

oppressed. Very few women would<br />

be interested in such games,” he<br />

adds.<br />

Subhas Ranjan Chakr aborty, a<br />

retired professor of history<br />

says, “These are a manifestation<br />

of patriarchal<br />

ethos not being able to<br />

come to terms with<br />

women’s empowerment.”<br />

So, what about censorship?<br />

While in USA the<br />

extremely well-developed liberal<br />

democratic ethos has allowed the<br />

government to avoid legal bans,<br />

civil society organisations run<br />

awareness programs. In UK and<br />

Australia, many such games are<br />

banned. Venezuela recently banned<br />

all games that entail ‘killing’ to stop<br />

the rising gun culture in the country.<br />

In India, however, there is no<br />

such censorship in place. Microsoft<br />

blocked a game called Fallout 3 in<br />

India for it had double-headed<br />

cows, which may have hurt religious<br />

sentiments. But that’s pretty<br />

much it. Given the rising tide of<br />

violent and sexually explicit games<br />

in India, the concerned authorities<br />

need to sit up, take notice and curb<br />

the same.

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