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Some video<br />
games depict<br />
and glorify<br />
violence and<br />
sexual offences.<br />
And our children<br />
are not insulated<br />
from them<br />
TheBengal Post<br />
PostScript<br />
Monday November <strong>29</strong>, 2010<br />
How many did<br />
you kill today?<br />
Agnibho Gangopadhyay<br />
Recently, there was a furore<br />
in both UK and USA over a<br />
new video game called ‘Medal Of<br />
Honor’. In this game, players can<br />
become Taliban warriors and kill<br />
the British troops in the rugged terrains<br />
of Afghanistan. The US military<br />
banned the game, and the UK<br />
government criticised the enterprise.<br />
Now this is strange, for the<br />
basic premise of ‘killing’ and ‘violence’<br />
was not once questioned;<br />
only the fact that it was soldiers<br />
who were being killed upset both<br />
the players and the government and<br />
not the idea of killing per se. War<br />
and murder in video games has<br />
become an established and uncontested<br />
fact. And in an intensely connected<br />
world, India is no stranger to<br />
such video games.<br />
Reevoo Chakraborty, 21, a student,<br />
says, “I am addicted to Mob<br />
Enforcer and Max Payne. While<br />
Mob Enforcer is the story of a con-<br />
tract killer, who has to save this big<br />
crime boss, AL Capone, Max Payne<br />
is more fascinating because I get to<br />
seek redemption in revenge for<br />
someone severely wronged.” He is<br />
dismissive about its ill effects, but<br />
admits, “Earlier we used to play a<br />
lot outdoors. Now, we all play video<br />
games inside. I am not as fit as I<br />
used to be.”<br />
Subhajit Maity, 16, however has<br />
no ‘grown-up’ theory to explain his<br />
fascination with video games. His<br />
mother, Reba Maity, says, “From a<br />
very young age, he has been hooked<br />
on to the computer. He says he likes<br />
eliminating his opponents and<br />
destroying cities in the games he<br />
plays. But in school, he is overtly<br />
shy and cannot concentrate on his<br />
studies, which alternates<br />
with violent streaks. He<br />
failed twice before he<br />
reached eighth standard. We<br />
had to take him to a counsellor.”<br />
Shirsha Das, a post-graduate student,<br />
says, “I was addicted to violent<br />
games like Mortal Kombat, Blitz,<br />
NARC and Grand Theft Auto (GTA)<br />
among others. There was everything<br />
excitingly sinful—murders,<br />
drug abuse, explicit sexual encounters<br />
or dialogues. Gradually, I<br />
realised I was getting sucked into<br />
this morbid world. It was very difficult<br />
to withdraw. Even rape does in<br />
fact take place, or is made possible,<br />
by the game makers in GTA. If one<br />
has sex with a prostitute in the<br />
game, one can then beat the prostitute<br />
up, one can murder the prostitute<br />
and take one's money back,<br />
and this, in my view, constitutes<br />
rape. This is preposterous.”<br />
Sayantan Banerjee, a political science<br />
graduate, says there are games<br />
that glorify the Nazi murdermachineries<br />
and the US army<br />
wrecking havoc in Africa. “While<br />
violence in itself is to be rejected,<br />
the political overtones and ethical<br />
questions are also looming,” he<br />
opines.<br />
Video games first emerged in the<br />
1970s, but it was during the 1990s<br />
that violent games truly came of<br />
age. Starting in the late 1980s video<br />
game producers experimented with<br />
what the public would accept<br />
in video games. Gradually it<br />
became clear that games<br />
sell better if they contain<br />
more violence. One-on-one<br />
fighting games such as<br />
Double Dragon and Mortal<br />
Kombat pushed the boundaries of<br />
violence and became all-time best<br />
sellers. From then on, sex, drugs,<br />
fascism everything found a vent in<br />
video games, on a much larger<br />
scale.<br />
Prasenjit Dhar, who owns a film<br />
and games CD-DVD shop in<br />
Chandni Chowk narrates how the<br />
games scene in Kolkata is now a big<br />
one. “All kinds of games are being<br />
smuggled into Kolkata. Among<br />
them, the violent ones like 50 Cent:<br />
Bulletproof, Manhunt, Darkness are<br />
slowly becoming very popular.<br />
After the metro rail<br />
expanded, our business<br />
got a boost. We find<br />
more suburban buyers<br />
than urban,” he informs.<br />
Ganesh Santra, another shopowner<br />
in the area says, “There<br />
are games with explicit sexual<br />
content, where tasks<br />
include arousing a woman.<br />
Games such as 7 Sins and<br />
Voyeur are very popular. These<br />
games are bought by both young<br />
boys and older men.” However,<br />
Tapan Haldar, a salesman with a<br />
CD-DVD showroom in a shopping<br />
mall says, “We have some in-house<br />
discretions and rules which doesn’t<br />
allow us to keep games with pornographic<br />
overtones. But violent<br />
games are common and popular.”<br />
So, what are the problems that<br />
such video games bring in? “The<br />
biggest problem is that children<br />
and adolescents become immune<br />
to reacting against physical violence,<br />
sexual offences, substance<br />
abuse and crime. While some video<br />
games do enhance reflexes and<br />
inject requisite competitive spirit,<br />
and most cross the line of propriety<br />
and social harmony. Video games<br />
are more dangerous than violent<br />
films, for here there is no exteriority.<br />
You become the murderer,” says<br />
Dr J Ram, a psychiatrist. “Moreover,<br />
games cater to extreme anomie and<br />
dissociatedness. The healing potential<br />
of community, unions, congregations,<br />
human associations is forgotten.<br />
This in turn leads to depression.<br />
Suicides in UK, South Korea<br />
have taken place due to exposure to<br />
violent games,” he adds.<br />
“Certain massacres in America,<br />
like the ones in Virginia Tech and<br />
Columbine, opine investigators,<br />
may have been patterned by a keen<br />
awareness of video games which<br />
demands planning and murdering<br />
in a ritualistic fashion. In India, this<br />
has come late, but the way it is<br />
growing, we may face similar consequences<br />
in future. Remember<br />
how TV-triggered mishaps and<br />
serial killing seeped into the Indian<br />
scene? I already get many young<br />
patients who suffer due to playing<br />
disturbing video games,” he cautions.<br />
“These games are misogynist<br />
to the core. It’s not healthy for boys<br />
to learn that women are expendable<br />
objects, weak and to be<br />
oppressed. Very few women would<br />
be interested in such games,” he<br />
adds.<br />
Subhas Ranjan Chakr aborty, a<br />
retired professor of history<br />
says, “These are a manifestation<br />
of patriarchal<br />
ethos not being able to<br />
come to terms with<br />
women’s empowerment.”<br />
So, what about censorship?<br />
While in USA the<br />
extremely well-developed liberal<br />
democratic ethos has allowed the<br />
government to avoid legal bans,<br />
civil society organisations run<br />
awareness programs. In UK and<br />
Australia, many such games are<br />
banned. Venezuela recently banned<br />
all games that entail ‘killing’ to stop<br />
the rising gun culture in the country.<br />
In India, however, there is no<br />
such censorship in place. Microsoft<br />
blocked a game called Fallout 3 in<br />
India for it had double-headed<br />
cows, which may have hurt religious<br />
sentiments. But that’s pretty<br />
much it. Given the rising tide of<br />
violent and sexually explicit games<br />
in India, the concerned authorities<br />
need to sit up, take notice and curb<br />
the same.