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A self-devised dissertation and final year project focused on providing a personalised beauty platform for women over 45.

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MARBLE<br />

A PERSONALISED<br />

BEAUTY PLATFORM<br />

ALICE HOAR<br />

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PART ONE:<br />

Introduction<br />

Page 12 - 13<br />

The Strength of Online Retail<br />

Page 14 - 19<br />

The Relevance of In-Store<br />

Experiences<br />

Page 20 - 26<br />

The Rise of Hyper-Personalisation<br />

Page 27 - 29<br />

New and Emerging Technologies<br />

Page 30 - 33<br />

The Invisible Consumer<br />

Page 34 - 40<br />

The New Middle Age<br />

Page 41 - 43<br />

The Lady that Lunches<br />

Page 44 - 49<br />

The Big Idea<br />

Page 50 - 55<br />

4<br />

[Fig 2] Coloured Marble (2016).


PART TWO:<br />

This is Marble<br />

Page 60 - 61<br />

The Branding<br />

Page 62 - 65<br />

The Consumer Insight<br />

Page 66 - 69<br />

The Marketing Timeline<br />

Page 70 - 73<br />

Phase One: Pre-Launch<br />

Marketing & Website Launch<br />

Page 74 - 83<br />

P h a s e Tw o :<br />

The Press & Launch Events<br />

Page 84 - 87<br />

Phase Three: The Marble Store<br />

Page 88 - 91<br />

P h a s e F o u r : P r i n t A d v e r t s<br />

Page 92 - 95<br />

Phase Five: Future Growth<br />

Page 96 - 99<br />

[Fig 3] Black and White Marble (2016).<br />

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PART THREE:<br />

List of References<br />

Page 104 - 107<br />

List of Illustrations<br />

Page 108 - 113<br />

PART FOUR:<br />

B i b l i o g r a p h y : O n l i n e A r t i c l e s<br />

Page 118 - 127<br />

Bibliography: Marketing Reports,<br />

Tr e n d R e p o r t s a n d J o u r n a l A r t i c l e s<br />

Page 128 - 129<br />

Bibliography: Books<br />

Page 130<br />

Bibliography: Television Programs,<br />

Films and Documentaries<br />

Page 131<br />

Bibliography: Events and<br />

Exhibitions<br />

Page 132<br />

Bibliography: Websites<br />

Page 133<br />

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[Fig 2] Coloured Marble (2016).


[Fig 3] Black and White Marble (2016).<br />

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acetate<br />

pg 1<br />

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[Fig 6] In-store Technology (2014).<br />

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INTRODUCTION<br />

The retail landscape is changing. As the digital age<br />

brings new technologies to the table, brands are<br />

evolving both their online and offline platforms in<br />

order to gain the trust and approval of consumers;<br />

a consumer that’s growing ever-more demanding<br />

and impatient. Online retail and e-commerce are<br />

continuously evolving and growing, appealing to<br />

the younger, connected generations. However,<br />

p h y s i c a l s t o r e s a r e p r o v i n g t o b e a s r e l e v a n t a s<br />

ever, with interactive installations and technological<br />

innovations helping to create real, honest brand<br />

experiences. In order to stay relevant to the up and<br />

coming youth generations, brands need to exploit<br />

this trend and become innovators of integrated,<br />

blended consumer experiences. But what about<br />

the older consumer? Can brands utilise emerging<br />

technologies in new and considered way to create<br />

r e a l , g e n u i n e a n d m e m o r a b l e r e t a i l e x p e r i e n c e s<br />

that engage the not-so-tech-savvy consumer?<br />

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14


THE<br />

STRENGTH<br />

OF ONLINE<br />

RETAIL<br />

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For many years now, online shopping has been on<br />

the rise; but what does this mean for the humble<br />

high street store? As Som Sinha, CEO of Intellibox,<br />

discusses, “the rise of online shops coupled with a<br />

raft of handheld smart devices available to customers,<br />

means that shoppers today are tech-savvy and<br />

becoming increasingly demanding” (Sinha, S. 2015).<br />

According to Mintel, 77% of adults in the UK now own<br />

smart devices (Davies, P. 2015a) and, when Mintel<br />

released their ‘Mobile Device App’ report in 2014, it<br />

showed that ‘95% of iOS users had downloaded an<br />

app in the last six months’ (Gee, S. 2014). Although<br />

this information alone cannot demonstrate any level<br />

of consumer engagement with mobile apps, nor can it<br />

provide insight into the popularity of the various app<br />

genres (such as gaming, retail etc), this information<br />

could indicate one of the reasons for the growth of<br />

online shopping. In fact, Smart Insights highlighted<br />

‘mobile’ as one of three key trends for online shopping<br />

moving forward in 2016 (Allen, R. 2015). This may<br />

also highlight a cause for the rise of a new generation<br />

of consumers; who want instant purchases, the best<br />

price, easily accessible services and a high standard of<br />

customer service, all at the click of a button.<br />

[Fig 9] iPhone (2015).<br />

“Shoppers<br />

today<br />

are techsavvy<br />

and<br />

becoming<br />

increasingly<br />

demanding”<br />

(Sinha, S. 2015)<br />

[Fig 10] Wearable Tech Show (2016). [Fig 11] Marco Dal Lago (2016).<br />

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“Even by<br />

2019 the<br />

majority of<br />

retail sales<br />

will remain<br />

offline”<br />

(Chaffey, D. 2015)<br />

Sinha goes on to discuss how “new<br />

initiatives such as click and collect,<br />

which offers the ease and flexibility of a<br />

blended on and off-line experience, mean<br />

it could be argued that there is less need<br />

for physical outlets than ever before”<br />

(Sinha, S. 2015). Whilst this information<br />

is largely the personal opinion of Sinha,<br />

it can be backed up by recent statistics.<br />

In early 2015, Econsultancy reported that<br />

online sales equated to 15.2% of all retail<br />

sales in the UK, meaning that on average<br />

UK consumers will spend £1,174 online<br />

in 2015, which would make us the most<br />

frequent online shoppers in Europe (Moth,<br />

D. 2015).<br />

Econsultancy also estimated that overall<br />

online sales would grow by 18.4% in 2015<br />

(Moth, D. 2015) and an eMarketer report<br />

on UK e-commerce sales found that growth<br />

rates for mobile commerce are around 38%<br />

(Chaffey, D. 2015).<br />

Not only do these figures show e-commerce to be<br />

an exceptionally fast-growing industry, but also<br />

one that clearly dominates the retail environment.<br />

However, whilst these figures do show that<br />

e-commerce remains a growing platform for retail,<br />

this does not mean to say there is no longer<br />

relevance for physical stores. Smart Insights have<br />

predicted, within their e-commerce growth report<br />

for 2015, that “even by 2019 the majority of retail<br />

sales will remain offline” (Chaffey, D. 2015),<br />

meaning it’s not the end for the high street just<br />

yet.<br />

[Fig 12] Click and Collect Ad (2015).<br />

At the 2016 Wearable Technology Show, Marco Dal<br />

Lago, CEO and Co-Founder of CLARA Swiss Tech,<br />

discussed how for every 100 people that enter a<br />

physical store, 30 to 40 people will make purchase;<br />

as opposed to 2 to 3 people making a purchase on<br />

an online platform (Appendix H.8).<br />

Clearly physical stores are still relevant for<br />

consumers, and potentially the most profitable<br />

option.<br />

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In the Office for National Statistics (ONS) ‘Internet Access –<br />

Households and Individuals 2015’ report, it was found that “63%<br />

of women and 52% of men who don’t buy online prefer to shop in<br />

person” (ONS. 2015). This information indicates that there is still a<br />

strong consumer need for physical store shopping experiences, and<br />

most specifically those catered towards a female market. Although<br />

it could be argued that this information is somewhat inaccurate,<br />

due to the fact it is an accumulation of two separate survey results<br />

– the Retail Sales Inquiry and the E-commerce Survey, it does still<br />

clearly highlight a need for brands to maintain physical stores as<br />

well as online shopping services.<br />

[Fig 13] Amazon Book Store, Seattle (2015).<br />

In fact, some of the biggest<br />

names in online retail are<br />

doing the opposite; moving<br />

towards the physical by<br />

creating stores, pop ups or<br />

physical brand experiences.<br />

Amazon is a primary example<br />

of this (Appendix I.1), as last<br />

year the company launched<br />

their first physical store in<br />

Seattle (Bensinger, G. 2014).<br />

This idea is not a sudden<br />

move from Amazon; beginning<br />

in 2014, Amazon announced<br />

that CEO Jeff Bezos was<br />

“experimenting with brickand-mortar<br />

retail” (Duryee,<br />

T. 2014). This was related to<br />

the launch of Amazon’s pop<br />

up kiosks in Westfield San<br />

Francisco Shopping Centre<br />

(Whitney, L. 2014) and<br />

Westfield Galleria in Roseville,<br />

Sacramento (Kasper, D. 2014);<br />

as well as the larger plan to<br />

open their first physical store<br />

in New York (Bensinger, G.<br />

2014). In 2014 alone, Amazon<br />

“Amazon’s move into<br />

stores is the highest<br />

compliment the<br />

e-commerce giant can<br />

pay to physical retail”<br />

(Duryee, T. 2014).<br />

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eleased Prime Music (Gayles, C. 2014), Fire TV, Fire Tablets, the Fire Phone and<br />

new Kindle e-readers (Duryee, T. 2014). The pop up kiosks, temporary set ups for<br />

the holiday season, were designed to offer customers with hands-on experiences of<br />

the products, and consequently the brand; an experience that had never previously<br />

been available to Amazon customers. Amazon had tried this, on a small scale, prior<br />

to the release of the pop up stores; by means of automated vending machines,<br />

smaller kiosks and lockers in other, existing stores (Duryee, T. 2014). It was<br />

success in these trials that led to the pop up Amazon kiosks; and consequently,<br />

the success of the pop ups that led to the first physical store in Seattle. As Tricia<br />

Duryee highlights in her article, Amazon have long dominated the e-commerce<br />

industry, but they are now clearly recognising the value of high street retail and<br />

physical store experiences. She goes on to discuss that the “vast majority of<br />

retail revenues today still occur in the offline world”, which consequently, makes<br />

“Amazon’s move into stores is the highest compliment the e-commerce giant can<br />

pay to physical retail” (Duryee, T. 2014).<br />

This is a somewhat surprising move for Amazon, as a company that has made its<br />

millions solely through online sales; but perhaps this is a reflection of the current<br />

financial climate. Many people believe the rising success of online shopping<br />

was, at least partially, a consequence of the recession. A report from the Center<br />

of Retail Research stated that “the recession has induced many shoppers to<br />

buy online rather from traditional stores” (Retail Research, 2016); the internet<br />

provided companies with a low-cost platform, and allowed consumers to shop<br />

comparatively for the lowest prices and best deals. They also found that the<br />

[Fig 14] Amazon Book Store (2015).<br />

online shopping share in the UK has grown from 9.4% in 2010 to 16.8% in 2016<br />

(Retail Research, 2016) and believe that, today, “retail focus on the growing use of<br />

mobile technology is an additional factor in making online retailing attractive and<br />

convenient” (Retail Research, 2016).<br />

However, what Amazon’s physical store launch demonstrates, first and foremost,<br />

is that physical stores remain strongly relevant in today’s retail environment; and<br />

consequently brings to light the crossover between offline and online retail. This<br />

idea of merging the online and offline is not new, but it is where we start to see<br />

the emergence of new in-store technologies and innovative brand experiences. As<br />

we transfer into the digital age, customers need to be shown the value of physical<br />

experience alongside the ease of online platforms in order to make stores relevant<br />

to the impatient, modern consumer. This idea of integration will allow brick-andmortar<br />

retailers to make stronger connections with their consumers, and open up<br />

new potential for brand advocacy.<br />

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20


THE<br />

RELEVANCE<br />

OF IN-STORE<br />

EXPERIENCES<br />

21


[Fig 68] Deathtoknocko (2001). [Fig 17] Black and White Marble (2016).<br />

[Fig 18] Internet Dream (1994).<br />

[Fig 19] Substrat 34 I (2007).<br />

The dawn of the digital age has not only driven online and mobile<br />

shopping, but it has also driven a new age of consumer needs and<br />

expectations. Born out of a lifestyle saturated by technology, ‘Generation<br />

Impatient’ presents retail brands with many new challenges. A recent<br />

survey found that Brits as a whole “have become more impatient in the<br />

last five years” and a third claimed to have “no patience at all” (Stylist.<br />

2015). This growing wave of impatience has significant implications when<br />

it comes to brand-consumer relationships; resulting in dynamic changes<br />

around the increasingly technological interface between consumers and<br />

brands. Not only does consumer impatient drive outside-the-box thinking<br />

in terms of quick and engaging marketing strategies, but it also forces<br />

changes within the retail environment. Brands need to enhance their instore<br />

experiences in order to attract the impatient consumer; this is where<br />

blended offline and online retail environments can help brands generate<br />

real, engaging experiences and create stories.<br />

[Fig 20] Poemfield No. 1 (1967). [Fig 21] Loading (2007).<br />

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The digital age has also spawned a new era of digital marketing and<br />

consumer engagement. Not only has digital marketing grown to sit<br />

alongside TV, outdoor, direct marketing and PR; it integrates these<br />

communication channels and disciplines. Digital provides a platform for<br />

brands to create a new dimension of interaction and engagement between<br />

retailers and consumers. It’s a two-way interface, an idea that transfers<br />

through all aspects of brand-consumer relations, not just within marketing.<br />

The integration of online and offline platforms, especially within digital<br />

marketing, became a trend described as the ‘phygital’ movement. This<br />

trend was highlighted early on by Justin Cooke, CEO of the London based<br />

Digital Agency ‘Fortune Cookie’, who stressed the potential of “creating a<br />

‘phygital’ ecosystem between brands and consumers”, stating that “when<br />

it comes to true customer engagement, the term ‘phygital’ sums up where<br />

marketing is going and is set to become one of the big trends of 2012”<br />

(Cooke, J. 2011). Over the past few years the ‘phygital’ trend has become<br />

increasingly relevant; in 2016 we are believed to be living in the ‘postinternet<br />

age’, as explored by Whitechapel Gallery’s recent art exhibition<br />

‘Electronic Superhighway (2016-1966)’ (Whitechapel Gallery. 2016). This<br />

entire exhibition was an exploration of phygital art, demonstrating how the<br />

art world has been impacted by the internet and computers in a backwards<br />

timeline from now to 1966. Adrian Searle, an Art Critic for The Guardian,<br />

commented on a particular piece from the exhibition, Evan Roth’s Self<br />

Portrait: July 17, 2012 [Fig.], a piece that regurgitated a visual record of<br />

Roth’s online activity on a single day. Searle described Roth’s collection<br />

of images as “terrifying to behold” (Searle, A. 2016), summarising the<br />

exhibition with the statement “we are all post-internet now, roadkill on the<br />

electronic superhighway” (Searle, A. 2016). (See Appendix H.3).<br />

“We are all<br />

post-internet<br />

now, roadkill on<br />

the electronic<br />

superhighway”<br />

(Searle, A. 2016)<br />

23<br />

[Fig 22] Internet Cache Self Portrait (2015).


In 2015, fashion powerhouse Louis Vuitton hosted a somewhat similar experiential<br />

exhibition within 180 Strand in Central London (Appendix I.4). The exhibition<br />

consisted of several rooms over 3 floors of the 180 Strand building; each featured<br />

deliberately disorientating videos of the catwalk show projected on to walls, tables<br />

and other objects. Described as “an exploration and showcase of creative director<br />

Nicolas Ghesquière’s creative process” (Buchanan, V. 2015b), the exhibition provided<br />

a platform for the public to view the collection in an immersive, phygital experience.<br />

Michael Burke, chairman and CEO of Louis Vuitton, explained that they were<br />

“experimenting with how to make you feel the show more intensely than being at the<br />

show” (Buchanan, V. 2015b).<br />

This demonstrates how fashion is adapting within the ‘phygital’ movement; as<br />

highlighted by LS:N Global, “brands are looking for new ways to transcend its<br />

temporary aspects and let consumers into the experience” (Buchanan, V. 2015b). In<br />

a recent IPA seminar, Rory Sutherland and Nick Southgate discussed ‘Behavioural<br />

Economics in Action’; suggesting that there are now “two dominant rules for modern<br />

communications; ‘context counts’ and ‘small things can have big effects’” (Machen,<br />

D. 2015). Consumers need more than gimmicks in order to give brands the time of<br />

day, they need stories, emotional connections and a real, memorable experiences<br />

from brands. This Louis Vuitton case study shows how tapping into phygital,<br />

integrated experiences can be an effective concept for brands.<br />

[Fig 23] Louis Vuitton, Series 3 Exhibition (2015). [Fig 24] Louis Vuitton, Series 3 Exhibition (2015).<br />

This isn’t an idea that’s restricted to high end retailers; in fact, Topshop also created<br />

a unique experience for their 2014 London Fashion Week catwalk show (Appendix<br />

I.7). This particular example of a phygital brand experience was created by the<br />

London-based ‘Inition’ production company, who focus on producing installationbased<br />

platforms using new and emerging technologies (Inition. 2014). Inition created<br />

customised Oculus Rift virtual reality headsets that streamed live virtual reality<br />

360-degree footage to five participants; “we created a telepresence experience,<br />

transmitting the show live from a front row seat…the virtual reality experience<br />

allowed people even more access than official show attendees…we pulled in multiple<br />

media streams of the live environment including two streams of live HD from the<br />

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[Fig 25] Topshop x Inition (2014).<br />

front row and backstage” (Inition.<br />

2014). Overall, Inition and<br />

To p s h o p m a n a g e d t o c re a t e a<br />

fully phygital, integrated catwalk<br />

experience that captured great<br />

attention from both consumers<br />

and press. Seeing a high street<br />

store successfully incorporating<br />

emerging technologies into their<br />

brand experience goes to show<br />

that this is achievable on many<br />

market levels.<br />

“Brands are looking<br />

for new ways to<br />

transcend its<br />

temporary aspects<br />

and let consumers<br />

into the experience”<br />

(Buchanan, V. 2015b)<br />

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26


THE RISE OF<br />

HYPER-<br />

PERSONALISATION<br />

27


Online and digital platforms have<br />

provided brands with ability to<br />

offer quick, easy, instant and<br />

accessible services to demanding<br />

consumers. However, this isn’t<br />

all online retail can do for it’s<br />

customers. Online can provide<br />

solutions to addressing individual<br />

consumers rather than consumer<br />

stereotypes. As highlighted by<br />

Adam Woods, writer for Marketing<br />

Magazine, “most people don’t want<br />

to be anonymous. Customers want<br />

to be treated as individuals and<br />

they are heading for platforms and<br />

companies that understand this”<br />

(Woods, A. 2012).<br />

“Customers<br />

want to be<br />

treated as<br />

individuals”<br />

(Woods, A. 2012)<br />

[Fig 27] Facebook (2015).<br />

Big Data is one of the many revolutions that has opened<br />

up the doors to targeted marketing on a whole new<br />

level, allowing hyper-personalisation to come into<br />

it’s own. Facebook alone holds enough information to<br />

target extremely specific, niche consumer bases; not<br />

just by age or gender. As reported by Digital Trends<br />

in 2013, “there are 1.15 billion [people] on Facebook,<br />

making it the one of the best resources for information<br />

on any given individual with an account” (Kotenko, J.<br />

2013). Today, Facebook has over 1.59 billion monthly<br />

active users (Statista. 2015), this continuous growth of<br />

Facebook is not just insanely fast, but also contributing<br />

to level of data it holds and consequently the power of<br />

Facebook. The combination of advanced algorithms and<br />

Big Data means that computer-based decision-making is<br />

more accurate and multifaceted than ever before. These<br />

advanced computer systems are allowing companies to<br />

analyse data and respond with the appropriate marketing<br />

techniques and advertisements in a matter of minutes.<br />

Not only does this help to make targeted marketing much<br />

more specific, but also more personal than ever. Meaning<br />

that companies can not just target extremely specific or<br />

niche consumer groups, but also personalise this further<br />

to meet individual consumer tastes and needs. This is<br />

where Facebook excels.<br />

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Those that identified the personalisation trend early<br />

on were quick to make it an integral part of the brand,<br />

an idea that also sparked many new brands. An area<br />

of specific interest here is subscription box services,<br />

and one of the biggest success stories in this sector is<br />

Graze (Appendix I.3). The healthy snack subscription<br />

box, launched by LOVEFiLM co-founder Graham Bosher<br />

in 2007, is now a £50m turnover brand headed up by<br />

CEO Anthony Fletcher (Dunsby, M. 2015). The evident<br />

success of this business set the trend of personalised<br />

subscription services skyrocketing, and not just within<br />

the food industry. The cosmetics industry was quick to<br />

follow suit and the UK quickly became awash with Beauty<br />

Box subscription services. In an interview with Startups.<br />

co.uk, Fletcher discusses to what he credits for the<br />

business’ success; “from the outset, graze as a retailer<br />

and as a brand has been underpinned by innovative<br />

technology...our intelligent use of data has meant that<br />

we can take risks, and be much bolder in our strategy<br />

than other blue-chip FMCG companies” (Dunsby, M.<br />

2015). Big Data and computer-generated algorithms are<br />

fundamental to the Graze business model, and they have<br />

demonstrated how successful this can be; “we can take<br />

a new product to market in 48 hours, get immediate<br />

feedback from our grazers, and then work from there.<br />

We get 15,000 customer reviews an hour – and this<br />

continues to power the evolution of our exciting snack<br />

combinations” (Dunsby, M. 2015).<br />

[Fig 29] Birchbox (2015).<br />

Despite this, some consumers still turn purely towards<br />

in-store experiences for personalisation, finding one-toone<br />

customer service an important part of the shopping<br />

experience. However, the want for personal interaction<br />

isn’t the only reason some consumers chose to not<br />

shop online. The ONS ‘Internet Access – Households<br />

and Individuals 2015’ report found that wanting a more<br />

personal shopping experience was not the leading<br />

reason for not buying online or using online services;<br />

“the second highest reason for not purchasing, for both<br />

sexes at around 26%, was payment security or privacy<br />

concerns”. (ONS. 2015). Brands today, most especially<br />

those targeting an older and less tech-savvy consumer,<br />

need to seriously consider privacy around the use of new<br />

technologies both in-store and online.<br />

[Fig 28] Graze Box (2014).<br />

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30


NEW AND<br />

EMERGING<br />

TECHNOLOGIES<br />

31


At the AW17-18 trend presentation<br />

by The Trend Boutique, Sally Denton<br />

discussed the ‘Movement’ trend;<br />

a trend driven by our ‘constantly<br />

connected’ lifestyles, in which<br />

everything is instant and accessible.<br />

She believes that, as we move forward,<br />

“creatives are becoming secondary to<br />

technology”; all aspects of life, from<br />

science, to health, to retail, are being<br />

driven by new possibilities provided<br />

by emerging technologies (Appendix<br />

H.7). The digital age is here and now;<br />

innovation and advances are making<br />

technology more accessible than ever.<br />

For example, advances in motion<br />

sensors and NUIs mean that many<br />

technological can be now be easily<br />

controlled by natural human gestures.<br />

These technologies were perhaps<br />

first made commercial via the games<br />

industry, with the launch of the<br />

Nintendo Wii in 2006 (Nintendo.<br />

2015), followed by the launch of the<br />

Xbox 360 Kinect in 2010 (Hartley, A.<br />

2010). Both of these devices came<br />

with new, innovative motion-sensor<br />

control systems; a technical revolution<br />

at the time. In 2011, Bill Gates hailed<br />

Kinect as “a remarkable technical<br />

achievement”, stating that “the ability<br />

to take video cameras, multi-array<br />

microphones, and depth sensors and<br />

bring them all together in order to<br />

recognise people, understand and<br />

anticipate how they move, incorporate<br />

voice recognition, and insert them into<br />

games—all at 30 frames per second—is<br />

phenomenal” (Gates, B. 2011). Today<br />

NUI controls are much more common;<br />

with speech-command, personal<br />

assistant systems like Siri and Cortana<br />

built into the majority of smartphones.<br />

Not only do technologies like these<br />

offer up great advances in our daily<br />

lives, science and health; but also a<br />

breadth of opportunities for the retail<br />

industry.<br />

[Fig 31] Movement (2016).<br />

32


“creatives<br />

are becoming<br />

secondar y to<br />

technology”<br />

(Sally Denton. 2016)<br />

One beauty retailer that has<br />

experimented with new technologies<br />

and in-store experiences is Sephora<br />

(Appendix I.6). Sephora has<br />

been praised endlessly for their<br />

experimentation with new and<br />

emerging technologies; and in terms<br />

of brand experience and the phygital<br />

trend, there is no exception. Last<br />

year, Sephora launched their instore<br />

augmented reality mirrors; an<br />

installation that allows consumers to<br />

‘try on’ the make up without actually<br />

having to physically try it on. To create<br />

this project, Sephora teamed up with<br />

the augmented and virtual reality<br />

technology company, Modiface (Nesbit,<br />

T. 2014); these mirrors provided an<br />

interactive experience, as well as an<br />

easy and accessible platform. This was<br />

a revelation for the beauty industry,<br />

as a move that sparked several brands<br />

to join the technology movement and<br />

create their own in-store experiences.<br />

NYX Professional Makeup have also<br />

tapped into new technologies in order<br />

to create unique brand experiences<br />

(Appendix I.5). In 2015, NYX opened<br />

their first store in California, and they<br />

are set to open up more throughout<br />

the USA this year (NYX Professional<br />

Makeup. 2015). Their store concept<br />

included built-in iPads with interactive<br />

content as well as physical, engaging<br />

experiences; “as a digital-native brand<br />

with a global online community made<br />

up of millions of beauty fans, the<br />

NYX Professional Makeup store was<br />

created for today’s makeup consumers<br />

who are adapting the skills and the<br />

tools of professional makeup artists<br />

to their own personal styles” (NYX<br />

Professional Makeup. 2015). The fact<br />

that another brand has followed up<br />

on this idea shows that this emerging<br />

trend is coming through into the<br />

beauty industry, however both of these<br />

examples are targeting the younger,<br />

US consumer. So can these ideas be<br />

adapted the older, UK consumer?<br />

[Fig 32] NYX Store (2015).<br />

33


34


THE<br />

INVISIBLE<br />

CONSUMER<br />

35


“Older<br />

consumers have<br />

long been<br />

the ‘invisible<br />

majority’ in<br />

advertising<br />

despite their<br />

rapid increase<br />

in an ageing<br />

population”<br />

(Yoon, H and Powell, H. 2011)<br />

36


Many of today’s consumers are consumed by technology, and none as much as<br />

‘Generation Z’. Alex Williams, writer for The New York Times, discusses how ‘Generation<br />

Z’ may be “emerging as the next big thing for market researchers, cultural observers<br />

and trend forecasters” and are “primed to become the dominant youth influencers of<br />

tomorrow” (Williams, A. 2015). Whilst this consumer information is extremely relevant to<br />

any brand or marketers looking to target a tech-savvy consumer; appropriating brands<br />

to this consumer can mean avoiding issues that result is shutting out other, large market<br />

sectors. For example, an older generation, such as the ‘Baby Boomers’, that may be a lot<br />

more sceptical of technological, internet-based brands. In fact, Mintel found that “44%<br />

of women in the Baby Boomer generation are classified as ‘Technophobes’” (Davies, P.<br />

2015a). However, Baby Boomers are currently the second largest generation in the UK<br />

(Mintel. 2015), so addressing the issues these consumers have with technology could<br />

have great potential; and may also result in stronger ideas for brand experiences, which<br />

avoid gimmicks and focus on honesty and accessibility. A 2015 Mintel report on Baby<br />

Boomers and Technology, found that “around half (51%) of ‘Technophobes’ aged 51-<br />

69 prefer to receive in-store advice over any other customer service channel” (Davies,<br />

P. 2015a), showing that physical retail is still of importance to this generation. This<br />

may mean a ‘phygital’ retail experience may be the perfect answer for introducing this<br />

consumer area to the benefits of integrated online and offline retail.<br />

[Fig 34] Innovation Curve (2016).<br />

One area where this consumer is the most unidentified by retail may be within the<br />

beauty industry. Within a primary research questionnaire, it was found that 72.5% of<br />

women over the age of 40 wear makeup everyday, and 56.8% use a daily cleansing<br />

skincare routine (Appendix F.2). This idea is supported by the Mintel report on Facial<br />

Skincare in the UK from May 2014, in which they found that “eight in 10 women used<br />

facial moisturiser in the 12 months to March 2014 (79%), with a further 37% using antiageing<br />

products” (Khanom, R. 2014). This data proves that cosmetics and skincare is an<br />

integral part of their daily lives, and consequently an area that brands should be tapping<br />

into. There is no denying that there are several brands on the market catering to Baby<br />

Boomers, but many fail to see that there is a wealth of opportunity to make much more<br />

out of their brand experiences in order to fully engage the consumer. It is equally easy<br />

to identify many brands who have created ‘phygital’ brand experiences in the past few<br />

years. Yet, the beauty industry may be the one retail sector that is yet to make the most<br />

of ‘phygital’ experiences, most specifically brands catering to an older demographic.<br />

As demonstrated in Rogers’ Diffusion of Innovation Theory (Rogers, E.M. 1962), late<br />

adoption of this trend places the beauty industry within the ‘Late Majority’ category.<br />

Identifying the potential within the ‘phygital’ trend could help brands within the Beauty<br />

Industry to create more meaningful brand-consumer relationships and experiences; it<br />

could also be the answer to providing an appropriate platform for targeting a female<br />

consumer aged between 45 and 60.<br />

37


One brand that trialled this is Clinique<br />

(Appendix I.2); Clinique’s Great Skin Lab<br />

was launched in Covent Garden, London<br />

(Conway, L. 2014). This experience-led<br />

pop-up store was a concept that allowed<br />

the consumer to learn about Clinique’s<br />

‘iconic skincare system’, while also<br />

experiencing interactive, multi-sensory<br />

shopping (Conway, L. 2014). The store also<br />

tapped into the hyper-personalisation trend<br />

by offering one-on-one consultations with<br />

Clinique experts. The store was designed to<br />

create a brand experience around the launch<br />

of some new key products, such as customfit<br />

moisturisers and the Sonic System<br />

[Fig 35] Clinique Great Skin Lab (2015)<br />

“Nearly a<br />

third (31%) of<br />

younger Baby<br />

Boomers (aged<br />

51-59) describe<br />

themselves as<br />

being ‘techsavvy’”<br />

(Davies, P. 2015a)<br />

[Fig 36] Clinique Great Skin Lab (2015)<br />

Purifying Cleansing Brush (Conway, L. 2014).<br />

Later in 2015, they took this idea to new level of technological<br />

installations; in November, they created ‘The Orb’, a socialmedia<br />

activated art installation. The Orb was a “four metreround<br />

glowing sphere that sits eight metres above the ground”,<br />

the sphere was activated by consumer engagement on social<br />

media platforms – the more the hashtag, #CliniqueGlow, was<br />

mentioned, the brighter The Orb glows. This was a really<br />

unique collaborative platform for consumers to engage<br />

with the store; it was also a great example of a ‘phygital’<br />

brand experience. This shows that technology-based brand<br />

experiences can be appropriate for an older consumer, as<br />

Clinique have a brand loyalty from an older demographic of<br />

consumer from 40 upwards. Looking at the lower end of the<br />

Baby Boomer generation, 50-year-old women are an age group<br />

of untapped potential. Generally speaking, the younger sector<br />

of this generation may prove to be the most receptive to these<br />

new and emerging technologies; Mintel found that “nearly a<br />

third (31%) of younger Baby Boomers (aged 51-59) describe<br />

themselves as being ‘tech-savvy’ compared with just 25% of<br />

older Boomers (aged 60-69)” (Davies, P. 2015a).<br />

38


As demonstrated below, the cosmetics and skincare industries are a heavily saturated area;<br />

meaning there is little room for new products. However, when focusing on technology-based retail<br />

and brand experiences, there is room for further innovation. This demonstrates a clear gap in the<br />

industry, that a new beauty brand could address in the UK.<br />

[Fig 37] Perceptual Map (2016).<br />

The wealth of products already on<br />

the market means it could be worth<br />

considering alternative ideas, such as<br />

introducing a new platform. Creating<br />

a platform that sells multiple brands<br />

and products could provide the best<br />

solution for targeting women over<br />

40. There already services like this<br />

out there, such as Beauty Bay and<br />

Feel Unique; however, both of these<br />

are purely online platforms with no<br />

physical store. These brand are also<br />

both aimed at a younger, millennial<br />

consumer; meaning they may be<br />

failing to harness the potential of<br />

targeting an older consumer basis.<br />

This brand model would combine the<br />

ease of online, where you can compare<br />

multiple products, with the physical<br />

experience of a store; this may be<br />

the phygital experience missing from<br />

today’s high streets.<br />

Creating a platform that sells multiple<br />

brands may also help to draw in<br />

their existing, loyal customers, who are perhaps just<br />

looking for the extra service or new approach that this<br />

platform offers. The primary research questionnaire<br />

indicated that 74.5% of respondents agreed that they<br />

are loyal to the brands they like and consequently<br />

repurchase from these brands (Appendix F.2). The<br />

same participants also highlighted customer service<br />

(84.3%), waiting time (68.6%), range of choice (76.4%)<br />

and memorable experience (17.6%) as their 4 most<br />

important aspects of a positive in-store experience<br />

(Appendix F.2). Selling multiple brands under one<br />

roof is also perhaps the most sustainable model for<br />

a brand to follow within the current retail landscape;<br />

department stores are showing great growth at the<br />

moment, as Charles Barker, managing director of the<br />

Northallerton Barkers department store, discusses<br />

“It’s very convenient to customers to have such a lot<br />

of things under one roof” (Bearne, S. 2016). Maureen<br />

Hinton, group research director at retail consultancy<br />

Conlumino seconds this, stating that “department<br />

stores have the ability to flex their ranges and give<br />

space to the sectors and brands that offer the most<br />

growth opportunities” and “this means they can tap<br />

into consumer trends and react far quicker than own<br />

brand stores” (Bearne, S. 2016).<br />

39


40


THE NEW<br />

MIDDLE AGE<br />

41


Looking further into the issues and obstacles that arise around beauty<br />

and cosmetics for women over 40, it is clear that ageing is at the<br />

forefront of most women’s minds. This was also reflected within the<br />

primary research questionnaire, where 76% of female respondents aged<br />

over 40 agreed that they are concerned by the effects of ageing on<br />

their complexion (Appendix F.2). The more obvious signs of ageing are<br />

often starting to show for women in their late 40’s and early 50’s, this<br />

may be a reason for such a high rate of concern. This concern about the<br />

ageing process is most likely sparked by problems that arise within the<br />

retail environment. In a focus group held by Sindy Kaur (Appendix F.5),<br />

Founder of ‘Challenging Perceptions of Beauty’, women aged 45 to 60<br />

shared some of their primary issues with the current beauty industry.<br />

“Focus on the functions<br />

or features that help<br />

achieve tasks with greater<br />

ease...this would be more<br />

important to older people<br />

who might be struggling<br />

with eye-sight, mobility or<br />

health issues”<br />

(Mitskavets, I. 2015)<br />

There are many effects that ageing can have on the complexion, each<br />

causing very different problems. Focusing on solving these could be the<br />

key to a successful brand model for the older consumer. As stated in a<br />

recent Mintel report, “marketing strategies targeting older consumers<br />

could be more effective if they avoid reminding people that they are<br />

getting older and instead focus on the functions or features that help<br />

achieve tasks with greater ease...this would be more important to<br />

older people who might be struggling with eye-sight, mobility or health<br />

issues” (Mitskavets, I. 2015); demonstrating that there is a real need<br />

for solutions to these problems that many older consumers face.<br />

42


A new personalised beauty platform may be the answer to<br />

solving these problems that women face on a regular basis . For<br />

example, employing Independent Makeup Artists as opposed<br />

to brand-specific sales assistants, may help towards creating<br />

a safe space for women to discuss their concerns and ask for<br />

advice. It is also important the these makeup artists are of<br />

a similar age, or perhaps even older than the consumer. As<br />

Kaur discusses, “a woman who is going through hot flushes...<br />

menopausal, struggling perhaps with their skin getting drier,<br />

doesn’t want to go and talk to a young, 20/30 year old who<br />

has no idea what she’s going through...she wants is...a friend,<br />

someone who understands what they’re going through, or<br />

maybe even someone that’s further along the journey than<br />

she is” (Appendix F.4). This is an idea supported by Marketing<br />

Consultant Beau Green, who states “Boomers look to their<br />

peers in terms of advice and guidance for making fashion<br />

decisions...you generally don’t want to have a 22-yearold<br />

working with a 60-year-old client” (Hughes, A. 2014);<br />

addressing this issue may be beneficial for both the brand and<br />

[Fig 39] Beauty Bible (2011). [Fig 40] Pretty Honest (2016). [Fig 41] The Invisible Woman (2015).<br />

consumer, allowing them to share a friendship-like bond.<br />

Several beauty books and guides to ageing have a come about in the past few years;<br />

including ‘The Anti-Ageing Beauty Bible’ by Fairley, J and Stacey, S and Sali Hughes’<br />

‘Pretty Honest’. Many of these ‘beauty bibles’ make suggestions about the best products<br />

and most effective methods for skincare and makeup on an ageing complexion, but none<br />

manage to mention the confliction between the way these brands address the consumer<br />

and the way the consumer wants to be addressed. As Sindy Kaur discusses, “what I can<br />

see is a big backlash against the anti ageing message”, “so many women are anti the<br />

anti ageing message, and what they are saying is they want to look like me, but on a<br />

good day, so the emphasis is more now things like glowing, not younger...what they’re<br />

saying now is that 50 is the new 30, so older women don’t want to be categorised...they<br />

don’t want to be treated differently” (Appendix F.4). This idea is supported by a recent<br />

Mintel report, which discussed how “46% of Baby Boomers (aged 50-68) report feeling<br />

that people of their age group are stereotyped in advertising, compared with 38% on<br />

average” and how perhaps “another strategy is to target older shoppers by including<br />

them together with people of other age groups in the same campaigns, so as to not<br />

make it seem like they are being singled out or stereotyped” (Mitskavets, I. 2015). These<br />

woman are truly living the ‘New Middle Age’, a term coined by WGSN, their recent report<br />

on ‘Boomers’ suggests that “as technology increases the average life expectancy, old<br />

age now starts at 74, with middle age lasting at least nine years longer than current<br />

estimates” (Bell, A. 2015). (See Appendix D.5 for further research).<br />

43


44


THE<br />

LADY THAT<br />

LUNCHES<br />

45


Having identified the new middle-aged consumer, it is vital<br />

that the brand brand better understands the consumer on a<br />

deeper and more personal level. See Appendix N.1 for tables<br />

that highlight the key consumer insights and demonstrate<br />

the process of honing in on a specific consumer through the<br />

exploration of demographics, traits, influences and archetypes.<br />

THE EXPLORER<br />

THE RULER<br />

[Fig 43] Explorer (2016). [Fig 44] Ruler (2016).<br />

46


THE INNOCENT<br />

[Fig 45] Innocent (2016).<br />

In terms of the Jungian archetypes (Lindsay, F. 2015) the<br />

consumers would fall under 3 areas (as illustrat; the Ruler,<br />

the Innocent and the Explorer, with the brand playing the<br />

role of the Creator. Creator brands are described to be<br />

“driven by their desire to produce exceptional and enduring<br />

works, and they are most afraid of mediocrity” (Lindsay,<br />

F. 2 0 1 5 ) ; a s a b r a n d d r i v e n t o p ro v i d e a n e w p l a t f o rm a n d<br />

working to be innovative in terms of the experience provided,<br />

this seems the most appropriate. However, honing in on one<br />

archetype will help the brand to create consumer-appropriate<br />

marketing strategies. The Explorer, whilst an easy consumer<br />

to entice due to their existing love for makeup, is likely to<br />

rejoice more in discovering the brand themselves. Whereas,<br />

the Innocent consumer will need a lot more guidance from<br />

the brand, as well as reassurance from friends, family and<br />

reviews. For these reasons, the Ruler may be the most<br />

obvious consumer group to target; this consumer is the<br />

leader amongst their friends and influencing them to engage<br />

with the brand may be the key to influencing many more<br />

consumers who will follow the Ruler’s lead.<br />

47


48<br />

[Fig 46] Consumer Profile (2016).


“Nearly a third (31%)<br />

of younger Baby<br />

Boomers (aged 51-59)<br />

describe themselves as<br />

being ‘tech-savvy’”<br />

(Davies, P. 2015a)<br />

The Lady that Lunches is the ultimate mum-about-town. She<br />

works part time in a local office, finishing at midday before<br />

heading out for lunch with the mums or into town for a spot<br />

of shopping. She likes the finner things in life and is happy to<br />

spend a little extra on cosmetics, if it means keeping her skin<br />

fresh and youthful. She likes a label and brand’s with a good<br />

reputation; she will always read reviews before purchasing. She<br />

likes to be the first amongst friends to discover something, and<br />

loves offering advice and support to close friends and family.<br />

She is confident and strong, a leader within all her friendship<br />

circles. She often spends evening out for dinner or drinks with<br />

friends; but enjoys spending the weekends entertaining family<br />

and visiting her children. She keeps up with trends and makes<br />

an effort to retain her own unique style, with signature pieces<br />

from big name brands. She often shops in John Lewis, Next or<br />

Mango; but likes to treat herself to nice things from Selfrides<br />

when she can. She loves to cook and bake, spending a lot of<br />

time in the evenings watching cookery shows such as The Great<br />

British Bake-off. She does most of her food shopping at Waitrose<br />

and Sainsbury’s and looks for the best quality ingerients. She<br />

likes to travel and goes abroad 3 or 4 times a year with her<br />

husband. She is averagely tech-savvy; she owns a iPhone and<br />

iPad and uses them both regularly. She is engaged in social<br />

media via Facebook and LinkedIn. She drives a Mini Cooper, but<br />

also uses public transport when she’s in the city.<br />

49


50


THE BIG IDEA<br />

51


KEY INSIGHTS<br />

“[The] vast<br />

majority of<br />

retail revenues<br />

today still<br />

occur in the<br />

offline world”<br />

(Duryee, T. 2014)<br />

“When it comes<br />

to true customer<br />

engagement, the<br />

term ‘phygital’<br />

sums up where<br />

marketing is<br />

going”<br />

(Cooke, J. 2011)<br />

“Customers<br />

want to be<br />

treated as<br />

individuals”<br />

(Woods, A. 2012)<br />

52


“Creatives<br />

are becoming<br />

secondary to<br />

technology”<br />

(Denton, S. 2016)<br />

“Older consumers<br />

have long been the<br />

‘invisible majority’ in<br />

advertising despite<br />

their rapid increase<br />

in an ageing<br />

population”<br />

(Yoon, H and Powell, H.<br />

2011)<br />

“Old age now<br />

starts at 74,<br />

with middle<br />

age lasting<br />

at least nine<br />

years longer<br />

than current<br />

estimates”<br />

(Bell, A. 2015)<br />

53


A personalised<br />

beauty platform<br />

that encourages<br />

self confidence<br />

and allows women,<br />

aged 45 to 60,<br />

to rediscover<br />

the process of<br />

experimenting with<br />

makeup.<br />

54


Honing in on women aged 45 to 60, this<br />

platform will provide a unique, phygital retail<br />

experience that informs, advises and allows<br />

ease of accessibility to both the products and<br />

technology available. The primary research<br />

questionnaire indicated that this age group<br />

made the largest contribution to the results,<br />

as 70.6% of the respondents were within this<br />

age range (Appendix F.2), making them the<br />

seemingly obvious consumer group to focus on.<br />

The platform will provide a learning<br />

environment that equally encourages<br />

consumers to enjoy makeup again. For many<br />

women in this consumer basis, their products<br />

no longer serve the way they once did;<br />

harnessing this as an opportunity, rather<br />

than cause for concern or frustration, is key<br />

to re-engaging this consumers love for both<br />

the products and the industry. The brand<br />

will also be aimed at helping consumers gain<br />

an understanding and confidence around<br />

new technologies. It will include phygital<br />

experiences as a fundamental part of it’s<br />

structure and consumer engagement process;<br />

featuring various aspects of interactive<br />

technologies, such as built-in touch-screens<br />

within counters and product displays, and<br />

wireless phone charging so consumers can<br />

easily use their own devices within the<br />

store environment. This shouldn’t be an<br />

unrealistic expectation of the consumer, as<br />

the research questionnaire showed that 88.2%<br />

of respondents owned a smartphone or tablet<br />

(Appendix F.2) and may infact make them feel<br />

more comfortable, using a device they are<br />

used to.<br />

[Fig 48] Fashion Hierarchy (2015).<br />

In terms of positioning, the perceptual map<br />

[pg 37] demonstrated how this brand will fill<br />

a large gap within the overall landscape of<br />

the beauty industry. However, this needs to<br />

be narrowed down to a more precise market<br />

level in order for the brand to develop an<br />

appropriate appearance and tone of voice for<br />

its consumer. This will also identify competitor<br />

brands and those that the stores may stock.<br />

Following Harriet Posner’s ‘Basic Hierarchy of<br />

Fashion’ Model, this beauty service would sit<br />

within the middle market. This level, in terms<br />

of fashion, refers to designer diffusion lines<br />

and affordable luxury; however, these terms<br />

are equally translatable within the beauty<br />

sector.<br />

55


56


acetate<br />

pg 2<br />

57


58


59


MARBLE<br />

[Fig 51] Logo (2016).<br />

60


Marble is a personalised beauty platform focused on providing women aged 45 to<br />

60 a fresh approach to cosmetics. Marble sells all their favourite brands, as well as<br />

brands they are yet to discover. The aim is to provide something new to the older<br />

consumer, that is quickly becoming lost in the whirlwind of technological advances<br />

and tech-savvy, younger consumers. As indicated in the ONS’ Wealth and Assets<br />

survey, “during 2010-12...22% of 55-64s were living in households with total wealth<br />

of £1 million or more, illustrating the more comfortable financial standing of today’s<br />

older consumers, compared with, say, the Millennial generation” (Mitskavets, I.<br />

2015); this goes to show the potential within the baby boomers as an affluent,<br />

consumer group, and as Mintel points out “with Britain’s population ageing rapidly,<br />

this is certainly one demographic that brands and marketers cannot afford to ignore”<br />

(Mitskavets, I. 2015). This consumer group is not is not only wealthy, but also<br />

large, as the Office for National Statistics (ONS) predicts, “by 2019 the over-55s<br />

will comprise 31% of the population in the UK” (Mitskavets, I. 2015); showing great<br />

growth potential for the brand.<br />

As a consumer group with growing buying power, why is this generation left<br />

unhappy and unsatisfied with the way in which the beauty industry currently<br />

approaches them? Marble aims to tackle this head on, working to banish the negative<br />

connotations of ageing and instead highlight the opportunity it provides for women<br />

to fall back in love with makeup. As Lisa Eldridge, a well respected makeup artist,<br />

discusses in her book, “the reasons why-and how-we wear makeup in the twentyfirst<br />

century have changed dramatically…we have literally hundreds of trends and<br />

styles to choose from…a full spectrum of color and a multitude of affordable (and not<br />

so affordable) products” (Eldridge, L. 2015, pg. 6). This is an idea that many have<br />

forgotten, both brands and consumers alike, and with the myriad of choice available<br />

out there, why not have fun with it?<br />

Marble’s personalised service, created across several platforms that include the<br />

app, store and website, is their unique selling point (USP). In fact, a WGSN report<br />

stated that baby boomers desire “interactive and educational shopping experiences”<br />

and “look for one-to-one, personalised customer service” (Hughes, A. 2014); these<br />

are two areas in which Marble can certainly excel. Over time Marble hopes to gain<br />

a large consumer basis of engaged individuals, who repeat purchase and continue<br />

to visit stores as their in-store experiences, personalisation and use of technology<br />

developes. They plan to engaging consumers via a subscription-based sample box, as<br />

well as app and online content; and, as this consumer group proves to be among the<br />

most loyal to brands, Marble will reward customers who demonstrate brand advocacy<br />

via their loyalty scheme; available in both physical and digital forms.<br />

61


62


THE<br />

BRANDING<br />

63


“The right name<br />

is your most<br />

powerful single<br />

tool”<br />

(Schley, B and Nichols, C. 2014. Pg 24)<br />

[Fig 53] Blue Marble (2016).<br />

The brand personality and appearance of Marble is clean, sophisticated and<br />

elegant; a confident brand that doesn’t need to shout in order to be heard,<br />

much like their consumer. Marble approaches their consumer with a friendly,<br />

relatable and understanding tone of voice, that is underlined with wit, humour<br />

and playfulness. The phygital in-store experience provided by Marble is equally<br />

playful, as well as one that encourages, educates and ultimately understands<br />

their consumers needs. It provides a flawless crossover between the physical<br />

and the digital that can appeal to the consumer, whatever their level of<br />

comfort and understanding of technology.<br />

As discussed in ‘Why Johnny can’t brand’, “the right name is your most<br />

powerful single tool” (Schley, B and Nichols, C. 2014. Pg 24). For Marble, the<br />

name has been considered, and the connotations of the word are key to many<br />

brand attributes. The associations of stone marble connote the luxury and<br />

elegance of the brand and it’s service, as well as a key element of the brand’s<br />

design recipe; whilst the association of the game ‘marbles’ is more specific<br />

to the consumer, hinting at the brand’s intended market, as well as connoting<br />

ideas of playfulness.<br />

[Fig 54] Colour Pallette (2016).<br />

64


[Fig 55] Logo (2016).<br />

[Fig 56] Moodboard (2016).<br />

65


66


THE CONSUMER<br />

INSIGHT<br />

67


[Fig 58] Consumer Day-In-The-Life (2016).<br />

68


DAY-IN-THE-LIFE<br />

For data and information, see Appendix G.4<br />

69


70


THE<br />

M A R K E T I N G<br />

TIMELINE<br />

71


THE FIRST YEAR<br />

1ST MONTH<br />

2ND MONTH<br />

3RD MONTH<br />

4TH MONTH<br />

5TH MONTH<br />

6TH MONTH<br />

Social<br />

Media<br />

Launch<br />

Press Release<br />

to Bloggers<br />

and beauty<br />

writers<br />

Website<br />

Launch<br />

Outdoor<br />

Adverts<br />

Pre-Launch<br />

Press Event<br />

App Release<br />

Launch Event<br />

Store Opening<br />

Loyalty<br />

Scheme<br />

72


7TH MONTH<br />

8TH MONTH<br />

9TH MONTH<br />

10TH MONTH<br />

11TH MONTH<br />

12TH MONTH<br />

Outdoor Print<br />

Adverts<br />

Magazine<br />

Print Adverts<br />

Subscription<br />

Boxes<br />

Radio Adverts<br />

Pop Up Store<br />

in New<br />

Location<br />

TV/Traditional<br />

Marketing<br />

73


74


THE FIRST<br />

PHASE<br />

75


Prior to the official launch, Marble will take a ‘snowball effect’ approach to launching the<br />

brand and opening of the first store. This will be created initially through social media<br />

content, specifically on Facebook. Focusing on low budget marketing, it seems appropriate<br />

to start with social media; as a free platform, social media holds great potential for small<br />

businesses and new brands.<br />

“Facebook’s 13-17 age group dropped by 25.3% over the last three years, but it’s over-<br />

55 group grew by 80% in that time” (WGSN. 2015a); this was supported by the primary<br />

research questionnaire, which highlighted that 41% of respondents had a Facebook account<br />

(Appendix F.2). The Facebook campaign will be slowly release clues and ‘sneak peaks’ of<br />

the brand and what it’s all about; Marble will pay to gain an outreach on Facebook within a<br />

[Fig 61] Facebook Mockup (2015).<br />

[Fig 62] Facebook Mockup (2015).<br />

76


FACEBOOK LAUNCH<br />

[Fig 63] Facebook Mockup (2015).<br />

specific location. Below are mock-ups of how this<br />

will look on the Marble facebook page and within<br />

a consumer’s timeline.<br />

This idea will continue as the brands stocked<br />

by Marble are revealed one-by-one, as shown<br />

below; aiming to capture the curious consumer’s<br />

attention but not force-feed any information or<br />

intent at this stage. This slow-release of content<br />

will allow the consumer to gradually become<br />

familiar with the Marble logo and design recipe as<br />

they scroll past the various posts that will feature<br />

on their newsfeed during this initial build up to<br />

the store launch.<br />

77


PRESS RELEASE<br />

Before any other consumer engagement with the brand, Marble will send out samples of<br />

their subscription boxes to relevant press and bloggers. Carefully selected groups will be<br />

sent a ‘Mystery Box’ from Marble; including age-appropriate blogs such as, ‘The Woman’s<br />

Room Blog’ and ‘Henpicked’, as well as publications that the consumer reads, such as The<br />

Guardian, The Independent and The Sunday Time Style supplement . This will generate a<br />

conversation around the mysterious Marble and the associated brands.<br />

[Fig 64] Subscription Box (2016).<br />

78


[Fig 65] The Sunday Time Style<br />

Magazine (2013).<br />

[Fig 67] The Independent (2014).<br />

[Fig 66] The Guardian (2011).<br />

These boxes will later<br />

become available via<br />

monthly subscription, similar<br />

to the likes of Birchbox and<br />

Look Fantastic, featuring<br />

sample selections of various<br />

products, individually<br />

tailored to each consumer.<br />

[Fig 68] Prima Magazine (2006).<br />

79


Pop-up touchscreens will appear in public spaces surrounding the location of<br />

the Marble store. These will play on the idea of the game ‘marbles’, allowing<br />

potential consumers to engage in an interactive, digital experience. This<br />

experience will capture the attention of the consumer during the day, while<br />

waiting at a bus stop, or window shopping; both potential opportunities for<br />

encouraging the consumer to actively participate, as opposed to places where<br />

they may be busy, rushing to work or picking up their kids from school. The<br />

consumer will engage in a game, whilst subconsciously being made aware of<br />

the brand.<br />

The interactive advert release will coincide with the website launch, and the<br />

website link, as well as a QR code will be placed within the outdoor adverts, as<br />

well as on Facebook page to help direct consumers to the Marble site.<br />

[Fig 69] Bus Stop Advert (2014).<br />

In terms of location, the first store needs to be well placed in order to suceed.<br />

For this reason, it may be best to place the store with in an affluent town,<br />

where a large percentage of the population fall into the older demographic.<br />

This placement will also allow it to potentially thrive in an area where it is not<br />

in direct competition with big name department stores. This will benefit the<br />

consumer as well as the brand, as it will introduce a new service within their<br />

area.<br />

80


OUTDOOR ADS<br />

81


[Fig 70] Website Mockup 1 (2016).<br />

[Fig 71] Website Mockup 2 (2016).<br />

82


WEBSITE<br />

[Fig 72] Website Mockup 3 (2016).<br />

83


84


THE SECOND<br />

PHASE<br />

85


“Human behavior flows from three main sources: desire, emotion, and<br />

knowledge” (Maslen, A. 2015. Pg 19). As discussed by Andy Maslen, “you need<br />

to find an emotional connection with the consumer, not the product” (Maslen,<br />

A. 2015. Pg 21); this is fundamental in gaining the trust of your consumer.<br />

This idea of an emotional connection to the consumer is also considered by<br />

Phil Barden who states “consumers are willing to pay £2-£3 for a coffee in<br />

Starbucks, yet they know, objectively, that for the price of two cups they could<br />

buy a whole jar in a supermarket. So they must be buying into something else”<br />

(Barden, P. 2013. Pg xiv). In the case of the Marble launch event, the brand will<br />

gain an emotional connection with the consumer by selling them the idea of the<br />

nostalgia of childhood memories. Emotional branding like this is not uncommon,<br />

many famous brands have used this tactic to engage with consumers; Coca-<br />

Cola, for example, is a brand synonymous with nostalgia, “the red Spencerian<br />

script, the contoured plastic bottles that mimic the style of the old glass ones.<br />

Clearly, this is a brand that isn’t afraid of letting its storied past shine through<br />

into its modern marketing efforts” (Delaney, E. 2014). Marble’s approach to it’s<br />

consumer will be somewhat similar, using nostalgic items to draw the attention<br />

of the older consumer, rather than addressing them directly.<br />

Marble’s launch event will be the most prominent example of emotional<br />

marketing; featuring nostalgia foods, such as prawn cocktails, cheese and<br />

pineapple sticks, black forest gateau and walnut whips. The overall atmosphere<br />

will be upbeat and fun, with an ambient soundtrack of both new and old<br />

songs; this will include flashes of the Beatles and popular hits from the 60’s<br />

onwards. In Music, Emotivist theory states that “music is both a cause and an<br />

effect of sentiment...the direct arousal of emotion...is a clue to its emotional<br />

expressiveness” (Ushedo, B. 2006); indicating that the use of music may be key<br />

to effectively creating a nostalgic and emotive environment.<br />

[Fig 74] Prawn Cocktail (2014). [Fig 75] Abbey Road (2015).<br />

86


LAUNCH EVENTS<br />

[Fig 76] Black Forest Gateau (2014). [Fig 77] Makeup (2015).<br />

As a recent VM Inspiration report from WGSN challenges stores tp, “reference<br />

design eras, music styles, celebrities and iconic moments in history that<br />

resonate as feel-good nostalgia with the older generation” (WGSN. 2015b),<br />

giving an example of the “financial success of films such as The Best Exotic<br />

Marigold Hotel, which grossed $137m with its modern-day angle on the life of<br />

older generations” (WGSN. 2015b). This idea of nostalgic reference is not only<br />

an emotive experience for the consumer but also a current VM trend that can<br />

also be carried through elements of the Marble store.<br />

The Pre-Launch Press Event will be held a week before the official launch.<br />

The event will mimick the actual store launch plans, acting as a preview for<br />

relevant press, bloggers and influencers, of the multi-platform brand and what<br />

it will entail.<br />

87


88


THE THIRD<br />

PHASE<br />

89


The Marble store will feature an array of physical and digital elements and<br />

areas, including consultation pods and interactive counters. It will be sectioned<br />

into several areas for the consumer to work their way through in order to fully<br />

experience the Marble concept.<br />

The consumer will begin at the consultation pod, a private space within<br />

the store that houses individual ‘pods’; each pod will be kitted out with<br />

touchscreen technology and a user-friendly interface that guides the consumer<br />

through a start-up phase. Here they will create an account and answer<br />

questions that will provide Marble with necessary information so that they can<br />

guide the consumer directly to certain products and services. The pods provide<br />

a solution to any insecurities that the consumer may have regarding publically<br />

interacting with technology, and to take away time pressure, this is re-visitable<br />

at any time. For those who feel that the privacy of a pod is not enough can<br />

complete at home from the comfort of your own computer or smartphone via<br />

the Marble website or App; both of which will have been available prior to the<br />

store opening.<br />

A recent VM Inspiration Trend Report from WGSN challenges retailers to “think<br />

about age-related health issues such as failing eyesight and consider that poor<br />

lighting and small ticketing or navigational signage may be deterrents for this<br />

consumer base” (WGSN. 2015b); addressing these issue is fundamental to<br />

creating a positive store environment for the older consumer. One of the ways<br />

Marble will achieve this is via the use of QR codes.<br />

The WGSN report also suggests brands “think about interests they may have<br />

which are usually written off as youth concerns (such as music), and consider<br />

creating coffee shop spaces or bars to encourage them to dwell” (WGSN.<br />

2015b). As mentioned within the launch event, music will be used as one of<br />

the ways they encourage a nostalgic atmosphere; this is something that can<br />

be continued over the store as a whole. Marble will also take on the idea of<br />

creating a space for the consumer to ‘dwell’; this will be taken on in the form<br />

of a beauty bar. The ‘Marble Bar’ will include wireless charging technology,<br />

provided by the company ‘AirCharge’, who install wireless charging points in<br />

all sorts of venues, which benefits both the customer and the brand who can<br />

receive various data and information from these devices. Offering these charge<br />

points, as well as free in-store Wi-Fi via the brand’s app, will make it quick and<br />

easy for customers to not just visit the store, but plug into the store for the<br />

ultimate in interactive shopping experiences.<br />

The store plays a critical part in the consumer journey; in terms of the<br />

consumer loyalty loop, this is where the consumer will buy. Consequently, the<br />

store needs to be approachable, informative and, most of all, persuasive.<br />

90


THE STORE<br />

[Fig 79] Store Mockup (2016).<br />

[Fig 80] Clinique Pods (2014). [Fig 81] Loyalty Loop (2015).<br />

91


92


THE FOURTH<br />

PHASE<br />

93


PRINT ADVERTS<br />

The print advertisement for Marble has to consider several current social issues<br />

around ageing and the way in which brand talk to the older consumer. Following<br />

the release of the most recent Star Wars film, a social media debate started<br />

around ageing after actress Carrie Fisher received negative comments about<br />

her appearance. The 59-year-old Star Wars star addressed these comments<br />

by stating “youth and beauty are not accomplishments; they are temporary”<br />

(Libby, C. 2016). Many women feel that older women aren’t well represented<br />

within marketing, especially that by the beauty industry.<br />

As a recent Mintel report discovered, “37% of Baby Boomers feel generally<br />

excluded in advertising...whilst 46% feel that their age group is stereotyped...<br />

this reflects the limited presence consumers in this generation are given in the<br />

majority of campaigns” (Mitskavets, I. 2015). This was also reflected within<br />

the primary research questionnaire, where 29.4% of participants agreed that<br />

women over 45 are poorly represented in beauty advertising (Appendix F.2).<br />

One participant added that when models over 45 are used, they are usually<br />

well-known models or celebrities; whilst some people may view such public<br />

figures as role models or advocates, they may actually be putting some<br />

consumers off due to them not being relatable. As Sindy Kaur discussed “there<br />

is a real backlash against celebrities now...we trusted these celebrities, but<br />

then it’s found that so many of these images are photoshopped, they’ve got<br />

these teams...the nutritionist, the chef, the...trainer, and that’s not what the<br />

average person wants or has, they need a real representative” (Appendix F.4).<br />

Consequently, it seems vital for Marble to take a new, fresh approach to their<br />

print advertisement; carefully selecting a representative model. Placing said<br />

model within the abstract, humourous composition, on the right, will help deter<br />

from the model and bring the attention back to the brand’s playful attitude.<br />

The print advertisements will be released later in the marketing journey; they<br />

will therefore coinside with the release of the loyalty scheme. The copy will<br />

read ‘come and collect your marbles’, hinting comically at the intended age<br />

range whilst also encouraging engagement from the consumer.<br />

94


[Fig 83] Print Ad Mock Up (2016).<br />

95


96


THE FIFTH<br />

PHASE<br />

97


THE FIRST 5 YEARS<br />

1ST YEAR<br />

See<br />

timeline on<br />

pages 76 +<br />

77<br />

2ND YEAR<br />

Pop up stores<br />

in possible new<br />

locations<br />

3RD YEAR<br />

2nd store in a<br />

town<br />

As a recent VM Inspiration report from WGSN challenges stores tp, “reference<br />

design eras, music styles, celebrities and iconic moments in history that<br />

resonate as feel-good nostalgia with the older generation” (WGSN. 2015b),<br />

giving an example of the “financial success of films such as The Best Exotic<br />

Marigold Hotel, which grossed $137m with its modern-day angle on the life of<br />

older generations” (WGSN. 2015b). This idea of nostalgic reference is not only<br />

an emotive experience for the consumer but also a current VM trend that can<br />

also be carried through elements of the Marble store.<br />

98


4TH YEAR<br />

Mainstream<br />

TV and radio<br />

advertising<br />

5TH YEAR<br />

Store within a<br />

shopping centre<br />

99


100


acetate<br />

pg 3<br />

101


102


103


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107


LIST OF<br />

ILLUSTRATIONS<br />

Cover<br />

Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

Coloured Marble (2016). Own Image, see Appendix Q<br />

Inside Cover Image<br />

[Fig 1] Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

Contents Page<br />

[Fig 2] Coloured Marble (2016). Own Image, see Appendix Q.<br />

[Fig 3] Black and White Marble (20160. Own Image, see Appendix Q. [Edited in Photoshop].<br />

Part One Divider<br />

[Fig 4] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />

in Photoshop].<br />

[Fig 5] Coloured Marble (2016). Own Image, see Appendix Q.<br />

Introduction<br />

[Fig 6] In-store Technology (2014). Image source: https://www.washingtonpost.com/business/capi-<br />

talbusiness/this-holiday-season-high-end-retailers-go-high-tech/2014/11/21/6b87eef2-66a7-11e4-<br />

bb14-4cfea1e742d5_story.html. [Edited in Photoshop].<br />

[Fig 7] Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

The Strength of Online Retail<br />

[Fig 8] Black and White Marble with iPhone Outline (2016). Own Image, see Appendix Q & Image<br />

source: http://demos2.gambit.ph/mockup?preview. [Edited in Photoshop].<br />

[Fig 9] iPhone (2015). Image source: http://www.macworld.co.uk/news/iphone/iphone-6s-releasedate-price-specs-features-uk-rose-gold-contracts-deals-tarrifs-bugs-errors-samsung-tsmc-waterproof-3589633/<br />

[Fig 10] Wearable Tech Show (2016). Image source: http://www.drawandcode.com/wearable-technology-show-2016-video/<br />

[Fig 11] Marco Dal Lago (2016). Image source: http://www.wearabletechnologyshow.net/home<br />

[Fig 12] Click and Collect Ad (2015). Image source: http://pioneeringooh.com/could-click-and-collect-save-the-high-street-by-russell-smither-insight-director-posterscope/<br />

[Fig 13] Amazon Book Store, Seattle (2015). Image source: http://www.destination360.com/amazon/<br />

amazon-bookstore<br />

108


[Fig 14] Amazon Book Store (2015). Image source: http://www.keyword-suggestions.com/<br />

YW1hem9uIG9ubGluZSByZXRhaWwgc3RvcmU/<br />

The Relevance of In-store Experiences<br />

[Fig 15] Black and White Marble with Touchscreen Outline (2016). Own Image, see Appendix Q & Image<br />

source: http://www.shutterstock.com/pic-321407546/stock-vector-touch-screen-tablet-outlinevector-icon-simple-flat-pictogram-on-pink-background.html.<br />

[Edited in Photoshop].<br />

[Fig 16] Deathtoknocko (2001). Own photograph from the ‘Electronic Superhighway’ Exhibition in<br />

Whitechapel, London (see Appendix G:7). Artist: Albert Oehlen. Photo taken: 2nd April 2016.<br />

[Fig 17] Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 18] Internet Dream (1994). Own photograph from the ‘Electronic Superhighway’ Exhibition in<br />

Whitechapel, London (see Appendix G:7). Artist: Nam June Paik. Photo taken: 2nd April 2016. [Edited<br />

in Photoshop].<br />

[Fig 19] Substrat 34 I (2007). Own photograph from the ‘Electronic Superhighway’ Exhibition in Whitechapel,<br />

London (see Appendix G:7). Artist: Stan VanDerBeek. Photo taken: 2nd April 2016.<br />

[Fig 20] Poemfield No. 1 (1967). Own photograph from the ‘Electronic Superhighway’ Exhibition in<br />

Whitechapel, London (see Appendix G:7). Artist: Thomas Ruff. Photo taken: 2nd April 2016.<br />

[Fig 21] Loading (2007). Own photograph from the ‘Electronic Superhighway’ Exhibition in Whitechapel,<br />

London (see Appendix G:7). Artist: Aristarkh Chernyshev. Photo taken: 2nd April 2016.<br />

[Edited in Photoshop].<br />

[Fig 22] Internet Cache Self Portrait (2015). Own photograph from the ‘Electronic Superhighway’ Exhibition<br />

in Whitechapel, London (see Appendix G:7). Artist: Evan Roth. Photo taken: 2nd April 2016.<br />

[Fig 23] Louis Vuitton, Series 3 Exhibition (2015). Image Source: http://www.vogue.co.uk/<br />

news/2015/09/21/louis-vuitton-series-3-exhibition-preview---london.<br />

[Fig 24] Louis Vuitton, Series 3 Exhibition (2015). Image Source: https://i-d.vice.com/en_us/article/<br />

louis-vuitton-launches-series-three-exhibition-in-london.<br />

[Fig 25] Topshop x Inition (2014). Image source: http://interlaced.co/project/fashion-explores-its-future-through-innovative-immersive-virtual-reality-initiatives/<br />

The Rise of Hyper-Personalisation<br />

[Fig 26] Black and White Marble with Envelope Outline (2016). Own Image, see Appendix Q & Image<br />

source: http://www.freepik.com/free-icon/envelope-rectangular-outline-variant_737867.htm. [Edited<br />

in Photoshop].<br />

[Fig 27] Facebook (2015). Image source: http://yourwebsitefirst.com/what-facebook-has-plannedfor-the-next-three-years/.<br />

[Fig 28] Graze Box (2014). Image source: http://www.girlmeetsdress.com/blog/partner/graze-tryyour-first-box-completely-free/.<br />

109


[Fig 29] Birchbox (2015). Image source: http://www.reallyree.com/2015/08/birchbox-selfridges-build-your-own-birchbox.html.<br />

New and Emerging tech<br />

[Fig 30] Black and White Marble with Smartwatch Outline (2016). Own Image, see Appendix Q &<br />

Image source: https://www.iconfinder.com/icons/459953/apple_apps_device_iwatch_smart_smartwatch_watch_icon.<br />

[Edited in Photoshop].<br />

[Fig 31] Movement (2016). Own photograph from The Trend Boutique’s AW 17-18 Trend Briefing (see<br />

Appendix H.7) Photo taken: 24th February 2016.<br />

[Fig 32] NYX Store (2015). Image source: http://www.ellecor.com/?portfolio=nyx-interactive-in-store-experience.<br />

The Invisible consumer<br />

[Fig 33] Black and White Marble with Faded Female Outline (2016). Own Image, see Appendix Q &<br />

Image source: https://thrivelifeskills.wordpress.com [Edited in Photoshop].<br />

[Fig 34] Innovation Curve (2016). Created in Photoshop.<br />

[Fig 35] Clinique Great Skin Lab (2015). Image source: http://www.marieclaire.co.uk/news/beauty/547675/clinique-great-skin-lab.html.<br />

[Fig 36] Clinique Great Skin Lab (2015). Image source: http://manface.uk/worlds-first-independentpop-up-clinique-boutique-clinique-great-skin-lab/<br />

ml<br />

[Fig 37] Perceptual Map (2016). Created in Photoshop.<br />

The New Middle Age<br />

[Fig 38] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 39] Beauty Bible (2011). Image source: http://thewomensroom.typepad.com/the_womens_room/<br />

page/6/.<br />

[Fig 40] Pretty Honest (2016). Image source: http://www.surangi-style.com/2016/04/20/pretty-honest-sali-hughes/.<br />

[Fig 41] The Invisible Woman (2015). Image source: http://www.allenandunwin.co.nz/browse/books/<br />

general-books/self-help-practical/The-Invisible-Woman-Helen-Walmsley-Johnson-9781848318441.<br />

The Lady that Lunches<br />

[Fig 42] Black and White Marble with Female Outline (2016). Own Image, see Appendix Q & Image<br />

source: https://thrivelifeskills.wordpress.com [Edited in Photoshop].<br />

[Fig 43] Explorer (2016). Image source: http://www.sparkol.com/engage/the-12-brand-archetypesall-successful-businesses-are-built-on/.<br />

[Edited in Photoshop].<br />

[Fig 44] Ruler (2016). Image source: http://www.sparkol.com/engage/the-12-brand-archetypes-allsuccessful-businesses-are-built-on/.<br />

[Edited in Photoshop].<br />

[Fig 45] Innocent (2016). Image source: http://www.sparkol.com/engage/the-12-brand-archetypesall-successful-businesses-are-built-on/.<br />

[Edited in Photoshop].<br />

[Fig 46] Consumer Profile (2016). Own image, see Appendix Q, and Illustration. [Edited in Photoshop<br />

& Illustrator].<br />

110


The Big Idea<br />

[Fig 47] Black and White Marble with Lightbulb Outline (2016). Own Image, see Appendix Q. [Edited<br />

in Photoshop].<br />

[Fig 48] Fashion Hierarchy (2015). Scanned from: Posner, H (2015). Marketing Fashion: Strategy,<br />

Branding and Promotion. London: Laurence King Publishing Ltd.<br />

Part Two Divider<br />

[Fig 49] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />

in Photoshop].<br />

[Fig 50] Coloured Marble (2016). Own Image, see Appendix Q.<br />

Marble<br />

[Fig 51] Logo (2016). Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited<br />

in Photoshop].<br />

The Branding<br />

[Fig 52] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 53] Blue Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 54] Colour Pallette (2016). Created in Photoshop.<br />

[Fig 55] Logo (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 56] Moodboard (2016). Created in Photoshop, Includes own image, see Appendix Q. [Edited in<br />

Photoshop].<br />

The Consumer Insight<br />

[Fig 57] Black and White Marble with Lightbulb Outline (2016). Own Image, see Appendix Q. [Edited<br />

in Photoshop].<br />

[Fig 58] Consumer Day-In-The-Life (2016). Created in Photoshop.<br />

The Timeline<br />

[Fig 59] Black and White Marble with Clock Outline (2016). Own Image, see Appendix Q & Image<br />

source: https://pptcrafter.wordpress.com/2013/04/25/drawing-in-powerpoint-clock-icons/. [Edited in<br />

Photoshop].<br />

The First Phase<br />

[Fig 60] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 61] Facebook Mockup (2015). Image source: http://www.sociotrope.com/2015/01/facebook-down.html.<br />

[Edited in Photoshop]. Using own Image, see Appendix Q.<br />

[Fig 62] Facebook Mockup (2015). Image source: http://www.sociotrope.com/2015/01/facebook-down.html.<br />

[Edited in Photoshop]. Using own Image, see Appendix Q.<br />

[Fig 63] Facebook Mockup (2015). Image source: http://www.sociotrope.com/2015/01/facebook-down.html.<br />

[Edited in Photoshop]. Includes own Image, see Appendix Q.<br />

[Fig 64] Subscription Box (2016). Image source: http://www.wbc.co.uk/70mm-kraft-cupcake-box.<br />

[Edited in Photoshop]. Includes own Image, see Appendix Q.<br />

111


[Fig 65] The Sunday Time Style Magazine (2013). Image source: http://www.eyeshadowlipstick.com/<br />

wp-content/uploads/2013/06/Karlie-Kloss-by-Miguel-Reveriego-for-The-Sunday-Times-Style-Magazine-May-2013.jpg.<br />

[Fig 66] The Guardian (2011). Image source: https://cynicaljournalist.wordpress.com/2011/02/09/<br />

front-pages-reviewed-at-midnight-wednesday-9-february-2011/.<br />

[Fig 67] The Independent (2014). Image source: https://upload.wikimedia.org/wikipedia/en/f/f6/<br />

The_Independent_front_page.jpg.<br />

[Fig 68] Prima Magazine (2006). Image source: http://www.markglenn.com/images/news/2006/2006-<br />

04-02-Prima-Magazine-Cover.jpg.<br />

[Fig 69] Bus Stop Advert (2014). Image source: http://rwdmag.com/worst-fears-come-true-with-interactive-bus-stop-ad/.<br />

[Edited in Photoshop]. Includes own photograph.<br />

[Fig 70] Website Mockup 1 (2016). Created in Photoshop. Uses own image, see Appendix Q.<br />

[Fig 71] Website Mockup 2 (2016). Created in Photoshop. Uses own image, see Appendix Q.<br />

[Fig 72] Website Mockup 3 (2016). Created in Photoshop. Uses own image, see Appendix Q.<br />

The Second Phase<br />

[Fig 73] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 74] Prawn Cocktail (2014). Image source:http://www.jamieoliver.com/recipes/seafood-recipes/<br />

seafood-cocktail/.<br />

[Fig 75] Abbey Road (2015). Image source: http://www.radiotimes.com/news/2015-09-19/doctorwho-does-the-beatles--but-does-this-picture-prove-clara-oswald-will-die.<br />

[Fig 76] Black Forest Gateau (2014). Image source: http://www.recipeshubs.com/black-forest-gateaux/20931.<br />

[Fig 77] Makeup (2015). Image source: http://excoupuk.com/blog/makeup-revolution-london-haul/.<br />

The Third Phase<br />

[Fig 78] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 79] Store Mockup (2016). Created on Roomstyler.<br />

[Fig 80] Clinique Pods (2014). Image source: http://www.timeout.com/london/shopping/cliniquegreat-skin-lab.<br />

[Fig 81] Loyalty Loop (2015). Image source: https://www.haikudeck.com/how-to-plan-a-campaign-business-presentation-DTyZu3eL7g.<br />

The Fourth Phase<br />

[Fig 82] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />

[Fig 83] Print Ad Mock Up (2016). Own Photograph, see Sketchbook & Own Image, see Appendix Q.<br />

[Edited in Photoshop].<br />

The Fifth Phase<br />

[Fig 84] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photo-<br />

112


shop].<br />

Part Three Divider<br />

[Fig 85] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />

in Photoshop].<br />

[Fig 86] Coloured Marble (2016). Own Image, see Appendix Q.<br />

Part Four Divider<br />

[Fig 87] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />

in Photoshop].<br />

[Fig 88] Coloured Marble (2016). Own Image, see Appendix Q.<br />

113


114


acetate<br />

pg 4<br />

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MARKETING REPORTS,<br />

TREND REPORTS AND<br />

JOURNAL ARTICLES<br />

Bell, A. (2015). Boomers!. Available: https://www.wgsn.com/content/board_viewer/#/61481/page/1.<br />

Last accessed 15th Apr 2016.<br />

Carrigan, M and Szmigin, I. (2000). Advertising in an ageing society. Ageing and Society. 20 (02).<br />

Davies, P. (2015a). Baby Boomers and Technology - UK - August 2015. Available: http://academic.<br />

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Davies, P. (2015b). Device Integration and the Connected Home - UK. Available: http://academic.<br />

mintel.com/display/738803/. Last accessed 20th Jan 2016.<br />

Davies, P. (2015c). TV Viewing Habits - UK. Available: http://academic.mintel.com/<br />

display/716224/?highlight. Last accessed 20th Jan 2016.<br />

Gee, S. (2014). Mobile Device Apps. Available: http://academic.mintel.com/display/679619/. Last<br />

accessed 20th Jan 2016.<br />

Hughes, A. (2014). Baby Boomers: What Women Want at Retail.Available: https://www.wgsn.com/<br />

content/board_viewer/#/55197/page/1. Last accessed 10th Apr 2016.<br />

Kanhom, R. (2015). Mature Beauty - UK. Available: http://academic.mintel.com/display/716195/. Last<br />

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Keynote. (2016). Cosmetics & Fragrances. Available: https://www.keynote.co.uk/market-report/retail/<br />

cosmetics-fragrances?full_report=true. Last accessed 14th Mar 2016.<br />

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page/1. Last accessed 11th Apr 2016.<br />

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129


BOOKS<br />

Adams, A and McCrindle, R (2008). Pandora’s Box: Social and Professional Issues of the Information<br />

Age. United Kingdom: Wiley.<br />

Barden, P (2013). Decoded: The Science Behind Why We Buy. UK: John Wiley & Sons.<br />

Barry, P (2012). The Advertising Concept Book: Think Now, Design Later. 2nd ed. UK: Thames and<br />

Hudson Ltd.<br />

Dallo, E (2005). Shop Design. Spain: DAAB GmbH Präzisionsspanntechnik.<br />

Eldridge, L (2015). Face Paint: The Story of Makeup. New York: Abrams Image.<br />

Fairley, J and Stacey, S (2016). The Anti-Ageing Beauty Bible. London: Kyle Books.<br />

Hughes, S (2014). Pretty Honest. London: Fourth Estate. p89-127.<br />

Maslen, A (2015). Persuasive Copywriting: Using Psychology to Engage, Influence and Sell. UK &<br />

USA: Kogan Page Limited.<br />

Nelson, T (2004). Ageism: Stereotyping and Prejudice Against Older Persons. MIT Press.<br />

Posner, H (2015). Marketing Fashion: Strategy, Branding and Promotion. London: Laurence King Publishing<br />

Ltd.<br />

Rashmi, S (2014). Age Erase: Your ultimate beauty bible to ageing gracefully. India: Random House<br />

India.<br />

Schley, B and Nichols, C (2010). Why Johnny Can’t Brand: Rediscovering the Lost Art of the Big Idea.<br />

London: Penguin Group.<br />

Sullivan, L and Boches, E (2016). Hey, Whippie, Squeeze This!. 5th ed. New Jersey : John Wiley &<br />

Sons.<br />

Ta l i b , N ( 2 0 1 5 ) . Re v e r s e t h e S i g n s o f A g e i n g : T h e re v o l u t i o n a r y i n s i d e - o u t p l a n t o g l o w i n g , y o u t h f u l<br />

skin. St Ives: Vermillion.<br />

Walmsley-Johnson, H (2015). The Invisible Woman: Taking on the Vintage Years. London: Icon Books.<br />

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TELEVISION<br />

PROGRAMS, FILMS<br />

AND DOCUMENTARIES<br />

Advanced Style, 2014. [Documentary]. Lina Plioplyte. Released: May 9, 2014.<br />

Advanced Style: Men, 2015. [Documentary]. Lina Plioplyte and Nowness.<br />

Fabulous Fashionistas, 2013. [Documentary]. Sue Bourne. United Kingdom: Channel 4. Released: Tue<br />

17 Sep 2013.<br />

Iris, 2014. [Documentary]. Albert Maysles. Released: 9 Oct 2014.<br />

The True Cost. [Documentary]. Andrew Morgan. Released: May 29, 2015.<br />

Te rm s a n d C o n d i t i o n s M a y A p p l y. [ D o c u m e n t a r y ] . C u l l e n H o b a c k . Re l e a s e d : J u l y 1 2 , 2 0 1 3 .<br />

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EVENTS AND EXHIBITIONS<br />

ADMT Advertising Exhibition (2016). [Exhibition: Tokyo] Attended: 4th February 2016.<br />

Alexander McQueen: Savage Beauty (2015). [Exhibition: London] Attended: 3rd May 2015.<br />

Electronic Superhighway (2016). [Exhibition: London] Attended: 2nd April 2016.<br />

Friends of Henpicked (2016). [Event: Nottingham] Attended: 25th February 2016.<br />

Good Food Show (2015). [Event: Birmingham] Attended: 12th June 2015.<br />

LS:N Global Trend Briefing (2015). [Event: Nottingham] Attended: 21st October 2015.<br />

Mad About the Boy (2016). [Exhibition: London] Attended: 2nd April 2016.<br />

Nott Tuesday (2016). [Event: Nottingham] Attended: 16th February 2016.<br />

Pure Tradeshow (2015). [Event: London] Attended: 3rd August 2015.<br />

Raw Print (2016). [Event: Nottingham] Attended: 2nd March 2016.<br />

The Clothes Show (2015). [Event: Birmingham] Attended: 4th, 7th & 8th December 2015.<br />

The Trend Boutique: A/W 17-18 Trend Presentation (2016). [Event: Nottingham] Attended: 24th<br />

February 2016.<br />

The Wearable Tech Show 2016 (2016). [Event: London]. Attended: 15th March 2016.<br />

132


WEBSITES<br />

Apple UK. http://www.apple.co.uk<br />

Beauty Bay. https://www.beautybay.com<br />

Birchbox. https://www.birchbox.co.uk<br />

Feel Unique. http://feelunique.com<br />

GlossyBox. http://www.glossybox.com<br />

Google Cardboard. https://www.google.com/get/cardboard/get-cardboard/<br />

Happy Goggles. http://www.happygoggles.se/en/<br />

HoloLens. https://www.microsoft.com/microsoft-hololens/en-us/development-edition<br />

Look Fantastic. http://lookfantastic.com/<br />

Which Beauty Box UK. http://whichbeautyboxuk.com<br />

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