Dissertation
A self-devised dissertation and final year project focused on providing a personalised beauty platform for women over 45.
A self-devised dissertation and final year project focused on providing a personalised beauty platform for women over 45.
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MARBLE<br />
A PERSONALISED<br />
BEAUTY PLATFORM<br />
ALICE HOAR<br />
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PART ONE:<br />
Introduction<br />
Page 12 - 13<br />
The Strength of Online Retail<br />
Page 14 - 19<br />
The Relevance of In-Store<br />
Experiences<br />
Page 20 - 26<br />
The Rise of Hyper-Personalisation<br />
Page 27 - 29<br />
New and Emerging Technologies<br />
Page 30 - 33<br />
The Invisible Consumer<br />
Page 34 - 40<br />
The New Middle Age<br />
Page 41 - 43<br />
The Lady that Lunches<br />
Page 44 - 49<br />
The Big Idea<br />
Page 50 - 55<br />
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[Fig 2] Coloured Marble (2016).
PART TWO:<br />
This is Marble<br />
Page 60 - 61<br />
The Branding<br />
Page 62 - 65<br />
The Consumer Insight<br />
Page 66 - 69<br />
The Marketing Timeline<br />
Page 70 - 73<br />
Phase One: Pre-Launch<br />
Marketing & Website Launch<br />
Page 74 - 83<br />
P h a s e Tw o :<br />
The Press & Launch Events<br />
Page 84 - 87<br />
Phase Three: The Marble Store<br />
Page 88 - 91<br />
P h a s e F o u r : P r i n t A d v e r t s<br />
Page 92 - 95<br />
Phase Five: Future Growth<br />
Page 96 - 99<br />
[Fig 3] Black and White Marble (2016).<br />
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PART THREE:<br />
List of References<br />
Page 104 - 107<br />
List of Illustrations<br />
Page 108 - 113<br />
PART FOUR:<br />
B i b l i o g r a p h y : O n l i n e A r t i c l e s<br />
Page 118 - 127<br />
Bibliography: Marketing Reports,<br />
Tr e n d R e p o r t s a n d J o u r n a l A r t i c l e s<br />
Page 128 - 129<br />
Bibliography: Books<br />
Page 130<br />
Bibliography: Television Programs,<br />
Films and Documentaries<br />
Page 131<br />
Bibliography: Events and<br />
Exhibitions<br />
Page 132<br />
Bibliography: Websites<br />
Page 133<br />
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[Fig 2] Coloured Marble (2016).
[Fig 3] Black and White Marble (2016).<br />
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acetate<br />
pg 1<br />
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[Fig 6] In-store Technology (2014).<br />
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INTRODUCTION<br />
The retail landscape is changing. As the digital age<br />
brings new technologies to the table, brands are<br />
evolving both their online and offline platforms in<br />
order to gain the trust and approval of consumers;<br />
a consumer that’s growing ever-more demanding<br />
and impatient. Online retail and e-commerce are<br />
continuously evolving and growing, appealing to<br />
the younger, connected generations. However,<br />
p h y s i c a l s t o r e s a r e p r o v i n g t o b e a s r e l e v a n t a s<br />
ever, with interactive installations and technological<br />
innovations helping to create real, honest brand<br />
experiences. In order to stay relevant to the up and<br />
coming youth generations, brands need to exploit<br />
this trend and become innovators of integrated,<br />
blended consumer experiences. But what about<br />
the older consumer? Can brands utilise emerging<br />
technologies in new and considered way to create<br />
r e a l , g e n u i n e a n d m e m o r a b l e r e t a i l e x p e r i e n c e s<br />
that engage the not-so-tech-savvy consumer?<br />
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THE<br />
STRENGTH<br />
OF ONLINE<br />
RETAIL<br />
15
For many years now, online shopping has been on<br />
the rise; but what does this mean for the humble<br />
high street store? As Som Sinha, CEO of Intellibox,<br />
discusses, “the rise of online shops coupled with a<br />
raft of handheld smart devices available to customers,<br />
means that shoppers today are tech-savvy and<br />
becoming increasingly demanding” (Sinha, S. 2015).<br />
According to Mintel, 77% of adults in the UK now own<br />
smart devices (Davies, P. 2015a) and, when Mintel<br />
released their ‘Mobile Device App’ report in 2014, it<br />
showed that ‘95% of iOS users had downloaded an<br />
app in the last six months’ (Gee, S. 2014). Although<br />
this information alone cannot demonstrate any level<br />
of consumer engagement with mobile apps, nor can it<br />
provide insight into the popularity of the various app<br />
genres (such as gaming, retail etc), this information<br />
could indicate one of the reasons for the growth of<br />
online shopping. In fact, Smart Insights highlighted<br />
‘mobile’ as one of three key trends for online shopping<br />
moving forward in 2016 (Allen, R. 2015). This may<br />
also highlight a cause for the rise of a new generation<br />
of consumers; who want instant purchases, the best<br />
price, easily accessible services and a high standard of<br />
customer service, all at the click of a button.<br />
[Fig 9] iPhone (2015).<br />
“Shoppers<br />
today<br />
are techsavvy<br />
and<br />
becoming<br />
increasingly<br />
demanding”<br />
(Sinha, S. 2015)<br />
[Fig 10] Wearable Tech Show (2016). [Fig 11] Marco Dal Lago (2016).<br />
16
“Even by<br />
2019 the<br />
majority of<br />
retail sales<br />
will remain<br />
offline”<br />
(Chaffey, D. 2015)<br />
Sinha goes on to discuss how “new<br />
initiatives such as click and collect,<br />
which offers the ease and flexibility of a<br />
blended on and off-line experience, mean<br />
it could be argued that there is less need<br />
for physical outlets than ever before”<br />
(Sinha, S. 2015). Whilst this information<br />
is largely the personal opinion of Sinha,<br />
it can be backed up by recent statistics.<br />
In early 2015, Econsultancy reported that<br />
online sales equated to 15.2% of all retail<br />
sales in the UK, meaning that on average<br />
UK consumers will spend £1,174 online<br />
in 2015, which would make us the most<br />
frequent online shoppers in Europe (Moth,<br />
D. 2015).<br />
Econsultancy also estimated that overall<br />
online sales would grow by 18.4% in 2015<br />
(Moth, D. 2015) and an eMarketer report<br />
on UK e-commerce sales found that growth<br />
rates for mobile commerce are around 38%<br />
(Chaffey, D. 2015).<br />
Not only do these figures show e-commerce to be<br />
an exceptionally fast-growing industry, but also<br />
one that clearly dominates the retail environment.<br />
However, whilst these figures do show that<br />
e-commerce remains a growing platform for retail,<br />
this does not mean to say there is no longer<br />
relevance for physical stores. Smart Insights have<br />
predicted, within their e-commerce growth report<br />
for 2015, that “even by 2019 the majority of retail<br />
sales will remain offline” (Chaffey, D. 2015),<br />
meaning it’s not the end for the high street just<br />
yet.<br />
[Fig 12] Click and Collect Ad (2015).<br />
At the 2016 Wearable Technology Show, Marco Dal<br />
Lago, CEO and Co-Founder of CLARA Swiss Tech,<br />
discussed how for every 100 people that enter a<br />
physical store, 30 to 40 people will make purchase;<br />
as opposed to 2 to 3 people making a purchase on<br />
an online platform (Appendix H.8).<br />
Clearly physical stores are still relevant for<br />
consumers, and potentially the most profitable<br />
option.<br />
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In the Office for National Statistics (ONS) ‘Internet Access –<br />
Households and Individuals 2015’ report, it was found that “63%<br />
of women and 52% of men who don’t buy online prefer to shop in<br />
person” (ONS. 2015). This information indicates that there is still a<br />
strong consumer need for physical store shopping experiences, and<br />
most specifically those catered towards a female market. Although<br />
it could be argued that this information is somewhat inaccurate,<br />
due to the fact it is an accumulation of two separate survey results<br />
– the Retail Sales Inquiry and the E-commerce Survey, it does still<br />
clearly highlight a need for brands to maintain physical stores as<br />
well as online shopping services.<br />
[Fig 13] Amazon Book Store, Seattle (2015).<br />
In fact, some of the biggest<br />
names in online retail are<br />
doing the opposite; moving<br />
towards the physical by<br />
creating stores, pop ups or<br />
physical brand experiences.<br />
Amazon is a primary example<br />
of this (Appendix I.1), as last<br />
year the company launched<br />
their first physical store in<br />
Seattle (Bensinger, G. 2014).<br />
This idea is not a sudden<br />
move from Amazon; beginning<br />
in 2014, Amazon announced<br />
that CEO Jeff Bezos was<br />
“experimenting with brickand-mortar<br />
retail” (Duryee,<br />
T. 2014). This was related to<br />
the launch of Amazon’s pop<br />
up kiosks in Westfield San<br />
Francisco Shopping Centre<br />
(Whitney, L. 2014) and<br />
Westfield Galleria in Roseville,<br />
Sacramento (Kasper, D. 2014);<br />
as well as the larger plan to<br />
open their first physical store<br />
in New York (Bensinger, G.<br />
2014). In 2014 alone, Amazon<br />
“Amazon’s move into<br />
stores is the highest<br />
compliment the<br />
e-commerce giant can<br />
pay to physical retail”<br />
(Duryee, T. 2014).<br />
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eleased Prime Music (Gayles, C. 2014), Fire TV, Fire Tablets, the Fire Phone and<br />
new Kindle e-readers (Duryee, T. 2014). The pop up kiosks, temporary set ups for<br />
the holiday season, were designed to offer customers with hands-on experiences of<br />
the products, and consequently the brand; an experience that had never previously<br />
been available to Amazon customers. Amazon had tried this, on a small scale, prior<br />
to the release of the pop up stores; by means of automated vending machines,<br />
smaller kiosks and lockers in other, existing stores (Duryee, T. 2014). It was<br />
success in these trials that led to the pop up Amazon kiosks; and consequently,<br />
the success of the pop ups that led to the first physical store in Seattle. As Tricia<br />
Duryee highlights in her article, Amazon have long dominated the e-commerce<br />
industry, but they are now clearly recognising the value of high street retail and<br />
physical store experiences. She goes on to discuss that the “vast majority of<br />
retail revenues today still occur in the offline world”, which consequently, makes<br />
“Amazon’s move into stores is the highest compliment the e-commerce giant can<br />
pay to physical retail” (Duryee, T. 2014).<br />
This is a somewhat surprising move for Amazon, as a company that has made its<br />
millions solely through online sales; but perhaps this is a reflection of the current<br />
financial climate. Many people believe the rising success of online shopping<br />
was, at least partially, a consequence of the recession. A report from the Center<br />
of Retail Research stated that “the recession has induced many shoppers to<br />
buy online rather from traditional stores” (Retail Research, 2016); the internet<br />
provided companies with a low-cost platform, and allowed consumers to shop<br />
comparatively for the lowest prices and best deals. They also found that the<br />
[Fig 14] Amazon Book Store (2015).<br />
online shopping share in the UK has grown from 9.4% in 2010 to 16.8% in 2016<br />
(Retail Research, 2016) and believe that, today, “retail focus on the growing use of<br />
mobile technology is an additional factor in making online retailing attractive and<br />
convenient” (Retail Research, 2016).<br />
However, what Amazon’s physical store launch demonstrates, first and foremost,<br />
is that physical stores remain strongly relevant in today’s retail environment; and<br />
consequently brings to light the crossover between offline and online retail. This<br />
idea of merging the online and offline is not new, but it is where we start to see<br />
the emergence of new in-store technologies and innovative brand experiences. As<br />
we transfer into the digital age, customers need to be shown the value of physical<br />
experience alongside the ease of online platforms in order to make stores relevant<br />
to the impatient, modern consumer. This idea of integration will allow brick-andmortar<br />
retailers to make stronger connections with their consumers, and open up<br />
new potential for brand advocacy.<br />
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20
THE<br />
RELEVANCE<br />
OF IN-STORE<br />
EXPERIENCES<br />
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[Fig 68] Deathtoknocko (2001). [Fig 17] Black and White Marble (2016).<br />
[Fig 18] Internet Dream (1994).<br />
[Fig 19] Substrat 34 I (2007).<br />
The dawn of the digital age has not only driven online and mobile<br />
shopping, but it has also driven a new age of consumer needs and<br />
expectations. Born out of a lifestyle saturated by technology, ‘Generation<br />
Impatient’ presents retail brands with many new challenges. A recent<br />
survey found that Brits as a whole “have become more impatient in the<br />
last five years” and a third claimed to have “no patience at all” (Stylist.<br />
2015). This growing wave of impatience has significant implications when<br />
it comes to brand-consumer relationships; resulting in dynamic changes<br />
around the increasingly technological interface between consumers and<br />
brands. Not only does consumer impatient drive outside-the-box thinking<br />
in terms of quick and engaging marketing strategies, but it also forces<br />
changes within the retail environment. Brands need to enhance their instore<br />
experiences in order to attract the impatient consumer; this is where<br />
blended offline and online retail environments can help brands generate<br />
real, engaging experiences and create stories.<br />
[Fig 20] Poemfield No. 1 (1967). [Fig 21] Loading (2007).<br />
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The digital age has also spawned a new era of digital marketing and<br />
consumer engagement. Not only has digital marketing grown to sit<br />
alongside TV, outdoor, direct marketing and PR; it integrates these<br />
communication channels and disciplines. Digital provides a platform for<br />
brands to create a new dimension of interaction and engagement between<br />
retailers and consumers. It’s a two-way interface, an idea that transfers<br />
through all aspects of brand-consumer relations, not just within marketing.<br />
The integration of online and offline platforms, especially within digital<br />
marketing, became a trend described as the ‘phygital’ movement. This<br />
trend was highlighted early on by Justin Cooke, CEO of the London based<br />
Digital Agency ‘Fortune Cookie’, who stressed the potential of “creating a<br />
‘phygital’ ecosystem between brands and consumers”, stating that “when<br />
it comes to true customer engagement, the term ‘phygital’ sums up where<br />
marketing is going and is set to become one of the big trends of 2012”<br />
(Cooke, J. 2011). Over the past few years the ‘phygital’ trend has become<br />
increasingly relevant; in 2016 we are believed to be living in the ‘postinternet<br />
age’, as explored by Whitechapel Gallery’s recent art exhibition<br />
‘Electronic Superhighway (2016-1966)’ (Whitechapel Gallery. 2016). This<br />
entire exhibition was an exploration of phygital art, demonstrating how the<br />
art world has been impacted by the internet and computers in a backwards<br />
timeline from now to 1966. Adrian Searle, an Art Critic for The Guardian,<br />
commented on a particular piece from the exhibition, Evan Roth’s Self<br />
Portrait: July 17, 2012 [Fig.], a piece that regurgitated a visual record of<br />
Roth’s online activity on a single day. Searle described Roth’s collection<br />
of images as “terrifying to behold” (Searle, A. 2016), summarising the<br />
exhibition with the statement “we are all post-internet now, roadkill on the<br />
electronic superhighway” (Searle, A. 2016). (See Appendix H.3).<br />
“We are all<br />
post-internet<br />
now, roadkill on<br />
the electronic<br />
superhighway”<br />
(Searle, A. 2016)<br />
23<br />
[Fig 22] Internet Cache Self Portrait (2015).
In 2015, fashion powerhouse Louis Vuitton hosted a somewhat similar experiential<br />
exhibition within 180 Strand in Central London (Appendix I.4). The exhibition<br />
consisted of several rooms over 3 floors of the 180 Strand building; each featured<br />
deliberately disorientating videos of the catwalk show projected on to walls, tables<br />
and other objects. Described as “an exploration and showcase of creative director<br />
Nicolas Ghesquière’s creative process” (Buchanan, V. 2015b), the exhibition provided<br />
a platform for the public to view the collection in an immersive, phygital experience.<br />
Michael Burke, chairman and CEO of Louis Vuitton, explained that they were<br />
“experimenting with how to make you feel the show more intensely than being at the<br />
show” (Buchanan, V. 2015b).<br />
This demonstrates how fashion is adapting within the ‘phygital’ movement; as<br />
highlighted by LS:N Global, “brands are looking for new ways to transcend its<br />
temporary aspects and let consumers into the experience” (Buchanan, V. 2015b). In<br />
a recent IPA seminar, Rory Sutherland and Nick Southgate discussed ‘Behavioural<br />
Economics in Action’; suggesting that there are now “two dominant rules for modern<br />
communications; ‘context counts’ and ‘small things can have big effects’” (Machen,<br />
D. 2015). Consumers need more than gimmicks in order to give brands the time of<br />
day, they need stories, emotional connections and a real, memorable experiences<br />
from brands. This Louis Vuitton case study shows how tapping into phygital,<br />
integrated experiences can be an effective concept for brands.<br />
[Fig 23] Louis Vuitton, Series 3 Exhibition (2015). [Fig 24] Louis Vuitton, Series 3 Exhibition (2015).<br />
This isn’t an idea that’s restricted to high end retailers; in fact, Topshop also created<br />
a unique experience for their 2014 London Fashion Week catwalk show (Appendix<br />
I.7). This particular example of a phygital brand experience was created by the<br />
London-based ‘Inition’ production company, who focus on producing installationbased<br />
platforms using new and emerging technologies (Inition. 2014). Inition created<br />
customised Oculus Rift virtual reality headsets that streamed live virtual reality<br />
360-degree footage to five participants; “we created a telepresence experience,<br />
transmitting the show live from a front row seat…the virtual reality experience<br />
allowed people even more access than official show attendees…we pulled in multiple<br />
media streams of the live environment including two streams of live HD from the<br />
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[Fig 25] Topshop x Inition (2014).<br />
front row and backstage” (Inition.<br />
2014). Overall, Inition and<br />
To p s h o p m a n a g e d t o c re a t e a<br />
fully phygital, integrated catwalk<br />
experience that captured great<br />
attention from both consumers<br />
and press. Seeing a high street<br />
store successfully incorporating<br />
emerging technologies into their<br />
brand experience goes to show<br />
that this is achievable on many<br />
market levels.<br />
“Brands are looking<br />
for new ways to<br />
transcend its<br />
temporary aspects<br />
and let consumers<br />
into the experience”<br />
(Buchanan, V. 2015b)<br />
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26
THE RISE OF<br />
HYPER-<br />
PERSONALISATION<br />
27
Online and digital platforms have<br />
provided brands with ability to<br />
offer quick, easy, instant and<br />
accessible services to demanding<br />
consumers. However, this isn’t<br />
all online retail can do for it’s<br />
customers. Online can provide<br />
solutions to addressing individual<br />
consumers rather than consumer<br />
stereotypes. As highlighted by<br />
Adam Woods, writer for Marketing<br />
Magazine, “most people don’t want<br />
to be anonymous. Customers want<br />
to be treated as individuals and<br />
they are heading for platforms and<br />
companies that understand this”<br />
(Woods, A. 2012).<br />
“Customers<br />
want to be<br />
treated as<br />
individuals”<br />
(Woods, A. 2012)<br />
[Fig 27] Facebook (2015).<br />
Big Data is one of the many revolutions that has opened<br />
up the doors to targeted marketing on a whole new<br />
level, allowing hyper-personalisation to come into<br />
it’s own. Facebook alone holds enough information to<br />
target extremely specific, niche consumer bases; not<br />
just by age or gender. As reported by Digital Trends<br />
in 2013, “there are 1.15 billion [people] on Facebook,<br />
making it the one of the best resources for information<br />
on any given individual with an account” (Kotenko, J.<br />
2013). Today, Facebook has over 1.59 billion monthly<br />
active users (Statista. 2015), this continuous growth of<br />
Facebook is not just insanely fast, but also contributing<br />
to level of data it holds and consequently the power of<br />
Facebook. The combination of advanced algorithms and<br />
Big Data means that computer-based decision-making is<br />
more accurate and multifaceted than ever before. These<br />
advanced computer systems are allowing companies to<br />
analyse data and respond with the appropriate marketing<br />
techniques and advertisements in a matter of minutes.<br />
Not only does this help to make targeted marketing much<br />
more specific, but also more personal than ever. Meaning<br />
that companies can not just target extremely specific or<br />
niche consumer groups, but also personalise this further<br />
to meet individual consumer tastes and needs. This is<br />
where Facebook excels.<br />
28
Those that identified the personalisation trend early<br />
on were quick to make it an integral part of the brand,<br />
an idea that also sparked many new brands. An area<br />
of specific interest here is subscription box services,<br />
and one of the biggest success stories in this sector is<br />
Graze (Appendix I.3). The healthy snack subscription<br />
box, launched by LOVEFiLM co-founder Graham Bosher<br />
in 2007, is now a £50m turnover brand headed up by<br />
CEO Anthony Fletcher (Dunsby, M. 2015). The evident<br />
success of this business set the trend of personalised<br />
subscription services skyrocketing, and not just within<br />
the food industry. The cosmetics industry was quick to<br />
follow suit and the UK quickly became awash with Beauty<br />
Box subscription services. In an interview with Startups.<br />
co.uk, Fletcher discusses to what he credits for the<br />
business’ success; “from the outset, graze as a retailer<br />
and as a brand has been underpinned by innovative<br />
technology...our intelligent use of data has meant that<br />
we can take risks, and be much bolder in our strategy<br />
than other blue-chip FMCG companies” (Dunsby, M.<br />
2015). Big Data and computer-generated algorithms are<br />
fundamental to the Graze business model, and they have<br />
demonstrated how successful this can be; “we can take<br />
a new product to market in 48 hours, get immediate<br />
feedback from our grazers, and then work from there.<br />
We get 15,000 customer reviews an hour – and this<br />
continues to power the evolution of our exciting snack<br />
combinations” (Dunsby, M. 2015).<br />
[Fig 29] Birchbox (2015).<br />
Despite this, some consumers still turn purely towards<br />
in-store experiences for personalisation, finding one-toone<br />
customer service an important part of the shopping<br />
experience. However, the want for personal interaction<br />
isn’t the only reason some consumers chose to not<br />
shop online. The ONS ‘Internet Access – Households<br />
and Individuals 2015’ report found that wanting a more<br />
personal shopping experience was not the leading<br />
reason for not buying online or using online services;<br />
“the second highest reason for not purchasing, for both<br />
sexes at around 26%, was payment security or privacy<br />
concerns”. (ONS. 2015). Brands today, most especially<br />
those targeting an older and less tech-savvy consumer,<br />
need to seriously consider privacy around the use of new<br />
technologies both in-store and online.<br />
[Fig 28] Graze Box (2014).<br />
29
30
NEW AND<br />
EMERGING<br />
TECHNOLOGIES<br />
31
At the AW17-18 trend presentation<br />
by The Trend Boutique, Sally Denton<br />
discussed the ‘Movement’ trend;<br />
a trend driven by our ‘constantly<br />
connected’ lifestyles, in which<br />
everything is instant and accessible.<br />
She believes that, as we move forward,<br />
“creatives are becoming secondary to<br />
technology”; all aspects of life, from<br />
science, to health, to retail, are being<br />
driven by new possibilities provided<br />
by emerging technologies (Appendix<br />
H.7). The digital age is here and now;<br />
innovation and advances are making<br />
technology more accessible than ever.<br />
For example, advances in motion<br />
sensors and NUIs mean that many<br />
technological can be now be easily<br />
controlled by natural human gestures.<br />
These technologies were perhaps<br />
first made commercial via the games<br />
industry, with the launch of the<br />
Nintendo Wii in 2006 (Nintendo.<br />
2015), followed by the launch of the<br />
Xbox 360 Kinect in 2010 (Hartley, A.<br />
2010). Both of these devices came<br />
with new, innovative motion-sensor<br />
control systems; a technical revolution<br />
at the time. In 2011, Bill Gates hailed<br />
Kinect as “a remarkable technical<br />
achievement”, stating that “the ability<br />
to take video cameras, multi-array<br />
microphones, and depth sensors and<br />
bring them all together in order to<br />
recognise people, understand and<br />
anticipate how they move, incorporate<br />
voice recognition, and insert them into<br />
games—all at 30 frames per second—is<br />
phenomenal” (Gates, B. 2011). Today<br />
NUI controls are much more common;<br />
with speech-command, personal<br />
assistant systems like Siri and Cortana<br />
built into the majority of smartphones.<br />
Not only do technologies like these<br />
offer up great advances in our daily<br />
lives, science and health; but also a<br />
breadth of opportunities for the retail<br />
industry.<br />
[Fig 31] Movement (2016).<br />
32
“creatives<br />
are becoming<br />
secondar y to<br />
technology”<br />
(Sally Denton. 2016)<br />
One beauty retailer that has<br />
experimented with new technologies<br />
and in-store experiences is Sephora<br />
(Appendix I.6). Sephora has<br />
been praised endlessly for their<br />
experimentation with new and<br />
emerging technologies; and in terms<br />
of brand experience and the phygital<br />
trend, there is no exception. Last<br />
year, Sephora launched their instore<br />
augmented reality mirrors; an<br />
installation that allows consumers to<br />
‘try on’ the make up without actually<br />
having to physically try it on. To create<br />
this project, Sephora teamed up with<br />
the augmented and virtual reality<br />
technology company, Modiface (Nesbit,<br />
T. 2014); these mirrors provided an<br />
interactive experience, as well as an<br />
easy and accessible platform. This was<br />
a revelation for the beauty industry,<br />
as a move that sparked several brands<br />
to join the technology movement and<br />
create their own in-store experiences.<br />
NYX Professional Makeup have also<br />
tapped into new technologies in order<br />
to create unique brand experiences<br />
(Appendix I.5). In 2015, NYX opened<br />
their first store in California, and they<br />
are set to open up more throughout<br />
the USA this year (NYX Professional<br />
Makeup. 2015). Their store concept<br />
included built-in iPads with interactive<br />
content as well as physical, engaging<br />
experiences; “as a digital-native brand<br />
with a global online community made<br />
up of millions of beauty fans, the<br />
NYX Professional Makeup store was<br />
created for today’s makeup consumers<br />
who are adapting the skills and the<br />
tools of professional makeup artists<br />
to their own personal styles” (NYX<br />
Professional Makeup. 2015). The fact<br />
that another brand has followed up<br />
on this idea shows that this emerging<br />
trend is coming through into the<br />
beauty industry, however both of these<br />
examples are targeting the younger,<br />
US consumer. So can these ideas be<br />
adapted the older, UK consumer?<br />
[Fig 32] NYX Store (2015).<br />
33
34
THE<br />
INVISIBLE<br />
CONSUMER<br />
35
“Older<br />
consumers have<br />
long been<br />
the ‘invisible<br />
majority’ in<br />
advertising<br />
despite their<br />
rapid increase<br />
in an ageing<br />
population”<br />
(Yoon, H and Powell, H. 2011)<br />
36
Many of today’s consumers are consumed by technology, and none as much as<br />
‘Generation Z’. Alex Williams, writer for The New York Times, discusses how ‘Generation<br />
Z’ may be “emerging as the next big thing for market researchers, cultural observers<br />
and trend forecasters” and are “primed to become the dominant youth influencers of<br />
tomorrow” (Williams, A. 2015). Whilst this consumer information is extremely relevant to<br />
any brand or marketers looking to target a tech-savvy consumer; appropriating brands<br />
to this consumer can mean avoiding issues that result is shutting out other, large market<br />
sectors. For example, an older generation, such as the ‘Baby Boomers’, that may be a lot<br />
more sceptical of technological, internet-based brands. In fact, Mintel found that “44%<br />
of women in the Baby Boomer generation are classified as ‘Technophobes’” (Davies, P.<br />
2015a). However, Baby Boomers are currently the second largest generation in the UK<br />
(Mintel. 2015), so addressing the issues these consumers have with technology could<br />
have great potential; and may also result in stronger ideas for brand experiences, which<br />
avoid gimmicks and focus on honesty and accessibility. A 2015 Mintel report on Baby<br />
Boomers and Technology, found that “around half (51%) of ‘Technophobes’ aged 51-<br />
69 prefer to receive in-store advice over any other customer service channel” (Davies,<br />
P. 2015a), showing that physical retail is still of importance to this generation. This<br />
may mean a ‘phygital’ retail experience may be the perfect answer for introducing this<br />
consumer area to the benefits of integrated online and offline retail.<br />
[Fig 34] Innovation Curve (2016).<br />
One area where this consumer is the most unidentified by retail may be within the<br />
beauty industry. Within a primary research questionnaire, it was found that 72.5% of<br />
women over the age of 40 wear makeup everyday, and 56.8% use a daily cleansing<br />
skincare routine (Appendix F.2). This idea is supported by the Mintel report on Facial<br />
Skincare in the UK from May 2014, in which they found that “eight in 10 women used<br />
facial moisturiser in the 12 months to March 2014 (79%), with a further 37% using antiageing<br />
products” (Khanom, R. 2014). This data proves that cosmetics and skincare is an<br />
integral part of their daily lives, and consequently an area that brands should be tapping<br />
into. There is no denying that there are several brands on the market catering to Baby<br />
Boomers, but many fail to see that there is a wealth of opportunity to make much more<br />
out of their brand experiences in order to fully engage the consumer. It is equally easy<br />
to identify many brands who have created ‘phygital’ brand experiences in the past few<br />
years. Yet, the beauty industry may be the one retail sector that is yet to make the most<br />
of ‘phygital’ experiences, most specifically brands catering to an older demographic.<br />
As demonstrated in Rogers’ Diffusion of Innovation Theory (Rogers, E.M. 1962), late<br />
adoption of this trend places the beauty industry within the ‘Late Majority’ category.<br />
Identifying the potential within the ‘phygital’ trend could help brands within the Beauty<br />
Industry to create more meaningful brand-consumer relationships and experiences; it<br />
could also be the answer to providing an appropriate platform for targeting a female<br />
consumer aged between 45 and 60.<br />
37
One brand that trialled this is Clinique<br />
(Appendix I.2); Clinique’s Great Skin Lab<br />
was launched in Covent Garden, London<br />
(Conway, L. 2014). This experience-led<br />
pop-up store was a concept that allowed<br />
the consumer to learn about Clinique’s<br />
‘iconic skincare system’, while also<br />
experiencing interactive, multi-sensory<br />
shopping (Conway, L. 2014). The store also<br />
tapped into the hyper-personalisation trend<br />
by offering one-on-one consultations with<br />
Clinique experts. The store was designed to<br />
create a brand experience around the launch<br />
of some new key products, such as customfit<br />
moisturisers and the Sonic System<br />
[Fig 35] Clinique Great Skin Lab (2015)<br />
“Nearly a<br />
third (31%) of<br />
younger Baby<br />
Boomers (aged<br />
51-59) describe<br />
themselves as<br />
being ‘techsavvy’”<br />
(Davies, P. 2015a)<br />
[Fig 36] Clinique Great Skin Lab (2015)<br />
Purifying Cleansing Brush (Conway, L. 2014).<br />
Later in 2015, they took this idea to new level of technological<br />
installations; in November, they created ‘The Orb’, a socialmedia<br />
activated art installation. The Orb was a “four metreround<br />
glowing sphere that sits eight metres above the ground”,<br />
the sphere was activated by consumer engagement on social<br />
media platforms – the more the hashtag, #CliniqueGlow, was<br />
mentioned, the brighter The Orb glows. This was a really<br />
unique collaborative platform for consumers to engage<br />
with the store; it was also a great example of a ‘phygital’<br />
brand experience. This shows that technology-based brand<br />
experiences can be appropriate for an older consumer, as<br />
Clinique have a brand loyalty from an older demographic of<br />
consumer from 40 upwards. Looking at the lower end of the<br />
Baby Boomer generation, 50-year-old women are an age group<br />
of untapped potential. Generally speaking, the younger sector<br />
of this generation may prove to be the most receptive to these<br />
new and emerging technologies; Mintel found that “nearly a<br />
third (31%) of younger Baby Boomers (aged 51-59) describe<br />
themselves as being ‘tech-savvy’ compared with just 25% of<br />
older Boomers (aged 60-69)” (Davies, P. 2015a).<br />
38
As demonstrated below, the cosmetics and skincare industries are a heavily saturated area;<br />
meaning there is little room for new products. However, when focusing on technology-based retail<br />
and brand experiences, there is room for further innovation. This demonstrates a clear gap in the<br />
industry, that a new beauty brand could address in the UK.<br />
[Fig 37] Perceptual Map (2016).<br />
The wealth of products already on<br />
the market means it could be worth<br />
considering alternative ideas, such as<br />
introducing a new platform. Creating<br />
a platform that sells multiple brands<br />
and products could provide the best<br />
solution for targeting women over<br />
40. There already services like this<br />
out there, such as Beauty Bay and<br />
Feel Unique; however, both of these<br />
are purely online platforms with no<br />
physical store. These brand are also<br />
both aimed at a younger, millennial<br />
consumer; meaning they may be<br />
failing to harness the potential of<br />
targeting an older consumer basis.<br />
This brand model would combine the<br />
ease of online, where you can compare<br />
multiple products, with the physical<br />
experience of a store; this may be<br />
the phygital experience missing from<br />
today’s high streets.<br />
Creating a platform that sells multiple<br />
brands may also help to draw in<br />
their existing, loyal customers, who are perhaps just<br />
looking for the extra service or new approach that this<br />
platform offers. The primary research questionnaire<br />
indicated that 74.5% of respondents agreed that they<br />
are loyal to the brands they like and consequently<br />
repurchase from these brands (Appendix F.2). The<br />
same participants also highlighted customer service<br />
(84.3%), waiting time (68.6%), range of choice (76.4%)<br />
and memorable experience (17.6%) as their 4 most<br />
important aspects of a positive in-store experience<br />
(Appendix F.2). Selling multiple brands under one<br />
roof is also perhaps the most sustainable model for<br />
a brand to follow within the current retail landscape;<br />
department stores are showing great growth at the<br />
moment, as Charles Barker, managing director of the<br />
Northallerton Barkers department store, discusses<br />
“It’s very convenient to customers to have such a lot<br />
of things under one roof” (Bearne, S. 2016). Maureen<br />
Hinton, group research director at retail consultancy<br />
Conlumino seconds this, stating that “department<br />
stores have the ability to flex their ranges and give<br />
space to the sectors and brands that offer the most<br />
growth opportunities” and “this means they can tap<br />
into consumer trends and react far quicker than own<br />
brand stores” (Bearne, S. 2016).<br />
39
40
THE NEW<br />
MIDDLE AGE<br />
41
Looking further into the issues and obstacles that arise around beauty<br />
and cosmetics for women over 40, it is clear that ageing is at the<br />
forefront of most women’s minds. This was also reflected within the<br />
primary research questionnaire, where 76% of female respondents aged<br />
over 40 agreed that they are concerned by the effects of ageing on<br />
their complexion (Appendix F.2). The more obvious signs of ageing are<br />
often starting to show for women in their late 40’s and early 50’s, this<br />
may be a reason for such a high rate of concern. This concern about the<br />
ageing process is most likely sparked by problems that arise within the<br />
retail environment. In a focus group held by Sindy Kaur (Appendix F.5),<br />
Founder of ‘Challenging Perceptions of Beauty’, women aged 45 to 60<br />
shared some of their primary issues with the current beauty industry.<br />
“Focus on the functions<br />
or features that help<br />
achieve tasks with greater<br />
ease...this would be more<br />
important to older people<br />
who might be struggling<br />
with eye-sight, mobility or<br />
health issues”<br />
(Mitskavets, I. 2015)<br />
There are many effects that ageing can have on the complexion, each<br />
causing very different problems. Focusing on solving these could be the<br />
key to a successful brand model for the older consumer. As stated in a<br />
recent Mintel report, “marketing strategies targeting older consumers<br />
could be more effective if they avoid reminding people that they are<br />
getting older and instead focus on the functions or features that help<br />
achieve tasks with greater ease...this would be more important to<br />
older people who might be struggling with eye-sight, mobility or health<br />
issues” (Mitskavets, I. 2015); demonstrating that there is a real need<br />
for solutions to these problems that many older consumers face.<br />
42
A new personalised beauty platform may be the answer to<br />
solving these problems that women face on a regular basis . For<br />
example, employing Independent Makeup Artists as opposed<br />
to brand-specific sales assistants, may help towards creating<br />
a safe space for women to discuss their concerns and ask for<br />
advice. It is also important the these makeup artists are of<br />
a similar age, or perhaps even older than the consumer. As<br />
Kaur discusses, “a woman who is going through hot flushes...<br />
menopausal, struggling perhaps with their skin getting drier,<br />
doesn’t want to go and talk to a young, 20/30 year old who<br />
has no idea what she’s going through...she wants is...a friend,<br />
someone who understands what they’re going through, or<br />
maybe even someone that’s further along the journey than<br />
she is” (Appendix F.4). This is an idea supported by Marketing<br />
Consultant Beau Green, who states “Boomers look to their<br />
peers in terms of advice and guidance for making fashion<br />
decisions...you generally don’t want to have a 22-yearold<br />
working with a 60-year-old client” (Hughes, A. 2014);<br />
addressing this issue may be beneficial for both the brand and<br />
[Fig 39] Beauty Bible (2011). [Fig 40] Pretty Honest (2016). [Fig 41] The Invisible Woman (2015).<br />
consumer, allowing them to share a friendship-like bond.<br />
Several beauty books and guides to ageing have a come about in the past few years;<br />
including ‘The Anti-Ageing Beauty Bible’ by Fairley, J and Stacey, S and Sali Hughes’<br />
‘Pretty Honest’. Many of these ‘beauty bibles’ make suggestions about the best products<br />
and most effective methods for skincare and makeup on an ageing complexion, but none<br />
manage to mention the confliction between the way these brands address the consumer<br />
and the way the consumer wants to be addressed. As Sindy Kaur discusses, “what I can<br />
see is a big backlash against the anti ageing message”, “so many women are anti the<br />
anti ageing message, and what they are saying is they want to look like me, but on a<br />
good day, so the emphasis is more now things like glowing, not younger...what they’re<br />
saying now is that 50 is the new 30, so older women don’t want to be categorised...they<br />
don’t want to be treated differently” (Appendix F.4). This idea is supported by a recent<br />
Mintel report, which discussed how “46% of Baby Boomers (aged 50-68) report feeling<br />
that people of their age group are stereotyped in advertising, compared with 38% on<br />
average” and how perhaps “another strategy is to target older shoppers by including<br />
them together with people of other age groups in the same campaigns, so as to not<br />
make it seem like they are being singled out or stereotyped” (Mitskavets, I. 2015). These<br />
woman are truly living the ‘New Middle Age’, a term coined by WGSN, their recent report<br />
on ‘Boomers’ suggests that “as technology increases the average life expectancy, old<br />
age now starts at 74, with middle age lasting at least nine years longer than current<br />
estimates” (Bell, A. 2015). (See Appendix D.5 for further research).<br />
43
44
THE<br />
LADY THAT<br />
LUNCHES<br />
45
Having identified the new middle-aged consumer, it is vital<br />
that the brand brand better understands the consumer on a<br />
deeper and more personal level. See Appendix N.1 for tables<br />
that highlight the key consumer insights and demonstrate<br />
the process of honing in on a specific consumer through the<br />
exploration of demographics, traits, influences and archetypes.<br />
THE EXPLORER<br />
THE RULER<br />
[Fig 43] Explorer (2016). [Fig 44] Ruler (2016).<br />
46
THE INNOCENT<br />
[Fig 45] Innocent (2016).<br />
In terms of the Jungian archetypes (Lindsay, F. 2015) the<br />
consumers would fall under 3 areas (as illustrat; the Ruler,<br />
the Innocent and the Explorer, with the brand playing the<br />
role of the Creator. Creator brands are described to be<br />
“driven by their desire to produce exceptional and enduring<br />
works, and they are most afraid of mediocrity” (Lindsay,<br />
F. 2 0 1 5 ) ; a s a b r a n d d r i v e n t o p ro v i d e a n e w p l a t f o rm a n d<br />
working to be innovative in terms of the experience provided,<br />
this seems the most appropriate. However, honing in on one<br />
archetype will help the brand to create consumer-appropriate<br />
marketing strategies. The Explorer, whilst an easy consumer<br />
to entice due to their existing love for makeup, is likely to<br />
rejoice more in discovering the brand themselves. Whereas,<br />
the Innocent consumer will need a lot more guidance from<br />
the brand, as well as reassurance from friends, family and<br />
reviews. For these reasons, the Ruler may be the most<br />
obvious consumer group to target; this consumer is the<br />
leader amongst their friends and influencing them to engage<br />
with the brand may be the key to influencing many more<br />
consumers who will follow the Ruler’s lead.<br />
47
48<br />
[Fig 46] Consumer Profile (2016).
“Nearly a third (31%)<br />
of younger Baby<br />
Boomers (aged 51-59)<br />
describe themselves as<br />
being ‘tech-savvy’”<br />
(Davies, P. 2015a)<br />
The Lady that Lunches is the ultimate mum-about-town. She<br />
works part time in a local office, finishing at midday before<br />
heading out for lunch with the mums or into town for a spot<br />
of shopping. She likes the finner things in life and is happy to<br />
spend a little extra on cosmetics, if it means keeping her skin<br />
fresh and youthful. She likes a label and brand’s with a good<br />
reputation; she will always read reviews before purchasing. She<br />
likes to be the first amongst friends to discover something, and<br />
loves offering advice and support to close friends and family.<br />
She is confident and strong, a leader within all her friendship<br />
circles. She often spends evening out for dinner or drinks with<br />
friends; but enjoys spending the weekends entertaining family<br />
and visiting her children. She keeps up with trends and makes<br />
an effort to retain her own unique style, with signature pieces<br />
from big name brands. She often shops in John Lewis, Next or<br />
Mango; but likes to treat herself to nice things from Selfrides<br />
when she can. She loves to cook and bake, spending a lot of<br />
time in the evenings watching cookery shows such as The Great<br />
British Bake-off. She does most of her food shopping at Waitrose<br />
and Sainsbury’s and looks for the best quality ingerients. She<br />
likes to travel and goes abroad 3 or 4 times a year with her<br />
husband. She is averagely tech-savvy; she owns a iPhone and<br />
iPad and uses them both regularly. She is engaged in social<br />
media via Facebook and LinkedIn. She drives a Mini Cooper, but<br />
also uses public transport when she’s in the city.<br />
49
50
THE BIG IDEA<br />
51
KEY INSIGHTS<br />
“[The] vast<br />
majority of<br />
retail revenues<br />
today still<br />
occur in the<br />
offline world”<br />
(Duryee, T. 2014)<br />
“When it comes<br />
to true customer<br />
engagement, the<br />
term ‘phygital’<br />
sums up where<br />
marketing is<br />
going”<br />
(Cooke, J. 2011)<br />
“Customers<br />
want to be<br />
treated as<br />
individuals”<br />
(Woods, A. 2012)<br />
52
“Creatives<br />
are becoming<br />
secondary to<br />
technology”<br />
(Denton, S. 2016)<br />
“Older consumers<br />
have long been the<br />
‘invisible majority’ in<br />
advertising despite<br />
their rapid increase<br />
in an ageing<br />
population”<br />
(Yoon, H and Powell, H.<br />
2011)<br />
“Old age now<br />
starts at 74,<br />
with middle<br />
age lasting<br />
at least nine<br />
years longer<br />
than current<br />
estimates”<br />
(Bell, A. 2015)<br />
53
A personalised<br />
beauty platform<br />
that encourages<br />
self confidence<br />
and allows women,<br />
aged 45 to 60,<br />
to rediscover<br />
the process of<br />
experimenting with<br />
makeup.<br />
54
Honing in on women aged 45 to 60, this<br />
platform will provide a unique, phygital retail<br />
experience that informs, advises and allows<br />
ease of accessibility to both the products and<br />
technology available. The primary research<br />
questionnaire indicated that this age group<br />
made the largest contribution to the results,<br />
as 70.6% of the respondents were within this<br />
age range (Appendix F.2), making them the<br />
seemingly obvious consumer group to focus on.<br />
The platform will provide a learning<br />
environment that equally encourages<br />
consumers to enjoy makeup again. For many<br />
women in this consumer basis, their products<br />
no longer serve the way they once did;<br />
harnessing this as an opportunity, rather<br />
than cause for concern or frustration, is key<br />
to re-engaging this consumers love for both<br />
the products and the industry. The brand<br />
will also be aimed at helping consumers gain<br />
an understanding and confidence around<br />
new technologies. It will include phygital<br />
experiences as a fundamental part of it’s<br />
structure and consumer engagement process;<br />
featuring various aspects of interactive<br />
technologies, such as built-in touch-screens<br />
within counters and product displays, and<br />
wireless phone charging so consumers can<br />
easily use their own devices within the<br />
store environment. This shouldn’t be an<br />
unrealistic expectation of the consumer, as<br />
the research questionnaire showed that 88.2%<br />
of respondents owned a smartphone or tablet<br />
(Appendix F.2) and may infact make them feel<br />
more comfortable, using a device they are<br />
used to.<br />
[Fig 48] Fashion Hierarchy (2015).<br />
In terms of positioning, the perceptual map<br />
[pg 37] demonstrated how this brand will fill<br />
a large gap within the overall landscape of<br />
the beauty industry. However, this needs to<br />
be narrowed down to a more precise market<br />
level in order for the brand to develop an<br />
appropriate appearance and tone of voice for<br />
its consumer. This will also identify competitor<br />
brands and those that the stores may stock.<br />
Following Harriet Posner’s ‘Basic Hierarchy of<br />
Fashion’ Model, this beauty service would sit<br />
within the middle market. This level, in terms<br />
of fashion, refers to designer diffusion lines<br />
and affordable luxury; however, these terms<br />
are equally translatable within the beauty<br />
sector.<br />
55
56
acetate<br />
pg 2<br />
57
58
59
MARBLE<br />
[Fig 51] Logo (2016).<br />
60
Marble is a personalised beauty platform focused on providing women aged 45 to<br />
60 a fresh approach to cosmetics. Marble sells all their favourite brands, as well as<br />
brands they are yet to discover. The aim is to provide something new to the older<br />
consumer, that is quickly becoming lost in the whirlwind of technological advances<br />
and tech-savvy, younger consumers. As indicated in the ONS’ Wealth and Assets<br />
survey, “during 2010-12...22% of 55-64s were living in households with total wealth<br />
of £1 million or more, illustrating the more comfortable financial standing of today’s<br />
older consumers, compared with, say, the Millennial generation” (Mitskavets, I.<br />
2015); this goes to show the potential within the baby boomers as an affluent,<br />
consumer group, and as Mintel points out “with Britain’s population ageing rapidly,<br />
this is certainly one demographic that brands and marketers cannot afford to ignore”<br />
(Mitskavets, I. 2015). This consumer group is not is not only wealthy, but also<br />
large, as the Office for National Statistics (ONS) predicts, “by 2019 the over-55s<br />
will comprise 31% of the population in the UK” (Mitskavets, I. 2015); showing great<br />
growth potential for the brand.<br />
As a consumer group with growing buying power, why is this generation left<br />
unhappy and unsatisfied with the way in which the beauty industry currently<br />
approaches them? Marble aims to tackle this head on, working to banish the negative<br />
connotations of ageing and instead highlight the opportunity it provides for women<br />
to fall back in love with makeup. As Lisa Eldridge, a well respected makeup artist,<br />
discusses in her book, “the reasons why-and how-we wear makeup in the twentyfirst<br />
century have changed dramatically…we have literally hundreds of trends and<br />
styles to choose from…a full spectrum of color and a multitude of affordable (and not<br />
so affordable) products” (Eldridge, L. 2015, pg. 6). This is an idea that many have<br />
forgotten, both brands and consumers alike, and with the myriad of choice available<br />
out there, why not have fun with it?<br />
Marble’s personalised service, created across several platforms that include the<br />
app, store and website, is their unique selling point (USP). In fact, a WGSN report<br />
stated that baby boomers desire “interactive and educational shopping experiences”<br />
and “look for one-to-one, personalised customer service” (Hughes, A. 2014); these<br />
are two areas in which Marble can certainly excel. Over time Marble hopes to gain<br />
a large consumer basis of engaged individuals, who repeat purchase and continue<br />
to visit stores as their in-store experiences, personalisation and use of technology<br />
developes. They plan to engaging consumers via a subscription-based sample box, as<br />
well as app and online content; and, as this consumer group proves to be among the<br />
most loyal to brands, Marble will reward customers who demonstrate brand advocacy<br />
via their loyalty scheme; available in both physical and digital forms.<br />
61
62
THE<br />
BRANDING<br />
63
“The right name<br />
is your most<br />
powerful single<br />
tool”<br />
(Schley, B and Nichols, C. 2014. Pg 24)<br />
[Fig 53] Blue Marble (2016).<br />
The brand personality and appearance of Marble is clean, sophisticated and<br />
elegant; a confident brand that doesn’t need to shout in order to be heard,<br />
much like their consumer. Marble approaches their consumer with a friendly,<br />
relatable and understanding tone of voice, that is underlined with wit, humour<br />
and playfulness. The phygital in-store experience provided by Marble is equally<br />
playful, as well as one that encourages, educates and ultimately understands<br />
their consumers needs. It provides a flawless crossover between the physical<br />
and the digital that can appeal to the consumer, whatever their level of<br />
comfort and understanding of technology.<br />
As discussed in ‘Why Johnny can’t brand’, “the right name is your most<br />
powerful single tool” (Schley, B and Nichols, C. 2014. Pg 24). For Marble, the<br />
name has been considered, and the connotations of the word are key to many<br />
brand attributes. The associations of stone marble connote the luxury and<br />
elegance of the brand and it’s service, as well as a key element of the brand’s<br />
design recipe; whilst the association of the game ‘marbles’ is more specific<br />
to the consumer, hinting at the brand’s intended market, as well as connoting<br />
ideas of playfulness.<br />
[Fig 54] Colour Pallette (2016).<br />
64
[Fig 55] Logo (2016).<br />
[Fig 56] Moodboard (2016).<br />
65
66
THE CONSUMER<br />
INSIGHT<br />
67
[Fig 58] Consumer Day-In-The-Life (2016).<br />
68
DAY-IN-THE-LIFE<br />
For data and information, see Appendix G.4<br />
69
70
THE<br />
M A R K E T I N G<br />
TIMELINE<br />
71
THE FIRST YEAR<br />
1ST MONTH<br />
2ND MONTH<br />
3RD MONTH<br />
4TH MONTH<br />
5TH MONTH<br />
6TH MONTH<br />
Social<br />
Media<br />
Launch<br />
Press Release<br />
to Bloggers<br />
and beauty<br />
writers<br />
Website<br />
Launch<br />
Outdoor<br />
Adverts<br />
Pre-Launch<br />
Press Event<br />
App Release<br />
Launch Event<br />
Store Opening<br />
Loyalty<br />
Scheme<br />
72
7TH MONTH<br />
8TH MONTH<br />
9TH MONTH<br />
10TH MONTH<br />
11TH MONTH<br />
12TH MONTH<br />
Outdoor Print<br />
Adverts<br />
Magazine<br />
Print Adverts<br />
Subscription<br />
Boxes<br />
Radio Adverts<br />
Pop Up Store<br />
in New<br />
Location<br />
TV/Traditional<br />
Marketing<br />
73
74
THE FIRST<br />
PHASE<br />
75
Prior to the official launch, Marble will take a ‘snowball effect’ approach to launching the<br />
brand and opening of the first store. This will be created initially through social media<br />
content, specifically on Facebook. Focusing on low budget marketing, it seems appropriate<br />
to start with social media; as a free platform, social media holds great potential for small<br />
businesses and new brands.<br />
“Facebook’s 13-17 age group dropped by 25.3% over the last three years, but it’s over-<br />
55 group grew by 80% in that time” (WGSN. 2015a); this was supported by the primary<br />
research questionnaire, which highlighted that 41% of respondents had a Facebook account<br />
(Appendix F.2). The Facebook campaign will be slowly release clues and ‘sneak peaks’ of<br />
the brand and what it’s all about; Marble will pay to gain an outreach on Facebook within a<br />
[Fig 61] Facebook Mockup (2015).<br />
[Fig 62] Facebook Mockup (2015).<br />
76
FACEBOOK LAUNCH<br />
[Fig 63] Facebook Mockup (2015).<br />
specific location. Below are mock-ups of how this<br />
will look on the Marble facebook page and within<br />
a consumer’s timeline.<br />
This idea will continue as the brands stocked<br />
by Marble are revealed one-by-one, as shown<br />
below; aiming to capture the curious consumer’s<br />
attention but not force-feed any information or<br />
intent at this stage. This slow-release of content<br />
will allow the consumer to gradually become<br />
familiar with the Marble logo and design recipe as<br />
they scroll past the various posts that will feature<br />
on their newsfeed during this initial build up to<br />
the store launch.<br />
77
PRESS RELEASE<br />
Before any other consumer engagement with the brand, Marble will send out samples of<br />
their subscription boxes to relevant press and bloggers. Carefully selected groups will be<br />
sent a ‘Mystery Box’ from Marble; including age-appropriate blogs such as, ‘The Woman’s<br />
Room Blog’ and ‘Henpicked’, as well as publications that the consumer reads, such as The<br />
Guardian, The Independent and The Sunday Time Style supplement . This will generate a<br />
conversation around the mysterious Marble and the associated brands.<br />
[Fig 64] Subscription Box (2016).<br />
78
[Fig 65] The Sunday Time Style<br />
Magazine (2013).<br />
[Fig 67] The Independent (2014).<br />
[Fig 66] The Guardian (2011).<br />
These boxes will later<br />
become available via<br />
monthly subscription, similar<br />
to the likes of Birchbox and<br />
Look Fantastic, featuring<br />
sample selections of various<br />
products, individually<br />
tailored to each consumer.<br />
[Fig 68] Prima Magazine (2006).<br />
79
Pop-up touchscreens will appear in public spaces surrounding the location of<br />
the Marble store. These will play on the idea of the game ‘marbles’, allowing<br />
potential consumers to engage in an interactive, digital experience. This<br />
experience will capture the attention of the consumer during the day, while<br />
waiting at a bus stop, or window shopping; both potential opportunities for<br />
encouraging the consumer to actively participate, as opposed to places where<br />
they may be busy, rushing to work or picking up their kids from school. The<br />
consumer will engage in a game, whilst subconsciously being made aware of<br />
the brand.<br />
The interactive advert release will coincide with the website launch, and the<br />
website link, as well as a QR code will be placed within the outdoor adverts, as<br />
well as on Facebook page to help direct consumers to the Marble site.<br />
[Fig 69] Bus Stop Advert (2014).<br />
In terms of location, the first store needs to be well placed in order to suceed.<br />
For this reason, it may be best to place the store with in an affluent town,<br />
where a large percentage of the population fall into the older demographic.<br />
This placement will also allow it to potentially thrive in an area where it is not<br />
in direct competition with big name department stores. This will benefit the<br />
consumer as well as the brand, as it will introduce a new service within their<br />
area.<br />
80
OUTDOOR ADS<br />
81
[Fig 70] Website Mockup 1 (2016).<br />
[Fig 71] Website Mockup 2 (2016).<br />
82
WEBSITE<br />
[Fig 72] Website Mockup 3 (2016).<br />
83
84
THE SECOND<br />
PHASE<br />
85
“Human behavior flows from three main sources: desire, emotion, and<br />
knowledge” (Maslen, A. 2015. Pg 19). As discussed by Andy Maslen, “you need<br />
to find an emotional connection with the consumer, not the product” (Maslen,<br />
A. 2015. Pg 21); this is fundamental in gaining the trust of your consumer.<br />
This idea of an emotional connection to the consumer is also considered by<br />
Phil Barden who states “consumers are willing to pay £2-£3 for a coffee in<br />
Starbucks, yet they know, objectively, that for the price of two cups they could<br />
buy a whole jar in a supermarket. So they must be buying into something else”<br />
(Barden, P. 2013. Pg xiv). In the case of the Marble launch event, the brand will<br />
gain an emotional connection with the consumer by selling them the idea of the<br />
nostalgia of childhood memories. Emotional branding like this is not uncommon,<br />
many famous brands have used this tactic to engage with consumers; Coca-<br />
Cola, for example, is a brand synonymous with nostalgia, “the red Spencerian<br />
script, the contoured plastic bottles that mimic the style of the old glass ones.<br />
Clearly, this is a brand that isn’t afraid of letting its storied past shine through<br />
into its modern marketing efforts” (Delaney, E. 2014). Marble’s approach to it’s<br />
consumer will be somewhat similar, using nostalgic items to draw the attention<br />
of the older consumer, rather than addressing them directly.<br />
Marble’s launch event will be the most prominent example of emotional<br />
marketing; featuring nostalgia foods, such as prawn cocktails, cheese and<br />
pineapple sticks, black forest gateau and walnut whips. The overall atmosphere<br />
will be upbeat and fun, with an ambient soundtrack of both new and old<br />
songs; this will include flashes of the Beatles and popular hits from the 60’s<br />
onwards. In Music, Emotivist theory states that “music is both a cause and an<br />
effect of sentiment...the direct arousal of emotion...is a clue to its emotional<br />
expressiveness” (Ushedo, B. 2006); indicating that the use of music may be key<br />
to effectively creating a nostalgic and emotive environment.<br />
[Fig 74] Prawn Cocktail (2014). [Fig 75] Abbey Road (2015).<br />
86
LAUNCH EVENTS<br />
[Fig 76] Black Forest Gateau (2014). [Fig 77] Makeup (2015).<br />
As a recent VM Inspiration report from WGSN challenges stores tp, “reference<br />
design eras, music styles, celebrities and iconic moments in history that<br />
resonate as feel-good nostalgia with the older generation” (WGSN. 2015b),<br />
giving an example of the “financial success of films such as The Best Exotic<br />
Marigold Hotel, which grossed $137m with its modern-day angle on the life of<br />
older generations” (WGSN. 2015b). This idea of nostalgic reference is not only<br />
an emotive experience for the consumer but also a current VM trend that can<br />
also be carried through elements of the Marble store.<br />
The Pre-Launch Press Event will be held a week before the official launch.<br />
The event will mimick the actual store launch plans, acting as a preview for<br />
relevant press, bloggers and influencers, of the multi-platform brand and what<br />
it will entail.<br />
87
88
THE THIRD<br />
PHASE<br />
89
The Marble store will feature an array of physical and digital elements and<br />
areas, including consultation pods and interactive counters. It will be sectioned<br />
into several areas for the consumer to work their way through in order to fully<br />
experience the Marble concept.<br />
The consumer will begin at the consultation pod, a private space within<br />
the store that houses individual ‘pods’; each pod will be kitted out with<br />
touchscreen technology and a user-friendly interface that guides the consumer<br />
through a start-up phase. Here they will create an account and answer<br />
questions that will provide Marble with necessary information so that they can<br />
guide the consumer directly to certain products and services. The pods provide<br />
a solution to any insecurities that the consumer may have regarding publically<br />
interacting with technology, and to take away time pressure, this is re-visitable<br />
at any time. For those who feel that the privacy of a pod is not enough can<br />
complete at home from the comfort of your own computer or smartphone via<br />
the Marble website or App; both of which will have been available prior to the<br />
store opening.<br />
A recent VM Inspiration Trend Report from WGSN challenges retailers to “think<br />
about age-related health issues such as failing eyesight and consider that poor<br />
lighting and small ticketing or navigational signage may be deterrents for this<br />
consumer base” (WGSN. 2015b); addressing these issue is fundamental to<br />
creating a positive store environment for the older consumer. One of the ways<br />
Marble will achieve this is via the use of QR codes.<br />
The WGSN report also suggests brands “think about interests they may have<br />
which are usually written off as youth concerns (such as music), and consider<br />
creating coffee shop spaces or bars to encourage them to dwell” (WGSN.<br />
2015b). As mentioned within the launch event, music will be used as one of<br />
the ways they encourage a nostalgic atmosphere; this is something that can<br />
be continued over the store as a whole. Marble will also take on the idea of<br />
creating a space for the consumer to ‘dwell’; this will be taken on in the form<br />
of a beauty bar. The ‘Marble Bar’ will include wireless charging technology,<br />
provided by the company ‘AirCharge’, who install wireless charging points in<br />
all sorts of venues, which benefits both the customer and the brand who can<br />
receive various data and information from these devices. Offering these charge<br />
points, as well as free in-store Wi-Fi via the brand’s app, will make it quick and<br />
easy for customers to not just visit the store, but plug into the store for the<br />
ultimate in interactive shopping experiences.<br />
The store plays a critical part in the consumer journey; in terms of the<br />
consumer loyalty loop, this is where the consumer will buy. Consequently, the<br />
store needs to be approachable, informative and, most of all, persuasive.<br />
90
THE STORE<br />
[Fig 79] Store Mockup (2016).<br />
[Fig 80] Clinique Pods (2014). [Fig 81] Loyalty Loop (2015).<br />
91
92
THE FOURTH<br />
PHASE<br />
93
PRINT ADVERTS<br />
The print advertisement for Marble has to consider several current social issues<br />
around ageing and the way in which brand talk to the older consumer. Following<br />
the release of the most recent Star Wars film, a social media debate started<br />
around ageing after actress Carrie Fisher received negative comments about<br />
her appearance. The 59-year-old Star Wars star addressed these comments<br />
by stating “youth and beauty are not accomplishments; they are temporary”<br />
(Libby, C. 2016). Many women feel that older women aren’t well represented<br />
within marketing, especially that by the beauty industry.<br />
As a recent Mintel report discovered, “37% of Baby Boomers feel generally<br />
excluded in advertising...whilst 46% feel that their age group is stereotyped...<br />
this reflects the limited presence consumers in this generation are given in the<br />
majority of campaigns” (Mitskavets, I. 2015). This was also reflected within<br />
the primary research questionnaire, where 29.4% of participants agreed that<br />
women over 45 are poorly represented in beauty advertising (Appendix F.2).<br />
One participant added that when models over 45 are used, they are usually<br />
well-known models or celebrities; whilst some people may view such public<br />
figures as role models or advocates, they may actually be putting some<br />
consumers off due to them not being relatable. As Sindy Kaur discussed “there<br />
is a real backlash against celebrities now...we trusted these celebrities, but<br />
then it’s found that so many of these images are photoshopped, they’ve got<br />
these teams...the nutritionist, the chef, the...trainer, and that’s not what the<br />
average person wants or has, they need a real representative” (Appendix F.4).<br />
Consequently, it seems vital for Marble to take a new, fresh approach to their<br />
print advertisement; carefully selecting a representative model. Placing said<br />
model within the abstract, humourous composition, on the right, will help deter<br />
from the model and bring the attention back to the brand’s playful attitude.<br />
The print advertisements will be released later in the marketing journey; they<br />
will therefore coinside with the release of the loyalty scheme. The copy will<br />
read ‘come and collect your marbles’, hinting comically at the intended age<br />
range whilst also encouraging engagement from the consumer.<br />
94
[Fig 83] Print Ad Mock Up (2016).<br />
95
96
THE FIFTH<br />
PHASE<br />
97
THE FIRST 5 YEARS<br />
1ST YEAR<br />
See<br />
timeline on<br />
pages 76 +<br />
77<br />
2ND YEAR<br />
Pop up stores<br />
in possible new<br />
locations<br />
3RD YEAR<br />
2nd store in a<br />
town<br />
As a recent VM Inspiration report from WGSN challenges stores tp, “reference<br />
design eras, music styles, celebrities and iconic moments in history that<br />
resonate as feel-good nostalgia with the older generation” (WGSN. 2015b),<br />
giving an example of the “financial success of films such as The Best Exotic<br />
Marigold Hotel, which grossed $137m with its modern-day angle on the life of<br />
older generations” (WGSN. 2015b). This idea of nostalgic reference is not only<br />
an emotive experience for the consumer but also a current VM trend that can<br />
also be carried through elements of the Marble store.<br />
98
4TH YEAR<br />
Mainstream<br />
TV and radio<br />
advertising<br />
5TH YEAR<br />
Store within a<br />
shopping centre<br />
99
100
acetate<br />
pg 3<br />
101
102
103
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107
LIST OF<br />
ILLUSTRATIONS<br />
Cover<br />
Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
Coloured Marble (2016). Own Image, see Appendix Q<br />
Inside Cover Image<br />
[Fig 1] Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
Contents Page<br />
[Fig 2] Coloured Marble (2016). Own Image, see Appendix Q.<br />
[Fig 3] Black and White Marble (20160. Own Image, see Appendix Q. [Edited in Photoshop].<br />
Part One Divider<br />
[Fig 4] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />
in Photoshop].<br />
[Fig 5] Coloured Marble (2016). Own Image, see Appendix Q.<br />
Introduction<br />
[Fig 6] In-store Technology (2014). Image source: https://www.washingtonpost.com/business/capi-<br />
talbusiness/this-holiday-season-high-end-retailers-go-high-tech/2014/11/21/6b87eef2-66a7-11e4-<br />
bb14-4cfea1e742d5_story.html. [Edited in Photoshop].<br />
[Fig 7] Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
The Strength of Online Retail<br />
[Fig 8] Black and White Marble with iPhone Outline (2016). Own Image, see Appendix Q & Image<br />
source: http://demos2.gambit.ph/mockup?preview. [Edited in Photoshop].<br />
[Fig 9] iPhone (2015). Image source: http://www.macworld.co.uk/news/iphone/iphone-6s-releasedate-price-specs-features-uk-rose-gold-contracts-deals-tarrifs-bugs-errors-samsung-tsmc-waterproof-3589633/<br />
[Fig 10] Wearable Tech Show (2016). Image source: http://www.drawandcode.com/wearable-technology-show-2016-video/<br />
[Fig 11] Marco Dal Lago (2016). Image source: http://www.wearabletechnologyshow.net/home<br />
[Fig 12] Click and Collect Ad (2015). Image source: http://pioneeringooh.com/could-click-and-collect-save-the-high-street-by-russell-smither-insight-director-posterscope/<br />
[Fig 13] Amazon Book Store, Seattle (2015). Image source: http://www.destination360.com/amazon/<br />
amazon-bookstore<br />
108
[Fig 14] Amazon Book Store (2015). Image source: http://www.keyword-suggestions.com/<br />
YW1hem9uIG9ubGluZSByZXRhaWwgc3RvcmU/<br />
The Relevance of In-store Experiences<br />
[Fig 15] Black and White Marble with Touchscreen Outline (2016). Own Image, see Appendix Q & Image<br />
source: http://www.shutterstock.com/pic-321407546/stock-vector-touch-screen-tablet-outlinevector-icon-simple-flat-pictogram-on-pink-background.html.<br />
[Edited in Photoshop].<br />
[Fig 16] Deathtoknocko (2001). Own photograph from the ‘Electronic Superhighway’ Exhibition in<br />
Whitechapel, London (see Appendix G:7). Artist: Albert Oehlen. Photo taken: 2nd April 2016.<br />
[Fig 17] Black and White Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 18] Internet Dream (1994). Own photograph from the ‘Electronic Superhighway’ Exhibition in<br />
Whitechapel, London (see Appendix G:7). Artist: Nam June Paik. Photo taken: 2nd April 2016. [Edited<br />
in Photoshop].<br />
[Fig 19] Substrat 34 I (2007). Own photograph from the ‘Electronic Superhighway’ Exhibition in Whitechapel,<br />
London (see Appendix G:7). Artist: Stan VanDerBeek. Photo taken: 2nd April 2016.<br />
[Fig 20] Poemfield No. 1 (1967). Own photograph from the ‘Electronic Superhighway’ Exhibition in<br />
Whitechapel, London (see Appendix G:7). Artist: Thomas Ruff. Photo taken: 2nd April 2016.<br />
[Fig 21] Loading (2007). Own photograph from the ‘Electronic Superhighway’ Exhibition in Whitechapel,<br />
London (see Appendix G:7). Artist: Aristarkh Chernyshev. Photo taken: 2nd April 2016.<br />
[Edited in Photoshop].<br />
[Fig 22] Internet Cache Self Portrait (2015). Own photograph from the ‘Electronic Superhighway’ Exhibition<br />
in Whitechapel, London (see Appendix G:7). Artist: Evan Roth. Photo taken: 2nd April 2016.<br />
[Fig 23] Louis Vuitton, Series 3 Exhibition (2015). Image Source: http://www.vogue.co.uk/<br />
news/2015/09/21/louis-vuitton-series-3-exhibition-preview---london.<br />
[Fig 24] Louis Vuitton, Series 3 Exhibition (2015). Image Source: https://i-d.vice.com/en_us/article/<br />
louis-vuitton-launches-series-three-exhibition-in-london.<br />
[Fig 25] Topshop x Inition (2014). Image source: http://interlaced.co/project/fashion-explores-its-future-through-innovative-immersive-virtual-reality-initiatives/<br />
The Rise of Hyper-Personalisation<br />
[Fig 26] Black and White Marble with Envelope Outline (2016). Own Image, see Appendix Q & Image<br />
source: http://www.freepik.com/free-icon/envelope-rectangular-outline-variant_737867.htm. [Edited<br />
in Photoshop].<br />
[Fig 27] Facebook (2015). Image source: http://yourwebsitefirst.com/what-facebook-has-plannedfor-the-next-three-years/.<br />
[Fig 28] Graze Box (2014). Image source: http://www.girlmeetsdress.com/blog/partner/graze-tryyour-first-box-completely-free/.<br />
109
[Fig 29] Birchbox (2015). Image source: http://www.reallyree.com/2015/08/birchbox-selfridges-build-your-own-birchbox.html.<br />
New and Emerging tech<br />
[Fig 30] Black and White Marble with Smartwatch Outline (2016). Own Image, see Appendix Q &<br />
Image source: https://www.iconfinder.com/icons/459953/apple_apps_device_iwatch_smart_smartwatch_watch_icon.<br />
[Edited in Photoshop].<br />
[Fig 31] Movement (2016). Own photograph from The Trend Boutique’s AW 17-18 Trend Briefing (see<br />
Appendix H.7) Photo taken: 24th February 2016.<br />
[Fig 32] NYX Store (2015). Image source: http://www.ellecor.com/?portfolio=nyx-interactive-in-store-experience.<br />
The Invisible consumer<br />
[Fig 33] Black and White Marble with Faded Female Outline (2016). Own Image, see Appendix Q &<br />
Image source: https://thrivelifeskills.wordpress.com [Edited in Photoshop].<br />
[Fig 34] Innovation Curve (2016). Created in Photoshop.<br />
[Fig 35] Clinique Great Skin Lab (2015). Image source: http://www.marieclaire.co.uk/news/beauty/547675/clinique-great-skin-lab.html.<br />
[Fig 36] Clinique Great Skin Lab (2015). Image source: http://manface.uk/worlds-first-independentpop-up-clinique-boutique-clinique-great-skin-lab/<br />
ml<br />
[Fig 37] Perceptual Map (2016). Created in Photoshop.<br />
The New Middle Age<br />
[Fig 38] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 39] Beauty Bible (2011). Image source: http://thewomensroom.typepad.com/the_womens_room/<br />
page/6/.<br />
[Fig 40] Pretty Honest (2016). Image source: http://www.surangi-style.com/2016/04/20/pretty-honest-sali-hughes/.<br />
[Fig 41] The Invisible Woman (2015). Image source: http://www.allenandunwin.co.nz/browse/books/<br />
general-books/self-help-practical/The-Invisible-Woman-Helen-Walmsley-Johnson-9781848318441.<br />
The Lady that Lunches<br />
[Fig 42] Black and White Marble with Female Outline (2016). Own Image, see Appendix Q & Image<br />
source: https://thrivelifeskills.wordpress.com [Edited in Photoshop].<br />
[Fig 43] Explorer (2016). Image source: http://www.sparkol.com/engage/the-12-brand-archetypesall-successful-businesses-are-built-on/.<br />
[Edited in Photoshop].<br />
[Fig 44] Ruler (2016). Image source: http://www.sparkol.com/engage/the-12-brand-archetypes-allsuccessful-businesses-are-built-on/.<br />
[Edited in Photoshop].<br />
[Fig 45] Innocent (2016). Image source: http://www.sparkol.com/engage/the-12-brand-archetypesall-successful-businesses-are-built-on/.<br />
[Edited in Photoshop].<br />
[Fig 46] Consumer Profile (2016). Own image, see Appendix Q, and Illustration. [Edited in Photoshop<br />
& Illustrator].<br />
110
The Big Idea<br />
[Fig 47] Black and White Marble with Lightbulb Outline (2016). Own Image, see Appendix Q. [Edited<br />
in Photoshop].<br />
[Fig 48] Fashion Hierarchy (2015). Scanned from: Posner, H (2015). Marketing Fashion: Strategy,<br />
Branding and Promotion. London: Laurence King Publishing Ltd.<br />
Part Two Divider<br />
[Fig 49] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />
in Photoshop].<br />
[Fig 50] Coloured Marble (2016). Own Image, see Appendix Q.<br />
Marble<br />
[Fig 51] Logo (2016). Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited<br />
in Photoshop].<br />
The Branding<br />
[Fig 52] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 53] Blue Marble (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 54] Colour Pallette (2016). Created in Photoshop.<br />
[Fig 55] Logo (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 56] Moodboard (2016). Created in Photoshop, Includes own image, see Appendix Q. [Edited in<br />
Photoshop].<br />
The Consumer Insight<br />
[Fig 57] Black and White Marble with Lightbulb Outline (2016). Own Image, see Appendix Q. [Edited<br />
in Photoshop].<br />
[Fig 58] Consumer Day-In-The-Life (2016). Created in Photoshop.<br />
The Timeline<br />
[Fig 59] Black and White Marble with Clock Outline (2016). Own Image, see Appendix Q & Image<br />
source: https://pptcrafter.wordpress.com/2013/04/25/drawing-in-powerpoint-clock-icons/. [Edited in<br />
Photoshop].<br />
The First Phase<br />
[Fig 60] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 61] Facebook Mockup (2015). Image source: http://www.sociotrope.com/2015/01/facebook-down.html.<br />
[Edited in Photoshop]. Using own Image, see Appendix Q.<br />
[Fig 62] Facebook Mockup (2015). Image source: http://www.sociotrope.com/2015/01/facebook-down.html.<br />
[Edited in Photoshop]. Using own Image, see Appendix Q.<br />
[Fig 63] Facebook Mockup (2015). Image source: http://www.sociotrope.com/2015/01/facebook-down.html.<br />
[Edited in Photoshop]. Includes own Image, see Appendix Q.<br />
[Fig 64] Subscription Box (2016). Image source: http://www.wbc.co.uk/70mm-kraft-cupcake-box.<br />
[Edited in Photoshop]. Includes own Image, see Appendix Q.<br />
111
[Fig 65] The Sunday Time Style Magazine (2013). Image source: http://www.eyeshadowlipstick.com/<br />
wp-content/uploads/2013/06/Karlie-Kloss-by-Miguel-Reveriego-for-The-Sunday-Times-Style-Magazine-May-2013.jpg.<br />
[Fig 66] The Guardian (2011). Image source: https://cynicaljournalist.wordpress.com/2011/02/09/<br />
front-pages-reviewed-at-midnight-wednesday-9-february-2011/.<br />
[Fig 67] The Independent (2014). Image source: https://upload.wikimedia.org/wikipedia/en/f/f6/<br />
The_Independent_front_page.jpg.<br />
[Fig 68] Prima Magazine (2006). Image source: http://www.markglenn.com/images/news/2006/2006-<br />
04-02-Prima-Magazine-Cover.jpg.<br />
[Fig 69] Bus Stop Advert (2014). Image source: http://rwdmag.com/worst-fears-come-true-with-interactive-bus-stop-ad/.<br />
[Edited in Photoshop]. Includes own photograph.<br />
[Fig 70] Website Mockup 1 (2016). Created in Photoshop. Uses own image, see Appendix Q.<br />
[Fig 71] Website Mockup 2 (2016). Created in Photoshop. Uses own image, see Appendix Q.<br />
[Fig 72] Website Mockup 3 (2016). Created in Photoshop. Uses own image, see Appendix Q.<br />
The Second Phase<br />
[Fig 73] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 74] Prawn Cocktail (2014). Image source:http://www.jamieoliver.com/recipes/seafood-recipes/<br />
seafood-cocktail/.<br />
[Fig 75] Abbey Road (2015). Image source: http://www.radiotimes.com/news/2015-09-19/doctorwho-does-the-beatles--but-does-this-picture-prove-clara-oswald-will-die.<br />
[Fig 76] Black Forest Gateau (2014). Image source: http://www.recipeshubs.com/black-forest-gateaux/20931.<br />
[Fig 77] Makeup (2015). Image source: http://excoupuk.com/blog/makeup-revolution-london-haul/.<br />
The Third Phase<br />
[Fig 78] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 79] Store Mockup (2016). Created on Roomstyler.<br />
[Fig 80] Clinique Pods (2014). Image source: http://www.timeout.com/london/shopping/cliniquegreat-skin-lab.<br />
[Fig 81] Loyalty Loop (2015). Image source: https://www.haikudeck.com/how-to-plan-a-campaign-business-presentation-DTyZu3eL7g.<br />
The Fourth Phase<br />
[Fig 82] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photoshop].<br />
[Fig 83] Print Ad Mock Up (2016). Own Photograph, see Sketchbook & Own Image, see Appendix Q.<br />
[Edited in Photoshop].<br />
The Fifth Phase<br />
[Fig 84] Black and White Marble with Text (2016). Own Image, see Appendix Q. [Edited in Photo-<br />
112
shop].<br />
Part Three Divider<br />
[Fig 85] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />
in Photoshop].<br />
[Fig 86] Coloured Marble (2016). Own Image, see Appendix Q.<br />
Part Four Divider<br />
[Fig 87] Black and White Marble with White Circle Outline (2016). Own Image, see Appendix Q. [Edited<br />
in Photoshop].<br />
[Fig 88] Coloured Marble (2016). Own Image, see Appendix Q.<br />
113
114
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pg 4<br />
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MARKETING REPORTS,<br />
TREND REPORTS AND<br />
JOURNAL ARTICLES<br />
Bell, A. (2015). Boomers!. Available: https://www.wgsn.com/content/board_viewer/#/61481/page/1.<br />
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BOOKS<br />
Adams, A and McCrindle, R (2008). Pandora’s Box: Social and Professional Issues of the Information<br />
Age. United Kingdom: Wiley.<br />
Barden, P (2013). Decoded: The Science Behind Why We Buy. UK: John Wiley & Sons.<br />
Barry, P (2012). The Advertising Concept Book: Think Now, Design Later. 2nd ed. UK: Thames and<br />
Hudson Ltd.<br />
Dallo, E (2005). Shop Design. Spain: DAAB GmbH Präzisionsspanntechnik.<br />
Eldridge, L (2015). Face Paint: The Story of Makeup. New York: Abrams Image.<br />
Fairley, J and Stacey, S (2016). The Anti-Ageing Beauty Bible. London: Kyle Books.<br />
Hughes, S (2014). Pretty Honest. London: Fourth Estate. p89-127.<br />
Maslen, A (2015). Persuasive Copywriting: Using Psychology to Engage, Influence and Sell. UK &<br />
USA: Kogan Page Limited.<br />
Nelson, T (2004). Ageism: Stereotyping and Prejudice Against Older Persons. MIT Press.<br />
Posner, H (2015). Marketing Fashion: Strategy, Branding and Promotion. London: Laurence King Publishing<br />
Ltd.<br />
Rashmi, S (2014). Age Erase: Your ultimate beauty bible to ageing gracefully. India: Random House<br />
India.<br />
Schley, B and Nichols, C (2010). Why Johnny Can’t Brand: Rediscovering the Lost Art of the Big Idea.<br />
London: Penguin Group.<br />
Sullivan, L and Boches, E (2016). Hey, Whippie, Squeeze This!. 5th ed. New Jersey : John Wiley &<br />
Sons.<br />
Ta l i b , N ( 2 0 1 5 ) . Re v e r s e t h e S i g n s o f A g e i n g : T h e re v o l u t i o n a r y i n s i d e - o u t p l a n t o g l o w i n g , y o u t h f u l<br />
skin. St Ives: Vermillion.<br />
Walmsley-Johnson, H (2015). The Invisible Woman: Taking on the Vintage Years. London: Icon Books.<br />
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TELEVISION<br />
PROGRAMS, FILMS<br />
AND DOCUMENTARIES<br />
Advanced Style, 2014. [Documentary]. Lina Plioplyte. Released: May 9, 2014.<br />
Advanced Style: Men, 2015. [Documentary]. Lina Plioplyte and Nowness.<br />
Fabulous Fashionistas, 2013. [Documentary]. Sue Bourne. United Kingdom: Channel 4. Released: Tue<br />
17 Sep 2013.<br />
Iris, 2014. [Documentary]. Albert Maysles. Released: 9 Oct 2014.<br />
The True Cost. [Documentary]. Andrew Morgan. Released: May 29, 2015.<br />
Te rm s a n d C o n d i t i o n s M a y A p p l y. [ D o c u m e n t a r y ] . C u l l e n H o b a c k . Re l e a s e d : J u l y 1 2 , 2 0 1 3 .<br />
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EVENTS AND EXHIBITIONS<br />
ADMT Advertising Exhibition (2016). [Exhibition: Tokyo] Attended: 4th February 2016.<br />
Alexander McQueen: Savage Beauty (2015). [Exhibition: London] Attended: 3rd May 2015.<br />
Electronic Superhighway (2016). [Exhibition: London] Attended: 2nd April 2016.<br />
Friends of Henpicked (2016). [Event: Nottingham] Attended: 25th February 2016.<br />
Good Food Show (2015). [Event: Birmingham] Attended: 12th June 2015.<br />
LS:N Global Trend Briefing (2015). [Event: Nottingham] Attended: 21st October 2015.<br />
Mad About the Boy (2016). [Exhibition: London] Attended: 2nd April 2016.<br />
Nott Tuesday (2016). [Event: Nottingham] Attended: 16th February 2016.<br />
Pure Tradeshow (2015). [Event: London] Attended: 3rd August 2015.<br />
Raw Print (2016). [Event: Nottingham] Attended: 2nd March 2016.<br />
The Clothes Show (2015). [Event: Birmingham] Attended: 4th, 7th & 8th December 2015.<br />
The Trend Boutique: A/W 17-18 Trend Presentation (2016). [Event: Nottingham] Attended: 24th<br />
February 2016.<br />
The Wearable Tech Show 2016 (2016). [Event: London]. Attended: 15th March 2016.<br />
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WEBSITES<br />
Apple UK. http://www.apple.co.uk<br />
Beauty Bay. https://www.beautybay.com<br />
Birchbox. https://www.birchbox.co.uk<br />
Feel Unique. http://feelunique.com<br />
GlossyBox. http://www.glossybox.com<br />
Google Cardboard. https://www.google.com/get/cardboard/get-cardboard/<br />
Happy Goggles. http://www.happygoggles.se/en/<br />
HoloLens. https://www.microsoft.com/microsoft-hololens/en-us/development-edition<br />
Look Fantastic. http://lookfantastic.com/<br />
Which Beauty Box UK. http://whichbeautyboxuk.com<br />
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