Kristina Olsson
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New tools, timeless<br />
tales<br />
Simon Groth<br />
For the last few months I’ve<br />
been working with a small tech<br />
start-up company with big ideas.<br />
Called oolipo—a nod to the<br />
oulipo movement that pioneered<br />
experimental constrained writing<br />
techniques—this company is taking<br />
the nineteenth century idea of<br />
serialised storytelling and bringing<br />
it to a contemporary audience via<br />
that most twenty-first century<br />
device, the smartphone. Stories for<br />
oolipo aren’t just existing narratives<br />
repackaged for a handheld screen,<br />
they are stories written specifically<br />
with the device in mind.<br />
One of the stories I am working on<br />
is called Valhalla. It’s a very modern<br />
take on Norse mythology, combining<br />
fantasy, history, humour, and a<br />
whole lot of arse kicking.<br />
I’m not the writer of Valhalla; I’m<br />
the producer. This is a new kind of<br />
role, somewhat akin to an editor,<br />
but expanded into taking a text<br />
and translating it into something<br />
a designer and engineer can work<br />
with in producing a work unique to<br />
reading on a phone.<br />
Just think about the reading<br />
experience on a phone. Forget<br />
any other device. Just concentrate<br />
on the phone. What can you do?<br />
You can combine text and images.<br />
Animation and video is a possibility,<br />
as are sounds that complement<br />
the story. But that’s just the<br />
beginning. Phones have GPS and<br />
accelerometers. A phone knows<br />
where you are on the surface of<br />
the earth, your coordinates on the<br />
map and even your altitude. Most<br />
importantly, a phone is networked. It<br />
has a live connection to servers and<br />
other devices proliferated around<br />
the planet. It is not simply a passive<br />
device for consuming content; it can<br />
help create and share.<br />
That’s a lot of additional tools<br />
available. So how does a story for<br />
such a container come together?<br />
As a writer, you may be tempted to<br />
turn your story into a multimedia<br />
assault. Or maybe you fall into<br />
another camp that sees nothing<br />
wrong with sticking to long, elegant<br />
blocks of text. A story for the phone<br />
might work at either of these<br />
extremes, but more likely you’ll<br />
want to navigate a path somewhere<br />
between larding up the narrative<br />
with distractions or creating an<br />
impenetrable wall of text that brings<br />
nothing to the reading experience<br />
beyond what ink and paper does.<br />
This is where the producer comes<br />
in. Use the possibilities of the<br />
platform, imagine how the features<br />
of the device can bring something<br />
unique to the story. And at the<br />
same time never lose sight of the<br />
reading experience. The producer’s<br />
job, like the editor’s, has much<br />
to do with balance and restraint.<br />
The writers of Valhalla have built<br />
their story around a narrative voice<br />
that relies on short but evocative<br />
strings of text. When released,<br />
Valhalla will combine this voice with<br />
background textures, black and<br />
white illustration and the subtle<br />
use of animation, sound loops and<br />
three-dimensional parallax effects<br />
into a kind of ‘hand-made, hightech’<br />
aesthetic.<br />
For much of this year, I’ve been<br />
grappling with the question of<br />
what skills and capabilities writers<br />
will need in the future. We can’t<br />
know for certain how our devices<br />
and media may evolve, but we can<br />
assume that the fundamentals of<br />
good storytelling will remain. The<br />
choice of medium must always<br />
serve the story. And the reading<br />
experience must always serve<br />
to take a reader deeper into the<br />
story world. All the cool ‘features’<br />
in the world will add nothing to<br />
a story if they’re not relevant.<br />
And all the beautiful prose in the<br />
world will never reach a reader<br />
if it’s frustrating to access. More<br />
than anything, what writers will<br />
need is not that different to what<br />
writers have always needed: an<br />
understanding and appreciation of<br />
how their stories are experienced.<br />
In the meantime, I need to get<br />
on with turning Valhalla into a<br />
database-readable spreadsheet.<br />
Yes, being a producer has its<br />
glamourous moments too.<br />
The oolipo app is available to<br />
download now from the App Store.<br />
The first season of Valhalla will be<br />
released in January.<br />
Simon Groth’s books include<br />
Concentrate and Off The Record: 25<br />
Years of Music Street Press. His two<br />
novels have been shortlisted in the<br />
Queensland Premier’s Literary Awards<br />
and the Text Prize and his short fiction<br />
has been published in Australia and<br />
the United States. Simon is director of<br />
if:book Australia, a leading developer of<br />
experimental publishing and exploration.<br />
His work and reporting on how readers<br />
engage with digital publishing has seen<br />
him travel the globe to discuss and<br />
explore the challenges and opportunities<br />
for writers in a digital space. He<br />
tweets at @simongroth and blogs at<br />
simongroth.com.<br />
12<br />
WQ