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Kristina Olsson

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New tools, timeless<br />

tales<br />

Simon Groth<br />

For the last few months I’ve<br />

been working with a small tech<br />

start-up company with big ideas.<br />

Called oolipo—a nod to the<br />

oulipo movement that pioneered<br />

experimental constrained writing<br />

techniques—this company is taking<br />

the nineteenth century idea of<br />

serialised storytelling and bringing<br />

it to a contemporary audience via<br />

that most twenty-first century<br />

device, the smartphone. Stories for<br />

oolipo aren’t just existing narratives<br />

repackaged for a handheld screen,<br />

they are stories written specifically<br />

with the device in mind.<br />

One of the stories I am working on<br />

is called Valhalla. It’s a very modern<br />

take on Norse mythology, combining<br />

fantasy, history, humour, and a<br />

whole lot of arse kicking.<br />

I’m not the writer of Valhalla; I’m<br />

the producer. This is a new kind of<br />

role, somewhat akin to an editor,<br />

but expanded into taking a text<br />

and translating it into something<br />

a designer and engineer can work<br />

with in producing a work unique to<br />

reading on a phone.<br />

Just think about the reading<br />

experience on a phone. Forget<br />

any other device. Just concentrate<br />

on the phone. What can you do?<br />

You can combine text and images.<br />

Animation and video is a possibility,<br />

as are sounds that complement<br />

the story. But that’s just the<br />

beginning. Phones have GPS and<br />

accelerometers. A phone knows<br />

where you are on the surface of<br />

the earth, your coordinates on the<br />

map and even your altitude. Most<br />

importantly, a phone is networked. It<br />

has a live connection to servers and<br />

other devices proliferated around<br />

the planet. It is not simply a passive<br />

device for consuming content; it can<br />

help create and share.<br />

That’s a lot of additional tools<br />

available. So how does a story for<br />

such a container come together?<br />

As a writer, you may be tempted to<br />

turn your story into a multimedia<br />

assault. Or maybe you fall into<br />

another camp that sees nothing<br />

wrong with sticking to long, elegant<br />

blocks of text. A story for the phone<br />

might work at either of these<br />

extremes, but more likely you’ll<br />

want to navigate a path somewhere<br />

between larding up the narrative<br />

with distractions or creating an<br />

impenetrable wall of text that brings<br />

nothing to the reading experience<br />

beyond what ink and paper does.<br />

This is where the producer comes<br />

in. Use the possibilities of the<br />

platform, imagine how the features<br />

of the device can bring something<br />

unique to the story. And at the<br />

same time never lose sight of the<br />

reading experience. The producer’s<br />

job, like the editor’s, has much<br />

to do with balance and restraint.<br />

The writers of Valhalla have built<br />

their story around a narrative voice<br />

that relies on short but evocative<br />

strings of text. When released,<br />

Valhalla will combine this voice with<br />

background textures, black and<br />

white illustration and the subtle<br />

use of animation, sound loops and<br />

three-dimensional parallax effects<br />

into a kind of ‘hand-made, hightech’<br />

aesthetic.<br />

For much of this year, I’ve been<br />

grappling with the question of<br />

what skills and capabilities writers<br />

will need in the future. We can’t<br />

know for certain how our devices<br />

and media may evolve, but we can<br />

assume that the fundamentals of<br />

good storytelling will remain. The<br />

choice of medium must always<br />

serve the story. And the reading<br />

experience must always serve<br />

to take a reader deeper into the<br />

story world. All the cool ‘features’<br />

in the world will add nothing to<br />

a story if they’re not relevant.<br />

And all the beautiful prose in the<br />

world will never reach a reader<br />

if it’s frustrating to access. More<br />

than anything, what writers will<br />

need is not that different to what<br />

writers have always needed: an<br />

understanding and appreciation of<br />

how their stories are experienced.<br />

In the meantime, I need to get<br />

on with turning Valhalla into a<br />

database-readable spreadsheet.<br />

Yes, being a producer has its<br />

glamourous moments too.<br />

The oolipo app is available to<br />

download now from the App Store.<br />

The first season of Valhalla will be<br />

released in January.<br />

Simon Groth’s books include<br />

Concentrate and Off The Record: 25<br />

Years of Music Street Press. His two<br />

novels have been shortlisted in the<br />

Queensland Premier’s Literary Awards<br />

and the Text Prize and his short fiction<br />

has been published in Australia and<br />

the United States. Simon is director of<br />

if:book Australia, a leading developer of<br />

experimental publishing and exploration.<br />

His work and reporting on how readers<br />

engage with digital publishing has seen<br />

him travel the globe to discuss and<br />

explore the challenges and opportunities<br />

for writers in a digital space. He<br />

tweets at @simongroth and blogs at<br />

simongroth.com.<br />

12<br />

WQ

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