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licht.wissen No. 11 "Good Lighting for Hotels and Restaurants"

For work or recreation, business or pleasure – whatever the reason, all sorts of people spend a lot of time in hotels and restaurants. The guest have to feel comfortable, so that he comes again. Besides, light plays an essential role. The booklet No. 11 shows the opportunities for good lighting in hotels and restaurants. Free Download at www.licht.de/en

For work or recreation, business or pleasure – whatever the reason, all sorts of people spend a lot of time in hotels and restaurants. The guest have to feel comfortable, so that he comes again. Besides, light plays an essential role. The booklet No. 11 shows the opportunities for good lighting in hotels and restaurants. Free Download at www.licht.de/en

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Rooms <strong>and</strong> suites<br />

It is particularly important in a hotel room<br />

or suite to ensure that the lighting is<br />

planned with the interior design <strong>and</strong> the<br />

furnishings of the room in mind.<br />

This is because the illuminance required<br />

depends on the reflectance of the surfaces<br />

of walls, ceiling, floor <strong>and</strong> furniture.<br />

One factor defining the impression a room<br />

makes is the distribution of luminance, i.e.<br />

the perceived brightness of surfaces in the<br />

room.<br />

Dark woods, carpets <strong>and</strong> fabrics require a<br />

higher level of illuminance <strong>for</strong> good visual<br />

conditions.<br />

The human eye adjusts automatically to different<br />

luminance levels (adaptation). Where<br />

levels differ too much, however, the constant<br />

need to adapt <strong>and</strong> re-adapt gives rise<br />

to visual fatigue.<br />

Direction of light <strong>and</strong> modelling impact on<br />

the visual in<strong>for</strong>mation we receive about the<br />

details of furnishings in a room. The design<br />

target here is balanced modelling with soft<br />

brightness contrasts.<br />

Harsh deep shadows create an impression<br />

of dynamism, which should be avoided in<br />

a hotel room or suite.<br />

Too little modelling, however, impairs 3D<br />

vision <strong>and</strong> makes <strong>for</strong> visual monotony.<br />

Light directed onto walls <strong>and</strong> ceilings<br />

makes rooms seem larger.<br />

Any <strong>for</strong>m of glare interferes with our sense<br />

of wellbeing. So, direct glare due to excessively<br />

bright lamps or luminaires <strong>and</strong> indirect<br />

glare caused by reflections should at<br />

least be avoided along principal lines of<br />

vision.<br />

26<br />

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