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The Economist 20161001 ed79b8

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62 Business <strong>The</strong> <strong>Economist</strong> October 1st 2016<br />

2 was the only one at the company that Mr<br />

Iwata could not overrule, says a Nintendowatcher<br />

at a bankin Tokyo.<br />

<strong>The</strong> firm has belatedly realised that its<br />

hesitation in embracing smartphones has<br />

already lost it a whole generation of potential<br />

gamers, says Mr Toto—and lots of revenue<br />

to boot. Nintendo owns only a third<br />

of <strong>The</strong> Pokémon Company, which licenses<br />

the Pokémon franchise, and ofNiantic, but<br />

it could earn ¥7 billion-14 billion a year<br />

from “Pokémon Go”, says Haruka Mori of<br />

J.P. Morgan, an investment bank. It is already<br />

played in 100 countries.<br />

Underlining the potential of Nintendo’s<br />

intellectual property (IP) on platforms<br />

other than its own, it was only when<br />

Niantic overlaid Pikachus, Jigglypuffs and<br />

Digletts onto a niche augmented-reality<br />

game called “Ingress” that it took off. In<br />

two months “Pokémon Go” racked up a<br />

staggering 500m downloads. Jefferies, an<br />

investment bank, calls Nintendo’s IP an<br />

“unmatched treasure”. That it is now putting<br />

its most precious character on mobiles<br />

and tablets suggests that other creations<br />

will soon follow suit.<br />

But Nintendo is not jettisoning its conservative<br />

approach. <strong>The</strong> message at headquarters<br />

in Kyoto, says a local investor, is<br />

not to get “carried away” by the success of<br />

“Pokémon Go” or by Mario’s leap onto the<br />

iPhone. Its mindset is in some respects still<br />

that ofan old hand in an oldish tech sector.<br />

Only last year Mr Iwata clarified that its<br />

mobile foray in no way suggested that it<br />

had lost any ofits passion for consoles.<br />

Indeed, Nintendo says it is making the<br />

shift in the hope that mobile users—who<br />

may be encountering its games for the first<br />

time—will be enticed to buy its consoles<br />

and help perk up hardware sales. “Super<br />

Mario Run” will be free to download, but<br />

playerswill paya flatfee aftera fewsample<br />

levels (the amount is as yet unknown, but<br />

probably ranging between $5 and $20).<br />

Company staffers are preoccupied with a<br />

new console to be launched in March,<br />

code-named the NX. It is said to be a hybrid<br />

between a console and a handheld device,<br />

to be played on the go or docked at home.<br />

<strong>The</strong> focus on the NX is partly because the<br />

firm badly needs a big technological<br />

splash. If the console is another dud, it<br />

could even be forced to think about shutting<br />

its consumer-hardware business.<br />

Its continued focus on hardware is of a<br />

piece with a firm that still sees itself primarily<br />

as a craftsman of boxed goods, says<br />

Mr Toto. At its headquarters (which he describes<br />

as a mix between a “Kafkaesque<br />

castle and Willy Wonka”) games designers<br />

sport dark-blue engineering jackets like<br />

those worn by Japanese factory workers,<br />

with pens in their breast pockets. Seth Fischer,<br />

an Israeli activist investorin the firm,<br />

says the building is “like a mausoleum”.<br />

For many observers the success of “Pokémon<br />

Go” shows the gulf between Nintendo’s<br />

offerings and what customers<br />

want: hobbled, perhaps, by monozukuri, a<br />

tendency for Japanese consumer-electronics<br />

firms to over-engineer products to best<br />

others on weight or size, say.<br />

Yet the firm has clearly shifted direction.<br />

For Nintendo to approve a partnership<br />

with a tiny foreign company like<br />

Niantic is an about-turn, as is its decision to<br />

put its mustachioed mascot on hardware<br />

made by Apple. Even two years ago, says<br />

Hideki Yasuda, an analyst at ACE Research<br />

Institute in Tokyo, Nintendo would not<br />

have agreed to Mario’s appearance at the<br />

closing ceremony of this summer’s Olympic<br />

games in Brazil. To the glee of many,<br />

Shinzo Abe, Japan’s prime minister, took<br />

up the baton forTokyo 2020 dressed in Mario’s<br />

signature dungarees and red cap. In<br />

2014 Nintendo launched wildly popular<br />

“Amiibo” figurines of its video characters<br />

that connect with its games.<br />

Continued success will of course depend<br />

on more than just endless recycling<br />

of IP. Nintendo will have to create new,<br />

compelling characters and stay on top of<br />

consumer hardware, which still accounts<br />

Business in China<br />

Mixed messages<br />

LI KEQIANG, China’s prime minister,<br />

made a big promise to the world’s leading<br />

businessmen at the World Economic<br />

Forum’s annual gathering in Davos in January<br />

2015. It was that China would introduce<br />

a new legal regime for foreign investment<br />

that would “treat Chinese and<br />

foreign companies as equals”. Its government<br />

has duly unveiled a set ofrevisions to<br />

its foreign-investment laws that come into<br />

force on October1st. <strong>The</strong> standing committee<br />

of the National People’s Congress<br />

for a lot of its revenues. And the move into<br />

mobile carries risk. One is the clout that<br />

Apple and Google have in smartphonegaming.<br />

Nintendo will have to hand over<br />

to Apple 30% of the revenues that “Super<br />

Mario Run” earns via its app store, for example.<br />

Its partnerships with DeNA and<br />

Niantic mean that it is relinquishing at least<br />

some control over game development, too,<br />

which could dilute quality. And it is unclear<br />

that casual gamers paying small<br />

amounts on their phones will fork out the<br />

money for a pricey Nintendo device.<br />

That said, Nintendo certainly has the<br />

skills on the software side: the firm is simply<br />

a fantastically good makerofgames. Of<br />

the world’s 25 all-time, best-selling video<br />

games, it owns 17. It also has impressive<br />

staying-power in the business of fun. <strong>The</strong><br />

firm began in 1889 with the production of<br />

handmade hanafuda playing cards decorated<br />

with flowers, and was one of the first<br />

to move into arcade games in the 1970s. It<br />

also likes to remind people that it invented<br />

the whole business of hand-held games<br />

played on the go. Seen that way, Mario is<br />

just returning to his roots. 7<br />

SHANGHAI<br />

A missed opportunity to improve the environment forforeign companies in China<br />

adopted the laws earlier this month and<br />

bureaucrats have drafted detailed rules.<br />

<strong>The</strong> revisions, and the extent to which<br />

they fulfil Mr Li’s grand pledge, are an important<br />

indicator of how serious the government<br />

is about pursuingotherinitiatives<br />

to liberalise rules on foreign investment.<br />

China is currently negotiatinga bilateral investment<br />

treaty (BIT) with the United<br />

States. American businesses hope it will<br />

lead to greater market access. A BIT with<br />

Europe is scheduled to follow.<br />

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