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Anti-tank Platoon (SP) - Flames of War

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HeAdquArters<br />

combAt PlAtoons<br />

HeAdquArters<br />

Recce Squadron HQ<br />

reconnAissAnce<br />

Recce <strong>Platoon</strong><br />

reconnAissAnce<br />

Recce <strong>Platoon</strong><br />

reconnAissAnce<br />

Recce <strong>Platoon</strong><br />

infAntry<br />

Assault <strong>Platoon</strong><br />

3<br />

3<br />

3<br />

3<br />

4<br />

WeAPons PlAtoons<br />

normAndy itAly<br />

(Mechanised coMpany)<br />

You must field one platoon from each box shaded black and may field one platoon from each box<br />

shaded grey.<br />

Artillery<br />

Mortar <strong>Platoon</strong><br />

<strong>Anti</strong>-tAnk<br />

<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong><br />

Armour<br />

Assault Gun <strong>Platoon</strong><br />

Your force may only include units from one theatre: Normandy or Italy.<br />

Whichever theatre you choose, you may only use platoons and options<br />

marked with that theatre’s symbol.<br />

5<br />

5<br />

4<br />

divisionAl suPPort PlAtoons<br />

Armour<br />

Armour<br />

infAntry<br />

infAntry<br />

mAcHine-guns<br />

Artillery<br />

<strong>Anti</strong>-AircrAft<br />

AircrAft<br />

AircrAft<br />

Armoured <strong>Platoon</strong><br />

Tank <strong>Platoon</strong><br />

Assault Gun <strong>Platoon</strong><br />

<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong>,<br />

Royal Artillery<br />

<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong> (<strong>SP</strong>),<br />

Royal Artillery<br />

Rifle <strong>Platoon</strong><br />

Commando <strong>Platoon</strong><br />

Rifle <strong>Platoon</strong><br />

Machine-gun <strong>Platoon</strong><br />

Heavy Mortar <strong>Platoon</strong><br />

Field Battery,<br />

Royal Artillery<br />

Light <strong>Anti</strong>-aircraft <strong>Platoon</strong><br />

Air Support<br />

Air Observation Post<br />

6<br />

6<br />

4<br />

7<br />

7<br />

7<br />

8<br />

7<br />

10<br />

10<br />

11<br />

12<br />

12<br />

12


Motivation and skill<br />

The Reconnaissance Corps prides itself in its skill and esprit de corps. Its troopers are<br />

well-trained and know their job like the back <strong>of</strong> their hands. A Recce Squadron in<br />

Normandy is rated as Confident Trained.<br />

headquarters<br />

Company HQ 25 points<br />

Company HQ 35 points<br />

The infantry division’s recce regiment leads the way, scouting<br />

ahead and locating the enemy’s weaknesses and strengths,<br />

probing for the s<strong>of</strong>t spots. This intelligence is gathered and<br />

reported back in preparation for an attack on the enemy that<br />

have been identified.<br />

platoon<br />

•<br />

•<br />

•<br />

•<br />

•<br />

•<br />

•<br />

The mountainous terrain <strong>of</strong> southern Italy makes reconnaissance even more<br />

important for the experienced recon troops.<br />

A Recce Squadron in Italy is rated as Confident Veteran<br />

recce squadron hq<br />

recce platoon<br />

Recce Patrol 145 points<br />

Add Scout Patrols for +70 points per patrol.<br />

Arm any or all Universal Carriers with an extra hullmounted<br />

MG for +5 points per carrier or .50 cal<br />

MG for +10 points per carrier.<br />

Replace up to one extra hull-mounted MG with a<br />

Boys anti-<strong>tank</strong> rifle or PIAT anti-<strong>tank</strong> projector per<br />

Scout Patrol at no cost.<br />

Recce Patrol 190 points<br />

Add Scout Patrols for +90 points per patrol.<br />

Replace all Humber IV armoured cars with<br />

Greyhound armoured cars at no cost.<br />

Arm any or all Universal Carriers with an extra hullmounted<br />

MG for +5 points per carrier or .50 cal<br />

MG for +10 points per carrier.<br />

Replace up to one extra hull-mounted MG with a<br />

Boys anti-<strong>tank</strong> rifle or PIAT anti-<strong>tank</strong> projector per<br />

Scout Patrol at no cost.<br />

Recce and Scout Patrols operate as separate platoons, each<br />

with their own command team.<br />

Recce and Scout Patrols are Reconnaissance <strong>Platoon</strong>s.<br />

HeAdquArters<br />

combAt PlAtoons<br />

Sergeant<br />

Humber IV Humber LRC<br />

Recce Section<br />

Command<br />

Universal Carrier<br />

Command<br />

Universal Carrier<br />

reluctAnt<br />

confident<br />

Major<br />

Major<br />

feArless<br />

reluctAnt<br />

confident<br />

feArless<br />

Company Command<br />

Humber LRC<br />

Company HQ<br />

Recce Squadron HQ<br />

The Company Command team <strong>of</strong> a Reconnaissance<br />

Squadron is a Recce Team.<br />

Subaltern<br />

Subaltern<br />

Subaltern<br />

Command Humber IV<br />

HQ Armoured Car<br />

Recce Patrol<br />

Sergeant<br />

Universal<br />

Carrier<br />

Scout Patrol<br />

Sergeant<br />

Universal<br />

Carrier<br />

Scout Patrol<br />

Recce <strong>Platoon</strong><br />

conscriPt<br />

trAined<br />

veterAn<br />

conscriPt<br />

trAined<br />

veterAn<br />

Corporal<br />

Humber IV Humber LRC<br />

Recce Section<br />

Universal<br />

Carrier<br />

Universal<br />

Carrier


assault platoon<br />

platoon<br />

HQ Section with:<br />

•<br />

•<br />

4 Assault Squads 120 points<br />

3 Assault Squads 95 points<br />

2 Assault Squads 70 points<br />

Add PIAT team for +15 points.<br />

Replace all 15 cwt trucks with White Scout Cars or<br />

M5 half-tracks for +5 points for the platoon.<br />

HQ Section with:<br />

•<br />

•<br />

4 Assault Squads 155 points<br />

3 Assault Squads 125 points<br />

2 Assault Squads 95 points<br />

Add PIAT team for +20 points.<br />

Replace all 15 cwt trucks with White Scout Cars or<br />

M5 half-tracks for +5 points for the platoon.<br />

The Assault <strong>Platoon</strong> are well equipped to deal with the<br />

enemy’s harder defences that the armoured cars can’t deal<br />

with. Their job is to clear roadblocks for the armoured cars<br />

so the recce mission can continue with all haste!<br />

assault Gun platoon<br />

platoon<br />

HQ Section with:<br />

2 Gun Sections 85 points<br />

In August 1944 1 Recce, serving in Italy, reorganised its<br />

assault troops. The Assault platoons were mounted in halftracks<br />

and supported by eight Autocar 75mm <strong>SP</strong> (M3 halftracks<br />

mounting 75mm guns).<br />

Command Pioneer<br />

MG team<br />

Corporal<br />

Pioneer MG team<br />

15 cwt truck<br />

Assault Squad<br />

Corporal<br />

Pioneer MG team<br />

15 cwt truck<br />

Assault Squad<br />

WeAPons PlAtoons<br />

Corporal<br />

Gun Section<br />

Subaltern<br />

Subaltern<br />

PIAT team 15 cwt truck<br />

HQ Section<br />

Assault <strong>Platoon</strong><br />

Subaltern<br />

Command Rifle<br />

team<br />

Subaltern<br />

HQ Section<br />

Assault Gun <strong>Platoon</strong><br />

Corporal<br />

Pioneer MG team<br />

15 cwt truck<br />

Assault Squad<br />

Corporal<br />

Pioneer MG team<br />

15 cwt truck<br />

Assault Squad<br />

Jeep<br />

Corporal<br />

Autocar 75mm <strong>SP</strong> Autocar 75mm <strong>SP</strong><br />

Gun Section


Mortar platoon<br />

platoon<br />

HQ Section with:<br />

•<br />

3 Mortar Sections 135 points<br />

2 Mortar Sections 90 points<br />

1 Mortar Section 45 points<br />

Add PIAT teams for +15 points per team.<br />

HQ Section with:<br />

•<br />

3 Mortar Sections 175 points<br />

2 Mortar Sections 120 points<br />

1 Mortar Section 65 points<br />

Add PIAT teams for +20 points per team.<br />

options<br />

•<br />

•<br />

Add Jeep and Mortar Carriers for +5 points for the<br />

platoon.<br />

Replace Jeep with Troop Carrier at no cost.<br />

The new ML 3” Mark II mortar is a big improvement over<br />

the old Mark I. Its increased range allows it to match the<br />

German weapons and cover a greater area. With the new<br />

mortar carriers, the mortar platoons are set to give the infantry<br />

immediate support, wherever and whenever needed.<br />

anti-<strong>tank</strong> platoon<br />

platoon<br />

HQ Section with:<br />

2 <strong>Anti</strong>-<strong>tank</strong> Sections 105 points<br />

1 <strong>Anti</strong>-<strong>tank</strong> Section 50 points<br />

HQ Section with:<br />

2 <strong>Anti</strong>-<strong>tank</strong> Sections 135 points<br />

1 <strong>Anti</strong>-<strong>tank</strong> Section 70 points<br />

options<br />

•<br />

•<br />

Add Jeep and Loyd Carriers for +5 points for the<br />

platoon.<br />

Replace Jeep with Troop Carrier at no cost.<br />

Your battalion has a platoon <strong>of</strong> six light 6 pdr anti-<strong>tank</strong> guns<br />

to protect your men from Jerry <strong>tank</strong>s. When used with skill<br />

these superb little guns are capable <strong>of</strong> punching well above<br />

their weight.<br />

In defence, the key is to not reveal your hand too early.<br />

Allow the over-confident Panzers to enter your carefully<br />

sited ambush where your dug-in and well-hidden 6 pdrs can<br />

use their high rate <strong>of</strong> fire to take point-blank shots into the<br />

Panzers’ flanks.<br />

Observer<br />

Rifle Team<br />

3” mortar<br />

3” mortar<br />

Subaltern<br />

Subaltern<br />

Command Rifle team<br />

Sergeant<br />

PIAT team<br />

Mortar Carrier<br />

Mortar Carrier<br />

Mortar Section<br />

Observer Rifle Team<br />

HQ Section<br />

Sergeant<br />

3” mortar<br />

Observer<br />

Rifle Team<br />

3” mortar<br />

3” mortar<br />

PIAT team Mortar Carrier<br />

Mortar Section<br />

Mortar <strong>Platoon</strong><br />

Subaltern<br />

Subaltern<br />

Command Rifle team<br />

Sergeant<br />

6 pdr gun<br />

Loyd carrier<br />

6 pdr gun<br />

Loyd carrier<br />

<strong>Anti</strong>-<strong>tank</strong> Section<br />

HQ Section<br />

Jeep<br />

<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong><br />

Sergeant<br />

Mortar Section<br />

Jeep<br />

3” mortar<br />

Mortar Carrier<br />

British<br />

PIAT team<br />

Mortar Carrier<br />

Mortar Carrier<br />

Sergeant<br />

6 pdr gun<br />

Loyd carrier<br />

6 pdr gun<br />

Loyd carrier<br />

<strong>Anti</strong>-<strong>tank</strong> Section<br />

recce squadron


Motivation and skill<br />

platoon<br />

•<br />

•<br />

•<br />

<strong>tank</strong> platoon<br />

platoon<br />

•<br />

•<br />

•<br />

Divisional Support <strong>Platoon</strong>s in Normandy are<br />

rated as Confident Trained.<br />

Divisional Support <strong>Platoon</strong>s in Italy are rated as<br />

Confident Veteran.<br />

arMoured platoon<br />

3 Sherman I, II, III, or V 200 points<br />

Add Firefly VC <strong>tank</strong> for +80 points.<br />

Arm any or all Sherman or Firefly <strong>tank</strong>s with a .50 cal<br />

AA MG for +5 points per <strong>tank</strong>.<br />

3 Sherman I, II, III, or V 260 points<br />

Arm any or all Sherman <strong>tank</strong>s with a .50 cal AA MG<br />

for +5 points per <strong>tank</strong>.<br />

Armoured Division and Independent Armoured Regiments<br />

<strong>of</strong>ten worked in cooperation with the Recce Regiments<br />

<strong>of</strong> the Infantry divisions. The speed and mobility <strong>of</strong> these<br />

troops made them ideal for cooperation during armoured<br />

thrusts.<br />

An Armoured <strong>Platoon</strong> provides some heavy firepower for<br />

your Recce Squadron’s operations.<br />

3 Churchill III or IV 215 points<br />

Replace any or all <strong>tank</strong>s with Churchill VI <strong>tank</strong>s for<br />

+15 points per <strong>tank</strong>.<br />

Upgrade any or all <strong>tank</strong>s with applique armour<br />

increasing the Front armour rating to 9 for +10 points<br />

per <strong>tank</strong>.<br />

Replace Command Churchill <strong>tank</strong> with a Command<br />

Churchill VII <strong>tank</strong> for +60 points.<br />

3 Churchill Crocodile 400 points<br />

3 Churchill III or IV 280 points<br />

3 Churchill IV (NA75) 345 points<br />

The <strong>tank</strong> battalions are equipped with Churchill infantry<br />

<strong>tank</strong>s. The heavily-armoured ‘I’ <strong>tank</strong>s are designed to shoot<br />

the infantry onto the objective, then keep them there. Once<br />

they are on the objective, they protect the infantry from<br />

enemy <strong>tank</strong> counterattacks until the anti-<strong>tank</strong> guns are<br />

brought forward to relieve them.<br />

reluctAnt<br />

confident<br />

feArless<br />

conscriPt<br />

trAined<br />

veterAn<br />

Sergeant<br />

Sherman<br />

Tank<br />

Sergeant<br />

Infantry <strong>tank</strong><br />

Tank<br />

reluctAnt<br />

confident<br />

Subaltern<br />

Subaltern<br />

Command Sherman<br />

HQ Tank<br />

Corporal<br />

Firefly VC<br />

Tank<br />

Armoured <strong>Platoon</strong><br />

Subaltern<br />

Subaltern<br />

Command infantry <strong>tank</strong><br />

HQ Tank<br />

feArless<br />

Tank <strong>Platoon</strong><br />

conscriPt<br />

Lance Corporal<br />

Sherman<br />

Tank<br />

Corporal<br />

Infantry <strong>tank</strong><br />

Tank<br />

trAined<br />

veterAn<br />

Fuel trailer<br />

The biggest weakness <strong>of</strong> flame-<strong>tank</strong>s is their fuel <strong>tank</strong>s<br />

which make them prone to burning if hit.<br />

Churchill Crocodile <strong>tank</strong>s are not affected by the Fuel<br />

Tanks rule like normal <strong>tank</strong> flame-throwers. In addition,<br />

Tank <strong>Platoon</strong>s equipped with Churchill Crocodile <strong>tank</strong>s<br />

may not launch assaults and nor may they Counterattack<br />

if assaulted.


anti-<strong>tank</strong> platoon, royal artillery<br />

platoon<br />

HQ Section with:<br />

4 OQF 6 pdr 105 points<br />

2 OQF 6 pdr 50 points<br />

4 OQF 17 pdr 175 points<br />

2 OQF 17 pdr 85 points<br />

HQ Section with:<br />

4 OQF 6 pdr 135 points<br />

2 OQF 6 pdr 70 points<br />

4 OQF 17 pdr 230 points<br />

2 OQF 17 pdr 110 points<br />

options<br />

•<br />

•<br />

Add Troop Carrier and Loyd Carriers for +5 points<br />

for the platoon.<br />

Replace all Troop Carrier and Loyd Carriers in a<br />

OQF 17 pdr gun equipped platoon with a 15 cwt<br />

truck and Quad tractors or M5 half-tracks at no<br />

cost.<br />

anti-<strong>tank</strong> platoon (sp), royal artillery<br />

platoon<br />

4 M10 3” <strong>SP</strong> 230 points<br />

2 M10 3” <strong>SP</strong> 115 points<br />

4 M10C 17 pdr <strong>SP</strong> 260 points<br />

2 M10C 17 pdr <strong>SP</strong> 130 points<br />

4 M10 3” <strong>SP</strong> 290 points<br />

2 M10 3” <strong>SP</strong> 145 points<br />

Subaltern<br />

Subaltern<br />

Command Rifle team Troop Carrier<br />

Sergeant<br />

<strong>Anti</strong>-<strong>tank</strong> gun<br />

Loyd carrier<br />

<strong>Anti</strong>-<strong>tank</strong> gun<br />

Loyd carrier<br />

<strong>Anti</strong>-<strong>tank</strong> Section<br />

HQ Section<br />

Sergeant<br />

<strong>Anti</strong>-<strong>tank</strong> gun<br />

Loyd carrier<br />

<strong>Anti</strong>-<strong>tank</strong> gun<br />

Loyd carrier<br />

<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong>, Royal Artillery<br />

Subaltern<br />

British<br />

<strong>Anti</strong>-<strong>tank</strong> Section<br />

Subaltern Sergeant<br />

HQ Section <strong>Anti</strong>-<strong>tank</strong> Section<br />

<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong> (<strong>SP</strong>), Royal Artillery<br />

Among the various items supplied by the Americans is the<br />

M10 3” <strong>SP</strong> gun that equips all <strong>of</strong> the self-propelled anti-<strong>tank</strong><br />

batteries.<br />

divisional support


coMMando platoon<br />

platoon<br />

HQ Section with:<br />

options<br />

•<br />

•<br />

•<br />

2 Commando Squads 195 points<br />

Replace one Rifle/MG team with a Light Mortar<br />

team at no cost.<br />

Replace one Rifle/MG team with a PIAT team at<br />

no cost.<br />

Upgrade up to two Rifle/MG teams to SMG teams<br />

at no cost.<br />

Commandos are highly trained, experienced and motivated<br />

volunteers who know that Hitler has ordered them executed<br />

if captured alive. A Commando <strong>Platoon</strong> is rated as Fearless<br />

Veteran regardless <strong>of</strong> the theatre they are fighting in.<br />

know the plan<br />

Commandos are expected to be independent-minded (if not<br />

downright unconventional) sorts and every man is drilled in<br />

the plan before an attack. That way if the <strong>of</strong>ficers are killed,<br />

an NCO, or even a private can take over as needed.<br />

Commando <strong>Platoon</strong>s use the German Mission Tactics<br />

special rule.<br />

Mind and heart<br />

feArless veterAn<br />

The men trained at the Commando Basic Training Centre at<br />

Achnacarry, Scotland, never forgot their instructors’ chant <strong>of</strong><br />

‘It’s all in the mind and the heart’ as they scaled impossible<br />

cliffs and swam rivers in full kit.<br />

All Commando Infantry and Man-packed Gun teams<br />

are Mountaineers.<br />

Lance Sergeant<br />

Rifle/MG team<br />

Rifle/MG team<br />

Rifle/MG team<br />

Commando Squad<br />

commAndo sPeciAl rules<br />

Subaltern<br />

Subaltern<br />

Command<br />

Rifle/MG team<br />

HQ Section<br />

Commando <strong>Platoon</strong><br />

Lance Sergeant<br />

Rifle/MG team<br />

Rifle/MG team<br />

Rifle/MG team<br />

Commando Squad<br />

These hard-as-nails raiders are trained for all manner <strong>of</strong><br />

combat situations, from the tropical heat <strong>of</strong> Africa to the<br />

near arctic conditions <strong>of</strong> the Norwegian winter.<br />

FairBairn-sykes<br />

Under Captains W E Fairbairn and A E Sykes, a pair <strong>of</strong><br />

tough Shanghai policemen, Commandos were trained in<br />

every imaginable method <strong>of</strong> killing and avoiding being killed<br />

in close combat. The Fairbairn-Sykes dagger they designed<br />

for the Commandos is still in use today.<br />

Commando Infantry teams hit on a roll <strong>of</strong> 2+ in assault<br />

combat.<br />

no British BulldoG<br />

Commandos are fearless, but they are also raiders. Their<br />

job is to get in, strike hard, and get out. Prolonged combats<br />

simply delay their mission, so the British Bulldog rule does<br />

not apply to Commando platoons.


iFle platoon<br />

platoon<br />

HQ Section with:<br />

3 Rifle Squads 140 points<br />

2 Rifle Squads 110 points<br />

HQ Section with:<br />

3 Rifle Squads 180 points<br />

2 Rifle Squads 140 points<br />

The veterans <strong>of</strong> the desert have returned to Old Blighty to<br />

pass on their experience to the divisions preparing for the<br />

invasion <strong>of</strong> France. These old hands ensure the lads are boned<br />

up on all the latest gen on fighting the Hun. Along with the<br />

new fighting techniques the clever chaps at Sandhurst have<br />

come up with, the infantry are more than ready to take on<br />

the Germans.<br />

Command<br />

Rifle/MG team<br />

Corporal<br />

Rifle/MG team<br />

Rifle/MG team<br />

Rifle Squad<br />

Subaltern<br />

Subaltern<br />

PIAT team<br />

HQ Section<br />

Corporal<br />

Rifle/MG team Rifle/MG team<br />

Rifle Squad<br />

Rifle <strong>Platoon</strong><br />

Light Mortar<br />

team<br />

Corporal<br />

Rifle/MG team<br />

Rifle/MG team<br />

Rifle Squad<br />

British<br />

divisional support


0<br />

Machine-Gun platoon<br />

platoon<br />

HQ Section with:<br />

•<br />

•<br />

heavy Mortar platoon<br />

platoon<br />

HQ Section with:<br />

•<br />

•<br />

2 Mortar Sections 120 points<br />

1 Mortar Section 60 points<br />

Add PIAT team for +15 points.<br />

Add Troop Carriers and Loyd Carriers for +5 points<br />

for the platoon.<br />

HQ Section with:<br />

•<br />

•<br />

2 Machine-gun Sections 110 points<br />

1 Machine-gun Section 55 points<br />

Add PIAT team for +15 points.<br />

Add Troop Carrier and MMG Carriers to the platoon<br />

for +15 points for each Machine-gun Section.<br />

HQ Section with:<br />

2 Machine-gun Sections 140 points<br />

1 Machine-gun Section 75 points<br />

• Add PIAT team for +20 points.<br />

•<br />

Add Troop Carrier and MMG Carriers to the platoon<br />

for +15 points for each Machine-gun Section.<br />

2 Mortar Sections 155 points<br />

1 Mortar Section 80 points<br />

Add PIAT team for +20 points.<br />

Add Troop Carriers and Loyd Carriers for +5 points<br />

for the platoon.<br />

Command<br />

Rifle team<br />

4.2” mortar<br />

4.2” mortar<br />

Observer<br />

Rifle Team<br />

Sergeant<br />

Loyd Carrier<br />

Loyd Carrier<br />

Mortar Section<br />

Subaltern<br />

Subaltern<br />

Command Rifle team PIAT team Troop Carrier<br />

Sergeant<br />

Vickers HMG MMG Carrier<br />

Vickers HMG MMG Carrier<br />

Machine-gun<br />

Section<br />

HQ Section<br />

Machine-gun <strong>Platoon</strong><br />

Subaltern<br />

Subaltern<br />

PIAT team<br />

HQ Section<br />

Troop<br />

Carrier<br />

4.2” mortar<br />

4.2” mortar<br />

Sergeant<br />

Vickers HMG MMG Carrier<br />

Vickers HMG MMG Carrier<br />

Machine-gun<br />

Section<br />

Sergeant<br />

Heavy Mortar <strong>Platoon</strong><br />

Troop<br />

Carrier<br />

Loyd Carrier<br />

Loyd Carrier<br />

Mortar Section


Field Battery, royal artillery<br />

platoon<br />

HQ Troop with:<br />

Two Gun Troops with a total <strong>of</strong>:<br />

8 OQF 25 pdr 250 points<br />

One Gun Troop with:<br />

4 OQF 25 pdr 145 points<br />

2 OQF 25 pdr 85 points<br />

HQ Troop with:<br />

Two Gun Troops with a total <strong>of</strong>:<br />

8 OQF 25 pdr 325 points<br />

One Gun Troop with:<br />

4 OQF 25 pdr 185 points<br />

2 OQF 25 pdr 105 points<br />

options<br />

• Add 15 cwt trucks and Quad tractors for +5 points<br />

per Gun Troop.<br />

• Replace the HQ Troop jeep with a White scout car<br />

for +5 points.<br />

• Replace any or all Observer Rifle teams and their<br />

OP Carriers with Observer Sherman OP <strong>tank</strong>s for<br />

+10 points per <strong>tank</strong>.<br />

Observer Sherman OP <strong>tank</strong>s cannot launch assaults.<br />

Although a Field Battery, Royal Artillery is a single Support<br />

choice, each Gun Troop operates as a separate platoon with<br />

its own Command team. The HQ Troop Command team<br />

and Staff team are Independent teams. If the HQ Troop<br />

Command team joins a Gun Troop, it becomes the <strong>Platoon</strong><br />

Command team.<br />

The OQF 25 pdr field gun is a reliable, accurate, welldesigned<br />

and much-liked gun. With a well trained crew<br />

capable <strong>of</strong> firing 12 rounds a minute, it’s little wonder that<br />

the Germans in Normandy believe that the 25 pounders are<br />

‘automatic’ and ‘belt-fed’!<br />

Your division has three field regiments, each <strong>of</strong> three batteries<br />

<strong>of</strong> eight guns, giving the division 72 guns, nearly twice as<br />

many as most other armies. Each battery is ‘married’ up to<br />

an infantry battalion, so the infantry can always expect rapid<br />

fire support from the gunners.<br />

British artillery places quick response to fire orders at the<br />

top <strong>of</strong> the list. Getting rounds on the ground in the right<br />

place is more important than pin-point precision. By itself<br />

a battery can rain down a devastating barrage on any enemy<br />

formation in sight <strong>of</strong> the highly-trained forward observers.<br />

If the observing <strong>of</strong>ficer thinks the target warrants it, they can<br />

order a Mike Target. The whole field regiment then fires with<br />

all twenty-four guns as quickly as possible. Initially, only the<br />

observer’s own battery fires, but minutes later, the others join<br />

in to create utter devastation.<br />

Sergeant<br />

Major<br />

Major<br />

HQ Troop<br />

Lieutenant<br />

Lieutenant<br />

HQ Section<br />

GUN Section GUN Section<br />

GUN Troop<br />

Lieutenant<br />

Lieutenant<br />

HQ Section<br />

GUN Section GUN Section<br />

GUN Troop<br />

Sergeant<br />

Sergeant Sergeant<br />

Field Battery, Royal Artillery<br />

British<br />

No British <strong>of</strong>ficer in his right mind should even consider<br />

fighting a battle without plenty <strong>of</strong> field artillery in support.<br />

divisional support


liGht anti-aircraFt platoon<br />

platoon<br />

HQ Section with:<br />

6 B<strong>of</strong>ors 40mm 130 points<br />

3 B<strong>of</strong>ors 40mm 70 points<br />

6 B<strong>of</strong>ors 40mm <strong>SP</strong> 190 points<br />

3 B<strong>of</strong>ors 40mm <strong>SP</strong> 100 points<br />

8 Oerlikon 20mm <strong>SP</strong> 140 points<br />

4 Oerlikon 20mm <strong>SP</strong> 80 points<br />

HQ Section with:<br />

option<br />

•<br />

6 B<strong>of</strong>ors 40mm 175 points<br />

3 B<strong>of</strong>ors 40mm 90 points<br />

6 B<strong>of</strong>ors 40mm <strong>SP</strong> 250 points<br />

3 B<strong>of</strong>ors 40mm <strong>SP</strong> 130 points<br />

8 Oerlikon 20mm <strong>SP</strong> 180 points<br />

4 Oerlikon 20mm <strong>SP</strong> 105 points<br />

Add AA tractors to a platoon with B<strong>of</strong>ors 40mm<br />

guns for +5 points for the platoon.<br />

air support<br />

priority air support<br />

Typhoon 220 points<br />

Hurricane II C 165 points<br />

Kittyhawk 160 points<br />

liMited air support<br />

Typhoon 170 points<br />

Hurricane II C 140 points<br />

Kittyhawk 130 points<br />

air oBservation post<br />

aop<br />

Auster AOP 25 points<br />

Air Observation Posts follow the rules for Air Observation<br />

posts on page 139 <strong>of</strong> the <strong>Flames</strong> Of <strong>War</strong> rulebook.<br />

Sergeant<br />

<strong>Anti</strong>-aircraft<br />

Section<br />

Subaltern<br />

Subaltern<br />

Command Rifle team<br />

<strong>Anti</strong>-aircraft gun AA tractor<br />

<strong>Anti</strong>-aircraft gun AA tractor<br />

<strong>Anti</strong>-aircraft gun AA tractor<br />

Light <strong>Anti</strong>-aircraft <strong>Platoon</strong><br />

Flight Lieutenant<br />

Flight Lieutenant<br />

Aircraft<br />

Flight<br />

Flight<br />

Flight Lieutenant<br />

Flight Lieutenant<br />

Auster AOP<br />

AOP<br />

Jeep<br />

Air Observation Post<br />

Sergeant<br />

<strong>Anti</strong>-aircraft gun AA tractor<br />

<strong>Anti</strong>-aircraft gun AA tractor<br />

<strong>Anti</strong>-aircraft gun AA tractor<br />

<strong>Anti</strong>-aircraft<br />

Section<br />

The Royal Air Force and the US Army Air Force now dominate<br />

the sky, but on occasion the odd daring Hun penetrates the<br />

screen and attacks the troops on the ground. Fortunately the<br />

divisional light anti-aircraft regiment is there to protect both<br />

the front and rear troops from air attacks. The 40mm B<strong>of</strong>ors<br />

guns put up an impenetrable wall <strong>of</strong> automatic fire that even<br />

the most determined Jerry pilot finds difficult to breach.


tAnk teAms<br />

Armour<br />

Name Mobility Front Side Top Equipment and Notes<br />

Weapon Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower<br />

MediuM <strong>tank</strong>s<br />

Sherman I, II, III, or V Standard Tank 6 4 1 Co-ax MG, Hull MG, Tow hook.<br />

M3 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.<br />

Firefly VC Standard Tank 6 4 1 Co-ax MG, Tow hook.<br />

OQF 17 pdr gun 32”/80cm 2 13 3+ No HE, Semi-indirect fire.<br />

British<br />

inFantry <strong>tank</strong>s<br />

Churchill III or IV Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />

OQF 6 pdr 24”/60cm 3 10 4+<br />

Churchill IV (NA75) Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />

M3 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.<br />

Churchill VI Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />

OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.<br />

Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />

OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke.<br />

Churchill Crocodile Slow Tank 13 7 1 Co-ax MG, Protected ammo, Wide tracks.<br />

OQF 75mm gun 32”/80cm 2 10 3+ Slow traverse, Smoke.<br />

Crocodile flame-gun 4”/10cm 5 - 5+ Hull-mounted, Flame-thrower, Fuel trailer.<br />

selF-propelled anti-aircraFt Guns<br />

Oerlikon 20mm <strong>SP</strong> Wheeled - - -<br />

Oerlikon 20mm gun 16”/40cm 4 5 5+ <strong>Anti</strong>-aircraft.<br />

B<strong>of</strong>ors 40mm <strong>SP</strong> Wheeled - - - Gun shield, Awkward layout.<br />

B<strong>of</strong>ors 40mm gun 24”/60cm 4 6 4+ <strong>Anti</strong>-aircraft.<br />

selF-propelled anti-<strong>tank</strong> Guns<br />

M10 3” <strong>SP</strong> Standard Tank 4 2 0 .50 cal AA MG.<br />

M7 3” gun 32”/80cm 2 12 3+ Slow traverse.<br />

M10C 17 pdr <strong>SP</strong> Standard Tank 4 2 0 .50 cal AA MG.<br />

OQF 17 pdr gun 32”/80cm 2 13 3+ No HE, Slow traverse.<br />

selF-propelled Guns<br />

Autocar 75mm <strong>SP</strong> Half-tracked 1 0 0<br />

M1897 75mm gun 24”/60cm 2 9 3+ Hull-mounted, Smoke.<br />

Fire bombardments 64”/160cm - 2 6 Smoke bombardment.<br />

Sherman OP Standard Tank 6 4 1 Hull MG.<br />

reconnaissance<br />

Universal Carrier Half-tracked 0 0 0 Hull MG.<br />

With Boys anti-<strong>tank</strong> rifle 16”/40cm 2 4 5+ Hull-mounted.<br />

With PIAT anti-<strong>tank</strong> projector 8”/20cm 1 10 5+ Hull-mounted.<br />

With .5” MG 16”/40cm 3 4 5+ Hull-mounted.<br />

Daimler Dingo Jeep 1 0 0 AA MG.<br />

Humber LRC Jeep 0 0 0 AA MG.<br />

Boys anti-<strong>tank</strong> rifle 16”/40cm 2 4 5+ Hull-mounted.<br />

arMoured cars<br />

Humber IV Wheeled 1 0 0 Co-ax MG.<br />

M5 37mm gun 24”/60cm 2 7 4+<br />

Greyhound Wheeled 1 0 0 Co-ax MG.<br />

M6 37mm gun 24”/60cm 2 7 4+<br />

arsenal


gun teAms<br />

Weapon Mobility Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower Notes<br />

Vickers HMG Man-packed 24”/60cm 6 2 6 ROF 3 when pinned down or moving.<br />

Firing bombardments 40”/100cm - - -<br />

ML 3” Mk II mortar Man-packed 24”/60cm 2 2 3+ Minimum range 8”/20cm, Smoke.<br />

Firing bombardments 40”/100cm - 2 6 Smoke bombardment.<br />

ML 4.2” mortar Light 48”/120cm - 3 4+ Smoke bombardment.<br />

B<strong>of</strong>ors 40mm gun Immobile 24”/60cm 4 6 4+ <strong>Anti</strong>-aircraft, Turntable.<br />

OQF 6 pdr gun Medium 24”/60cm 3 10 4+ Gun shield.<br />

OQF 17 pdr gun Immobile 32”/80cm 2 13 3+ Gun shield, No HE.<br />

OQF 25 pdr gun Heavy 24”/60cm 2 9 3+ Gun shield, Smoke, Turntable.<br />

Firing bombardments 80”/200cm - 4 5+ Smoke bombardment.<br />

Team Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower Notes<br />

Rifle team 16”/40cm 1 2 6<br />

Rifle/MG team 16”/40cm 2 2 6<br />

MG team 16”/40cm 3 2 6 ROF 2 when pinned down.<br />

SMG team 4”/10cm 3 1 6 Full ROF when moving.<br />

Light Mortar team 16”/40cm 1 1 4+ Smoke, Can fire over friendly teams.<br />

PIAT team 8”/20cm 1 10 5+ Tank Assault 4.<br />

Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.<br />

additional traininG and equipMent<br />

Pioneer teams are rated as Tank Assault 3.<br />

infAntry teAms<br />

trAnsPort teAms<br />

Armour<br />

Vehicle Mobility Front Side Top Equipment and Notes<br />

Jeep Jeep - - -<br />

CMP or Bedford 15 cwt or 3-ton truck Wheeled - - -<br />

Quad or Morris AA tractor Wheeled - - -<br />

White scout car Jeep 1 0 0<br />

Troop, OP, Mortar, or Loyd Carrier Half-tracked 0 0 0<br />

MMG Carrier Half-tracked 0 0 0 HMG Carrier, Passenger-fired hull MG.<br />

M5 half-track Half-tracked 1 0 0<br />

AircrAft<br />

Aircraft Weapon To Hit <strong>Anti</strong>-<strong>tank</strong> Firepower Notes<br />

Typhoon Cannon 3+ 8 5+<br />

Rockets 3+ 6 3+<br />

Hurricane IIC Cannon 3+ 8 5+<br />

Bombs 4+ 5 2+<br />

Kittyhawk MG 3+ 6 5+<br />

Bombs 4+ 5 2+

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