Anti-tank Platoon (SP) - Flames of War
Anti-tank Platoon (SP) - Flames of War
Anti-tank Platoon (SP) - Flames of War
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HeAdquArters<br />
combAt PlAtoons<br />
HeAdquArters<br />
Recce Squadron HQ<br />
reconnAissAnce<br />
Recce <strong>Platoon</strong><br />
reconnAissAnce<br />
Recce <strong>Platoon</strong><br />
reconnAissAnce<br />
Recce <strong>Platoon</strong><br />
infAntry<br />
Assault <strong>Platoon</strong><br />
3<br />
3<br />
3<br />
3<br />
4<br />
WeAPons PlAtoons<br />
normAndy itAly<br />
(Mechanised coMpany)<br />
You must field one platoon from each box shaded black and may field one platoon from each box<br />
shaded grey.<br />
Artillery<br />
Mortar <strong>Platoon</strong><br />
<strong>Anti</strong>-tAnk<br />
<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong><br />
Armour<br />
Assault Gun <strong>Platoon</strong><br />
Your force may only include units from one theatre: Normandy or Italy.<br />
Whichever theatre you choose, you may only use platoons and options<br />
marked with that theatre’s symbol.<br />
5<br />
5<br />
4<br />
divisionAl suPPort PlAtoons<br />
Armour<br />
Armour<br />
infAntry<br />
infAntry<br />
mAcHine-guns<br />
Artillery<br />
<strong>Anti</strong>-AircrAft<br />
AircrAft<br />
AircrAft<br />
Armoured <strong>Platoon</strong><br />
Tank <strong>Platoon</strong><br />
Assault Gun <strong>Platoon</strong><br />
<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong>,<br />
Royal Artillery<br />
<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong> (<strong>SP</strong>),<br />
Royal Artillery<br />
Rifle <strong>Platoon</strong><br />
Commando <strong>Platoon</strong><br />
Rifle <strong>Platoon</strong><br />
Machine-gun <strong>Platoon</strong><br />
Heavy Mortar <strong>Platoon</strong><br />
Field Battery,<br />
Royal Artillery<br />
Light <strong>Anti</strong>-aircraft <strong>Platoon</strong><br />
Air Support<br />
Air Observation Post<br />
6<br />
6<br />
4<br />
7<br />
7<br />
7<br />
8<br />
7<br />
10<br />
10<br />
11<br />
12<br />
12<br />
12
Motivation and skill<br />
The Reconnaissance Corps prides itself in its skill and esprit de corps. Its troopers are<br />
well-trained and know their job like the back <strong>of</strong> their hands. A Recce Squadron in<br />
Normandy is rated as Confident Trained.<br />
headquarters<br />
Company HQ 25 points<br />
Company HQ 35 points<br />
The infantry division’s recce regiment leads the way, scouting<br />
ahead and locating the enemy’s weaknesses and strengths,<br />
probing for the s<strong>of</strong>t spots. This intelligence is gathered and<br />
reported back in preparation for an attack on the enemy that<br />
have been identified.<br />
platoon<br />
•<br />
•<br />
•<br />
•<br />
•<br />
•<br />
•<br />
The mountainous terrain <strong>of</strong> southern Italy makes reconnaissance even more<br />
important for the experienced recon troops.<br />
A Recce Squadron in Italy is rated as Confident Veteran<br />
recce squadron hq<br />
recce platoon<br />
Recce Patrol 145 points<br />
Add Scout Patrols for +70 points per patrol.<br />
Arm any or all Universal Carriers with an extra hullmounted<br />
MG for +5 points per carrier or .50 cal<br />
MG for +10 points per carrier.<br />
Replace up to one extra hull-mounted MG with a<br />
Boys anti-<strong>tank</strong> rifle or PIAT anti-<strong>tank</strong> projector per<br />
Scout Patrol at no cost.<br />
Recce Patrol 190 points<br />
Add Scout Patrols for +90 points per patrol.<br />
Replace all Humber IV armoured cars with<br />
Greyhound armoured cars at no cost.<br />
Arm any or all Universal Carriers with an extra hullmounted<br />
MG for +5 points per carrier or .50 cal<br />
MG for +10 points per carrier.<br />
Replace up to one extra hull-mounted MG with a<br />
Boys anti-<strong>tank</strong> rifle or PIAT anti-<strong>tank</strong> projector per<br />
Scout Patrol at no cost.<br />
Recce and Scout Patrols operate as separate platoons, each<br />
with their own command team.<br />
Recce and Scout Patrols are Reconnaissance <strong>Platoon</strong>s.<br />
HeAdquArters<br />
combAt PlAtoons<br />
Sergeant<br />
Humber IV Humber LRC<br />
Recce Section<br />
Command<br />
Universal Carrier<br />
Command<br />
Universal Carrier<br />
reluctAnt<br />
confident<br />
Major<br />
Major<br />
feArless<br />
reluctAnt<br />
confident<br />
feArless<br />
Company Command<br />
Humber LRC<br />
Company HQ<br />
Recce Squadron HQ<br />
The Company Command team <strong>of</strong> a Reconnaissance<br />
Squadron is a Recce Team.<br />
Subaltern<br />
Subaltern<br />
Subaltern<br />
Command Humber IV<br />
HQ Armoured Car<br />
Recce Patrol<br />
Sergeant<br />
Universal<br />
Carrier<br />
Scout Patrol<br />
Sergeant<br />
Universal<br />
Carrier<br />
Scout Patrol<br />
Recce <strong>Platoon</strong><br />
conscriPt<br />
trAined<br />
veterAn<br />
conscriPt<br />
trAined<br />
veterAn<br />
Corporal<br />
Humber IV Humber LRC<br />
Recce Section<br />
Universal<br />
Carrier<br />
Universal<br />
Carrier
assault platoon<br />
platoon<br />
HQ Section with:<br />
•<br />
•<br />
4 Assault Squads 120 points<br />
3 Assault Squads 95 points<br />
2 Assault Squads 70 points<br />
Add PIAT team for +15 points.<br />
Replace all 15 cwt trucks with White Scout Cars or<br />
M5 half-tracks for +5 points for the platoon.<br />
HQ Section with:<br />
•<br />
•<br />
4 Assault Squads 155 points<br />
3 Assault Squads 125 points<br />
2 Assault Squads 95 points<br />
Add PIAT team for +20 points.<br />
Replace all 15 cwt trucks with White Scout Cars or<br />
M5 half-tracks for +5 points for the platoon.<br />
The Assault <strong>Platoon</strong> are well equipped to deal with the<br />
enemy’s harder defences that the armoured cars can’t deal<br />
with. Their job is to clear roadblocks for the armoured cars<br />
so the recce mission can continue with all haste!<br />
assault Gun platoon<br />
platoon<br />
HQ Section with:<br />
2 Gun Sections 85 points<br />
In August 1944 1 Recce, serving in Italy, reorganised its<br />
assault troops. The Assault platoons were mounted in halftracks<br />
and supported by eight Autocar 75mm <strong>SP</strong> (M3 halftracks<br />
mounting 75mm guns).<br />
Command Pioneer<br />
MG team<br />
Corporal<br />
Pioneer MG team<br />
15 cwt truck<br />
Assault Squad<br />
Corporal<br />
Pioneer MG team<br />
15 cwt truck<br />
Assault Squad<br />
WeAPons PlAtoons<br />
Corporal<br />
Gun Section<br />
Subaltern<br />
Subaltern<br />
PIAT team 15 cwt truck<br />
HQ Section<br />
Assault <strong>Platoon</strong><br />
Subaltern<br />
Command Rifle<br />
team<br />
Subaltern<br />
HQ Section<br />
Assault Gun <strong>Platoon</strong><br />
Corporal<br />
Pioneer MG team<br />
15 cwt truck<br />
Assault Squad<br />
Corporal<br />
Pioneer MG team<br />
15 cwt truck<br />
Assault Squad<br />
Jeep<br />
Corporal<br />
Autocar 75mm <strong>SP</strong> Autocar 75mm <strong>SP</strong><br />
Gun Section
Mortar platoon<br />
platoon<br />
HQ Section with:<br />
•<br />
3 Mortar Sections 135 points<br />
2 Mortar Sections 90 points<br />
1 Mortar Section 45 points<br />
Add PIAT teams for +15 points per team.<br />
HQ Section with:<br />
•<br />
3 Mortar Sections 175 points<br />
2 Mortar Sections 120 points<br />
1 Mortar Section 65 points<br />
Add PIAT teams for +20 points per team.<br />
options<br />
•<br />
•<br />
Add Jeep and Mortar Carriers for +5 points for the<br />
platoon.<br />
Replace Jeep with Troop Carrier at no cost.<br />
The new ML 3” Mark II mortar is a big improvement over<br />
the old Mark I. Its increased range allows it to match the<br />
German weapons and cover a greater area. With the new<br />
mortar carriers, the mortar platoons are set to give the infantry<br />
immediate support, wherever and whenever needed.<br />
anti-<strong>tank</strong> platoon<br />
platoon<br />
HQ Section with:<br />
2 <strong>Anti</strong>-<strong>tank</strong> Sections 105 points<br />
1 <strong>Anti</strong>-<strong>tank</strong> Section 50 points<br />
HQ Section with:<br />
2 <strong>Anti</strong>-<strong>tank</strong> Sections 135 points<br />
1 <strong>Anti</strong>-<strong>tank</strong> Section 70 points<br />
options<br />
•<br />
•<br />
Add Jeep and Loyd Carriers for +5 points for the<br />
platoon.<br />
Replace Jeep with Troop Carrier at no cost.<br />
Your battalion has a platoon <strong>of</strong> six light 6 pdr anti-<strong>tank</strong> guns<br />
to protect your men from Jerry <strong>tank</strong>s. When used with skill<br />
these superb little guns are capable <strong>of</strong> punching well above<br />
their weight.<br />
In defence, the key is to not reveal your hand too early.<br />
Allow the over-confident Panzers to enter your carefully<br />
sited ambush where your dug-in and well-hidden 6 pdrs can<br />
use their high rate <strong>of</strong> fire to take point-blank shots into the<br />
Panzers’ flanks.<br />
Observer<br />
Rifle Team<br />
3” mortar<br />
3” mortar<br />
Subaltern<br />
Subaltern<br />
Command Rifle team<br />
Sergeant<br />
PIAT team<br />
Mortar Carrier<br />
Mortar Carrier<br />
Mortar Section<br />
Observer Rifle Team<br />
HQ Section<br />
Sergeant<br />
3” mortar<br />
Observer<br />
Rifle Team<br />
3” mortar<br />
3” mortar<br />
PIAT team Mortar Carrier<br />
Mortar Section<br />
Mortar <strong>Platoon</strong><br />
Subaltern<br />
Subaltern<br />
Command Rifle team<br />
Sergeant<br />
6 pdr gun<br />
Loyd carrier<br />
6 pdr gun<br />
Loyd carrier<br />
<strong>Anti</strong>-<strong>tank</strong> Section<br />
HQ Section<br />
Jeep<br />
<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong><br />
Sergeant<br />
Mortar Section<br />
Jeep<br />
3” mortar<br />
Mortar Carrier<br />
British<br />
PIAT team<br />
Mortar Carrier<br />
Mortar Carrier<br />
Sergeant<br />
6 pdr gun<br />
Loyd carrier<br />
6 pdr gun<br />
Loyd carrier<br />
<strong>Anti</strong>-<strong>tank</strong> Section<br />
recce squadron
Motivation and skill<br />
platoon<br />
•<br />
•<br />
•<br />
<strong>tank</strong> platoon<br />
platoon<br />
•<br />
•<br />
•<br />
Divisional Support <strong>Platoon</strong>s in Normandy are<br />
rated as Confident Trained.<br />
Divisional Support <strong>Platoon</strong>s in Italy are rated as<br />
Confident Veteran.<br />
arMoured platoon<br />
3 Sherman I, II, III, or V 200 points<br />
Add Firefly VC <strong>tank</strong> for +80 points.<br />
Arm any or all Sherman or Firefly <strong>tank</strong>s with a .50 cal<br />
AA MG for +5 points per <strong>tank</strong>.<br />
3 Sherman I, II, III, or V 260 points<br />
Arm any or all Sherman <strong>tank</strong>s with a .50 cal AA MG<br />
for +5 points per <strong>tank</strong>.<br />
Armoured Division and Independent Armoured Regiments<br />
<strong>of</strong>ten worked in cooperation with the Recce Regiments<br />
<strong>of</strong> the Infantry divisions. The speed and mobility <strong>of</strong> these<br />
troops made them ideal for cooperation during armoured<br />
thrusts.<br />
An Armoured <strong>Platoon</strong> provides some heavy firepower for<br />
your Recce Squadron’s operations.<br />
3 Churchill III or IV 215 points<br />
Replace any or all <strong>tank</strong>s with Churchill VI <strong>tank</strong>s for<br />
+15 points per <strong>tank</strong>.<br />
Upgrade any or all <strong>tank</strong>s with applique armour<br />
increasing the Front armour rating to 9 for +10 points<br />
per <strong>tank</strong>.<br />
Replace Command Churchill <strong>tank</strong> with a Command<br />
Churchill VII <strong>tank</strong> for +60 points.<br />
3 Churchill Crocodile 400 points<br />
3 Churchill III or IV 280 points<br />
3 Churchill IV (NA75) 345 points<br />
The <strong>tank</strong> battalions are equipped with Churchill infantry<br />
<strong>tank</strong>s. The heavily-armoured ‘I’ <strong>tank</strong>s are designed to shoot<br />
the infantry onto the objective, then keep them there. Once<br />
they are on the objective, they protect the infantry from<br />
enemy <strong>tank</strong> counterattacks until the anti-<strong>tank</strong> guns are<br />
brought forward to relieve them.<br />
reluctAnt<br />
confident<br />
feArless<br />
conscriPt<br />
trAined<br />
veterAn<br />
Sergeant<br />
Sherman<br />
Tank<br />
Sergeant<br />
Infantry <strong>tank</strong><br />
Tank<br />
reluctAnt<br />
confident<br />
Subaltern<br />
Subaltern<br />
Command Sherman<br />
HQ Tank<br />
Corporal<br />
Firefly VC<br />
Tank<br />
Armoured <strong>Platoon</strong><br />
Subaltern<br />
Subaltern<br />
Command infantry <strong>tank</strong><br />
HQ Tank<br />
feArless<br />
Tank <strong>Platoon</strong><br />
conscriPt<br />
Lance Corporal<br />
Sherman<br />
Tank<br />
Corporal<br />
Infantry <strong>tank</strong><br />
Tank<br />
trAined<br />
veterAn<br />
Fuel trailer<br />
The biggest weakness <strong>of</strong> flame-<strong>tank</strong>s is their fuel <strong>tank</strong>s<br />
which make them prone to burning if hit.<br />
Churchill Crocodile <strong>tank</strong>s are not affected by the Fuel<br />
Tanks rule like normal <strong>tank</strong> flame-throwers. In addition,<br />
Tank <strong>Platoon</strong>s equipped with Churchill Crocodile <strong>tank</strong>s<br />
may not launch assaults and nor may they Counterattack<br />
if assaulted.
anti-<strong>tank</strong> platoon, royal artillery<br />
platoon<br />
HQ Section with:<br />
4 OQF 6 pdr 105 points<br />
2 OQF 6 pdr 50 points<br />
4 OQF 17 pdr 175 points<br />
2 OQF 17 pdr 85 points<br />
HQ Section with:<br />
4 OQF 6 pdr 135 points<br />
2 OQF 6 pdr 70 points<br />
4 OQF 17 pdr 230 points<br />
2 OQF 17 pdr 110 points<br />
options<br />
•<br />
•<br />
Add Troop Carrier and Loyd Carriers for +5 points<br />
for the platoon.<br />
Replace all Troop Carrier and Loyd Carriers in a<br />
OQF 17 pdr gun equipped platoon with a 15 cwt<br />
truck and Quad tractors or M5 half-tracks at no<br />
cost.<br />
anti-<strong>tank</strong> platoon (sp), royal artillery<br />
platoon<br />
4 M10 3” <strong>SP</strong> 230 points<br />
2 M10 3” <strong>SP</strong> 115 points<br />
4 M10C 17 pdr <strong>SP</strong> 260 points<br />
2 M10C 17 pdr <strong>SP</strong> 130 points<br />
4 M10 3” <strong>SP</strong> 290 points<br />
2 M10 3” <strong>SP</strong> 145 points<br />
Subaltern<br />
Subaltern<br />
Command Rifle team Troop Carrier<br />
Sergeant<br />
<strong>Anti</strong>-<strong>tank</strong> gun<br />
Loyd carrier<br />
<strong>Anti</strong>-<strong>tank</strong> gun<br />
Loyd carrier<br />
<strong>Anti</strong>-<strong>tank</strong> Section<br />
HQ Section<br />
Sergeant<br />
<strong>Anti</strong>-<strong>tank</strong> gun<br />
Loyd carrier<br />
<strong>Anti</strong>-<strong>tank</strong> gun<br />
Loyd carrier<br />
<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong>, Royal Artillery<br />
Subaltern<br />
British<br />
<strong>Anti</strong>-<strong>tank</strong> Section<br />
Subaltern Sergeant<br />
HQ Section <strong>Anti</strong>-<strong>tank</strong> Section<br />
<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong> (<strong>SP</strong>), Royal Artillery<br />
Among the various items supplied by the Americans is the<br />
M10 3” <strong>SP</strong> gun that equips all <strong>of</strong> the self-propelled anti-<strong>tank</strong><br />
batteries.<br />
divisional support
coMMando platoon<br />
platoon<br />
HQ Section with:<br />
options<br />
•<br />
•<br />
•<br />
2 Commando Squads 195 points<br />
Replace one Rifle/MG team with a Light Mortar<br />
team at no cost.<br />
Replace one Rifle/MG team with a PIAT team at<br />
no cost.<br />
Upgrade up to two Rifle/MG teams to SMG teams<br />
at no cost.<br />
Commandos are highly trained, experienced and motivated<br />
volunteers who know that Hitler has ordered them executed<br />
if captured alive. A Commando <strong>Platoon</strong> is rated as Fearless<br />
Veteran regardless <strong>of</strong> the theatre they are fighting in.<br />
know the plan<br />
Commandos are expected to be independent-minded (if not<br />
downright unconventional) sorts and every man is drilled in<br />
the plan before an attack. That way if the <strong>of</strong>ficers are killed,<br />
an NCO, or even a private can take over as needed.<br />
Commando <strong>Platoon</strong>s use the German Mission Tactics<br />
special rule.<br />
Mind and heart<br />
feArless veterAn<br />
The men trained at the Commando Basic Training Centre at<br />
Achnacarry, Scotland, never forgot their instructors’ chant <strong>of</strong><br />
‘It’s all in the mind and the heart’ as they scaled impossible<br />
cliffs and swam rivers in full kit.<br />
All Commando Infantry and Man-packed Gun teams<br />
are Mountaineers.<br />
Lance Sergeant<br />
Rifle/MG team<br />
Rifle/MG team<br />
Rifle/MG team<br />
Commando Squad<br />
commAndo sPeciAl rules<br />
Subaltern<br />
Subaltern<br />
Command<br />
Rifle/MG team<br />
HQ Section<br />
Commando <strong>Platoon</strong><br />
Lance Sergeant<br />
Rifle/MG team<br />
Rifle/MG team<br />
Rifle/MG team<br />
Commando Squad<br />
These hard-as-nails raiders are trained for all manner <strong>of</strong><br />
combat situations, from the tropical heat <strong>of</strong> Africa to the<br />
near arctic conditions <strong>of</strong> the Norwegian winter.<br />
FairBairn-sykes<br />
Under Captains W E Fairbairn and A E Sykes, a pair <strong>of</strong><br />
tough Shanghai policemen, Commandos were trained in<br />
every imaginable method <strong>of</strong> killing and avoiding being killed<br />
in close combat. The Fairbairn-Sykes dagger they designed<br />
for the Commandos is still in use today.<br />
Commando Infantry teams hit on a roll <strong>of</strong> 2+ in assault<br />
combat.<br />
no British BulldoG<br />
Commandos are fearless, but they are also raiders. Their<br />
job is to get in, strike hard, and get out. Prolonged combats<br />
simply delay their mission, so the British Bulldog rule does<br />
not apply to Commando platoons.
iFle platoon<br />
platoon<br />
HQ Section with:<br />
3 Rifle Squads 140 points<br />
2 Rifle Squads 110 points<br />
HQ Section with:<br />
3 Rifle Squads 180 points<br />
2 Rifle Squads 140 points<br />
The veterans <strong>of</strong> the desert have returned to Old Blighty to<br />
pass on their experience to the divisions preparing for the<br />
invasion <strong>of</strong> France. These old hands ensure the lads are boned<br />
up on all the latest gen on fighting the Hun. Along with the<br />
new fighting techniques the clever chaps at Sandhurst have<br />
come up with, the infantry are more than ready to take on<br />
the Germans.<br />
Command<br />
Rifle/MG team<br />
Corporal<br />
Rifle/MG team<br />
Rifle/MG team<br />
Rifle Squad<br />
Subaltern<br />
Subaltern<br />
PIAT team<br />
HQ Section<br />
Corporal<br />
Rifle/MG team Rifle/MG team<br />
Rifle Squad<br />
Rifle <strong>Platoon</strong><br />
Light Mortar<br />
team<br />
Corporal<br />
Rifle/MG team<br />
Rifle/MG team<br />
Rifle Squad<br />
British<br />
divisional support
0<br />
Machine-Gun platoon<br />
platoon<br />
HQ Section with:<br />
•<br />
•<br />
heavy Mortar platoon<br />
platoon<br />
HQ Section with:<br />
•<br />
•<br />
2 Mortar Sections 120 points<br />
1 Mortar Section 60 points<br />
Add PIAT team for +15 points.<br />
Add Troop Carriers and Loyd Carriers for +5 points<br />
for the platoon.<br />
HQ Section with:<br />
•<br />
•<br />
2 Machine-gun Sections 110 points<br />
1 Machine-gun Section 55 points<br />
Add PIAT team for +15 points.<br />
Add Troop Carrier and MMG Carriers to the platoon<br />
for +15 points for each Machine-gun Section.<br />
HQ Section with:<br />
2 Machine-gun Sections 140 points<br />
1 Machine-gun Section 75 points<br />
• Add PIAT team for +20 points.<br />
•<br />
Add Troop Carrier and MMG Carriers to the platoon<br />
for +15 points for each Machine-gun Section.<br />
2 Mortar Sections 155 points<br />
1 Mortar Section 80 points<br />
Add PIAT team for +20 points.<br />
Add Troop Carriers and Loyd Carriers for +5 points<br />
for the platoon.<br />
Command<br />
Rifle team<br />
4.2” mortar<br />
4.2” mortar<br />
Observer<br />
Rifle Team<br />
Sergeant<br />
Loyd Carrier<br />
Loyd Carrier<br />
Mortar Section<br />
Subaltern<br />
Subaltern<br />
Command Rifle team PIAT team Troop Carrier<br />
Sergeant<br />
Vickers HMG MMG Carrier<br />
Vickers HMG MMG Carrier<br />
Machine-gun<br />
Section<br />
HQ Section<br />
Machine-gun <strong>Platoon</strong><br />
Subaltern<br />
Subaltern<br />
PIAT team<br />
HQ Section<br />
Troop<br />
Carrier<br />
4.2” mortar<br />
4.2” mortar<br />
Sergeant<br />
Vickers HMG MMG Carrier<br />
Vickers HMG MMG Carrier<br />
Machine-gun<br />
Section<br />
Sergeant<br />
Heavy Mortar <strong>Platoon</strong><br />
Troop<br />
Carrier<br />
Loyd Carrier<br />
Loyd Carrier<br />
Mortar Section
Field Battery, royal artillery<br />
platoon<br />
HQ Troop with:<br />
Two Gun Troops with a total <strong>of</strong>:<br />
8 OQF 25 pdr 250 points<br />
One Gun Troop with:<br />
4 OQF 25 pdr 145 points<br />
2 OQF 25 pdr 85 points<br />
HQ Troop with:<br />
Two Gun Troops with a total <strong>of</strong>:<br />
8 OQF 25 pdr 325 points<br />
One Gun Troop with:<br />
4 OQF 25 pdr 185 points<br />
2 OQF 25 pdr 105 points<br />
options<br />
• Add 15 cwt trucks and Quad tractors for +5 points<br />
per Gun Troop.<br />
• Replace the HQ Troop jeep with a White scout car<br />
for +5 points.<br />
• Replace any or all Observer Rifle teams and their<br />
OP Carriers with Observer Sherman OP <strong>tank</strong>s for<br />
+10 points per <strong>tank</strong>.<br />
Observer Sherman OP <strong>tank</strong>s cannot launch assaults.<br />
Although a Field Battery, Royal Artillery is a single Support<br />
choice, each Gun Troop operates as a separate platoon with<br />
its own Command team. The HQ Troop Command team<br />
and Staff team are Independent teams. If the HQ Troop<br />
Command team joins a Gun Troop, it becomes the <strong>Platoon</strong><br />
Command team.<br />
The OQF 25 pdr field gun is a reliable, accurate, welldesigned<br />
and much-liked gun. With a well trained crew<br />
capable <strong>of</strong> firing 12 rounds a minute, it’s little wonder that<br />
the Germans in Normandy believe that the 25 pounders are<br />
‘automatic’ and ‘belt-fed’!<br />
Your division has three field regiments, each <strong>of</strong> three batteries<br />
<strong>of</strong> eight guns, giving the division 72 guns, nearly twice as<br />
many as most other armies. Each battery is ‘married’ up to<br />
an infantry battalion, so the infantry can always expect rapid<br />
fire support from the gunners.<br />
British artillery places quick response to fire orders at the<br />
top <strong>of</strong> the list. Getting rounds on the ground in the right<br />
place is more important than pin-point precision. By itself<br />
a battery can rain down a devastating barrage on any enemy<br />
formation in sight <strong>of</strong> the highly-trained forward observers.<br />
If the observing <strong>of</strong>ficer thinks the target warrants it, they can<br />
order a Mike Target. The whole field regiment then fires with<br />
all twenty-four guns as quickly as possible. Initially, only the<br />
observer’s own battery fires, but minutes later, the others join<br />
in to create utter devastation.<br />
Sergeant<br />
Major<br />
Major<br />
HQ Troop<br />
Lieutenant<br />
Lieutenant<br />
HQ Section<br />
GUN Section GUN Section<br />
GUN Troop<br />
Lieutenant<br />
Lieutenant<br />
HQ Section<br />
GUN Section GUN Section<br />
GUN Troop<br />
Sergeant<br />
Sergeant Sergeant<br />
Field Battery, Royal Artillery<br />
British<br />
No British <strong>of</strong>ficer in his right mind should even consider<br />
fighting a battle without plenty <strong>of</strong> field artillery in support.<br />
divisional support
liGht anti-aircraFt platoon<br />
platoon<br />
HQ Section with:<br />
6 B<strong>of</strong>ors 40mm 130 points<br />
3 B<strong>of</strong>ors 40mm 70 points<br />
6 B<strong>of</strong>ors 40mm <strong>SP</strong> 190 points<br />
3 B<strong>of</strong>ors 40mm <strong>SP</strong> 100 points<br />
8 Oerlikon 20mm <strong>SP</strong> 140 points<br />
4 Oerlikon 20mm <strong>SP</strong> 80 points<br />
HQ Section with:<br />
option<br />
•<br />
6 B<strong>of</strong>ors 40mm 175 points<br />
3 B<strong>of</strong>ors 40mm 90 points<br />
6 B<strong>of</strong>ors 40mm <strong>SP</strong> 250 points<br />
3 B<strong>of</strong>ors 40mm <strong>SP</strong> 130 points<br />
8 Oerlikon 20mm <strong>SP</strong> 180 points<br />
4 Oerlikon 20mm <strong>SP</strong> 105 points<br />
Add AA tractors to a platoon with B<strong>of</strong>ors 40mm<br />
guns for +5 points for the platoon.<br />
air support<br />
priority air support<br />
Typhoon 220 points<br />
Hurricane II C 165 points<br />
Kittyhawk 160 points<br />
liMited air support<br />
Typhoon 170 points<br />
Hurricane II C 140 points<br />
Kittyhawk 130 points<br />
air oBservation post<br />
aop<br />
Auster AOP 25 points<br />
Air Observation Posts follow the rules for Air Observation<br />
posts on page 139 <strong>of</strong> the <strong>Flames</strong> Of <strong>War</strong> rulebook.<br />
Sergeant<br />
<strong>Anti</strong>-aircraft<br />
Section<br />
Subaltern<br />
Subaltern<br />
Command Rifle team<br />
<strong>Anti</strong>-aircraft gun AA tractor<br />
<strong>Anti</strong>-aircraft gun AA tractor<br />
<strong>Anti</strong>-aircraft gun AA tractor<br />
Light <strong>Anti</strong>-aircraft <strong>Platoon</strong><br />
Flight Lieutenant<br />
Flight Lieutenant<br />
Aircraft<br />
Flight<br />
Flight<br />
Flight Lieutenant<br />
Flight Lieutenant<br />
Auster AOP<br />
AOP<br />
Jeep<br />
Air Observation Post<br />
Sergeant<br />
<strong>Anti</strong>-aircraft gun AA tractor<br />
<strong>Anti</strong>-aircraft gun AA tractor<br />
<strong>Anti</strong>-aircraft gun AA tractor<br />
<strong>Anti</strong>-aircraft<br />
Section<br />
The Royal Air Force and the US Army Air Force now dominate<br />
the sky, but on occasion the odd daring Hun penetrates the<br />
screen and attacks the troops on the ground. Fortunately the<br />
divisional light anti-aircraft regiment is there to protect both<br />
the front and rear troops from air attacks. The 40mm B<strong>of</strong>ors<br />
guns put up an impenetrable wall <strong>of</strong> automatic fire that even<br />
the most determined Jerry pilot finds difficult to breach.
tAnk teAms<br />
Armour<br />
Name Mobility Front Side Top Equipment and Notes<br />
Weapon Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower<br />
MediuM <strong>tank</strong>s<br />
Sherman I, II, III, or V Standard Tank 6 4 1 Co-ax MG, Hull MG, Tow hook.<br />
M3 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.<br />
Firefly VC Standard Tank 6 4 1 Co-ax MG, Tow hook.<br />
OQF 17 pdr gun 32”/80cm 2 13 3+ No HE, Semi-indirect fire.<br />
British<br />
inFantry <strong>tank</strong>s<br />
Churchill III or IV Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />
OQF 6 pdr 24”/60cm 3 10 4+<br />
Churchill IV (NA75) Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />
M3 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.<br />
Churchill VI Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />
OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.<br />
Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.<br />
OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke.<br />
Churchill Crocodile Slow Tank 13 7 1 Co-ax MG, Protected ammo, Wide tracks.<br />
OQF 75mm gun 32”/80cm 2 10 3+ Slow traverse, Smoke.<br />
Crocodile flame-gun 4”/10cm 5 - 5+ Hull-mounted, Flame-thrower, Fuel trailer.<br />
selF-propelled anti-aircraFt Guns<br />
Oerlikon 20mm <strong>SP</strong> Wheeled - - -<br />
Oerlikon 20mm gun 16”/40cm 4 5 5+ <strong>Anti</strong>-aircraft.<br />
B<strong>of</strong>ors 40mm <strong>SP</strong> Wheeled - - - Gun shield, Awkward layout.<br />
B<strong>of</strong>ors 40mm gun 24”/60cm 4 6 4+ <strong>Anti</strong>-aircraft.<br />
selF-propelled anti-<strong>tank</strong> Guns<br />
M10 3” <strong>SP</strong> Standard Tank 4 2 0 .50 cal AA MG.<br />
M7 3” gun 32”/80cm 2 12 3+ Slow traverse.<br />
M10C 17 pdr <strong>SP</strong> Standard Tank 4 2 0 .50 cal AA MG.<br />
OQF 17 pdr gun 32”/80cm 2 13 3+ No HE, Slow traverse.<br />
selF-propelled Guns<br />
Autocar 75mm <strong>SP</strong> Half-tracked 1 0 0<br />
M1897 75mm gun 24”/60cm 2 9 3+ Hull-mounted, Smoke.<br />
Fire bombardments 64”/160cm - 2 6 Smoke bombardment.<br />
Sherman OP Standard Tank 6 4 1 Hull MG.<br />
reconnaissance<br />
Universal Carrier Half-tracked 0 0 0 Hull MG.<br />
With Boys anti-<strong>tank</strong> rifle 16”/40cm 2 4 5+ Hull-mounted.<br />
With PIAT anti-<strong>tank</strong> projector 8”/20cm 1 10 5+ Hull-mounted.<br />
With .5” MG 16”/40cm 3 4 5+ Hull-mounted.<br />
Daimler Dingo Jeep 1 0 0 AA MG.<br />
Humber LRC Jeep 0 0 0 AA MG.<br />
Boys anti-<strong>tank</strong> rifle 16”/40cm 2 4 5+ Hull-mounted.<br />
arMoured cars<br />
Humber IV Wheeled 1 0 0 Co-ax MG.<br />
M5 37mm gun 24”/60cm 2 7 4+<br />
Greyhound Wheeled 1 0 0 Co-ax MG.<br />
M6 37mm gun 24”/60cm 2 7 4+<br />
arsenal
gun teAms<br />
Weapon Mobility Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower Notes<br />
Vickers HMG Man-packed 24”/60cm 6 2 6 ROF 3 when pinned down or moving.<br />
Firing bombardments 40”/100cm - - -<br />
ML 3” Mk II mortar Man-packed 24”/60cm 2 2 3+ Minimum range 8”/20cm, Smoke.<br />
Firing bombardments 40”/100cm - 2 6 Smoke bombardment.<br />
ML 4.2” mortar Light 48”/120cm - 3 4+ Smoke bombardment.<br />
B<strong>of</strong>ors 40mm gun Immobile 24”/60cm 4 6 4+ <strong>Anti</strong>-aircraft, Turntable.<br />
OQF 6 pdr gun Medium 24”/60cm 3 10 4+ Gun shield.<br />
OQF 17 pdr gun Immobile 32”/80cm 2 13 3+ Gun shield, No HE.<br />
OQF 25 pdr gun Heavy 24”/60cm 2 9 3+ Gun shield, Smoke, Turntable.<br />
Firing bombardments 80”/200cm - 4 5+ Smoke bombardment.<br />
Team Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower Notes<br />
Rifle team 16”/40cm 1 2 6<br />
Rifle/MG team 16”/40cm 2 2 6<br />
MG team 16”/40cm 3 2 6 ROF 2 when pinned down.<br />
SMG team 4”/10cm 3 1 6 Full ROF when moving.<br />
Light Mortar team 16”/40cm 1 1 4+ Smoke, Can fire over friendly teams.<br />
PIAT team 8”/20cm 1 10 5+ Tank Assault 4.<br />
Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.<br />
additional traininG and equipMent<br />
Pioneer teams are rated as Tank Assault 3.<br />
infAntry teAms<br />
trAnsPort teAms<br />
Armour<br />
Vehicle Mobility Front Side Top Equipment and Notes<br />
Jeep Jeep - - -<br />
CMP or Bedford 15 cwt or 3-ton truck Wheeled - - -<br />
Quad or Morris AA tractor Wheeled - - -<br />
White scout car Jeep 1 0 0<br />
Troop, OP, Mortar, or Loyd Carrier Half-tracked 0 0 0<br />
MMG Carrier Half-tracked 0 0 0 HMG Carrier, Passenger-fired hull MG.<br />
M5 half-track Half-tracked 1 0 0<br />
AircrAft<br />
Aircraft Weapon To Hit <strong>Anti</strong>-<strong>tank</strong> Firepower Notes<br />
Typhoon Cannon 3+ 8 5+<br />
Rockets 3+ 6 3+<br />
Hurricane IIC Cannon 3+ 8 5+<br />
Bombs 4+ 5 2+<br />
Kittyhawk MG 3+ 6 5+<br />
Bombs 4+ 5 2+