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GRAPHIC


CONTENTS<br />

Calendar<br />

News<br />

Counter-Strike: Global Offensive<br />

Age of Empires<br />

Grand Theft Auto V


April<br />

3 April<br />

Domina (PC)<br />

4 April<br />

Persona 5 (PS4, PS3)<br />

5 April<br />

Ira (PC, Mac)<br />

7 April<br />

Bulletstorm:<br />

Full Clip Edition (PS4, Xbox One, PC)<br />

Don’t Think Twice (Rift, Vive)<br />

11 April<br />

Yooka-Laylee (PS4 Xbox One, PC)<br />

The Sexy Brutale (PS4, Xbox One, PC)<br />

Stardew Valley: Collector’s Edition<br />

(PS4, Xbox One)<br />

13 April<br />

Calm Waters (PC, Mac)<br />

21 April<br />

Micro Machines: World Series<br />

(PS4, Xbox One)<br />

CALENDAR<br />

25 April<br />

Dragon Quest Heroes II (PS4, XboxOne)<br />

Outlast 2 (PS4, Xbox One)<br />

Puyo Puyo Tetris (Switch, PS4)<br />

Sniper: Ghost Wairrior 3<br />

(PS4, Xbox One, PC)<br />

Syberia 3 (PS4, Xbox One, PC)<br />

28 Nisan<br />

Little Nightmares (PS4, Xbox One, PC)<br />

Mario Kart 8 Deluxe (Switch)<br />

Portal Knights (PS4, Xbox One, PC)


Overwatch For Nintendo<br />

Switch Sounds Unlikely, But Not<br />

Ruled Out<br />

Jeff Kaplan talks about why you shouldn't hold your breath for a Switch version.<br />

Earlier this year, Overwatch game<br />

director Jeff Kaplan talked about<br />

the unlikely possibility of the hero<br />

shooter coming to Nintendo<br />

Switch. Now, Kaplan has said<br />

Blizzard would need to "revisit<br />

performance" to have Overwatch<br />

run the way Blizzard would want<br />

it to on Nintendo's hybrid console.<br />

In addition to that, Kaplan said it's already no<br />

small task to support Overwatch on three<br />

platforms--PC, Xbox One, and PS4--so adding a<br />

fourth isn't something Blizzard could necessarily<br />

do right now.<br />

The game director also talked about how he's<br />

happy that his team has been able to patch<br />

Overwatch on all systems at around the same<br />

time. Bringing on a new platform in the Nintendo<br />

Switch "would make that difficult," Express Online<br />

reported.<br />

Overall, however, Kaplan doubled down on his<br />

earlier comment, saying Nintendo Switch remains<br />

a possibility for Overwatch sometime down the<br />

road.<br />

"Just because we're not on a platform right now,<br />

it doesn't mean we won't reconsider it in the<br />

future, so we stay aware of all these things," he<br />

explained.


You Can Play Pac-Man On<br />

Google Maps Again<br />

Here's another chance to play.<br />

Reviving the gag it's offered before, Google has enabled the ability to<br />

play Ms. Pac-Man using the streets in most areas on Google Maps. Provided<br />

there are enough roads in the area you're looking at, you can play a working<br />

version of the game, complete with ghosts, sound effects, and music.<br />

On the web version, Ms. Pac-Man is turned on by clicking a button in the<br />

bottom left; the arrow keys are then used to control your character. You can<br />

also play in the mobile app--you won't miss the option to turn it on--by<br />

swiping on the screen.<br />

New GTA 5 Mod Brings The<br />

Crysis Nanosuit Into The Game<br />

Yet another excellent-looking Grand Theft<br />

Auto V mod has come to light.<br />

As highlighted in the video below from GTA X<br />

Scripting (via Kotaku), a new script mod brings<br />

the nanosuit from the Crysis series into the<br />

The mod was created by JulioNIB. You can<br />

find out more about this mod and how to<br />

download it here at PC Gamer. As always,<br />

always be careful when downloading things<br />

from the internet.<br />

open- world game. It changes things up<br />

dramatically, as you canjump super high, push<br />

cars around with your super strength, and run<br />

extra fast. Not only that, but this mod changes<br />

the UI pretty dramatically.


Counter-Strike Global Offensive<br />

The gameplay in Global Offensive is<br />

similar to that of previous games in the<br />

Counter-Strike series in the sense that it is<br />

an objective-based multiplayer firstperson<br />

shooter. Players play as one of<br />

two teams; the Terrorists or the Counter<br />

Terrorists, with both teams having<br />

different objectives: the Terrorists' being<br />

to plant the bomb and have it explode or<br />

to protect the hostages, and the Counter-<br />

Terrorists' being to prevent the bomb<br />

from being planted and exploding, or to<br />

rescue the aforementioned hostages,<br />

depending on the map. At the start of<br />

every round players get the opportunity<br />

to purchase weapons and equipment<br />

with their money that is awarded based<br />

on their performance in the previous<br />

round. Winning rounds results in more<br />

money than losing, and completing<br />

objectives such as killing enemy players<br />

results in more money. Negative actions,<br />

such as killing teammates, will result in a<br />

penalty.<br />

There are six different game<br />

modes in CS:GO. These consist of<br />

Competitive, Casual, Arms Race,<br />

Demolition, Deathmatch, and<br />

Weapons Course. All of these<br />

options have both online or offline<br />

options except the Weapons<br />

Course, which is offline only.<br />

Competitive mode is the most<br />

serious, with players being put<br />

into a 5v5 match that takes around<br />

45 minutes to complete. Arms Race<br />

mode is similar to the "Gun Game"<br />

mod for other games in the series.<br />

It consists of players racing to<br />

upgrade their guns via killing<br />

enemies. Demolition mode is again<br />

like the "Gun Game" mod, but in<br />

Demolition the players are able to<br />

plant and defuse the bomb too,<br />

and only receive a gun upgrade at<br />

the end of the round if they killed<br />

an enemy. Casual mode is a toneddown<br />

version of the Competitive<br />

mode as it has both team damage<br />

and collision disabled. In<br />

Deathmatch mode, there is no real<br />

objective except to kill the enemy<br />

players. Players instaspawn after<br />

death, meaning the action is<br />

almost continuous. It is most<br />

popularly used to practice and<br />

learn how all of the guns function.<br />

The Weapons Course is an offline<br />

practice mode designed to help<br />

new players learn how to use the<br />

basic items, such as grenades and<br />

guns.<br />

Demolition mode is again like the<br />

"Gun Game" mod, but in<br />

Demolition the players are able to<br />

plant and defuse the bomb too,<br />

and only receive a gun upgrade at<br />

the end of the round if they killed<br />

an enemy. Casual mode is a toneddown<br />

version of the Competitive<br />

mode as it has both team damage<br />

and collision disabled. In<br />

Deathmatch mode, there is no real<br />

objective except to kill the enemy<br />

players. Players instaspawn after<br />

death, meaning the action is<br />

almost continuous. It is most<br />

popularly used to practice and<br />

learn how all of the guns function.<br />

The Weapons Course is an offline<br />

practice mode designed to help<br />

new players learn how to use the<br />

basic items, such as grenades and<br />

guns.


Take a trip to the Canals<br />

Canals is a brand new map<br />

for CS:GO, set in a historic<br />

Italian city. Two important<br />

tourist attractions are under<br />

threat by an international<br />

group of terrorists known as<br />

the Phoenix, and SEAL Team<br />

6 has been deployed to stop<br />

them.<br />

The map is based on realworld<br />

environments that<br />

give each area its own<br />

architectural style as well as<br />

gameplay, and produce an<br />

unconventional layout. The<br />

CT side is composed of a<br />

large, wide open area while<br />

the T-controlled territory<br />

forms a crescent of smaller<br />

spaces around it and<br />

provides multiple<br />

approaches to each bomb<br />

site.<br />

The bombsites require<br />

different tactics and weapon<br />

choices for each team. Site A<br />

is set in the open CT territory<br />

and rewards the use of<br />

smoke grenades as well as<br />

rifle skills, while site B is<br />

located in the interior where<br />

submachine guns and<br />

shotguns will prove most<br />

useful.<br />

The canal that runs<br />

below site B also allows<br />

a stealthy approach<br />

deep into the CTcontrolled<br />

area and the<br />

A site. This area has a lot<br />

of cover that makes it<br />

difficult and hazardous<br />

for CTs to hold.<br />

While the map is based<br />

on a real-world location,<br />

the aesthetics are<br />

intentionally clean and<br />

uncluttered for good<br />

player visibility. In<br />

addition, many of the<br />

environmental models<br />

are built in a modular<br />

fashion so they can be<br />

easily re-used by<br />

community map makers.<br />

We look forward to<br />

seeing how the map is<br />

received by the players.<br />

As with our previous<br />

map releases, listening to<br />

feedback from the<br />

community will help us<br />

make improvements in<br />

the future.<br />

Ashes to Ashes, Dust to<br />

Dust<br />

In the wake of the ELEAGUE<br />

Major (congratulations<br />

Astralis!), we’re making a<br />

change to the map pool:<br />

Inferno has returned to<br />

Active Duty, replacing Dust II,<br />

and will be featured at the<br />

next CS:GO Major. As in the<br />

past, the updated Active<br />

Duty pool is automatically<br />

selected when you enter<br />

Matchmaking.<br />

And in Casual and<br />

Deathmatch game modes,<br />

it’s now a bit easier to play<br />

your favorite maps. Map<br />

groups have been separated<br />

into additional categories:<br />

Active Duty, Hostage,<br />

Reserves, and Dust II.<br />

*(don’t worry, it’s just as<br />

easy as ever to play Dust II.<br />

It’s now front and center on<br />

the Competitive<br />

Matchmaking map selection<br />

screen)


Age of Empires III<br />

Age of Empires III is a real-time<br />

strategy video game developed by<br />

Microsoft Corporation's Ensemble<br />

Studios and published by Microsoft<br />

Game Studios. The Mac version was<br />

ported over and developed and<br />

published by Destineer's MacSoft<br />

Games. The PC version was released<br />

on October 18, 2005 in North America<br />

and November 4, 2005 in Europe, while<br />

the Mac version was released on<br />

November 21, 2006 in North America<br />

and September 29, 2006 in Europe. An N-<br />

Gage version of the game developed<br />

by Glu Mobile was released on April<br />

28, 2009. It is the third game of the Age<br />

of Empires series and the sequel to Age<br />

of Empires II: The Age of Kings.<br />

The game portrays the European<br />

colonization of the Americas, between<br />

approximately 1492 and 1876 CE. There<br />

are fourteen total civilizations to play<br />

within the game. Age of Empires III has<br />

made several innovations in the series,<br />

in particular with the addition of the<br />

"Home City", which combines real-time<br />

strategy and role-playing game<br />

features. Two expansion packs have<br />

been released: the first, Age of Empires<br />

III: The WarChiefs, was released on<br />

October 17, 2006, and introduced three<br />

Native American civilizations; the<br />

second, Age of Empires III: The Asian<br />

Dynasties, was released on October 23,<br />

2007, and included three Asian<br />

civilizations.<br />

Players begin with a constructed town<br />

center or a wagon that will build into<br />

such, an armed explorer, and a modest<br />

number of villagers. Players explore the<br />

map and begin gathering resources used<br />

to build additional units and buildings<br />

and to research upgrades or<br />

technologies. Actions such as training<br />

units, constructing buildings, killing enemy<br />

units etc., earn the player experience<br />

points. At certain experience point<br />

thresholds, players earn shipments that<br />

may be turned in for cards from the<br />

player's Home City, which can include<br />

units, upgrades, or resources. The game<br />

progresses similar to most real-time<br />

strategy games until one side resigns.


Important note for users who participated in the soft launch: If you<br />

installed Castle Siege from outside the Google Play Store during<br />

the soft launch period, you will need to uninstall it and reinstall it<br />

properly from the store in your territory. This will ensure you get<br />

updates and the game will continue to work as we continue to<br />

improve the title moving forward.<br />

If you are already<br />

playing with an Xbox<br />

Live account on<br />

Windows or iOS, you<br />

can now continue<br />

your progress on<br />

Android devices too!<br />

You can download<br />

Age of Empires:<br />

Castle Siege for free<br />

from Google Play<br />

today.


Grand Theft Auto V is<br />

an action-adventure<br />

video game developed<br />

by Rockstar North and<br />

published by Rockstar<br />

Games. It was<br />

released on 17<br />

September 2013 for the<br />

PlayStation 3 and<br />

Xbox 360, on 18<br />

November 2014 for the<br />

PlayStation 4 and<br />

Xbox One, and on 14<br />

April 2015 for Microsoft<br />

Windows. It is the first<br />

main entry in the<br />

Grand Theft Auto<br />

series since 2008's<br />

Grand Theft Auto IV.<br />

Set within the fictional<br />

state of San Andreas,<br />

based on Southern<br />

California, the singleplayer<br />

story follows<br />

three criminals and<br />

their efforts to commit<br />

heists while under<br />

pressure from a<br />

government agency.<br />

The open world design<br />

lets players freely<br />

roam San Andreas'<br />

open countryside and<br />

the fictional city of Los<br />

Santos, based on Los<br />

Angeles.<br />

The game is played<br />

from either a firstperson<br />

or third-person<br />

view and its world is<br />

navigated on foot or<br />

by vehicle. Players<br />

control the three lead<br />

protagonists<br />

throughout singleplayer<br />

and switch<br />

between them both<br />

during and outside of<br />

missions. The story is<br />

centred on the heist<br />

sequences, and many<br />

missions involve<br />

shooting and driving<br />

gameplay. A<br />

"wanted" system<br />

governs the<br />

aggression of law<br />

enforcement response<br />

to players who<br />

commit crimes. Grand<br />

Theft Auto Online, the<br />

online multiplayer<br />

mode, lets up to 30<br />

players explore the<br />

open world and<br />

engage in cooperative<br />

or competitive game<br />

matches.<br />

Development began<br />

soon after Grand Theft<br />

Auto IV's release and<br />

was shared between<br />

many of Rockstar's<br />

studios worldwide. The<br />

development team drew<br />

influence from many of<br />

their previous projects<br />

such as Red Dead<br />

Redemption and Max<br />

Payne 3, and designed<br />

the game around three<br />

lead protagonists to<br />

innovate on the core<br />

structure of its<br />

predecessors. Much of<br />

the development work<br />

constituted the open<br />

world's creation, and<br />

several team members<br />

conducted field research<br />

around California to<br />

capture footage for the<br />

design team. The game's<br />

soundtrack features an<br />

original score composed<br />

by a team of producers<br />

who collaborated over<br />

several years.

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