Dissertation
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CONTENT<br />
• Illustrations 8<br />
• Abstract 12<br />
CHAPTER 1<br />
• Important Pop Culture & Iconic Pop Culture Record<br />
Covers of the Eras 16<br />
––<br />
The 1960s 18<br />
––<br />
The Beatles 19<br />
––<br />
The 1970s & the Sex Pistols 23<br />
––<br />
The 1980s 27<br />
––<br />
Video Killed the Radio Star 29<br />
––<br />
The 1990s to now 31<br />
CHAPTER 2 • How Have the Pop Culture Records Become Iconic 38<br />
––<br />
Trends 41<br />
CHAPTER 3 • Branding the Individual 45<br />
CHAPTER 4<br />
• The Future of Graphic Design & Art Direction<br />
in the Mainstream Music Industry 52<br />
––<br />
A Sea of Information 53<br />
––<br />
Style & Disposability 55<br />
––<br />
Embracing Vintage 57<br />
––<br />
D.I.Y. Culture 61<br />
• Conclusion 63<br />
• Reference List 66<br />
• Bibliography 68
ILLUSTRATIONS<br />
1. Umberto Confini, Unknown, 2015, Photography, 3203 x 1766px, Italy.<br />
https://unsplash.com/@umbe?photo=lEOogB2 x h1M&photo_info_popover<br />
=is_visible. [Accessed: 10th January 2017]<br />
2. Peter Blake, Sources of Pop Art V, 2007, Silkscreen print, 505 x 505mm, England.<br />
http://www.ccagalleries.com/artists/peter-blake/sources-of-pop-art-v.html.<br />
[Accessed: 10th January 2017]<br />
3. Peter Blake, Sgt. Pepper’s Lonely Hearts Club Band, 1967, Colour offset lithograph on<br />
paper and card, 12” x 12”, England, http://collections.vam.ac.uk/item/O88532/sgtpeppers-lonely-hearts-club-record-sleeve-sir-peter-blake/.<br />
[Accessed: 10th January 2017]<br />
4. Unknown, Doris Day, Day by Day, 1956, Cardboard, 12” x 12”, New York. http://www.<br />
dorisday.com/work/discography. [Accessed: 10th January 2017]<br />
5. Storm Thogerson, Pink Floyd, Dark Side of the Moon, 1973, Cardboard, 12” x 12”, London.<br />
http://www.rollingstone.com/music/news/storm-thorgerson-how-i-designed-the-coverof-dark-side-of-the-moon-20110928.<br />
[Accessed: 10th January 2017]<br />
6. Finlay Cowan and Storm Thogerson, Pink Floyd “Back” Catalogue Poster, 1997, Paper,<br />
594 x 841mm, London. http://www.feelnumb.com/2012/07/19/the-classic-1997-pinkfloyd-back-catalogue-poster/.<br />
[Accessed: 10th January 2017]<br />
7. Jamie Reid, Sex Pistols, God Save the Queen, 1977, Card, 7” x 7”, England.<br />
http://www.jamiereid.org/archive/sex _pistols/god_save.html.<br />
[Accessed: 10th January 2017]<br />
8. Jamie Reid, Sex Pistols, Never Mind the Bollocks, 1977, Card, 12” x 12”, England.<br />
http://www.sexpistolsofficial.com/records/never-mind-the-bollocks-heres-the-sex-pistols/.<br />
[Accessed: 10th January 2017]<br />
9. Jamie Reid, Anarchy in the U.K. fanzine, 1976, Paper, 210 x 297mm, England. Book:<br />
Punk: An Aesthetic, Johan Kugelberg, 2012. [Accessed: 10th January 2017]<br />
10. Stefan Sagmeister, Lou Reed, Set the Twilight Reeling Poster, 1996, Paper,<br />
420 x 594mm, New York. https://chrisklimek.com/2013/10/28/<br />
where-do-i-start-with-lou-reed/. [Accessed: 10th January 2017]<br />
11. Frank Olinsky, MTV Logo, 1981, Digital, New York. http://frankolinsky.com/mtvstory1.<br />
html. [Accessed: 10th January 2017]<br />
11
ILLUSTRATIONS<br />
12. Kirk Weddle, Nirvana, Nevermind, 1991, Photography, US.<br />
http://www.nirvana.com/album/nevermind/. [Accessed: 10th January 2017]<br />
13. Jonathan Barnbrook, David Bowie, Blackstar, 2016, Digital, England.<br />
http://www.bowieblackstar.net/. [Accessed: 10th January 2017]<br />
14. Jonathan Barnbrook, David Bowie, The Next Day, 2013, Digital, England.<br />
http://www.davidbowie.com/album/next-day. [Accessed: 10th January 2017]<br />
15. Peter Saville, New Order, Blue Monday, 1983, Paper, 120 x 120mm, London.<br />
http://petersaville.info/sleeves/1983-1986.html#. [Accessed: 10th January 2017]<br />
16. Peter Saville, Joy Division, Unknown Pleasures, 1979, Cardboard, 120 x 120mm, London.<br />
http://petersaville.info/sleeves/1978-1982.html#Y1979. [Accessed: 10th January 2017]<br />
17. Richard Hamilton, The Beatles, The White Album, 1968, Cardboard, 12” x 12”, London.<br />
http://www.thewhitealbumproject.com/design/. [Accessed: 10th January 2017]<br />
18. Mitch Monson and Lizz Luce, Prince, The Love Symbol, 1992, Digital, Minnesota.<br />
https://www.wired.com/2016/04/designers-came-princes-love-symbol-one-night/.<br />
[Accessed: 10th January 2017]<br />
19. Alexander McQueen, Björk, Homogenic, 1997, Photography, London.<br />
http://bjork.com/#/past/discography/homogenic. [Accessed: 10th January 2017]<br />
20. Kash Goudarzi, Unknown, Photography, 5472 × 3648px, 2016, New York. https://unsplash.<br />
com/search/busy-signs?photo=QoDnLcD4zk4. [Accessed: 10th January 2017]<br />
21. Aspen Plummer, Unknown, Photography, 3456 × 2304px, 2015, Seattle. https://unsplash.<br />
com/photos/nBiherz3tBE/?photo_info_popover=is_visible. [Accessed: 10th January 2017]<br />
22. Gemma O’Brien, Volcom Art Loft, Painted Mural, 2014, Sydney. http://www.monsterchildren.<br />
com/20032/volcom-mural-by-gemma-obrien/. [Accessed: 10th January 2017]<br />
23. Snask, Attention Craft Poster, Paper, 594 x 841mm, 2014, Sweden.<br />
http://snask.com/case/attention-craft/. [Accessed: 10th January 2017]<br />
24. Andrew Welch, Photography, 6000 × 3376px, 2016, Jackson, US. https://unsplash.com/<br />
photos/6mOXg-RDd8s?photo_info_popover=is_visible. [Accessed: 10th January 2017]<br />
25. Clem Onojeghuo, Photography, 5400 × 3696px, 2016, London. https://unsplash.com/<br />
search/vinyl-records?photo=Jv3QGa_gVTI. [Accessed: 10th January 2017]<br />
13
ABSTRACT<br />
This dissertation investigates how changes and<br />
advancements in society have influenced graphic<br />
design and art direction in the mainstream music<br />
industry. This can be broken down into four main<br />
chapters. Important pop culture and iconic pop<br />
culture record covers between 1960 to the present<br />
day; how pop culture records have become iconic;<br />
branding the individual; the future of graphic design<br />
and art direction in the mainstream music industry.<br />
Umberto Confini, Unknown, 2015, Photography, 3203 x 1766px, Italy.<br />
Key research includes books by Fiell, C. and Fiell, P.,<br />
authors of Graphic design for the 21st century, which<br />
reflects on important graphic designers and art<br />
directions opinion on the future of technology and<br />
its affect on the design industry. Other key authors<br />
referenced in this dissertation include, Stephen Heller,<br />
and his book Pop: How Graphic Design Shapes Popular<br />
Culture and the collection of essays entitled, Looking<br />
Closer, written by Tibor Kalman, J. Abbott Miller, and<br />
Karrie Jacobs. The essays I have referenced discuss the<br />
importances of style and context in the design industry.<br />
The conclusion examines the increase in digital<br />
mediums such as social media and smartphones<br />
and looks at the decline in traditional methods of<br />
distribution and packaging within the mainstream<br />
music industry therefore having a knock on effect<br />
on graphic designers and art directors outcomes.<br />
15
CHAPTER 1<br />
IMPORTANT RECORD COVERS<br />
FROM 1960 TO THE PRESENT DAY<br />
This chapter will discuss graphic styles between<br />
1960 to the present. This, however, is not the<br />
sole focus of the chapter as the social, political<br />
and economic climate of the period, culture<br />
and context are prevalent in understanding the<br />
meaning of the covers. Other critical factors in<br />
understanding the creation of the covers are why<br />
the designers created them and understanding<br />
the message of the musicians. In the book,<br />
Looking Closer, authors Tibor Kalman, J. Abbott<br />
Miller, and Karrie Jacobs (1994, 26) discuss in<br />
the essay entitled Good History/Bad Design, that,<br />
‘Visual literacy is important, but it isn’t everything.’<br />
If the context of the artwork is not taken into<br />
consideration then the visuals are merely an<br />
exercise in style. Stefan Sagmeister (2012, 380)<br />
stated this idea, simply as, ‘Style=fart’.<br />
The visual aesthetic of an album cover can<br />
represent the mood and movements of society<br />
in a specific era. Album covers represent a lens in<br />
which to see the society of the time. To evaluate<br />
and understand graphic design and art direction<br />
from 1960 to the present we must understand<br />
the time period the artwork was created. Kalman,<br />
Miller and Jacobs (1994, 27) stated, ‘...Each<br />
[designed] artifact marks more than a place in<br />
the progression of artistic sensibility. Each also<br />
speaks eloquently of it’s social history... Our<br />
aesthetic standards are different from these<br />
of the past. What looks cool to us today may<br />
have been embarrassing, regressive, offensive or<br />
just run-of-the-mill in it’s own day. To look at an<br />
artifact without knowing what they were in their<br />
own time is to look into a vacuum.’ This quote<br />
argues the importance of the artifact or in other<br />
words, a record cover’s history. Graphic design<br />
and art direction is directly affected by the<br />
world around us, as it is a medium of expression.<br />
The record covers that will be discussed<br />
are record covers that are deemed important.<br />
Important, meaning that they were significantly<br />
popular in their society of their era and therefore<br />
influential records of their time. These influential<br />
records were recorded with musicians whom<br />
are still significant today and have become iconic.<br />
Many of the designers and musicians discussed<br />
from past decades can still be seen in our visual<br />
pop culture world today due to their importance.<br />
These graphic designers and art director’s<br />
visual landscape from previous eras are not<br />
only reflected in their record covers but other<br />
industries outside of the mainstream music<br />
industry such as fashion, technological goods,<br />
automobiles and many more. An example of<br />
this is Peter Saville’s work for Joy Division and<br />
New Order’s record artwork manifesting from<br />
a music cover onto catwalks and car adverts.<br />
19
Peter Blake, Sources of Pop Art V, 2007, Silkscreen Print, 505 x 505mm, England
CHAPTER 1<br />
THE 1960S<br />
The ‘60s had a generation of baby boomers<br />
from the Post-World War II era who weren’t<br />
burdened with the fear and struggle of war. The<br />
youth of the 1960s had more freedom than their<br />
previous generations.<br />
The most well known societal changes in the<br />
‘60s were the increase in use of recreational drugs<br />
such as marijuana and hallucinogenic drugs like<br />
LSD. Other important changes include the rise<br />
in feminism seen with the mini skirt, and the<br />
legalisation of the contraceptive pill for women<br />
in the US. These changes directly affected the<br />
graphic designers and art directors’ creative<br />
output at that time which is reflected in<br />
psychedelic art and pop art movements.<br />
The swinging sixties was where the boom<br />
in pop culture branding for pop musicians<br />
began. Stephen Heller and Véronique<br />
Vienne (2012, 202) describe in their book,<br />
100 Ideas that Changed Graphic Design, that<br />
the 1950’s and 1960’s were a time of, ‘creatively,<br />
progressive rock LP’s that exploded with<br />
unconventional covers. These covers emerged<br />
from a younger generation of art directors and<br />
design innovators.’ With changes in society and<br />
a more progressive youth, this made way for<br />
changes in artist expression. This can be described<br />
in the book, Icons, Classic Rock Covers (2004, 72),<br />
‘There was a full-tilt war between adolescence<br />
|and age – it was US against THEM. US had long<br />
hair, free love and expanded consciousness, new<br />
highs, new lows, new clothes and new music.<br />
THEM were stunting, straight, selfish, archaic<br />
and imperialistic. All this was communicated<br />
through the expanding music scene.’ Some of<br />
the most iconic pop culture movements in the<br />
mainstream music industry were discovered or<br />
developed from the 1960’s onwards, such as<br />
rock’n’roll, the hippy-folk movement, punk,<br />
disco, electronica and indie, to name a few.<br />
21
Peter Blake, Sgt. Pepper’s Lonely Hearts Club Band, 1967, Lithograph On Paper & Card, 12” X 12”, England
CHAPTER 1<br />
THE BEATLES<br />
Andy Warhol and Peter Blake were at the<br />
fore front of the art world. They are both<br />
well known for their pop art style work. This<br />
art movement influenced many record covers<br />
in the 1960’s. The Beatles were part of the British<br />
Invasion that hit the USA in the ‘60s. The music<br />
invasion also included The Kinks, The Rolling<br />
Stones and The Animals. The Beatles channelled<br />
the vibrant colour palettes and psychedelic feel<br />
of the ‘60s with their record cover Sgt. Pepper’s<br />
Lonely Hearts Club Band, released in 1967.<br />
Sgt. Pepper’s Lonely Hearts Club Band record<br />
by The Beatles is one of their most well-known<br />
and influential albums. Steven Heller (2010, 59)<br />
described Sgt. Pepper’s Lonely Hearts Club<br />
Band cover in his book, POP, How Graphic Design<br />
Shapes Popular Culture, as an album that, ‘forever<br />
altered content and style of rock and pop music’,<br />
and commended The Beatles record cover as a,<br />
‘break through that launched an extremely popular<br />
trend in “concept cover” art.’ 7 This LP record was<br />
an ambitious project as it was an elaborate stage<br />
set up with acclaimed English pop art artist Peter<br />
Blake. Heller (2010, 61) in the book, POP, How<br />
Graphic Design Shapes Popular Culture stated it<br />
was, ‘...more costly than most of the time period.’<br />
Conceptual cover art was uncommon in the<br />
1960’s and became more widely used in the<br />
1970’s. Graphic Design, A History, by Stephen<br />
J.Eskilson (2012, 380) states, ‘While all design<br />
has a conceptual component, some practitioners<br />
in recent years have brought the “brain aided”<br />
element more to the fore.’ Before the ‘60s, album<br />
covers usually depicted the artist presented in<br />
a pleasant pose with the title of the album or<br />
single with clearly displayed typography. An<br />
example of this is Doris Day’s Day by Day record.<br />
Designer Storm Thorgerson and illustrator<br />
George Hardie worked together at design studio,<br />
Hipgnosis. They created the iconic conceptual<br />
record artwork for Pink Floyd, Dark Side of<br />
the Moon. Dark Side of the Moon is an abstract<br />
depiction of what Theosgen (2011) describes<br />
as, ‘…a symbol of thought and ambition, [that]<br />
was very much a subject of Roger’s lyrics.’<br />
This cover was completely different from the<br />
norm of the ‘50s record covers. The cover had<br />
no clear typographic signatures of the band and<br />
no imagery of the band members. This abstract<br />
and elusive treatment of record cover was soon<br />
to become more popular. Thorgerson created<br />
many other thought provoking and surrealistic<br />
covers for progressive-rock band, Pink Floyd.<br />
Some of the other covers included, Wish You<br />
Were Here and Relics.<br />
23
Storm Thogerson, Pink Floyd, Dark Side of the Moon, 1973, Cardboard, 12” x 12”, London<br />
24
Unknown, Doris Day, Day by Day, 1956, Cardboard, 12” x 12”, New York<br />
25
Finlay Cowan and Storm Thogerson, Pink Floyd “Back” Catalogue Poster, 1997, Paper, 594 x 841mm, London<br />
26
27
Jamie Reid, Sex Pistols, God Save the Queen, 1977, Card, 7” x 7”, England
CHAPTER 1<br />
THE 1970S & THE SEX PISTOLS<br />
The Post-World War II party was over in the<br />
‘70s and society had a more financially difficult<br />
time. The ‘70s saw an emerging array of exciting<br />
new genres of music such as disco, funk, smooth<br />
jazz and punk rock.<br />
Punk was created as a response to the hedonist<br />
ideologies of the ‘60s. The most evocative punk<br />
band of the ‘70s, were the Sex Pistols. The Sex<br />
Pistols (2012) stated that they were ‘Disillusioned<br />
by the bloated progressive-rock and hippie music<br />
scene of the time.’ Their most well-known singles<br />
were, Anarchy in the UK and God Save the Queen<br />
and their only album, Never Mind The Bollocks.<br />
The British artist, Jamie Reed, designed these<br />
record covers. Reid’s photomontages and<br />
energetic work echoed the Sex Pistols anger,<br />
anti-establishment beliefs and do it yourself<br />
attitude. Jon Savage (Poynor, 2016) is quoted<br />
in the Design Observer article, stating that<br />
punk montage is ‘in the act of dismembering<br />
and reassembling the very images that were<br />
supposed to keep you down and ignorant, it<br />
was possible to counteract the violence of the<br />
spectacle and to refashion the world around you.’<br />
Savages statement echoes the atmosphere and<br />
spirit of the punk movement and reasoning<br />
behind the graphic design response during the<br />
‘70s. The punk photomontages are similar to<br />
that of the Russian photomontages in the<br />
1920s by artists like Vladimir Mayakovsky.<br />
In the book, Graphic Design, A History author<br />
Stephen J. Eskilson (2012, 196) stated ‘In Russia,<br />
it was hoped that the startling juxtapositions of<br />
photomontage could result in works that disrupted<br />
the conventional passive reception of photographs<br />
and unleashed the revolutionary potential of<br />
modern images.’ This is relatable to Reid’s work<br />
as his work was a juxtaposition to the formal and<br />
respectable images of Queen Elizabeth II, this<br />
treatment of a British Royal was uncommonly<br />
seen before and caused outrage with the general<br />
public. The Sex Pistols (2012) stated, ‘No one had<br />
ever spoken up so publicly about them. The nation<br />
was up in arms.’ The best example of this would<br />
be Reid’s record artwork for God Save the Queen.<br />
Jamie Reid was not the sole architect of the<br />
punk visual style but he is most well-known and<br />
important in establishing punk’s visual identity<br />
and defining an era. Reid’s style of artwork is<br />
known worldwide. His style of artwork was<br />
organically grown from the Punk music genre<br />
and is still a visual trend used today.<br />
29
Jamie Reid, Sex Pistols, Never Mind the Bollocks, 1977, Card, 12” x 12”, England
Jamie Reid, Anarchy in the U.K. fanzine, 1976, Paper, 210 x 297mm, England
THE 1980S<br />
Stefan Sagmeister became a critically acclaimed<br />
graphic designer for his work during the 1980s.<br />
Sagmeister has created many distinct record covers<br />
throughout his career to the present day. Many of<br />
the record covers Sagmeister designed have been<br />
innovative, experimental, playful packaging, mostly<br />
involving illusion with Compact Disc (CD) cases.<br />
Sagmeister welcomed the new 5” CD packaging<br />
during the ‘80s. Peter Hall (2009, 136) the writer<br />
of Sagmeister’s book, Made You Look, states, the<br />
CD covers ‘offered a new play found for optical<br />
trickery and invention... it offered the interplay<br />
of moving surfaces and materials.’ These methods<br />
of playful design were unusual as beforehand<br />
the designer commonly designed for cardboard<br />
LP format rather than smaller plastic jewel cases.<br />
Stefan Sagmeister (2009, 135) describes using the<br />
cases, ‘It has a book-like element, and its ins and<br />
outs can be a lot more surprising than pulling out<br />
a big old record out. It becomes a toy you want to<br />
cherish.’ An example of his use of playful packaging<br />
was for the band H.P Zinker with their record<br />
Mountains of Madness. Where Sagmeister played<br />
with 3D illusions for this cover.<br />
Sagmeister is most famous for his work with<br />
Lou Reed and Reed’s iconic album, Set the<br />
Twilight Reeling. Peter Hall (2009, 228) describes<br />
the typographic tattoo-esque treatment of the<br />
cover as ‘…effectively conveying the personal,<br />
confessional nature of the songs on the album.’<br />
32
Stefan Sagmeister, Lou Reed, Set the Twilight Reeling Poster, 1996, Paper, 420 x 594mm, New York
Frank Olinsky, MTV Logo, 1981, Digital, New York
CHAPTER 1<br />
VIDEO KILLED THE RADIO STAR<br />
The 1980s saw the rise of<br />
pop stars like Madonna,<br />
Grace Jones, Adam Ant and<br />
many more. Many of whom<br />
were fixtures on MTV. The<br />
medium of moving image for<br />
their records added a new<br />
dimension to their identity.<br />
MTV was a simple concept<br />
to showcase pop culture<br />
music videos on television,<br />
encompassed in their simple<br />
acronym – Music Television.<br />
This American television<br />
channel increased the amount<br />
of music videos being made<br />
and the pressure for musical<br />
artists to keep up with the<br />
trends of the youth. MTV was<br />
a way for musicians’ to engage<br />
with their audience and create<br />
a larger audience through a<br />
more intense visual platform.<br />
MTV wanted ‘…a unique hip<br />
design identity.’ (Eskilson, 2012,<br />
384) This came in the form of<br />
their interchangeable logo by<br />
Frank Olinsky of Manhattan<br />
Design in 1981.<br />
MTV was a technological<br />
advancement of its time and<br />
understood that it needed to<br />
stay relevant in popular culture<br />
to stay alive. They used young<br />
designers to keep their young<br />
demographic engaged with<br />
their product. MTV have a<br />
history of hiring young<br />
designers straight out of<br />
university in New York City.<br />
Eskilson (2012, 384) states,<br />
‘…MTV have so effectively<br />
absorbed and marketed the<br />
counter culture impulse of the<br />
young, designers who want to<br />
stay on the fringe such as Earls<br />
or Sagmeister, have to go to<br />
greater extremes in order to<br />
maintain some sort of<br />
non-commercial credibility.’<br />
MTV relay on trends to win<br />
over their young audience<br />
rather than highly conceptual<br />
ideas however their approach<br />
may not be completely in vain<br />
as they are nurturing a young<br />
generation of ‘radical designers’<br />
to have a more experimental<br />
graphic design outcome.<br />
This allows the designers to<br />
challenge the visual norms<br />
within the mainstream<br />
music industry.<br />
35
Kirk Weddle, Nirvana, Nevermind, 1991, Photography, US
CHAPTER 1<br />
THE ‘90S TO NOW<br />
The ‘90s saw the rise of grunge rock bands<br />
such as; Nirvana, who defined a generation<br />
with their anti-capitalism ideologies like that of<br />
the punk movement in the 1970s. They rejected<br />
the flamboyance and excess of the 80s preferring<br />
a dishevelled and ‘rawer’ identity to emphasis<br />
their political and socio-economic status. This<br />
anti-capitalism view is distilled in their iconic<br />
cover, Nevermind.<br />
The distribution of music has greatly changed<br />
from 1990s to now. There are different types<br />
of distribution networks and forms that music<br />
packaging takes. Most record covers are now<br />
digitally uploaded and streamed online. This<br />
means that the 12” vinyls, cassette tapes and<br />
CD jewel cases have been shrunk into small,<br />
square pixels to be seen on a smartphone and<br />
other digital interfaces. There is an increased<br />
importance on the musician’s identity and their<br />
use of social media to express the musical content<br />
rather than a vinyl record, cassette tape or CD.<br />
Peter Saville (2003, 496) states that ‘...[graphic<br />
design is] the interface of today’s social and<br />
cultural change, graphic design will continue to<br />
evolve as a reflection of the needs and values<br />
of it’s audience and it’s practitioners.’<br />
Designers who have lived through these changes<br />
in graphic design and art direction are championing<br />
them. Such as designers like Jonathan Barnbrook.<br />
Barnbrook most notably designed the most recent<br />
of David Bowie’s record covers. The record cover,<br />
The Next Day with a monochrome colour palette<br />
and layout for the CD case and printed advertising<br />
allowed the public to play with their own versions<br />
of the record cover.<br />
Barnbrook challenged and grew the same idea<br />
with the last Bowie cover, Blackstar. The simple<br />
black star artwork forms a pattern and language<br />
have been released by Jonathan Barnbrook<br />
and Bowie under the Creative Commons Non<br />
Commercial Share Alike licence. Meaning that<br />
they are accessible to the masses to reproduce<br />
and will become affiliated with the Bowie brand<br />
identity due to the accessibility and meaning<br />
behind the album artwork. This record cover will<br />
be iconic and significant for many decades in the<br />
future due to the success of the collaboration<br />
between musician and designer.<br />
37
Jonathan Barnbrook, David Bowie, Blackstar, 2016, Digital, England
Jonathan Barnbrook, David Bowie, The Next Day, 2013, Digital, England
CHAPTER 2<br />
HOW HAVE THE RECORD COVERS<br />
BECOME ICONIC?<br />
For a record to become iconic it needs to have the right<br />
combination of success with the record artwork and<br />
the success of the musician. Over time the graphic style,<br />
the musician and physical record becomes iconography<br />
and inseparable with it’s past. Style is not specifically<br />
timeless but can be nostalgic reminders of the decade.<br />
The importance of a record cover becoming iconic, marks<br />
a prominent moment for graphic design and art direction<br />
in society as it forms the next step for graphic design and<br />
art direction in the mainstream music industry.<br />
Some styles are deemed to be ‘timeless’. Timelessness<br />
is an idea that can be broken in two: context and style.<br />
The context and visuals of the designed object still have<br />
to be prevalence to the society from one era to another.<br />
Timelessness is an equal match of both context and style.<br />
Peter Saville’s graphic design and art direction for<br />
Factory Records has been deemed timeless. Peter Saville<br />
(2003, 223) explains that, ‘I can’t seperate the icon of<br />
Blue Monday from Blue Monday. You could take that<br />
cover and put in an ineffective pop song and it would<br />
still look good, but it wouldn’t be an icon. Blue Monday<br />
is a landmark in pop music. The opportunity is there for<br />
the visual aesthetic to make an imprint upon the mind. If<br />
the music doesn’t open the mind then you’re not making<br />
the imprint, and if the cover isn’t up to much, not much<br />
is imprinted.’ The music and the design of the record<br />
need to be both strong in context for it to become a<br />
timeless record. Saville’s iconic record covers for Joy<br />
Division have been mimicked in car adverts to clothing<br />
and become part of our contemporary pop culture.<br />
43
Left - Right: Peter Saville, New Order, Blue Monday, 1983, Paper, 120 x 120mm, London and<br />
Peter Saville, Joy Division, Unknown Pleasures, 1979, Cardboard, 120 x 120mm, London
45
Richard Hamilton, The Beatles, The White Album, 1968, Cardboard, 12” x 12”, London
CHAPTER 2<br />
TRENDS<br />
Each decade between 1960 to the present can<br />
be stylised into one popular trend of the era.<br />
Heller and Vienne (2012, 160) liken graphic design<br />
to fashion. They believe they have ‘one thing in<br />
common: they are ephemeral art forms. Both<br />
disciplines create artifacts that are transient,<br />
even though... some can become treasured<br />
classics’. The ‘60s had the hippies and rock’n’roll;<br />
the ‘70s had disco, punk and glam rock; the ‘80s<br />
had new wave and new romantics, ‘90s grunge.<br />
Heller and Vienne (2012, 160) go on to state ‘…<br />
fashion and graphic design trends are periodically<br />
rediscovered, their revival often as much of a<br />
cultural event as the original introduction... the<br />
nostalgic fads are good indicators of what excites<br />
new generations.’ Many styles are recycled and<br />
adapted into new graphic styles. An example<br />
of this is David Carson reusing aspects of the<br />
Dada movement to form his own style with<br />
grunge typography and experimental layouts.<br />
Jonathan Barnbrook deems The White Album,<br />
by The Beatles and the record cover design by<br />
Richard Hamliton in 1968 to be an important<br />
record cover. Barnbrook (2016) states that:<br />
Once you understand the context, it gets<br />
really interesting. We think of design as<br />
for the present moment, but while music<br />
doesn’t change, people’s feelings and<br />
relations to it do. So the sleeve becomes<br />
a reflection of that. It placed an avantgarde<br />
idea into the mainstream – the cover<br />
is a blank space on which you can project<br />
your fantasies. A few years ago, this guy<br />
had a record shop selling nothing but old<br />
copies of the White Album. People had<br />
drawn on them, made coffee cup rings<br />
on them…and each one was different,<br />
because it had lived a life. On the vinyl<br />
edition of Blackstar, you can see the<br />
record and, over time, watch it decay.<br />
It’s trying to say: “That’s reality.”<br />
Barnbrook understands the changes that the<br />
record cover will travel through. Heller (2010,<br />
286)in his book, POP, How Pop Culture Shapes<br />
Graphic Design discusses how music and record<br />
covers can spark an idea or memory ‘…that<br />
every generation has some definitive object that<br />
triggers memories – some of these are visual,<br />
others visual and oral’. Pop culture record cover<br />
packaging can give a person or audience a<br />
moment of nostalgia.<br />
47
CHAPTER 3
BRANDING THE INDIVIDUAL<br />
The branding of a pop culture musician(s) has<br />
become increasingly more prevalent from the<br />
1960s in society, which is therefore reflected into<br />
many aspects of graphic design and art direction.<br />
The designer’s role has expanded from a designer<br />
of objects to a designer of experiences.<br />
The designer’s role has expanded because<br />
musicians have become a covet-able symbol of<br />
the freedom of expression and wealth. Branding<br />
has expanded from mark-making and semiotics<br />
to the idea that the brand is a liveable thing and<br />
lifestyle choice. This includes user experience<br />
and interaction. The musician’s fans want to<br />
inhabit their life. The normal person on the street<br />
wants to walk in the musicians branded shoes<br />
and live a life like theirs. This can be witnessed<br />
with the increase in celebrities using socialising<br />
apps such as Snapchat and Instagram stories and<br />
also through live broadcasting on platforms like<br />
Facebook. This gives the audience a direct and<br />
frequent glimpse into the life or branded world<br />
of the musician.<br />
Graphic designers have moved on from<br />
designing a logo for a letterhead and business<br />
card. Designers are now expected to use their<br />
skills to develop the on going identity of a client.<br />
Branded items include: apps; mobile games;<br />
blogs; clothing ranges; food packaging; perfumes;<br />
to emulate the musicians own brand of lifestyle.<br />
Design studio Typhoon (2003, 580) believe that<br />
the brand will develop further, they stated<br />
‘The role of the graphic designer will become<br />
more important as a cultural medium and graphic<br />
designers will find themselves in high demand...<br />
Graphic design will be used as a sensory medium<br />
which cannot be described as a verbal language,<br />
or as an entertainment tool.’ Branding will carry<br />
on developing with technological advancements<br />
in society and changing consumer trends.<br />
However before the daily use and invention<br />
of social media, a rebellious and outspoken<br />
artist was the late, Prince or the Artist formally<br />
known as Prince. Prince changed his name to the<br />
Love Symbol in 1993. This logo was a combination<br />
of the universal symbols for male and female.<br />
This name change was due to legal disagreements<br />
with his record company Warner Bros. over the<br />
ownership of the name Prince. At the time this<br />
was very controversial. The Artist formally known<br />
as Prince used technological advancements and<br />
graphic design to benefit and utilise his freedom<br />
over his own brand identity. In a BBC article,<br />
Why did Prince change his name to a symbol?, by<br />
writer Jessica Lussenhop (2016) ‘Prince produced<br />
music on his own independent label, he bundled<br />
exclusive LPs [long-playing vinyls] with concert<br />
tickets and newspapers. He became one of the<br />
first artists to sell an album online, and won a<br />
Webby Lifetime Achievement award for<br />
“visionary use of the Internet to distribute music.”<br />
50
Mitch Monson and Lizz Luce, Prince, The Love Symbol, 1992, Digital, Minnesota
Alexander McQueen, Björk, Homogenic, 1997, Photography, London
CHAPTER 3<br />
Another example of a contemporary artist<br />
pushing boundaries is, Björk. Björk has been<br />
at the forefront for music visualisation and has<br />
experimented in a sensory domain to express<br />
her music outside of a 7” vinyl square record<br />
cover or a music video. Björk has created full<br />
immersive experiences for the audience. Björk<br />
|uses mediums such as moving images, animation<br />
and virtual reality. Creative Director, Rochelle<br />
Nembhard (2016) stated that Björk’s album cover,<br />
Homogenic designed by Alexander McQueen<br />
‘…[shows all] aspects of her. The visual aspect<br />
of music, the album cover, is important, because<br />
it is a picture of the music, depicting the sound.<br />
It should be so much more than just a onedimensional<br />
image – it has to be the face of<br />
the music. ’ One of the designers to help Björk<br />
fortify her identity has been M/M Paris, they<br />
have forged a strong individual image for the<br />
Björk brand while working with Björk over<br />
15 years. One half of M/M Paris design studio,<br />
Mathias Augustyniak (2016) discusses their<br />
visual relationship with Björk in an interview<br />
with Dazed magazine. Augustyniak stated,<br />
‘I think in the contemporary world, if you<br />
don’t manage your image then you disappear.’<br />
Augustyniak understands the contemporary<br />
pressures of the visual important for branding a<br />
musician in the mainstream music industry today.<br />
David Bowie had created an elusive catalogue<br />
of stage characters. Bowie was aware of the<br />
changing styles of the eras and how to benefit<br />
from changing style.<br />
53
54
55
CHAPTER 4<br />
WHAT IS THE FUTURE OF GRAPHIC DESIGN & ART<br />
DIRECTION IN THE MAINSTREAM MUSIC INDUSTRY?<br />
The packaging and distributing of music has<br />
massively changed since the 1960’s. Many<br />
of the changes are due to changes in technology.<br />
Much of our music today is streamed through<br />
smartphones and laptops with streaming services<br />
like, Spotify, iTunes, Soundcloud and Tidal. The<br />
IFPI, are a global multi-service, music company.<br />
Some of their services include analysing music<br />
data, researching and reporting music industry<br />
trends. The IFPI (2016) reported, ‘The global<br />
music market achieved a key milestone in 2015<br />
as digital [media] became the primary revenue<br />
stream for recorded music, overtaking sales of<br />
physical formats.’<br />
Stephen Heller (2010, 225) argues that the era<br />
of large LP art is long over and they have been<br />
eclipsed by more sedate, less ornate, minimalist<br />
compositions.’ This can be due to the reduction<br />
in scale of the packaging from LP to CD and<br />
on-screen covers. Vienne and Heller (2012, 178)<br />
argue that digital covers have, ‘become little more<br />
than icons...the album cover is effectively dead.’<br />
Heller (2010, 227) imagines that ‘...music<br />
will never again be packaged with the same<br />
triumphant fanfares of the LP, but that does<br />
not mean graphic representation will cease<br />
to exist. In a world of branding, a logo or icon<br />
is an invaluable mnemonic for any product.<br />
Graphic design continues to complement<br />
and enhance listening.’ Graphic design and<br />
music go hand in hand to merge for an<br />
attractive user experience.<br />
Musician Lou Reed is quoted in Sagmeister’s<br />
book, Made You Look with a similar view to<br />
Heller (2009, 150) ‘I feel that design affords<br />
another avenue into the imaginary field of the<br />
writer’s concerns. Stefan Sagmeister’s graphics<br />
are always blended effortlessly into the totality<br />
of the original concept – his acute wit and style<br />
are a roadmap to the pleasures available to the<br />
viewer/listener.’ Lou Reed is aware of the value<br />
of graphic design and art direction to express his<br />
work as an all rounded package. Music and visuals<br />
are important for the audience. The packaging<br />
may change but the basic principals are the same.<br />
57
A SEA OF INFORMATION<br />
With advances in technology also come<br />
different challenges for designers.<br />
London based design studio, Spin (2003, 520)<br />
argue that with the increase in technological<br />
advances there is therefore an increase of<br />
information so there is greater importance on<br />
context, ‘Your campaign/publication/website<br />
will be ignored if it has nothing to say. There is<br />
so much choice that the quality of the content<br />
has to match the strength of expression to<br />
make an impact. Bells and whistles alone<br />
won’t cut it. As a result good design will be<br />
more influential, impactful and important<br />
than ever.’ Spin have seen the advancements<br />
and changes in technology to be a positive<br />
change for graphic design and art direction,<br />
helping to create better global standards of<br />
design. This therefore creates better visual<br />
adaptations of music as the context is the key<br />
visual problem to solve for the designer and<br />
not simply thinking of how to make the artist<br />
appear cool.<br />
Charlotte and Peter Fiell (2003, 348) agree<br />
with Spin studio, ‘In an ever expanding sea<br />
of information and images the best attention<br />
“snaggers” are those who bait their hooks<br />
with meaningful content, quirky intelligent<br />
humour and/or more rarely, genuinely new<br />
formal inventiveness.’<br />
Andrew Welch, Photography, 6000 × 3376px, 2016, Jackson, US
59
Aspen Plummer, Unknown, Photography, 3456 × 2304px, 2015, Seattle<br />
60
CHAPTER 4<br />
STYLE & DISPOSABILITY<br />
However there needs to be eye-catching<br />
impact for the passer by or the online<br />
‘scroller’. Karen Jacobs (1994, 187) describes<br />
in her essay, Disposability, graphic design, style<br />
and waste that ‘...packaging on a shelf to be like<br />
that of a “fashionable New York City club on a<br />
Saturday night.” She is discussing the impact<br />
of products on a crowded supermarket shelf<br />
however this can be likened to a cluttered CD<br />
rack, shelf of vinyl’s in a music shop or a digital<br />
steaming service. The designer designs mostly<br />
for how it will appear in a crowd, like that of<br />
the people outside Jacobs busy night club.<br />
The music industry is a competitive and fast<br />
paced industry to work within. Jacobs (1994,<br />
187) argues ‘...It’s impossible to look cool under<br />
such circumstances.... as it becomes a cavalcade<br />
of desperate new looks, new shapes and new<br />
material... All of it is about catching your eye.<br />
All of it us about catching your interest.’<br />
Fiell and Fiell (2003, 410) agree with Jacobs,<br />
‘...[graphic design] has become so much part<br />
of the fabric of every-day modern life – from<br />
breakfast cereal packaging and advertising<br />
billboards to logos on clothes and television<br />
identities – that often we register their codes<br />
only on a subconscious level.’ An individual<br />
or musician needs a graphic designer to form<br />
a distinctive visual language from their target<br />
audience to identify.<br />
Karen Jacobs (1994, 186) states, ‘Style is the<br />
most disposable thing there is. Graphic design<br />
is largely used as a way of giving things style. It’s<br />
about cloaking magazines, products... whatever<br />
in newness... the main difference between those<br />
old packages and the ones we have today is style.<br />
Even the difference in the materials is related<br />
as much to style as technology. Technology is<br />
a style.’ We know Jacobs statement, ‘Technology<br />
is style’ to be true as technology does directly<br />
relate to the designers practice.<br />
61
EMBRACING VINTAGE<br />
The most recent revelation for graphic design,<br />
art direction and the music industry is the<br />
movement away from printed packaging and<br />
physical objects and towards digital interfaces<br />
and online steaming services. IPFI (2016) stated<br />
‘Digital revenues now account for 45% of total<br />
revenues, compared to 39% for physical sales.’<br />
and ‘Streaming remains the industry’s fastestgrowing<br />
revenue source. Revenues increased<br />
45.2% to $2.9 Billion (US Dollars) and, over the<br />
five year period up to 2015, have grown more<br />
than four-fold.’ (IPFI, 2016) On the other hand<br />
the music industry has also seen an increase in<br />
vinyl sales. The NME (2016) have stated, ‘The<br />
Recording Industry Association of America<br />
(RIAA) has posted sales of nine million vinyl<br />
albums in the first half of 2015, compared<br />
with 14 million in the whole of 2014.’<br />
Some designers have moved away from computer<br />
and mechanical techniques. A re-emergence of<br />
hand crafting and using traditional tools to design<br />
has increased. Some traditional methods include<br />
sign-painting, letter-pressing and screen printing.<br />
These hand-crafting methods have long been part<br />
of the design world but like vinyl records these<br />
design methods have dramatically decreased due<br />
to increased use of technological advances like<br />
the Macintosh computer. The traditional forms<br />
of visual communication have been used long<br />
before vinyl records ever existed however the<br />
interest is that some designers are actively<br />
disregarding or reducing their use of digital tools<br />
such as the InDesign, Photoshop and Illustrator.<br />
Well-known designers celebrating hand crafted<br />
processes are Gemma O’Brein, Jessica Hische<br />
and the design studio, Snask. These individuals<br />
have decided to craft typography with some<br />
traditional methods such as drawing, painting<br />
and making instead of solely using digital means<br />
to create the artworks.<br />
Why has there been a rejection of technology?<br />
David Crow (2016) head of design, Manchester<br />
Metropolitan University stated in Eye magazine<br />
‘Artists and designers have always approached<br />
technology with this eye for the accidental:<br />
witness Vaughan Oliver’s creative play with<br />
photo-mechanical transfer camera and old<br />
chemicals.’ Some designers are now removing<br />
themselves from the technological, mechanical<br />
process of graphic design and art direction by<br />
hand crafting their designs. The new generation<br />
of designers today are more conscious of new<br />
technologies influencing their work. Society<br />
today are bombarded with visual communication<br />
in the form of smart phones and digital interfaces.<br />
Gemma O’Brien, Volcom Art Loft, Painted Mural, 2014, Sydney<br />
62
Snask, Attention Craft Poster, Paper, 594 x 841mm, 2014, Sweden
CHAPTER 4<br />
Chalotte and Peter Fiell (2003, 287) discuss in<br />
their book, Graphic Design for the 21st Century,<br />
the importance of technology within graphic<br />
design. They said that, ‘graphic design has<br />
undergone a momentous change as pixels<br />
have became a handy substitute for print<br />
and software has lessened the professional’s<br />
reliance on traditional tools of pen and paper<br />
... In no other discipline of design has computer<br />
technology had such a transforming impact.’<br />
Graphic designer, Vince Frost (2003, 287)<br />
is quoted within their book stating, ‘Today...<br />
our high tech, busy lives mean designers are<br />
spending more and more time in front of a<br />
computer screen. In this sense, there is very<br />
little difference between a bank and a design<br />
studio. What use to be a physically creative<br />
process has become automated to such<br />
a degree.’<br />
Jessica Walsh (2016) believes in the design<br />
philosophy, that it is ‘important to integrate<br />
play into your life.’ Meaning that removing<br />
yourself from your technological vice can<br />
help your creative work ‘...create through<br />
play [craft] to allow space for experimentation<br />
and new discoveries to form break through<br />
with innovation and it stops you from<br />
regurgitating old styles and techniques that<br />
worked for us in the past. By playing we<br />
can constantly be making new work.’ (2016)<br />
It is unfair to argue that rejecting new<br />
technology is the future for graphic design<br />
and art direction for the music industry. Other<br />
designers are embracing new technologies to<br />
brand and advertise within the music industry.<br />
This type of work can be seen with design<br />
studio, Reed & Radar’s work for the VMA<br />
Awards with the award host Miley Ray Cyrus.<br />
This studio continually use new technologies<br />
and experiment with moving image and virtual<br />
reality (VR). The television advertisements<br />
they created for the VMA Awards with Cyrus,<br />
involved the duo creating a virtual world based<br />
on a similar visual style to retro arcade games.<br />
Traditional tools and new technologies are two<br />
different approaches to graphic design and art<br />
direction however both are a promising way<br />
forward and can work hand-in-hand to create<br />
new and innovative visual styles in the future<br />
within the music industry.<br />
65
Andrew Welch, Photography, 6000 × 3376px, 2016, Jackson, US
CHAPTER 4<br />
D.I.Y. CULTURE<br />
Aspiring musicians today have utilised the hand<br />
crafted styles and new technologies to benefit<br />
themselves. These musicians have never been more<br />
equip in starting their own music career without the<br />
help from a record label. Most of the tools they can<br />
use are now free online.<br />
Designers like musicians now have the ability to<br />
use a grassroots ethos similar to that of punk rocks’<br />
do it yourself (D.I.Y.) attitude in the 1970’s. There<br />
are an array of online platforms for an individual to<br />
promote themselves and to connect to an audience.<br />
Examples of digital sharing include social media<br />
(Facebook, Instagram, Twitter) to sharing videos<br />
(Youtube, Vevo, Vimeo) and sharing record covers<br />
and music through steaming services and online<br />
music shops such as Soundcloud, Spotify, Amazon<br />
and iTunes. On the other hand, the starling reality<br />
for a signed recording artist to become a well<br />
established brand in the UK music industry, they<br />
would need a substantial investment from a record<br />
company of $50,000 to $2 million (US Dollars) and<br />
upwards. Some of these costs would include running<br />
costs and advertising and branding in the current<br />
design and music industry climate. (IPFI, 2016)<br />
67
CONCLUSION<br />
Throughout this dissertation there has been an emphasis<br />
on style. Style is not specifically timeless but can be iconic.<br />
Style is a key identifier of the time period and of what society<br />
was in that moment of history. Graphic design and art<br />
direction are directly affected by society and therefore are<br />
part of the ephemeral style chain. Designers use their visual<br />
environment and client objectives to form visual solutions to<br />
the client’s problems; the product formed then becomes an<br />
artifact in<br />
our society. Designers create an integral part of our visual<br />
language and our visual world. These artifacts or record<br />
covers then move into and become part of our identity.<br />
The mainstream music industry consumer and society are<br />
visually projected with their own society values and cultural,<br />
social, economic, political issues and the world they live in.<br />
Therefore record covers are a response piece to the cultural,<br />
social, economic, political issues of that time and become<br />
pop culture relics.<br />
Record covers may not be distributed and packaged the same<br />
as they were in the pre-digital era but the future of graphic<br />
design and art direction in the mainstream music industry<br />
are looking very positive as streaming sales have increased.<br />
Designer Storm Thorgerson is quoted in Heller’s book POP,<br />
How Graphic Design Shapes Pop Culture. Thorgerson (2010,<br />
227) states ‘So long as visual material is welcomed alongside<br />
music, they’ll always be opportunities for designers to produce<br />
music packaging, no matter the format, and no matter the<br />
size.’ Regardless of technological advancements and changes<br />
in society, graphic design and art direction will adapt.<br />
Clem Onojeghuo, Photography, 5400 × 3696px, 2016, London<br />
68
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71
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[Online] Available: https://www.theguardian.com/artanddesign/2016/sep/22/the-greatest-recordsleeves-as-chosen-by-the-designers.<br />
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• Kane A. (2016) M/M Paris on 15 years with Björk, [Online] Available http://www.dazeddigital.com/<br />
artsandculture/article/23875/1/m-m-paris-on-15-years-with-bjork<br />
• IFPI (2016), Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />
facts-and-stats.php. [Accessed: 11th January 2017]<br />
• Heller, S. (2010) Pop: how graphic design shapes popular culture. p225, New York: Allworth.<br />
• Heller, S. and Vienne, V. (2012) 100 ideas that changed graphic design. p178, London: Laurence King<br />
• Heller, S. (2010) Pop: how graphic design shapes popular culture. p227, New York: Allworth.<br />
• Hall, P. and Sagmeister, S. (2009) Sagmeister: made you look. p150, New York: Harry N. Abrams<br />
• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />
= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p520, Ko¨ln: Taschen<br />
• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />
= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p348, Ko¨ln:<br />
Taschen<br />
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REFERENCES<br />
• Jacobs K. (1994) Looking closer, critical writings on graphic design, Disposability, graphic design,<br />
style and waste, p187, New York: Allworth<br />
• Jacobs K. (1994) Looking closer, critical writings on graphic design. Disposability, graphic design,<br />
style and waste, p187, New York: Allworth<br />
• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />
= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p410, Ko¨ln: Taschen<br />
• Jacobs K. (1994) Looking closer, critical writings on graphic design. Disposability, graphic design,<br />
style and waste, p186, New York: Allworth<br />
• IFPI (2016) Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />
facts-and-stats.php. [Accessed: 11th January 2017]<br />
• IFPI (2016) Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />
facts-and-stats.php. [Accessed: 11th January 2017]<br />
• Britton L. (2016) Millennials push 2015 vinyl sales to 26-year high in US [Online] Available:<br />
http://www.nme.com/news/music/various-artists-598-1200543. [Accessed: 11th January 2017]<br />
• Crow D. (2008) Magic box: craft and the computer, [Online] Available: http://www.eyemagazine.<br />
com/feature/article/magic-box-craft-and-the-computer. [Accessed: 11th January 2017].<br />
• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />
= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p399, Ko¨ln: Taschen<br />
• Frost V. in Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21.<br />
Jahrhundert = Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p287,<br />
Ko¨ln: Taschen<br />
• Jessica Walsh: Alles is Play! (2016) The Next Web, 28 May [Online] Available:<br />
https://www.youtube.com/watch?v=1HXnu-Gom34 [Accessed: 11th January 2017]<br />
• The Next Web and Walsh J. (2016) Jessica Walsh: Alles is Play!, [Online], Available:<br />
https://www.youtube.com/watch?v=1HXnu-Gom34. [Accessed: 11th January 2017]<br />
• IFPI (2016), Global Statistics, Investment, [Online] Available: http://www.ifpi.org/investment.php.<br />
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• Thorgenson S. in Heller, S. (2010) Pop: how graphic design shapes popular culture. p227,<br />
New York: Allworth.<br />
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BIBLIOGRAPHY<br />
BOOKS<br />
• Eskilson, S. (2012) Graphic design: a new history. London: Laurence King.<br />
• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />
= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. Ko¨ln: Taschen<br />
• Hall, P. and Sagmeister, S. (2009) Sagmeister: made you look. New York: Harry N. Abrams.<br />
• Heller, S., Bierut .M, Drenttel W., Holland DK and Jacobs K. (1994) Looking closer, critical writings<br />
on graphic design. New York: Allworth<br />
• Heller, S. (2010) Pop: how graphic design shapes popular culture. New York: Allworth.<br />
• Heller, S. and Vienne, V. (2012) 100 ideas that changed graphic design. London: Laurence King.<br />
• Poynor, R. (2003) Designed by Peter Saville. London: Frieze.<br />
• Ochs, M. (2002) Icons, Classic Rock Covers, Italy: Tashen<br />
• Taschen (2004) Classic rock covers icon japanese. Cologne: Taschen<br />
WEBSITE ARTICLES<br />
• Britton L. (2016) Millennials push 2015 vinyl sales to 26-year high in US [Online] Available:<br />
http://www.nme.com/news/music/various-artists-598-1200543. [Accessed: 11th January 2017]<br />
• Crow D. (2008) Magic box: craft and the computer, [Online] Available: http://www.eyemagazine.<br />
com/feature/article/magic-box-craft-and-the-computer. [Accessed: 11th January 2017]<br />
• IFPI (2016), Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />
facts-and-stats.php. [Accessed: 11th January 2017]<br />
• IFPI (2016), Global Statistics, Investment, [Online] Available: http://www.ifpi.org/investment.php.<br />
[Accessed: 11th January 2017]<br />
74
BIOLIOGRAPHY<br />
• Kane A. (2016) M/M Paris on 15 years with Björk, [Online] Available http://www.dazeddigital.com/<br />
artsandculture/article/23875/1/m-m-paris-on-15-years-with-bjork. [Accessed: 11th January 2017]<br />
• Lydon J., Matlock G., Jones S. and Cook P. (2012) Sex Pistols Biography [Online] Available: http://<br />
www.sexpistolsofficial.com/bio/. [Accessed: 11th January 2017]<br />
• Lussenhop J. (2016) Why did Prince change his name to a symbol?, [Online] Available: http://www.<br />
bbc.co.uk/news/magazine-36107590. [Accessed: 11th January 2017]<br />
• Poynor R. (2016) The Art of Punk and the Punk Aesthetic, [Online]<br />
Available: http://designobserver.com/feature/the-art-of-punk-and-the-punk-aesthetic/36708/.<br />
[Accessed: 11th January 2017]<br />
• Simpson D. and Barnbrook J. (2016) The Greatest Record Sleeves – as chosen by designers,<br />
[Online] Available: https://www.theguardian.com/artanddesign/2016/sep/22/the-greatestrecord-sleeves-as-chosen-by-the-designers.<br />
[Accessed: 11th January 2017]<br />
• Simpson D. and Nembhard R. The Greatest Record Sleeves – as chosen by designers, [Online]<br />
Available: https://www.theguardian.com/artanddesign/2016/sep/22/the-greatest-record-sleevesas-chosen-by-the-designers.<br />
[Accessed: 11th January 2017]<br />
• Thorgerson S. and Hiatt B. (2011) How I designed the cover of Dark Side of the Moon, [Online]<br />
Available: http://www.rollingstone.com/music/news/storm-thorgerson-how-i-designed-the-coverof-dark-side-of-the-moon-20110928.<br />
[Accessed: 11th January 2017]<br />
VIDEOS<br />
• Jessica Walsh: Alles is Play! (2016) The Next Web, 28 May [Online] Available:<br />
https://www.youtube.com/watch?v=1HXnu-Gom34 [Accessed: 10th January 2017]<br />
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