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Dissertation

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CONTENT<br />

• Illustrations 8<br />

• Abstract 12<br />

CHAPTER 1<br />

• Important Pop Culture & Iconic Pop Culture Record<br />

Covers of the Eras 16<br />

––<br />

The 1960s 18<br />

––<br />

The Beatles 19<br />

––<br />

The 1970s & the Sex Pistols 23<br />

––<br />

The 1980s 27<br />

––<br />

Video Killed the Radio Star 29<br />

––<br />

The 1990s to now 31<br />

CHAPTER 2 • How Have the Pop Culture Records Become Iconic 38<br />

––<br />

Trends 41<br />

CHAPTER 3 • Branding the Individual 45<br />

CHAPTER 4<br />

• The Future of Graphic Design & Art Direction<br />

in the Mainstream Music Industry 52<br />

––<br />

A Sea of Information 53<br />

––<br />

Style & Disposability 55<br />

––<br />

Embracing Vintage 57<br />

––<br />

D.I.Y. Culture 61<br />

• Conclusion 63<br />

• Reference List 66<br />

• Bibliography 68


ILLUSTRATIONS<br />

1. Umberto Confini, Unknown, 2015, Photography, 3203 x 1766px, Italy.<br />

https://unsplash.com/@umbe?photo=lEOogB2 x h1M&photo_info_popover<br />

=is_visible. [Accessed: 10th January 2017]<br />

2. Peter Blake, Sources of Pop Art V, 2007, Silkscreen print, 505 x 505mm, England.<br />

http://www.ccagalleries.com/artists/peter-blake/sources-of-pop-art-v.html.<br />

[Accessed: 10th January 2017]<br />

3. Peter Blake, Sgt. Pepper’s Lonely Hearts Club Band, 1967, Colour offset lithograph on<br />

paper and card, 12” x 12”, England, http://collections.vam.ac.uk/item/O88532/sgtpeppers-lonely-hearts-club-record-sleeve-sir-peter-blake/.<br />

[Accessed: 10th January 2017]<br />

4. Unknown, Doris Day, Day by Day, 1956, Cardboard, 12” x 12”, New York. http://www.<br />

dorisday.com/work/discography. [Accessed: 10th January 2017]<br />

5. Storm Thogerson, Pink Floyd, Dark Side of the Moon, 1973, Cardboard, 12” x 12”, London.<br />

http://www.rollingstone.com/music/news/storm-thorgerson-how-i-designed-the-coverof-dark-side-of-the-moon-20110928.<br />

[Accessed: 10th January 2017]<br />

6. Finlay Cowan and Storm Thogerson, Pink Floyd “Back” Catalogue Poster, 1997, Paper,<br />

594 x 841mm, London. http://www.feelnumb.com/2012/07/19/the-classic-1997-pinkfloyd-back-catalogue-poster/.<br />

[Accessed: 10th January 2017]<br />

7. Jamie Reid, Sex Pistols, God Save the Queen, 1977, Card, 7” x 7”, England.<br />

http://www.jamiereid.org/archive/sex _pistols/god_save.html.<br />

[Accessed: 10th January 2017]<br />

8. Jamie Reid, Sex Pistols, Never Mind the Bollocks, 1977, Card, 12” x 12”, England.<br />

http://www.sexpistolsofficial.com/records/never-mind-the-bollocks-heres-the-sex-pistols/.<br />

[Accessed: 10th January 2017]<br />

9. Jamie Reid, Anarchy in the U.K. fanzine, 1976, Paper, 210 x 297mm, England. Book:<br />

Punk: An Aesthetic, Johan Kugelberg, 2012. [Accessed: 10th January 2017]<br />

10. Stefan Sagmeister, Lou Reed, Set the Twilight Reeling Poster, 1996, Paper,<br />

420 x 594mm, New York. https://chrisklimek.com/2013/10/28/<br />

where-do-i-start-with-lou-reed/. [Accessed: 10th January 2017]<br />

11. Frank Olinsky, MTV Logo, 1981, Digital, New York. http://frankolinsky.com/mtvstory1.<br />

html. [Accessed: 10th January 2017]<br />

11


ILLUSTRATIONS<br />

12. Kirk Weddle, Nirvana, Nevermind, 1991, Photography, US.<br />

http://www.nirvana.com/album/nevermind/. [Accessed: 10th January 2017]<br />

13. Jonathan Barnbrook, David Bowie, Blackstar, 2016, Digital, England.<br />

http://www.bowieblackstar.net/. [Accessed: 10th January 2017]<br />

14. Jonathan Barnbrook, David Bowie, The Next Day, 2013, Digital, England.<br />

http://www.davidbowie.com/album/next-day. [Accessed: 10th January 2017]<br />

15. Peter Saville, New Order, Blue Monday, 1983, Paper, 120 x 120mm, London.<br />

http://petersaville.info/sleeves/1983-1986.html#. [Accessed: 10th January 2017]<br />

16. Peter Saville, Joy Division, Unknown Pleasures, 1979, Cardboard, 120 x 120mm, London.<br />

http://petersaville.info/sleeves/1978-1982.html#Y1979. [Accessed: 10th January 2017]<br />

17. Richard Hamilton, The Beatles, The White Album, 1968, Cardboard, 12” x 12”, London.<br />

http://www.thewhitealbumproject.com/design/. [Accessed: 10th January 2017]<br />

18. Mitch Monson and Lizz Luce, Prince, The Love Symbol, 1992, Digital, Minnesota.<br />

https://www.wired.com/2016/04/designers-came-princes-love-symbol-one-night/.<br />

[Accessed: 10th January 2017]<br />

19. Alexander McQueen, Björk, Homogenic, 1997, Photography, London.<br />

http://bjork.com/#/past/discography/homogenic. [Accessed: 10th January 2017]<br />

20. Kash Goudarzi, Unknown, Photography, 5472 × 3648px, 2016, New York. https://unsplash.<br />

com/search/busy-signs?photo=QoDnLcD4zk4. [Accessed: 10th January 2017]<br />

21. Aspen Plummer, Unknown, Photography, 3456 × 2304px, 2015, Seattle. https://unsplash.<br />

com/photos/nBiherz3tBE/?photo_info_popover=is_visible. [Accessed: 10th January 2017]<br />

22. Gemma O’Brien, Volcom Art Loft, Painted Mural, 2014, Sydney. http://www.monsterchildren.<br />

com/20032/volcom-mural-by-gemma-obrien/. [Accessed: 10th January 2017]<br />

23. Snask, Attention Craft Poster, Paper, 594 x 841mm, 2014, Sweden.<br />

http://snask.com/case/attention-craft/. [Accessed: 10th January 2017]<br />

24. Andrew Welch, Photography, 6000 × 3376px, 2016, Jackson, US. https://unsplash.com/<br />

photos/6mOXg-RDd8s?photo_info_popover=is_visible. [Accessed: 10th January 2017]<br />

25. Clem Onojeghuo, Photography, 5400 × 3696px, 2016, London. https://unsplash.com/<br />

search/vinyl-records?photo=Jv3QGa_gVTI. [Accessed: 10th January 2017]<br />

13


ABSTRACT<br />

This dissertation investigates how changes and<br />

advancements in society have influenced graphic<br />

design and art direction in the mainstream music<br />

industry. This can be broken down into four main<br />

chapters. Important pop culture and iconic pop<br />

culture record covers between 1960 to the present<br />

day; how pop culture records have become iconic;<br />

branding the individual; the future of graphic design<br />

and art direction in the mainstream music industry.<br />

Umberto Confini, Unknown, 2015, Photography, 3203 x 1766px, Italy.<br />

Key research includes books by Fiell, C. and Fiell, P.,<br />

authors of Graphic design for the 21st century, which<br />

reflects on important graphic designers and art<br />

directions opinion on the future of technology and<br />

its affect on the design industry. Other key authors<br />

referenced in this dissertation include, Stephen Heller,<br />

and his book Pop: How Graphic Design Shapes Popular<br />

Culture and the collection of essays entitled, Looking<br />

Closer, written by Tibor Kalman, J. Abbott Miller, and<br />

Karrie Jacobs. The essays I have referenced discuss the<br />

importances of style and context in the design industry.<br />

The conclusion examines the increase in digital<br />

mediums such as social media and smartphones<br />

and looks at the decline in traditional methods of<br />

distribution and packaging within the mainstream<br />

music industry therefore having a knock on effect<br />

on graphic designers and art directors outcomes.<br />

15


CHAPTER 1<br />

IMPORTANT RECORD COVERS<br />

FROM 1960 TO THE PRESENT DAY<br />

This chapter will discuss graphic styles between<br />

1960 to the present. This, however, is not the<br />

sole focus of the chapter as the social, political<br />

and economic climate of the period, culture<br />

and context are prevalent in understanding the<br />

meaning of the covers. Other critical factors in<br />

understanding the creation of the covers are why<br />

the designers created them and understanding<br />

the message of the musicians. In the book,<br />

Looking Closer, authors Tibor Kalman, J. Abbott<br />

Miller, and Karrie Jacobs (1994, 26) discuss in<br />

the essay entitled Good History/Bad Design, that,<br />

‘Visual literacy is important, but it isn’t everything.’<br />

If the context of the artwork is not taken into<br />

consideration then the visuals are merely an<br />

exercise in style. Stefan Sagmeister (2012, 380)<br />

stated this idea, simply as, ‘Style=fart’.<br />

The visual aesthetic of an album cover can<br />

represent the mood and movements of society<br />

in a specific era. Album covers represent a lens in<br />

which to see the society of the time. To evaluate<br />

and understand graphic design and art direction<br />

from 1960 to the present we must understand<br />

the time period the artwork was created. Kalman,<br />

Miller and Jacobs (1994, 27) stated, ‘...Each<br />

[designed] artifact marks more than a place in<br />

the progression of artistic sensibility. Each also<br />

speaks eloquently of it’s social history... Our<br />

aesthetic standards are different from these<br />

of the past. What looks cool to us today may<br />

have been embarrassing, regressive, offensive or<br />

just run-of-the-mill in it’s own day. To look at an<br />

artifact without knowing what they were in their<br />

own time is to look into a vacuum.’ This quote<br />

argues the importance of the artifact or in other<br />

words, a record cover’s history. Graphic design<br />

and art direction is directly affected by the<br />

world around us, as it is a medium of expression.<br />

The record covers that will be discussed<br />

are record covers that are deemed important.<br />

Important, meaning that they were significantly<br />

popular in their society of their era and therefore<br />

influential records of their time. These influential<br />

records were recorded with musicians whom<br />

are still significant today and have become iconic.<br />

Many of the designers and musicians discussed<br />

from past decades can still be seen in our visual<br />

pop culture world today due to their importance.<br />

These graphic designers and art director’s<br />

visual landscape from previous eras are not<br />

only reflected in their record covers but other<br />

industries outside of the mainstream music<br />

industry such as fashion, technological goods,<br />

automobiles and many more. An example of<br />

this is Peter Saville’s work for Joy Division and<br />

New Order’s record artwork manifesting from<br />

a music cover onto catwalks and car adverts.<br />

19


Peter Blake, Sources of Pop Art V, 2007, Silkscreen Print, 505 x 505mm, England


CHAPTER 1<br />

THE 1960S<br />

The ‘60s had a generation of baby boomers<br />

from the Post-World War II era who weren’t<br />

burdened with the fear and struggle of war. The<br />

youth of the 1960s had more freedom than their<br />

previous generations.<br />

The most well known societal changes in the<br />

‘60s were the increase in use of recreational drugs<br />

such as marijuana and hallucinogenic drugs like<br />

LSD. Other important changes include the rise<br />

in feminism seen with the mini skirt, and the<br />

legalisation of the contraceptive pill for women<br />

in the US. These changes directly affected the<br />

graphic designers and art directors’ creative<br />

output at that time which is reflected in<br />

psychedelic art and pop art movements.<br />

The swinging sixties was where the boom<br />

in pop culture branding for pop musicians<br />

began. Stephen Heller and Véronique<br />

Vienne (2012, 202) describe in their book,<br />

100 Ideas that Changed Graphic Design, that<br />

the 1950’s and 1960’s were a time of, ‘creatively,<br />

progressive rock LP’s that exploded with<br />

unconventional covers. These covers emerged<br />

from a younger generation of art directors and<br />

design innovators.’ With changes in society and<br />

a more progressive youth, this made way for<br />

changes in artist expression. This can be described<br />

in the book, Icons, Classic Rock Covers (2004, 72),<br />

‘There was a full-tilt war between adolescence<br />

|and age – it was US against THEM. US had long<br />

hair, free love and expanded consciousness, new<br />

highs, new lows, new clothes and new music.<br />

THEM were stunting, straight, selfish, archaic<br />

and imperialistic. All this was communicated<br />

through the expanding music scene.’ Some of<br />

the most iconic pop culture movements in the<br />

mainstream music industry were discovered or<br />

developed from the 1960’s onwards, such as<br />

rock’n’roll, the hippy-folk movement, punk,<br />

disco, electronica and indie, to name a few.<br />

21


Peter Blake, Sgt. Pepper’s Lonely Hearts Club Band, 1967, Lithograph On Paper & Card, 12” X 12”, England


CHAPTER 1<br />

THE BEATLES<br />

Andy Warhol and Peter Blake were at the<br />

fore front of the art world. They are both<br />

well known for their pop art style work. This<br />

art movement influenced many record covers<br />

in the 1960’s. The Beatles were part of the British<br />

Invasion that hit the USA in the ‘60s. The music<br />

invasion also included The Kinks, The Rolling<br />

Stones and The Animals. The Beatles channelled<br />

the vibrant colour palettes and psychedelic feel<br />

of the ‘60s with their record cover Sgt. Pepper’s<br />

Lonely Hearts Club Band, released in 1967.<br />

Sgt. Pepper’s Lonely Hearts Club Band record<br />

by The Beatles is one of their most well-known<br />

and influential albums. Steven Heller (2010, 59)<br />

described Sgt. Pepper’s Lonely Hearts Club<br />

Band cover in his book, POP, How Graphic Design<br />

Shapes Popular Culture, as an album that, ‘forever<br />

altered content and style of rock and pop music’,<br />

and commended The Beatles record cover as a,<br />

‘break through that launched an extremely popular<br />

trend in “concept cover” art.’ 7 This LP record was<br />

an ambitious project as it was an elaborate stage<br />

set up with acclaimed English pop art artist Peter<br />

Blake. Heller (2010, 61) in the book, POP, How<br />

Graphic Design Shapes Popular Culture stated it<br />

was, ‘...more costly than most of the time period.’<br />

Conceptual cover art was uncommon in the<br />

1960’s and became more widely used in the<br />

1970’s. Graphic Design, A History, by Stephen<br />

J.Eskilson (2012, 380) states, ‘While all design<br />

has a conceptual component, some practitioners<br />

in recent years have brought the “brain aided”<br />

element more to the fore.’ Before the ‘60s, album<br />

covers usually depicted the artist presented in<br />

a pleasant pose with the title of the album or<br />

single with clearly displayed typography. An<br />

example of this is Doris Day’s Day by Day record.<br />

Designer Storm Thorgerson and illustrator<br />

George Hardie worked together at design studio,<br />

Hipgnosis. They created the iconic conceptual<br />

record artwork for Pink Floyd, Dark Side of<br />

the Moon. Dark Side of the Moon is an abstract<br />

depiction of what Theosgen (2011) describes<br />

as, ‘…a symbol of thought and ambition, [that]<br />

was very much a subject of Roger’s lyrics.’<br />

This cover was completely different from the<br />

norm of the ‘50s record covers. The cover had<br />

no clear typographic signatures of the band and<br />

no imagery of the band members. This abstract<br />

and elusive treatment of record cover was soon<br />

to become more popular. Thorgerson created<br />

many other thought provoking and surrealistic<br />

covers for progressive-rock band, Pink Floyd.<br />

Some of the other covers included, Wish You<br />

Were Here and Relics.<br />

23


Storm Thogerson, Pink Floyd, Dark Side of the Moon, 1973, Cardboard, 12” x 12”, London<br />

24


Unknown, Doris Day, Day by Day, 1956, Cardboard, 12” x 12”, New York<br />

25


Finlay Cowan and Storm Thogerson, Pink Floyd “Back” Catalogue Poster, 1997, Paper, 594 x 841mm, London<br />

26


27


Jamie Reid, Sex Pistols, God Save the Queen, 1977, Card, 7” x 7”, England


CHAPTER 1<br />

THE 1970S & THE SEX PISTOLS<br />

The Post-World War II party was over in the<br />

‘70s and society had a more financially difficult<br />

time. The ‘70s saw an emerging array of exciting<br />

new genres of music such as disco, funk, smooth<br />

jazz and punk rock.<br />

Punk was created as a response to the hedonist<br />

ideologies of the ‘60s. The most evocative punk<br />

band of the ‘70s, were the Sex Pistols. The Sex<br />

Pistols (2012) stated that they were ‘Disillusioned<br />

by the bloated progressive-rock and hippie music<br />

scene of the time.’ Their most well-known singles<br />

were, Anarchy in the UK and God Save the Queen<br />

and their only album, Never Mind The Bollocks.<br />

The British artist, Jamie Reed, designed these<br />

record covers. Reid’s photomontages and<br />

energetic work echoed the Sex Pistols anger,<br />

anti-establishment beliefs and do it yourself<br />

attitude. Jon Savage (Poynor, 2016) is quoted<br />

in the Design Observer article, stating that<br />

punk montage is ‘in the act of dismembering<br />

and reassembling the very images that were<br />

supposed to keep you down and ignorant, it<br />

was possible to counteract the violence of the<br />

spectacle and to refashion the world around you.’<br />

Savages statement echoes the atmosphere and<br />

spirit of the punk movement and reasoning<br />

behind the graphic design response during the<br />

‘70s. The punk photomontages are similar to<br />

that of the Russian photomontages in the<br />

1920s by artists like Vladimir Mayakovsky.<br />

In the book, Graphic Design, A History author<br />

Stephen J. Eskilson (2012, 196) stated ‘In Russia,<br />

it was hoped that the startling juxtapositions of<br />

photomontage could result in works that disrupted<br />

the conventional passive reception of photographs<br />

and unleashed the revolutionary potential of<br />

modern images.’ This is relatable to Reid’s work<br />

as his work was a juxtaposition to the formal and<br />

respectable images of Queen Elizabeth II, this<br />

treatment of a British Royal was uncommonly<br />

seen before and caused outrage with the general<br />

public. The Sex Pistols (2012) stated, ‘No one had<br />

ever spoken up so publicly about them. The nation<br />

was up in arms.’ The best example of this would<br />

be Reid’s record artwork for God Save the Queen.<br />

Jamie Reid was not the sole architect of the<br />

punk visual style but he is most well-known and<br />

important in establishing punk’s visual identity<br />

and defining an era. Reid’s style of artwork is<br />

known worldwide. His style of artwork was<br />

organically grown from the Punk music genre<br />

and is still a visual trend used today.<br />

29


Jamie Reid, Sex Pistols, Never Mind the Bollocks, 1977, Card, 12” x 12”, England


Jamie Reid, Anarchy in the U.K. fanzine, 1976, Paper, 210 x 297mm, England


THE 1980S<br />

Stefan Sagmeister became a critically acclaimed<br />

graphic designer for his work during the 1980s.<br />

Sagmeister has created many distinct record covers<br />

throughout his career to the present day. Many of<br />

the record covers Sagmeister designed have been<br />

innovative, experimental, playful packaging, mostly<br />

involving illusion with Compact Disc (CD) cases.<br />

Sagmeister welcomed the new 5” CD packaging<br />

during the ‘80s. Peter Hall (2009, 136) the writer<br />

of Sagmeister’s book, Made You Look, states, the<br />

CD covers ‘offered a new play found for optical<br />

trickery and invention... it offered the interplay<br />

of moving surfaces and materials.’ These methods<br />

of playful design were unusual as beforehand<br />

the designer commonly designed for cardboard<br />

LP format rather than smaller plastic jewel cases.<br />

Stefan Sagmeister (2009, 135) describes using the<br />

cases, ‘It has a book-like element, and its ins and<br />

outs can be a lot more surprising than pulling out<br />

a big old record out. It becomes a toy you want to<br />

cherish.’ An example of his use of playful packaging<br />

was for the band H.P Zinker with their record<br />

Mountains of Madness. Where Sagmeister played<br />

with 3D illusions for this cover.<br />

Sagmeister is most famous for his work with<br />

Lou Reed and Reed’s iconic album, Set the<br />

Twilight Reeling. Peter Hall (2009, 228) describes<br />

the typographic tattoo-esque treatment of the<br />

cover as ‘…effectively conveying the personal,<br />

confessional nature of the songs on the album.’<br />

32


Stefan Sagmeister, Lou Reed, Set the Twilight Reeling Poster, 1996, Paper, 420 x 594mm, New York


Frank Olinsky, MTV Logo, 1981, Digital, New York


CHAPTER 1<br />

VIDEO KILLED THE RADIO STAR<br />

The 1980s saw the rise of<br />

pop stars like Madonna,<br />

Grace Jones, Adam Ant and<br />

many more. Many of whom<br />

were fixtures on MTV. The<br />

medium of moving image for<br />

their records added a new<br />

dimension to their identity.<br />

MTV was a simple concept<br />

to showcase pop culture<br />

music videos on television,<br />

encompassed in their simple<br />

acronym – Music Television.<br />

This American television<br />

channel increased the amount<br />

of music videos being made<br />

and the pressure for musical<br />

artists to keep up with the<br />

trends of the youth. MTV was<br />

a way for musicians’ to engage<br />

with their audience and create<br />

a larger audience through a<br />

more intense visual platform.<br />

MTV wanted ‘…a unique hip<br />

design identity.’ (Eskilson, 2012,<br />

384) This came in the form of<br />

their interchangeable logo by<br />

Frank Olinsky of Manhattan<br />

Design in 1981.<br />

MTV was a technological<br />

advancement of its time and<br />

understood that it needed to<br />

stay relevant in popular culture<br />

to stay alive. They used young<br />

designers to keep their young<br />

demographic engaged with<br />

their product. MTV have a<br />

history of hiring young<br />

designers straight out of<br />

university in New York City.<br />

Eskilson (2012, 384) states,<br />

‘…MTV have so effectively<br />

absorbed and marketed the<br />

counter culture impulse of the<br />

young, designers who want to<br />

stay on the fringe such as Earls<br />

or Sagmeister, have to go to<br />

greater extremes in order to<br />

maintain some sort of<br />

non-commercial credibility.’<br />

MTV relay on trends to win<br />

over their young audience<br />

rather than highly conceptual<br />

ideas however their approach<br />

may not be completely in vain<br />

as they are nurturing a young<br />

generation of ‘radical designers’<br />

to have a more experimental<br />

graphic design outcome.<br />

This allows the designers to<br />

challenge the visual norms<br />

within the mainstream<br />

music industry.<br />

35


Kirk Weddle, Nirvana, Nevermind, 1991, Photography, US


CHAPTER 1<br />

THE ‘90S TO NOW<br />

The ‘90s saw the rise of grunge rock bands<br />

such as; Nirvana, who defined a generation<br />

with their anti-capitalism ideologies like that of<br />

the punk movement in the 1970s. They rejected<br />

the flamboyance and excess of the 80s preferring<br />

a dishevelled and ‘rawer’ identity to emphasis<br />

their political and socio-economic status. This<br />

anti-capitalism view is distilled in their iconic<br />

cover, Nevermind.<br />

The distribution of music has greatly changed<br />

from 1990s to now. There are different types<br />

of distribution networks and forms that music<br />

packaging takes. Most record covers are now<br />

digitally uploaded and streamed online. This<br />

means that the 12” vinyls, cassette tapes and<br />

CD jewel cases have been shrunk into small,<br />

square pixels to be seen on a smartphone and<br />

other digital interfaces. There is an increased<br />

importance on the musician’s identity and their<br />

use of social media to express the musical content<br />

rather than a vinyl record, cassette tape or CD.<br />

Peter Saville (2003, 496) states that ‘...[graphic<br />

design is] the interface of today’s social and<br />

cultural change, graphic design will continue to<br />

evolve as a reflection of the needs and values<br />

of it’s audience and it’s practitioners.’<br />

Designers who have lived through these changes<br />

in graphic design and art direction are championing<br />

them. Such as designers like Jonathan Barnbrook.<br />

Barnbrook most notably designed the most recent<br />

of David Bowie’s record covers. The record cover,<br />

The Next Day with a monochrome colour palette<br />

and layout for the CD case and printed advertising<br />

allowed the public to play with their own versions<br />

of the record cover.<br />

Barnbrook challenged and grew the same idea<br />

with the last Bowie cover, Blackstar. The simple<br />

black star artwork forms a pattern and language<br />

have been released by Jonathan Barnbrook<br />

and Bowie under the Creative Commons Non<br />

Commercial Share Alike licence. Meaning that<br />

they are accessible to the masses to reproduce<br />

and will become affiliated with the Bowie brand<br />

identity due to the accessibility and meaning<br />

behind the album artwork. This record cover will<br />

be iconic and significant for many decades in the<br />

future due to the success of the collaboration<br />

between musician and designer.<br />

37


Jonathan Barnbrook, David Bowie, Blackstar, 2016, Digital, England


Jonathan Barnbrook, David Bowie, The Next Day, 2013, Digital, England


CHAPTER 2<br />

HOW HAVE THE RECORD COVERS<br />

BECOME ICONIC?<br />

For a record to become iconic it needs to have the right<br />

combination of success with the record artwork and<br />

the success of the musician. Over time the graphic style,<br />

the musician and physical record becomes iconography<br />

and inseparable with it’s past. Style is not specifically<br />

timeless but can be nostalgic reminders of the decade.<br />

The importance of a record cover becoming iconic, marks<br />

a prominent moment for graphic design and art direction<br />

in society as it forms the next step for graphic design and<br />

art direction in the mainstream music industry.<br />

Some styles are deemed to be ‘timeless’. Timelessness<br />

is an idea that can be broken in two: context and style.<br />

The context and visuals of the designed object still have<br />

to be prevalence to the society from one era to another.<br />

Timelessness is an equal match of both context and style.<br />

Peter Saville’s graphic design and art direction for<br />

Factory Records has been deemed timeless. Peter Saville<br />

(2003, 223) explains that, ‘I can’t seperate the icon of<br />

Blue Monday from Blue Monday. You could take that<br />

cover and put in an ineffective pop song and it would<br />

still look good, but it wouldn’t be an icon. Blue Monday<br />

is a landmark in pop music. The opportunity is there for<br />

the visual aesthetic to make an imprint upon the mind. If<br />

the music doesn’t open the mind then you’re not making<br />

the imprint, and if the cover isn’t up to much, not much<br />

is imprinted.’ The music and the design of the record<br />

need to be both strong in context for it to become a<br />

timeless record. Saville’s iconic record covers for Joy<br />

Division have been mimicked in car adverts to clothing<br />

and become part of our contemporary pop culture.<br />

43


Left - Right: Peter Saville, New Order, Blue Monday, 1983, Paper, 120 x 120mm, London and<br />

Peter Saville, Joy Division, Unknown Pleasures, 1979, Cardboard, 120 x 120mm, London


45


Richard Hamilton, The Beatles, The White Album, 1968, Cardboard, 12” x 12”, London


CHAPTER 2<br />

TRENDS<br />

Each decade between 1960 to the present can<br />

be stylised into one popular trend of the era.<br />

Heller and Vienne (2012, 160) liken graphic design<br />

to fashion. They believe they have ‘one thing in<br />

common: they are ephemeral art forms. Both<br />

disciplines create artifacts that are transient,<br />

even though... some can become treasured<br />

classics’. The ‘60s had the hippies and rock’n’roll;<br />

the ‘70s had disco, punk and glam rock; the ‘80s<br />

had new wave and new romantics, ‘90s grunge.<br />

Heller and Vienne (2012, 160) go on to state ‘…<br />

fashion and graphic design trends are periodically<br />

rediscovered, their revival often as much of a<br />

cultural event as the original introduction... the<br />

nostalgic fads are good indicators of what excites<br />

new generations.’ Many styles are recycled and<br />

adapted into new graphic styles. An example<br />

of this is David Carson reusing aspects of the<br />

Dada movement to form his own style with<br />

grunge typography and experimental layouts.<br />

Jonathan Barnbrook deems The White Album,<br />

by The Beatles and the record cover design by<br />

Richard Hamliton in 1968 to be an important<br />

record cover. Barnbrook (2016) states that:<br />

Once you understand the context, it gets<br />

really interesting. We think of design as<br />

for the present moment, but while music<br />

doesn’t change, people’s feelings and<br />

relations to it do. So the sleeve becomes<br />

a reflection of that. It placed an avantgarde<br />

idea into the mainstream – the cover<br />

is a blank space on which you can project<br />

your fantasies. A few years ago, this guy<br />

had a record shop selling nothing but old<br />

copies of the White Album. People had<br />

drawn on them, made coffee cup rings<br />

on them…and each one was different,<br />

because it had lived a life. On the vinyl<br />

edition of Blackstar, you can see the<br />

record and, over time, watch it decay.<br />

It’s trying to say: “That’s reality.”<br />

Barnbrook understands the changes that the<br />

record cover will travel through. Heller (2010,<br />

286)in his book, POP, How Pop Culture Shapes<br />

Graphic Design discusses how music and record<br />

covers can spark an idea or memory ‘…that<br />

every generation has some definitive object that<br />

triggers memories – some of these are visual,<br />

others visual and oral’. Pop culture record cover<br />

packaging can give a person or audience a<br />

moment of nostalgia.<br />

47


CHAPTER 3


BRANDING THE INDIVIDUAL<br />

The branding of a pop culture musician(s) has<br />

become increasingly more prevalent from the<br />

1960s in society, which is therefore reflected into<br />

many aspects of graphic design and art direction.<br />

The designer’s role has expanded from a designer<br />

of objects to a designer of experiences.<br />

The designer’s role has expanded because<br />

musicians have become a covet-able symbol of<br />

the freedom of expression and wealth. Branding<br />

has expanded from mark-making and semiotics<br />

to the idea that the brand is a liveable thing and<br />

lifestyle choice. This includes user experience<br />

and interaction. The musician’s fans want to<br />

inhabit their life. The normal person on the street<br />

wants to walk in the musicians branded shoes<br />

and live a life like theirs. This can be witnessed<br />

with the increase in celebrities using socialising<br />

apps such as Snapchat and Instagram stories and<br />

also through live broadcasting on platforms like<br />

Facebook. This gives the audience a direct and<br />

frequent glimpse into the life or branded world<br />

of the musician.<br />

Graphic designers have moved on from<br />

designing a logo for a letterhead and business<br />

card. Designers are now expected to use their<br />

skills to develop the on going identity of a client.<br />

Branded items include: apps; mobile games;<br />

blogs; clothing ranges; food packaging; perfumes;<br />

to emulate the musicians own brand of lifestyle.<br />

Design studio Typhoon (2003, 580) believe that<br />

the brand will develop further, they stated<br />

‘The role of the graphic designer will become<br />

more important as a cultural medium and graphic<br />

designers will find themselves in high demand...<br />

Graphic design will be used as a sensory medium<br />

which cannot be described as a verbal language,<br />

or as an entertainment tool.’ Branding will carry<br />

on developing with technological advancements<br />

in society and changing consumer trends.<br />

However before the daily use and invention<br />

of social media, a rebellious and outspoken<br />

artist was the late, Prince or the Artist formally<br />

known as Prince. Prince changed his name to the<br />

Love Symbol in 1993. This logo was a combination<br />

of the universal symbols for male and female.<br />

This name change was due to legal disagreements<br />

with his record company Warner Bros. over the<br />

ownership of the name Prince. At the time this<br />

was very controversial. The Artist formally known<br />

as Prince used technological advancements and<br />

graphic design to benefit and utilise his freedom<br />

over his own brand identity. In a BBC article,<br />

Why did Prince change his name to a symbol?, by<br />

writer Jessica Lussenhop (2016) ‘Prince produced<br />

music on his own independent label, he bundled<br />

exclusive LPs [long-playing vinyls] with concert<br />

tickets and newspapers. He became one of the<br />

first artists to sell an album online, and won a<br />

Webby Lifetime Achievement award for<br />

“visionary use of the Internet to distribute music.”<br />

50


Mitch Monson and Lizz Luce, Prince, The Love Symbol, 1992, Digital, Minnesota


Alexander McQueen, Björk, Homogenic, 1997, Photography, London


CHAPTER 3<br />

Another example of a contemporary artist<br />

pushing boundaries is, Björk. Björk has been<br />

at the forefront for music visualisation and has<br />

experimented in a sensory domain to express<br />

her music outside of a 7” vinyl square record<br />

cover or a music video. Björk has created full<br />

immersive experiences for the audience. Björk<br />

|uses mediums such as moving images, animation<br />

and virtual reality. Creative Director, Rochelle<br />

Nembhard (2016) stated that Björk’s album cover,<br />

Homogenic designed by Alexander McQueen<br />

‘…[shows all] aspects of her. The visual aspect<br />

of music, the album cover, is important, because<br />

it is a picture of the music, depicting the sound.<br />

It should be so much more than just a onedimensional<br />

image – it has to be the face of<br />

the music. ’ One of the designers to help Björk<br />

fortify her identity has been M/M Paris, they<br />

have forged a strong individual image for the<br />

Björk brand while working with Björk over<br />

15 years. One half of M/M Paris design studio,<br />

Mathias Augustyniak (2016) discusses their<br />

visual relationship with Björk in an interview<br />

with Dazed magazine. Augustyniak stated,<br />

‘I think in the contemporary world, if you<br />

don’t manage your image then you disappear.’<br />

Augustyniak understands the contemporary<br />

pressures of the visual important for branding a<br />

musician in the mainstream music industry today.<br />

David Bowie had created an elusive catalogue<br />

of stage characters. Bowie was aware of the<br />

changing styles of the eras and how to benefit<br />

from changing style.<br />

53


54


55


CHAPTER 4<br />

WHAT IS THE FUTURE OF GRAPHIC DESIGN & ART<br />

DIRECTION IN THE MAINSTREAM MUSIC INDUSTRY?<br />

The packaging and distributing of music has<br />

massively changed since the 1960’s. Many<br />

of the changes are due to changes in technology.<br />

Much of our music today is streamed through<br />

smartphones and laptops with streaming services<br />

like, Spotify, iTunes, Soundcloud and Tidal. The<br />

IFPI, are a global multi-service, music company.<br />

Some of their services include analysing music<br />

data, researching and reporting music industry<br />

trends. The IFPI (2016) reported, ‘The global<br />

music market achieved a key milestone in 2015<br />

as digital [media] became the primary revenue<br />

stream for recorded music, overtaking sales of<br />

physical formats.’<br />

Stephen Heller (2010, 225) argues that the era<br />

of large LP art is long over and they have been<br />

eclipsed by more sedate, less ornate, minimalist<br />

compositions.’ This can be due to the reduction<br />

in scale of the packaging from LP to CD and<br />

on-screen covers. Vienne and Heller (2012, 178)<br />

argue that digital covers have, ‘become little more<br />

than icons...the album cover is effectively dead.’<br />

Heller (2010, 227) imagines that ‘...music<br />

will never again be packaged with the same<br />

triumphant fanfares of the LP, but that does<br />

not mean graphic representation will cease<br />

to exist. In a world of branding, a logo or icon<br />

is an invaluable mnemonic for any product.<br />

Graphic design continues to complement<br />

and enhance listening.’ Graphic design and<br />

music go hand in hand to merge for an<br />

attractive user experience.<br />

Musician Lou Reed is quoted in Sagmeister’s<br />

book, Made You Look with a similar view to<br />

Heller (2009, 150) ‘I feel that design affords<br />

another avenue into the imaginary field of the<br />

writer’s concerns. Stefan Sagmeister’s graphics<br />

are always blended effortlessly into the totality<br />

of the original concept – his acute wit and style<br />

are a roadmap to the pleasures available to the<br />

viewer/listener.’ Lou Reed is aware of the value<br />

of graphic design and art direction to express his<br />

work as an all rounded package. Music and visuals<br />

are important for the audience. The packaging<br />

may change but the basic principals are the same.<br />

57


A SEA OF INFORMATION<br />

With advances in technology also come<br />

different challenges for designers.<br />

London based design studio, Spin (2003, 520)<br />

argue that with the increase in technological<br />

advances there is therefore an increase of<br />

information so there is greater importance on<br />

context, ‘Your campaign/publication/website<br />

will be ignored if it has nothing to say. There is<br />

so much choice that the quality of the content<br />

has to match the strength of expression to<br />

make an impact. Bells and whistles alone<br />

won’t cut it. As a result good design will be<br />

more influential, impactful and important<br />

than ever.’ Spin have seen the advancements<br />

and changes in technology to be a positive<br />

change for graphic design and art direction,<br />

helping to create better global standards of<br />

design. This therefore creates better visual<br />

adaptations of music as the context is the key<br />

visual problem to solve for the designer and<br />

not simply thinking of how to make the artist<br />

appear cool.<br />

Charlotte and Peter Fiell (2003, 348) agree<br />

with Spin studio, ‘In an ever expanding sea<br />

of information and images the best attention<br />

“snaggers” are those who bait their hooks<br />

with meaningful content, quirky intelligent<br />

humour and/or more rarely, genuinely new<br />

formal inventiveness.’<br />

Andrew Welch, Photography, 6000 × 3376px, 2016, Jackson, US


59


Aspen Plummer, Unknown, Photography, 3456 × 2304px, 2015, Seattle<br />

60


CHAPTER 4<br />

STYLE & DISPOSABILITY<br />

However there needs to be eye-catching<br />

impact for the passer by or the online<br />

‘scroller’. Karen Jacobs (1994, 187) describes<br />

in her essay, Disposability, graphic design, style<br />

and waste that ‘...packaging on a shelf to be like<br />

that of a “fashionable New York City club on a<br />

Saturday night.” She is discussing the impact<br />

of products on a crowded supermarket shelf<br />

however this can be likened to a cluttered CD<br />

rack, shelf of vinyl’s in a music shop or a digital<br />

steaming service. The designer designs mostly<br />

for how it will appear in a crowd, like that of<br />

the people outside Jacobs busy night club.<br />

The music industry is a competitive and fast<br />

paced industry to work within. Jacobs (1994,<br />

187) argues ‘...It’s impossible to look cool under<br />

such circumstances.... as it becomes a cavalcade<br />

of desperate new looks, new shapes and new<br />

material... All of it is about catching your eye.<br />

All of it us about catching your interest.’<br />

Fiell and Fiell (2003, 410) agree with Jacobs,<br />

‘...[graphic design] has become so much part<br />

of the fabric of every-day modern life – from<br />

breakfast cereal packaging and advertising<br />

billboards to logos on clothes and television<br />

identities – that often we register their codes<br />

only on a subconscious level.’ An individual<br />

or musician needs a graphic designer to form<br />

a distinctive visual language from their target<br />

audience to identify.<br />

Karen Jacobs (1994, 186) states, ‘Style is the<br />

most disposable thing there is. Graphic design<br />

is largely used as a way of giving things style. It’s<br />

about cloaking magazines, products... whatever<br />

in newness... the main difference between those<br />

old packages and the ones we have today is style.<br />

Even the difference in the materials is related<br />

as much to style as technology. Technology is<br />

a style.’ We know Jacobs statement, ‘Technology<br />

is style’ to be true as technology does directly<br />

relate to the designers practice.<br />

61


EMBRACING VINTAGE<br />

The most recent revelation for graphic design,<br />

art direction and the music industry is the<br />

movement away from printed packaging and<br />

physical objects and towards digital interfaces<br />

and online steaming services. IPFI (2016) stated<br />

‘Digital revenues now account for 45% of total<br />

revenues, compared to 39% for physical sales.’<br />

and ‘Streaming remains the industry’s fastestgrowing<br />

revenue source. Revenues increased<br />

45.2% to $2.9 Billion (US Dollars) and, over the<br />

five year period up to 2015, have grown more<br />

than four-fold.’ (IPFI, 2016) On the other hand<br />

the music industry has also seen an increase in<br />

vinyl sales. The NME (2016) have stated, ‘The<br />

Recording Industry Association of America<br />

(RIAA) has posted sales of nine million vinyl<br />

albums in the first half of 2015, compared<br />

with 14 million in the whole of 2014.’<br />

Some designers have moved away from computer<br />

and mechanical techniques. A re-emergence of<br />

hand crafting and using traditional tools to design<br />

has increased. Some traditional methods include<br />

sign-painting, letter-pressing and screen printing.<br />

These hand-crafting methods have long been part<br />

of the design world but like vinyl records these<br />

design methods have dramatically decreased due<br />

to increased use of technological advances like<br />

the Macintosh computer. The traditional forms<br />

of visual communication have been used long<br />

before vinyl records ever existed however the<br />

interest is that some designers are actively<br />

disregarding or reducing their use of digital tools<br />

such as the InDesign, Photoshop and Illustrator.<br />

Well-known designers celebrating hand crafted<br />

processes are Gemma O’Brein, Jessica Hische<br />

and the design studio, Snask. These individuals<br />

have decided to craft typography with some<br />

traditional methods such as drawing, painting<br />

and making instead of solely using digital means<br />

to create the artworks.<br />

Why has there been a rejection of technology?<br />

David Crow (2016) head of design, Manchester<br />

Metropolitan University stated in Eye magazine<br />

‘Artists and designers have always approached<br />

technology with this eye for the accidental:<br />

witness Vaughan Oliver’s creative play with<br />

photo-mechanical transfer camera and old<br />

chemicals.’ Some designers are now removing<br />

themselves from the technological, mechanical<br />

process of graphic design and art direction by<br />

hand crafting their designs. The new generation<br />

of designers today are more conscious of new<br />

technologies influencing their work. Society<br />

today are bombarded with visual communication<br />

in the form of smart phones and digital interfaces.<br />

Gemma O’Brien, Volcom Art Loft, Painted Mural, 2014, Sydney<br />

62


Snask, Attention Craft Poster, Paper, 594 x 841mm, 2014, Sweden


CHAPTER 4<br />

Chalotte and Peter Fiell (2003, 287) discuss in<br />

their book, Graphic Design for the 21st Century,<br />

the importance of technology within graphic<br />

design. They said that, ‘graphic design has<br />

undergone a momentous change as pixels<br />

have became a handy substitute for print<br />

and software has lessened the professional’s<br />

reliance on traditional tools of pen and paper<br />

... In no other discipline of design has computer<br />

technology had such a transforming impact.’<br />

Graphic designer, Vince Frost (2003, 287)<br />

is quoted within their book stating, ‘Today...<br />

our high tech, busy lives mean designers are<br />

spending more and more time in front of a<br />

computer screen. In this sense, there is very<br />

little difference between a bank and a design<br />

studio. What use to be a physically creative<br />

process has become automated to such<br />

a degree.’<br />

Jessica Walsh (2016) believes in the design<br />

philosophy, that it is ‘important to integrate<br />

play into your life.’ Meaning that removing<br />

yourself from your technological vice can<br />

help your creative work ‘...create through<br />

play [craft] to allow space for experimentation<br />

and new discoveries to form break through<br />

with innovation and it stops you from<br />

regurgitating old styles and techniques that<br />

worked for us in the past. By playing we<br />

can constantly be making new work.’ (2016)<br />

It is unfair to argue that rejecting new<br />

technology is the future for graphic design<br />

and art direction for the music industry. Other<br />

designers are embracing new technologies to<br />

brand and advertise within the music industry.<br />

This type of work can be seen with design<br />

studio, Reed & Radar’s work for the VMA<br />

Awards with the award host Miley Ray Cyrus.<br />

This studio continually use new technologies<br />

and experiment with moving image and virtual<br />

reality (VR). The television advertisements<br />

they created for the VMA Awards with Cyrus,<br />

involved the duo creating a virtual world based<br />

on a similar visual style to retro arcade games.<br />

Traditional tools and new technologies are two<br />

different approaches to graphic design and art<br />

direction however both are a promising way<br />

forward and can work hand-in-hand to create<br />

new and innovative visual styles in the future<br />

within the music industry.<br />

65


Andrew Welch, Photography, 6000 × 3376px, 2016, Jackson, US


CHAPTER 4<br />

D.I.Y. CULTURE<br />

Aspiring musicians today have utilised the hand<br />

crafted styles and new technologies to benefit<br />

themselves. These musicians have never been more<br />

equip in starting their own music career without the<br />

help from a record label. Most of the tools they can<br />

use are now free online.<br />

Designers like musicians now have the ability to<br />

use a grassroots ethos similar to that of punk rocks’<br />

do it yourself (D.I.Y.) attitude in the 1970’s. There<br />

are an array of online platforms for an individual to<br />

promote themselves and to connect to an audience.<br />

Examples of digital sharing include social media<br />

(Facebook, Instagram, Twitter) to sharing videos<br />

(Youtube, Vevo, Vimeo) and sharing record covers<br />

and music through steaming services and online<br />

music shops such as Soundcloud, Spotify, Amazon<br />

and iTunes. On the other hand, the starling reality<br />

for a signed recording artist to become a well<br />

established brand in the UK music industry, they<br />

would need a substantial investment from a record<br />

company of $50,000 to $2 million (US Dollars) and<br />

upwards. Some of these costs would include running<br />

costs and advertising and branding in the current<br />

design and music industry climate. (IPFI, 2016)<br />

67


CONCLUSION<br />

Throughout this dissertation there has been an emphasis<br />

on style. Style is not specifically timeless but can be iconic.<br />

Style is a key identifier of the time period and of what society<br />

was in that moment of history. Graphic design and art<br />

direction are directly affected by society and therefore are<br />

part of the ephemeral style chain. Designers use their visual<br />

environment and client objectives to form visual solutions to<br />

the client’s problems; the product formed then becomes an<br />

artifact in<br />

our society. Designers create an integral part of our visual<br />

language and our visual world. These artifacts or record<br />

covers then move into and become part of our identity.<br />

The mainstream music industry consumer and society are<br />

visually projected with their own society values and cultural,<br />

social, economic, political issues and the world they live in.<br />

Therefore record covers are a response piece to the cultural,<br />

social, economic, political issues of that time and become<br />

pop culture relics.<br />

Record covers may not be distributed and packaged the same<br />

as they were in the pre-digital era but the future of graphic<br />

design and art direction in the mainstream music industry<br />

are looking very positive as streaming sales have increased.<br />

Designer Storm Thorgerson is quoted in Heller’s book POP,<br />

How Graphic Design Shapes Pop Culture. Thorgerson (2010,<br />

227) states ‘So long as visual material is welcomed alongside<br />

music, they’ll always be opportunities for designers to produce<br />

music packaging, no matter the format, and no matter the<br />

size.’ Regardless of technological advancements and changes<br />

in society, graphic design and art direction will adapt.<br />

Clem Onojeghuo, Photography, 5400 × 3696px, 2016, London<br />

68


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• Taschen (2004) Classic rock covers icon japanese. p72, Cologne: Taschen<br />

• Heller, S. (2010) Pop: how graphic design shapes popular culture. p59, New York: Allworth.<br />

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= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p496, Ko¨ln: Taschen<br />

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• Simpson D. and Barnbrook J. (2016) The Greatest Record Sleeves – as chosen by designers,<br />

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[Accessed: 11th January 2017]<br />

• Heller, S. (2010) Pop: how graphic design shapes popular culture. p286, New York: Allworth.<br />

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• Kane A. (2016) M/M Paris on 15 years with Björk, [Online] Available http://www.dazeddigital.com/<br />

artsandculture/article/23875/1/m-m-paris-on-15-years-with-bjork<br />

• IFPI (2016), Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />

facts-and-stats.php. [Accessed: 11th January 2017]<br />

• Heller, S. (2010) Pop: how graphic design shapes popular culture. p225, New York: Allworth.<br />

• Heller, S. and Vienne, V. (2012) 100 ideas that changed graphic design. p178, London: Laurence King<br />

• Heller, S. (2010) Pop: how graphic design shapes popular culture. p227, New York: Allworth.<br />

• Hall, P. and Sagmeister, S. (2009) Sagmeister: made you look. p150, New York: Harry N. Abrams<br />

• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />

= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p520, Ko¨ln: Taschen<br />

• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />

= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p348, Ko¨ln:<br />

Taschen<br />

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REFERENCES<br />

• Jacobs K. (1994) Looking closer, critical writings on graphic design, Disposability, graphic design,<br />

style and waste, p187, New York: Allworth<br />

• Jacobs K. (1994) Looking closer, critical writings on graphic design. Disposability, graphic design,<br />

style and waste, p187, New York: Allworth<br />

• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />

= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p410, Ko¨ln: Taschen<br />

• Jacobs K. (1994) Looking closer, critical writings on graphic design. Disposability, graphic design,<br />

style and waste, p186, New York: Allworth<br />

• IFPI (2016) Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />

facts-and-stats.php. [Accessed: 11th January 2017]<br />

• IFPI (2016) Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />

facts-and-stats.php. [Accessed: 11th January 2017]<br />

• Britton L. (2016) Millennials push 2015 vinyl sales to 26-year high in US [Online] Available:<br />

http://www.nme.com/news/music/various-artists-598-1200543. [Accessed: 11th January 2017]<br />

• Crow D. (2008) Magic box: craft and the computer, [Online] Available: http://www.eyemagazine.<br />

com/feature/article/magic-box-craft-and-the-computer. [Accessed: 11th January 2017].<br />

• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />

= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p399, Ko¨ln: Taschen<br />

• Frost V. in Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21.<br />

Jahrhundert = Le design graphique au 21e siécle: 100 of the world’s best graphic designers. p287,<br />

Ko¨ln: Taschen<br />

• Jessica Walsh: Alles is Play! (2016) The Next Web, 28 May [Online] Available:<br />

https://www.youtube.com/watch?v=1HXnu-Gom34 [Accessed: 11th January 2017]<br />

• The Next Web and Walsh J. (2016) Jessica Walsh: Alles is Play!, [Online], Available:<br />

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• Thorgenson S. in Heller, S. (2010) Pop: how graphic design shapes popular culture. p227,<br />

New York: Allworth.<br />

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BIBLIOGRAPHY<br />

BOOKS<br />

• Eskilson, S. (2012) Graphic design: a new history. London: Laurence King.<br />

• Fiell, C. and Fiell, P. (2003) Graphic design for the 21st century = Grafikdesign im 21. Jahrhundert<br />

= Le design graphique au 21e siécle: 100 of the world’s best graphic designers. Ko¨ln: Taschen<br />

• Hall, P. and Sagmeister, S. (2009) Sagmeister: made you look. New York: Harry N. Abrams.<br />

• Heller, S., Bierut .M, Drenttel W., Holland DK and Jacobs K. (1994) Looking closer, critical writings<br />

on graphic design. New York: Allworth<br />

• Heller, S. (2010) Pop: how graphic design shapes popular culture. New York: Allworth.<br />

• Heller, S. and Vienne, V. (2012) 100 ideas that changed graphic design. London: Laurence King.<br />

• Poynor, R. (2003) Designed by Peter Saville. London: Frieze.<br />

• Ochs, M. (2002) Icons, Classic Rock Covers, Italy: Tashen<br />

• Taschen (2004) Classic rock covers icon japanese. Cologne: Taschen<br />

WEBSITE ARTICLES<br />

• Britton L. (2016) Millennials push 2015 vinyl sales to 26-year high in US [Online] Available:<br />

http://www.nme.com/news/music/various-artists-598-1200543. [Accessed: 11th January 2017]<br />

• Crow D. (2008) Magic box: craft and the computer, [Online] Available: http://www.eyemagazine.<br />

com/feature/article/magic-box-craft-and-the-computer. [Accessed: 11th January 2017]<br />

• IFPI (2016), Global Statistics, Facts & Stats, [Online] Available: http://www.ifpi.org/<br />

facts-and-stats.php. [Accessed: 11th January 2017]<br />

• IFPI (2016), Global Statistics, Investment, [Online] Available: http://www.ifpi.org/investment.php.<br />

[Accessed: 11th January 2017]<br />

74


BIOLIOGRAPHY<br />

• Kane A. (2016) M/M Paris on 15 years with Björk, [Online] Available http://www.dazeddigital.com/<br />

artsandculture/article/23875/1/m-m-paris-on-15-years-with-bjork. [Accessed: 11th January 2017]<br />

• Lydon J., Matlock G., Jones S. and Cook P. (2012) Sex Pistols Biography [Online] Available: http://<br />

www.sexpistolsofficial.com/bio/. [Accessed: 11th January 2017]<br />

• Lussenhop J. (2016) Why did Prince change his name to a symbol?, [Online] Available: http://www.<br />

bbc.co.uk/news/magazine-36107590. [Accessed: 11th January 2017]<br />

• Poynor R. (2016) The Art of Punk and the Punk Aesthetic, [Online]<br />

Available: http://designobserver.com/feature/the-art-of-punk-and-the-punk-aesthetic/36708/.<br />

[Accessed: 11th January 2017]<br />

• Simpson D. and Barnbrook J. (2016) The Greatest Record Sleeves – as chosen by designers,<br />

[Online] Available: https://www.theguardian.com/artanddesign/2016/sep/22/the-greatestrecord-sleeves-as-chosen-by-the-designers.<br />

[Accessed: 11th January 2017]<br />

• Simpson D. and Nembhard R. The Greatest Record Sleeves – as chosen by designers, [Online]<br />

Available: https://www.theguardian.com/artanddesign/2016/sep/22/the-greatest-record-sleevesas-chosen-by-the-designers.<br />

[Accessed: 11th January 2017]<br />

• Thorgerson S. and Hiatt B. (2011) How I designed the cover of Dark Side of the Moon, [Online]<br />

Available: http://www.rollingstone.com/music/news/storm-thorgerson-how-i-designed-the-coverof-dark-side-of-the-moon-20110928.<br />

[Accessed: 11th January 2017]<br />

VIDEOS<br />

• Jessica Walsh: Alles is Play! (2016) The Next Web, 28 May [Online] Available:<br />

https://www.youtube.com/watch?v=1HXnu-Gom34 [Accessed: 10th January 2017]<br />

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