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GD Toolkit Summary Notes - Lesson 2

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S<br />

shawacademy<br />

Graphic<br />

Design<br />

LESSON 2<br />

GRAPHIC DESIGN ELEMENTS & PRINCIPLES<br />

summarynotes<br />

The Diploma in Graphic Design <strong>Toolkit</strong><br />

For further questions visit us online at:<br />

www.shawacademy.com


S <strong>Lesson</strong> 2<br />

S<br />

shawacademy


S <strong>Lesson</strong> 2<br />

DESIGN ELEMENTS &<br />

PRINCIPLES ARE AT<br />

THE CORE OF ANY TYPE<br />

OF DESIGN AND ONCE<br />

YOU ARE FAMILIAR AND<br />

AWARE OF THESE, AND<br />

UNDERSTAND HOW TO<br />

APPLY THEM TO YOUR<br />

OWN WORK, YOU WILL<br />

BECOME A BETTER<br />

DESIGNER.<br />

2.01 Line 6<br />

2.02 Shape 8<br />

2.03 Colour 10<br />

2.04 Texture, Mass & Space 12<br />

2.05 Principles 14


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Graphic Design Elements & Principles<br />

Elements<br />

&<br />

Principles


S<br />

Graphic Design Elements & Principles<br />

Design elements are what we use to make up our<br />

design. Think of them as ingredients.<br />

Graphic Design is<br />

“the art or<br />

profession of visual<br />

communication that<br />

combines images,<br />

words and ideas to<br />

convey information<br />

to an audience”<br />

Design must<br />

be interpreted<br />

the same way<br />

by everyone<br />

to function.<br />

We have lines and all their variances, short, long,<br />

straight, curvy, dashed, thick or thin.<br />

Shape is a combination of several lines in different<br />

directions creating a new element. Images are also<br />

types of shape. Form describes volume and mass,<br />

or the 3D aspects of an object.<br />

Colour is one of the most important elements even<br />

Black & White.<br />

Texture refers to the characteristics of a surface<br />

that can be tactile as well as visual.<br />

Mass is the physical or visually observable size. It’s<br />

all relative!<br />

Space is important and helps focus on what<br />

matters.<br />

The Principles of design<br />

are what we do to design<br />

elements.<br />

How we apply these<br />

determines how<br />

successful the design is.


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Elements - Line<br />

“A Line is a form<br />

with width &<br />

length, but no<br />

depth.”


S<br />

Elements - Line<br />

2.01<br />

Line<br />

Line<br />

The direction of a Line can convey mood.<br />

Horizontal – calmness, stability, tranquility<br />

Vertical – balance, formality, alertness<br />

Oblique/Diagonal – movement, action<br />

Curved – fluidity, differing variances generate different moods<br />

Zig-Zag – excitement, intense, danger<br />

Thin – fragile, elegant<br />

Thick – strength, emphasis<br />

Lines can be literal or implied.<br />

Line Types<br />

Contour lines are used to define edges. The create boundaries around or<br />

inside an object. Most lines you encounter are contour lines. In design these<br />

could be the borders you add around an object or group of objects.<br />

Dividing lines can also define edges, but what distinguishes them from<br />

contour lines is they divide space. The lines between columns of text are<br />

dividing lines.<br />

Decoration lines are used to embellish an object. Cross-hatching is an<br />

example of using decoration lines to add shading and form to an object.<br />

Gesture lines are quick and rough continuous lines used to capture form and<br />

movement. They are generally used when studying the shape and motion of<br />

the form. You likely won’t use gesture lines, but you could certainly create<br />

patterns of lines to signify motion of a form.<br />

Line Patterns<br />

A series of lines form a pattern.<br />

Patterns convey meaning in addition to the meaning of individual lines.<br />

Parallel lines of uniform width and spacing create a static and orderly effect.<br />

By varying the spacing between lines of equal thickness we can convey<br />

motion. When the spacing between lines of the same thickness is random<br />

we get a dynamic effect with little order. When we vary both spacing and<br />

thickness the effect becomes more chaotic and disorderly.<br />

Lines can be made up of type or any shape placed one after the other.


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Elements - Shape<br />

“Shapes have<br />

meaning and are<br />

an important<br />

building block<br />

in the visual<br />

grammar and<br />

visual thinking<br />

we have at our<br />

disposal as<br />

designers.”


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Elements - Shape<br />

2.02<br />

Shape<br />

Shape Types<br />

Geometric shapes are what<br />

most people think of as<br />

shapes. Circles, squares,<br />

triangles, diamonds are<br />

made up of regular patterns<br />

that are easily recognizable.<br />

This regularity suggests organisation<br />

and efficiency.<br />

It suggests structure.<br />

Geometric shapes tend<br />

to be symmetrical further<br />

suggesting order.<br />

Natural/Organic shapes are<br />

irregular. They have more<br />

curves and are uneven. They<br />

tend to be pleasing and<br />

comforting. While they can<br />

be man-made (ink blobs),<br />

they are more typically<br />

representative of shapes<br />

found in nature such as a<br />

leaves, rocks, and clouds. In<br />

design organic shapes are<br />

generally created through<br />

the use of illustration and<br />

photography. They are<br />

free form and asymmetrical<br />

and convey feelings of<br />

spontaneity. Organic shapes<br />

add interest and reinforce<br />

themes.<br />

Abstract shapes have a recognisable<br />

form, but are<br />

not real. They are stylized<br />

or simplified versions. A<br />

stick figure is an abstract<br />

shape depicting a person.<br />

Typographic glyphs are<br />

abstract shapes to represent<br />

letters. Icons are abstract<br />

shapes to represent ideas<br />

and concepts. Some<br />

abstract shapes have near<br />

universal recognition.<br />

Shape Meanings<br />

Circles have no beginning or end. They suggested well-roundedness and<br />

completeness. Circles have free movement. Shading and lines can enhance<br />

this sense of movement in circles. Circles are graceful and their curves are<br />

seen as feminine. Their movement suggests energy and power. Their completeness<br />

suggests the infinite, unity, and harmony.<br />

Circles protect, they endure, they restrict. They confine what’s within<br />

and keep things out. They offer safety and connection. Circles suggests<br />

community, integrity, and perfection.<br />

Because they are less common in design they work well to attract attention,<br />

provide emphasis, and set things apart.<br />

Squares and rectangles are stable. They’re familiar and trusted shapes and<br />

suggest honesty. They have right angles and represent order, mathematics,<br />

rationality, and formality. Rectangles are the most common geometric shape<br />

encountered. The majority of text we read is set in rectangles or squares.<br />

Squares and rectangles suggest conformity, peacefulness, solidity, security,<br />

and equality. Their familiarity and stability, along with their commonness can<br />

seem boring. They are generally not attention getters, but can be tilted to<br />

add an unexpected twist. Think of designs that tilt images to help them stand<br />

out.<br />

Triangles can be stable when sitting on their base or unstable when not.<br />

They represent dynamic tension, action, and aggression. Triangles have<br />

energy and power and their stable/unstable dynamic can suggest either<br />

conflict or steady strength. They are balanced and can be a symbol for law,<br />

science, and religion.<br />

The strength of triangles suggests masculinity.<br />

Triangles can be used to convey progression, direction, and purpose.<br />

Spirals are expressions of creativity. They are often found in the natural<br />

growth pattern of many organisms and suggest the process of growth and<br />

evolution. Spirals convey ideas of fertility, birth, death, expansion, and transformation.<br />

They are cycles of time, life, and the seasons and are a common<br />

shape in religious and mystical symbolism.<br />

Crosses symbolize spirituality and healing. They are seen as the meeting<br />

place of divine energies. Crosses suggest transition, balance, faith, unity,<br />

temperance, hope, and life.


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Elements - Colour<br />

“Colour is one of<br />

the most powerful<br />

tools that a<br />

designer can draw<br />

upon and understanding<br />

how<br />

colour affects us<br />

is key in communicating<br />

messages<br />

effectively.”


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Elements - Colour<br />

2.03<br />

Colour<br />

RELATIVE<br />

Colour is relative. What<br />

you see and I see may be<br />

different versions of the<br />

same colour.<br />

ABSENCE<br />

Good design should work in<br />

the absence of colour.<br />

ENHANCE<br />

Colour should be used to<br />

enhance design, shouldn’t<br />

be the design.<br />

Reflective Colour<br />

Physical objects, when<br />

struck by light (the visible<br />

kind), will reflect back<br />

certain wavelengths of light<br />

to your eyes.<br />

However, colour in this<br />

regard depends on one<br />

important idea: wavelengths<br />

of light are subtracted as<br />

they are reflected off of an<br />

object.<br />

Additive Colour (RGB)<br />

Monitors display colour in a<br />

much different way.<br />

Because they generate<br />

their own light, they must<br />

generate their own colour as<br />

well.<br />

Generally, the three<br />

“primaries” used to create<br />

colours are red, green, and<br />

blue.<br />

If a computer monitor<br />

displays purple, it actually<br />

lights up both blue and red<br />

pixels in a given area.<br />

Colour Theory<br />

CONTRASTING/COMPLIMENTARY COLORS<br />

Complementary colours are any two colours which are directly opposite each<br />

other, such as red and green, blue and orange.<br />

ANALOGOUS COLOURS<br />

Analogous colours are any colours that sit next to each other on the colour<br />

wheel, such as green, yellow, orange. Typically, designers will choose colours<br />

like this in groups of three; this practice is known as selecting triads.<br />

RECTANGULAR COLOUR<br />

Rectangular colour schemes are not only the most complex, but the hardest<br />

to work with. Picking the colours for these is fairly straightforward, you simply<br />

draw a rectangle over the colour wheel; each of the corners anchored to a<br />

particular colour.<br />

EMOTIONS AND FEELINGS ASSOCIATED WITH COLOURS<br />

Each colour has a lightness and emotion associated with it.<br />

Warm Colours<br />

Warm colours “pull forward” more than cool colours. In this way, a dark<br />

version of a warm colour will appear to be the same brightness as a mathematically<br />

lighter version of a cool colour.<br />

Red:<br />

Orange:<br />

Yellow:<br />

Cool Colours<br />

Energy, Power, Passion, Love<br />

Happiness, Enthusiasm, Attraction, Success<br />

Cheerfulness, Stimulation, Attention-seeking<br />

Cool colours “push backward” or recede more than warm colours. In this way,<br />

a light version of a cool colour will appear to be the same brightness as a<br />

mathematically darker version of a warm colour.<br />

Green:<br />

Blue:<br />

Purple:<br />

Refreshing, fresh, prestige, cooling, calming,<br />

Reliable, trustworthy, dependable, restful<br />

Spirituality, ceremony, mystery, transformation, royalty


S<br />

Elements - Texture, Mass, Space<br />

“Rules were made<br />

to be broken, of<br />

course, but you<br />

have to know<br />

what they are<br />

first.”


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Elements - Texture, Mass, Space<br />

2.04<br />

Texture, Mass & Space<br />

Mass<br />

Mass equals size. Size can<br />

be relative. Each piece you<br />

create has a physical mass.<br />

The physical mass or size<br />

is the actual dimensions of<br />

the piece — height, width,<br />

thickness/weight (of paper),<br />

and depth (3D objects).<br />

There is a Physical Size and<br />

a Visual Size<br />

A Physically small brochure<br />

can have a great deal of<br />

mass through the use of<br />

heavy text and graphic<br />

elements<br />

A Physically large brochure<br />

can appear smaller, lighter<br />

by using text and graphics<br />

sparingly<br />

Texture<br />

Texture refers to the characteristics of a surface that can be tactile as well as<br />

visual. It’s not only for print.<br />

Texture can add an emotional and ‘real-life’ response.<br />

Depending on what artistic venue you’re working in, texture should be used<br />

differently. For example, logo design should keep texture to a minimum, while<br />

web or graphic design can use a lot more.<br />

Texture can be related to the context in which it is inserted – complimenting<br />

or strengthening.<br />

Textures can create a more three-dimensional appearance on a two-dimensional<br />

surface. It also helps build an immersive world.<br />

Texture acts as a secondary element giving support to the main image,<br />

reinforcing the visual concept.<br />

Space<br />

Space is actually ‘negative space’ – in other words, the gaps and space<br />

between graphic elements on a page, so this could actually be any colour.<br />

The more graphic elements that are displayed and the closer they are to one<br />

another, then the more difficult it is for the viewer to make sense of page (or<br />

design). E.G. It takes a lot less time to read a bold headline than an entire<br />

paragraph.<br />

Legibility Making something clear and easy to read is important.<br />

Headlines/Titles - leaving sufficient space around important messages (such<br />

as headlines) ensures that they will stand out – it’s a way of providing a<br />

visual clue for the reader to know ‘where to start’. Body Text - equally, having<br />

enough space between lines of text and between paragraphs keeps the text<br />

looking light and approachable – after all, who isn’t put off when faced with<br />

paragraphs of tightly spaced text.<br />

Aesthetic Generally speaking, most people like things that look<br />

beautiful, elegant, uncluttered, even pretty. (White) space does this. It allows<br />

a design to breathe. Like a frame around a picture, it helps to give definition<br />

to the graphic elements that are displayed. As with type, if you cram lots of<br />

images together they can become difficult to distinguish, and the inherent<br />

impact of each can become lessened.<br />

There will always be an exception.<br />

This is as considered as a principle and convention, not a rule.


S<br />

Graphic Design Principles<br />

The Principles of<br />

design are what<br />

we do to design<br />

elements.<br />

How we apply<br />

these determines<br />

how successful<br />

the design is.


S<br />

Graphic Design Principles<br />

2.05<br />

Graphic Design<br />

Principles<br />

ALIGNMENT Alignment allows us to create order and organisation.<br />

Aligning elements allows them to create a visual connection with each other.<br />

The two basic alignment principles are Edge Alignment and Centre Alignment.<br />

BALANCE Balance is the weight distributed in the design by the<br />

placement of your elements. Provides stability and structure to a design. E.G.<br />

A large shape close to the centre can be balanced by a small shape close to<br />

the edge.<br />

Symmetrical balance occurs when the visual weight is evenly divided in<br />

terms of horizontal, vertical or radial. This style relies on a balance of two<br />

similar elements from two different sides.<br />

Asymmetrical balance occurs when the visual weight of design elements are<br />

not evenly distributed in the central axis. This style relies on visual games,<br />

such as scale, contrast and colour to achieve a balance.<br />

CONTRAST Contrast is the juxtaposition of opposing elements (opposite<br />

colours on the colour wheel, or value light/dark, or direction horizontal/<br />

vertical).<br />

Contrast allows us to emphasise or highlight key elements in your design.<br />

Without Contrast a design can seem uninteresting and not be clear what to<br />

look at first.<br />

Types of contrast include Size, Value, Quantity, Weight, Placement & Texture<br />

PROXIMITY Proximity is simply the process of ensuring related design<br />

elements are grouped together. Any unrelated items, should be spaced apart.<br />

Close proximity indicates that items are connected or have a relationship<br />

to each other and become one visual unit which helps to organise or give<br />

structure to a layout.<br />

Proximity doesn’t mean that elements have to be placed together, it means<br />

they should be visually connected in some way.<br />

REPETITION Repetition strengthens a design by tying together individual<br />

elements. It helps create association and consistency. Repetition can create<br />

rhythm (a feeling of organised movement).


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