02.10.2017 Views

ZZAP!64 - Issue 3 - July 1985

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

"<br />

1 '<br />

1 » , » 1 1 l 1 1 M* 1<br />

.<br />

.<br />

\<br />

The top ieft<br />

r°am the<br />

of ** boulders by to anrf^ reachthJ<br />

^•-Wcr^^sisssr<br />

/<br />

number of diamonds within a<br />

time limit (which varies from<br />

cave to cave and according to<br />

the difficulty level), and then<br />

escape through the cave exit to a<br />

new cave.<br />

The special appeal is that although<br />

the game's riddled with<br />

puzzles, there's no single solution<br />

to each one. Different players<br />

will develop their own<br />

approach, and most caves<br />

needn't be played the same way<br />

fore very long, rather than having<br />

to play all the way through<br />

from the start. However levels 4<br />

and 5 cannot be started part way<br />

through. This is an excellent<br />

game structure, offering enough<br />

early encouragement while<br />

holding out a long-term challenge.<br />

The caves on Rockford's Riot<br />

include some superbly original<br />

new layouts. In general they<br />

present more complex tasks,<br />

with longer time limits allowed.<br />

For example, on the very first<br />

cave you have to sneak past fireflies,<br />

then use one of them to<br />

blast an entry into a sealed off<br />

chamber, seal it again to keep<br />

out the enemies, clear out the<br />

space under an enchanted wall,<br />

set boulders cascading through<br />

it to turn them into diamonds,<br />

each time. What is more, to get<br />

anywhere you must exploit the<br />

behaviour of the various<br />

enemies. A firefly will explode if<br />

hit by a boulder, offering you a<br />

technique for blasting your way<br />

into otherwise inaccessible<br />

caverns. Butterflies, if lured into<br />

contact with the amoeba, will<br />

explode into jewels. Boulders<br />

can be used to seal yourself off<br />

from chasing enemies. And so<br />

on.<br />

Each cave covers several<br />

screens of playing area, the pic-,<br />

ture scrolling smoothly to follow<br />

the action. There are 1 6 different<br />

caves, all presenting very different<br />

challenges and five difficulty<br />

levels where the basic cave<br />

structures remain unaltered, but<br />

the position of individual items<br />

within them is different, creating<br />

new problems on each level.<br />

As before, on the first three<br />

levels you can choose to start at<br />

cave A, E, I or M, which allows<br />

you to see a lot of the game be-<br />

and then dash to the exit past<br />

any surviving fireflies.<br />

But despite the extra complexities,<br />

it doesn't seem any harder<br />

overall — indeed, experienced<br />

Boulder Dash players may be<br />

able to plough straight through<br />

level one at virtually the first<br />

attempt. The higher levels are<br />

another matter.<br />

One very important point<br />

worth taking into account in<br />

judging this game is that<br />

Beyond, having taken over the<br />

rights from Statesoft, are putting<br />

Boulder Dash itself on the<br />

other side of the tape. This is a<br />

shrewd move.<br />

So far Boulder Dash has sold<br />

surprisingly poorly, probably<br />

because buyers have been put<br />

off by the relatively uninspiring<br />

screen-shots, and Statesoft's<br />

somewhat lacklustre advertising.<br />

But now, anyone who<br />

hasn't got the original can go<br />

ahead and buy this tape confident<br />

of getting stunning value for<br />

money. While people who<br />

already have the original prob-<br />

Here's what you<br />

can expect to find<br />

in Rockford's Riot:<br />

CAVE A: See main<br />

review.<br />

CAVE B: An<br />

amoeba growing<br />

out of three walled<br />

off silos. Trap it<br />

(that's easy!), to<br />

turn it into dozens<br />

of diamonds, then<br />

unplug the silos at<br />

the bottom to reap<br />

a rich reward.<br />

CAVE C: Work your<br />

way through a rock<br />

wall spiral, past<br />

scores of boulders<br />

and an awful lot of<br />

fireflies.<br />

cave, but you can't<br />

reach them<br />

because a massive<br />

amoeba is blocking<br />

the way. So you<br />

have to blow your<br />

way through it by<br />

releasing hordes of<br />

fireflies. Great<br />

cave.<br />

CAVE E: See 'The<br />

new features'.<br />

— —<br />

The contents of the caves<br />

CAVE F: First you<br />

must run a gauntlet<br />

of fireflies (easy,<br />

once you've<br />

sussed the pattern)<br />

to reach two<br />

massive walled off<br />

containers packed<br />

with boulders and<br />

diamonds. Careful<br />

manoeuvring<br />

required to get all<br />

you need before<br />

rerunning the<br />

gauntlet back to the<br />

exit.<br />

CAVE G: Once<br />

again, plenty of<br />

fireflies<br />

in<br />

evidence, but this<br />

time you have to<br />

use them to blow<br />

through a series of<br />

four separate walls<br />

before you can<br />

reach the exit.<br />

CAVE D: There's a<br />

stack of jewels on<br />

the right of the<br />

CAVE H: Nice one,<br />

this. On one side a<br />

row of butterflies<br />

rushing round a<br />

square. On the<br />

other side a<br />

rowing amoeba,<br />

he problem is<br />

how on earth to<br />

persuade the<br />

butterflies to break<br />

out of their square<br />

and go and hit the<br />

ably won't need too much convincing<br />

to buy themselves<br />

another 16 caves!<br />

Meanwhile, we at Zzap, including<br />

Rockford, are doing our<br />

best to convince Beyond and<br />

First Star to release a Boulder<br />

Dash III complete with a facility<br />

to design your own screens —<br />

the lastability on that would be<br />

mind-boggling!<br />

Everyone here had a hernia<br />

when it was revealed that<br />

there was to be a<br />

Boulderdash II. Except me.<br />

OK, so Boulderdash is a good<br />

game, but it's not that good,<br />

is it? Anyway, this is very<br />

similar to its predecessor and<br />

could well be part of the<br />

same game. If you liked<br />

Boulder Dash you'llprobably<br />

like this, if you didn't, this<br />

won 't convert you.<br />

PRESENTATION<br />

Q r- 0/<br />

Q^ /O anc/ 9ame structure.<br />

GRAPHICS<br />

Goodpackaging, options<br />

mm w 4 Q/ Same as before, a bit crude<br />

amoeba (where<br />

they explode into<br />

jewels).<br />

CAVE I: A score of<br />

walls, each topped<br />

by a row of jewels<br />

and earth and<br />

patrolled by<br />

fireflies. Grabbing<br />

the jewels — you<br />

need almost every<br />

one — is just a<br />

matter of sussing<br />

the<br />

fireflies'<br />

pattern. Not our<br />

favourite cave.<br />

CAVE J: Has similarities<br />

to the<br />

amazing cave N in<br />

Boulder Dash. No<br />

jewels in sight. Just<br />

eight pairs of<br />

boulders each<br />

sealing off a firefly<br />

and a butterfly. So<br />

how do you use the<br />

boulders to smash<br />

the butterflies<br />

without being hit<br />

by a firefly?<br />

CAVE K:<br />

Guaranteed to get<br />

your pulse racing.<br />

Plenty of diamonds<br />

in easy enough<br />

positions to collect.<br />

Only trouble is you<br />

can't start without<br />

releasing a long<br />

queue of fireflies<br />

who stay on your<br />

tail throughout —<br />

there are no<br />

boulders to use<br />

against them.<br />

CAVE L: Jewels<br />

hidden in stacks of<br />

boulders and<br />

packed into a<br />

network of<br />

walled boxes<br />

21<br />

—<br />

easy to get<br />

boy is it<br />

trapped.<br />

CAVE M: See 'new<br />

features'.<br />

CAVE N:<br />

Entertaining<br />

screen featuring<br />

jewels adjacent to a<br />

firefly patrolled<br />

passage, plus two<br />

open spaces<br />

teeming with the<br />

evil creatures.<br />

Plenty of scope for<br />

firefly bashing.<br />

CAVE O: See 'new<br />

features'.<br />

CAVE P: Classic<br />

screen in which<br />

you have to extract<br />

the jewels from an<br />

absolute mountain<br />

of boulders. Very<br />

tricky indeed.<br />

Perhaps / was expecting too<br />

but / came away after<br />

much ,<br />

a few games feeling<br />

somewhat disappointed with<br />

this follow up (or rather<br />

follow on). / would have liked<br />

to have seen some new<br />

adversaries and maybe a<br />

screen designer to make<br />

things more interesting. Still<br />

it's not a bad game but I ..<br />

Ouch! Sorry Rockford!!<br />

Don 't take it to heart, I .. !!<br />

Alright, Alright, I admit it, /<br />

like it<br />

ORIGINALITY<br />

0 vJ /O<br />

B f /O ^Ut ^unct'onal. Q C" O/<br />

SOUND<br />

f— q<br />

/ Tinkling ofgems, rumbling<br />

°f boulders,<br />

f<br />

explosions and<br />

w w / kj amoeba.<br />

VALUE FOR MONEY<br />

0 0 /<br />

>< ft y°u baven 't got<br />

/ v> /f% Boulderdash the VFMisout<br />

KJ / U of this world.<br />

Too dose to Boulderdash<br />

f°r com^ort-<br />

HOOKABILITY<br />

X n /ri<br />

LASTABILITY<br />

Totally absorbing, unless<br />

y°u ve bad your fill of<br />

U Boulderdash.<br />

O A O/ 16 ver y different multi-<br />

^ ‘<br />

/C\ screen caves, and five<br />

f ^ difficulty levels.<br />

V 11 1 q Goup MfcpqL,//<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 29

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!