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The top ieft<br />
r°am the<br />
of ** boulders by to anrf^ reachthJ<br />
^•-Wcr^^sisssr<br />
/<br />
number of diamonds within a<br />
time limit (which varies from<br />
cave to cave and according to<br />
the difficulty level), and then<br />
escape through the cave exit to a<br />
new cave.<br />
The special appeal is that although<br />
the game's riddled with<br />
puzzles, there's no single solution<br />
to each one. Different players<br />
will develop their own<br />
approach, and most caves<br />
needn't be played the same way<br />
fore very long, rather than having<br />
to play all the way through<br />
from the start. However levels 4<br />
and 5 cannot be started part way<br />
through. This is an excellent<br />
game structure, offering enough<br />
early encouragement while<br />
holding out a long-term challenge.<br />
The caves on Rockford's Riot<br />
include some superbly original<br />
new layouts. In general they<br />
present more complex tasks,<br />
with longer time limits allowed.<br />
For example, on the very first<br />
cave you have to sneak past fireflies,<br />
then use one of them to<br />
blast an entry into a sealed off<br />
chamber, seal it again to keep<br />
out the enemies, clear out the<br />
space under an enchanted wall,<br />
set boulders cascading through<br />
it to turn them into diamonds,<br />
each time. What is more, to get<br />
anywhere you must exploit the<br />
behaviour of the various<br />
enemies. A firefly will explode if<br />
hit by a boulder, offering you a<br />
technique for blasting your way<br />
into otherwise inaccessible<br />
caverns. Butterflies, if lured into<br />
contact with the amoeba, will<br />
explode into jewels. Boulders<br />
can be used to seal yourself off<br />
from chasing enemies. And so<br />
on.<br />
Each cave covers several<br />
screens of playing area, the pic-,<br />
ture scrolling smoothly to follow<br />
the action. There are 1 6 different<br />
caves, all presenting very different<br />
challenges and five difficulty<br />
levels where the basic cave<br />
structures remain unaltered, but<br />
the position of individual items<br />
within them is different, creating<br />
new problems on each level.<br />
As before, on the first three<br />
levels you can choose to start at<br />
cave A, E, I or M, which allows<br />
you to see a lot of the game be-<br />
and then dash to the exit past<br />
any surviving fireflies.<br />
But despite the extra complexities,<br />
it doesn't seem any harder<br />
overall — indeed, experienced<br />
Boulder Dash players may be<br />
able to plough straight through<br />
level one at virtually the first<br />
attempt. The higher levels are<br />
another matter.<br />
One very important point<br />
worth taking into account in<br />
judging this game is that<br />
Beyond, having taken over the<br />
rights from Statesoft, are putting<br />
Boulder Dash itself on the<br />
other side of the tape. This is a<br />
shrewd move.<br />
So far Boulder Dash has sold<br />
surprisingly poorly, probably<br />
because buyers have been put<br />
off by the relatively uninspiring<br />
screen-shots, and Statesoft's<br />
somewhat lacklustre advertising.<br />
But now, anyone who<br />
hasn't got the original can go<br />
ahead and buy this tape confident<br />
of getting stunning value for<br />
money. While people who<br />
already have the original prob-<br />
Here's what you<br />
can expect to find<br />
in Rockford's Riot:<br />
CAVE A: See main<br />
review.<br />
CAVE B: An<br />
amoeba growing<br />
out of three walled<br />
off silos. Trap it<br />
(that's easy!), to<br />
turn it into dozens<br />
of diamonds, then<br />
unplug the silos at<br />
the bottom to reap<br />
a rich reward.<br />
CAVE C: Work your<br />
way through a rock<br />
wall spiral, past<br />
scores of boulders<br />
and an awful lot of<br />
fireflies.<br />
cave, but you can't<br />
reach them<br />
because a massive<br />
amoeba is blocking<br />
the way. So you<br />
have to blow your<br />
way through it by<br />
releasing hordes of<br />
fireflies. Great<br />
cave.<br />
CAVE E: See 'The<br />
new features'.<br />
— —<br />
The contents of the caves<br />
CAVE F: First you<br />
must run a gauntlet<br />
of fireflies (easy,<br />
once you've<br />
sussed the pattern)<br />
to reach two<br />
massive walled off<br />
containers packed<br />
with boulders and<br />
diamonds. Careful<br />
manoeuvring<br />
required to get all<br />
you need before<br />
rerunning the<br />
gauntlet back to the<br />
exit.<br />
CAVE G: Once<br />
again, plenty of<br />
fireflies<br />
in<br />
evidence, but this<br />
time you have to<br />
use them to blow<br />
through a series of<br />
four separate walls<br />
before you can<br />
reach the exit.<br />
CAVE D: There's a<br />
stack of jewels on<br />
the right of the<br />
CAVE H: Nice one,<br />
this. On one side a<br />
row of butterflies<br />
rushing round a<br />
square. On the<br />
other side a<br />
rowing amoeba,<br />
he problem is<br />
how on earth to<br />
persuade the<br />
butterflies to break<br />
out of their square<br />
and go and hit the<br />
ably won't need too much convincing<br />
to buy themselves<br />
another 16 caves!<br />
Meanwhile, we at Zzap, including<br />
Rockford, are doing our<br />
best to convince Beyond and<br />
First Star to release a Boulder<br />
Dash III complete with a facility<br />
to design your own screens —<br />
the lastability on that would be<br />
mind-boggling!<br />
Everyone here had a hernia<br />
when it was revealed that<br />
there was to be a<br />
Boulderdash II. Except me.<br />
OK, so Boulderdash is a good<br />
game, but it's not that good,<br />
is it? Anyway, this is very<br />
similar to its predecessor and<br />
could well be part of the<br />
same game. If you liked<br />
Boulder Dash you'llprobably<br />
like this, if you didn't, this<br />
won 't convert you.<br />
PRESENTATION<br />
Q r- 0/<br />
Q^ /O anc/ 9ame structure.<br />
GRAPHICS<br />
Goodpackaging, options<br />
mm w 4 Q/ Same as before, a bit crude<br />
amoeba (where<br />
they explode into<br />
jewels).<br />
CAVE I: A score of<br />
walls, each topped<br />
by a row of jewels<br />
and earth and<br />
patrolled by<br />
fireflies. Grabbing<br />
the jewels — you<br />
need almost every<br />
one — is just a<br />
matter of sussing<br />
the<br />
fireflies'<br />
pattern. Not our<br />
favourite cave.<br />
CAVE J: Has similarities<br />
to the<br />
amazing cave N in<br />
Boulder Dash. No<br />
jewels in sight. Just<br />
eight pairs of<br />
boulders each<br />
sealing off a firefly<br />
and a butterfly. So<br />
how do you use the<br />
boulders to smash<br />
the butterflies<br />
without being hit<br />
by a firefly?<br />
CAVE K:<br />
Guaranteed to get<br />
your pulse racing.<br />
Plenty of diamonds<br />
in easy enough<br />
positions to collect.<br />
Only trouble is you<br />
can't start without<br />
releasing a long<br />
queue of fireflies<br />
who stay on your<br />
tail throughout —<br />
there are no<br />
boulders to use<br />
against them.<br />
CAVE L: Jewels<br />
hidden in stacks of<br />
boulders and<br />
packed into a<br />
network of<br />
walled boxes<br />
21<br />
—<br />
easy to get<br />
boy is it<br />
trapped.<br />
CAVE M: See 'new<br />
features'.<br />
CAVE N:<br />
Entertaining<br />
screen featuring<br />
jewels adjacent to a<br />
firefly patrolled<br />
passage, plus two<br />
open spaces<br />
teeming with the<br />
evil creatures.<br />
Plenty of scope for<br />
firefly bashing.<br />
CAVE O: See 'new<br />
features'.<br />
CAVE P: Classic<br />
screen in which<br />
you have to extract<br />
the jewels from an<br />
absolute mountain<br />
of boulders. Very<br />
tricky indeed.<br />
Perhaps / was expecting too<br />
but / came away after<br />
much ,<br />
a few games feeling<br />
somewhat disappointed with<br />
this follow up (or rather<br />
follow on). / would have liked<br />
to have seen some new<br />
adversaries and maybe a<br />
screen designer to make<br />
things more interesting. Still<br />
it's not a bad game but I ..<br />
Ouch! Sorry Rockford!!<br />
Don 't take it to heart, I .. !!<br />
Alright, Alright, I admit it, /<br />
like it<br />
ORIGINALITY<br />
0 vJ /O<br />
B f /O ^Ut ^unct'onal. Q C" O/<br />
SOUND<br />
f— q<br />
/ Tinkling ofgems, rumbling<br />
°f boulders,<br />
f<br />
explosions and<br />
w w / kj amoeba.<br />
VALUE FOR MONEY<br />
0 0 /<br />
>< ft y°u baven 't got<br />
/ v> /f% Boulderdash the VFMisout<br />
KJ / U of this world.<br />
Too dose to Boulderdash<br />
f°r com^ort-<br />
HOOKABILITY<br />
X n /ri<br />
LASTABILITY<br />
Totally absorbing, unless<br />
y°u ve bad your fill of<br />
U Boulderdash.<br />
O A O/ 16 ver y different multi-<br />
^ ‘<br />
/C\ screen caves, and five<br />
f ^ difficulty levels.<br />
V 11 1 q Goup MfcpqL,//<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 29