02.10.2017 Views

ZZAP!64 - Issue 3 - July 1985

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

I<br />

think<br />

I expected<br />

I bought<br />

’<br />

.<br />

I<br />

Your letters to us, plus the ed's idiotic replies<br />

I've been so busy drowning in sacks of mail this month I haven't had time to do any<br />

work on the mag itself, so goodness knows what those dreadful reviewers have<br />

been up to. Never mind, you've kept me smiling with your insane scribblings, and<br />

I'm proud to award another three games from our lucky dip to worthy authors.<br />

One kind of letter which ISN'T going to win any games are those which rant on<br />

for ages knocking other machines. Had rather a lot of those recently owing to a<br />

certain letter I printed as a joke last month . . . they do get just a teensy-weensy bit<br />

boring after a bit, people. Especially as we all KNOW the <strong>64</strong>'s the greatest. For all<br />

other types of letter the address to write to is: Chris Anderson, Zzap! <strong>64</strong>, 1 Church<br />

Terrace, Yeovil, Somerset BA20 1HX.<br />

Forget fast-loaders<br />

Dear Zzap! <strong>64</strong><br />

My pet gerbil's name is<br />

Fred.<br />

He spends half his time sleeping<br />

and the other half biting my<br />

finger.<br />

Seriously though, I have a few<br />

comments to make on your reviews.<br />

First, why not include a<br />

'difficulty' rating? It's useful to<br />

know what level of skill a game<br />

6 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

requires. Secondly, why not<br />

start a 'Playback' section and<br />

review some of the older <strong>64</strong><br />

.games compared to modern<br />

releases, eg. Beach Head. (We<br />

can't let that CRASH crowd<br />

outdo us!)<br />

I've had a lot of trouble with<br />

some of these fast-loading<br />

games recently. I don't think it's<br />

just the C2N at fault here as I've<br />

been to the shop to replace it<br />

three times! I it's about<br />

time that software houses and<br />

programmers got to hear the<br />

customer's view on fast-loaders.<br />

OK, the software houses have to<br />

protect their games from piracy,<br />

accept that. BUT they have no<br />

right to do this by lowering the<br />

quality of the games they sell to<br />

their honest customers. Fastloaders<br />

are far more unreliable<br />

than normal tapes —<br />

I have to<br />

load a Pavloda game two or<br />

three times before it loads properly.<br />

Even Commodore and<br />

Hairy Minter agree! So come on<br />

software houses, stop fastloaders.<br />

Thanks for a brill mag.<br />

Noor Mirza, Streatham,<br />

London.<br />

What? You're telling me that you<br />

enjoy waiting 20 minutes for a<br />

game to load?! My own feeling<br />

is that software houses should<br />

include two versions on each<br />

cassette, one with the fastloaders,<br />

one without. This<br />

would allow people with iffy<br />

cassette players something to<br />

fall back on, but wouldn't send<br />

the rest of us to sleep while our<br />

programs load.<br />

Beeb owner<br />

rave shock .<br />

Dear Chris,<br />

your magazine to<br />

pass the time on a train journey.<br />

a pretty good magazine.<br />

But I was wrong. WOW, it<br />

was sensational. I really enjoyed<br />

reading it and I expect all <strong>64</strong><br />

owners will love it<br />

Ah, you thought I had one. No,<br />

I own a BBC model B, but after<br />

seeing your games I'm thinking<br />

of changing. Now, to get to the<br />

point of this letter. I was wondering<br />

whether you knew any VERY<br />

good adventure programs for<br />

the Beeb. if so please could you<br />

tell me. Keep up the fandabadouzie<br />

work!<br />

Jonathan Moss, Eastleigh,<br />

Hants.<br />

Frankly, / should go ahead and<br />

change machines. Adventure<br />

progs tend to get just a teensy<br />

weensy bit- squeezed on the<br />

memory-starved Beeb. However<br />

the kind-hearted Level 9<br />

have been doing BBC versions<br />

adventures.<br />

bd Atari too| t.! f<br />

i so happens that I own an<br />

m<br />

think you’ll find that many<br />

us will avidly read 2zap! <strong>64</strong> in<br />

absence of our own dedicmag.<br />

Much of what you say<br />

* A<br />

Rice, Fulbourn, Cambs.<br />

mmMm<br />

3ITiCjC f*€*t Xi«liiC| «<br />

Dear Chris,<br />

How about having a section<br />

called Zzap! Trap in which you<br />

examine as many new games as<br />

is possible or practical that come<br />

under a particular heading eg.<br />

sports simulation, flight simuation.<br />

arcade/adventure etc.<br />

fou could put them info order,<br />

best to worst, slagging off the<br />

worst ones and praising the best<br />

m&m, genera® comparing their<br />

good and bad points. Maybe<br />

you could even make suggestions<br />

as to how future ones could<br />

be improved.<br />

A variation on this would be to<br />

show how the different types of<br />

games of today have evolved<br />

and improved from those of the<br />

early '80s, and again looking<br />

forward to see what the future<br />

holds. It could be called Zzap!<br />

Thru Time.<br />

photograph of the garnet being<br />

given the main tips: it helps the<br />

people who haven't got the<br />

game but like to read the hints (i|<br />

know I do) to understand what is<br />

being said. The same is neces-j<br />

sary on the great Zzap Challenge!<br />

page.<br />

You stated at the beginning of<br />

your first issue that your main<br />

concern is <strong>64</strong> software, and that;<br />

hardware talk was out. I hope<br />

this does not include joysticks,<br />

and that you will include news<br />

on the latest joysticks available<br />

in your news-flash section.<br />

Anthony Whyte, Sutton Cold<br />

field. West Midlands.<br />

PS I am still wondering whether<br />

having both a Hookability and<br />

Instability mark is really necessary<br />

(PCG made do with Lasting<br />

Interest), and that (game) contents<br />

might be a better subject for<br />

considering.<br />

Hang on. You forgot to comment<br />

on the size of the dots we<br />

use on our 'i's.<br />

A crummy poem<br />

Dear Sir,<br />

For ages and ages,<br />

read through the pages<br />

Of the mags for the <strong>64</strong>,<br />

Though sadly, alas,<br />

They were all full of trash,<br />

Hints that were such a bore;<br />

But now at long last<br />

All that's in the past.<br />

Now that I've purchased Zzap!<br />

<strong>64</strong>!<br />

Kevin Wilkinson, Sheffield<br />

A lucky dip LETTER-BOMB for<br />

the next bad bit of 'poetry' we<br />

receive

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!