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.<br />
and<br />
\<br />
-<br />
/ found this simplified<br />
cross between<br />
Gumshoe andBurger<br />
Time as stow and<br />
boring as the hading<br />
(never heard ofa fast<br />
loader. Addictive?}.<br />
The graphics were<br />
quite good, but the<br />
soundsparse and<br />
what httie of it there<br />
was, wasn't worth<br />
the floor and the animation of<br />
this and your walking is quite<br />
good for your large character.<br />
You are working against your<br />
editor's deadline (aren't we all)<br />
and this ticks down at the bottom<br />
of the screen. If you don't<br />
get the picture in time you're in<br />
big trouble (OK, OK I'm writing<br />
as fast as I can).<br />
Things are made difficult by<br />
the hotel staff who chase you<br />
about. If they catch you they'll<br />
boot you out and you'll have lost<br />
PHASE where you can move any<br />
units that aren't digging in until<br />
you want to stop or your activity<br />
points are depleted. Be careful<br />
though since a depleted unit<br />
cannot fight in the third phase.<br />
The COMBAT PHASE is where<br />
you can attack any enemy units<br />
that have revealed themselves<br />
although you may come under<br />
artillery fire yourself. Some<br />
units have stronger fire power<br />
than others and their range also<br />
varies.<br />
Next come the ASSAULT<br />
ORDER and ASSAULT PHASES<br />
where you can order units to try<br />
All out to get you<br />
Up to six characters may chase<br />
you round the hotel.<br />
COMMISIONAIRE: Always trying<br />
to throw you out.<br />
MR ANGRY: If you open the door<br />
to his room he wakes up and tries<br />
to put you to sleep instead.<br />
MANAGER: Tries to stop you<br />
cluttering up his precious hotel<br />
a life. The bottom floor is used<br />
for the hotel staff and this is<br />
where they appear. The number<br />
of hotel staff that chase you is<br />
determined by the level that you<br />
are on. You can jump past them<br />
sometimes but should risk this<br />
only in emergencies.<br />
A simple, single-voice tune<br />
plays throughout the game<br />
which you may find boring after<br />
a while and there are creaking<br />
door sound effects.<br />
BW<br />
to overrun adjacent enemy<br />
units. However enemy units<br />
may also move at this stage and<br />
fire again on you.<br />
Your objective is to control the<br />
town, which is particularly difficult<br />
to take and on later levels you<br />
may even have to defend it<br />
against a counterattack. Another<br />
problem on the higher levels are<br />
mines which can halt a unit in its<br />
tracks and end its movement<br />
phase.<br />
^<br />
A O O/<br />
H-Z /c<br />
59%<br />
A horrible long loader f will<br />
bore you stiff<br />
o<br />
Horrible tune and very few<br />
effects.<br />
43%<br />
A nO/<br />
/Q<br />
.<br />
and scaring away the guests.<br />
CHEF: Looks like a sailor with a<br />
beard and silly cap.<br />
BARTENDER: A real poser with<br />
bouncer's muscles.<br />
RECEPTIONIST/BELL BOY: Bit of<br />
a wimp in his silly hat but can* still<br />
Reasonable animation but rr A 0/<br />
simple screens.<br />
|j I /q<br />
o<br />
A very simple game that<br />
looks dated and won 't<br />
inspire.<br />
This is good for a war<br />
game: nice scenario ,<br />
reasonable graphics<br />
. ; anda multi-level<br />
phaifenge made b<br />
Standout from most I<br />
quite enjoyedplaying<br />
this ope as the game<br />
m quite fastandwas<br />
rast anawas<br />
easier to use than<br />
some of the<br />
mieiiMAUTY<br />
I 0/<br />
I /O<br />
/ found this to be<br />
:ade<br />
new<br />
too<br />
and<br />
okay<br />
tt*s\<br />
cheapo game but not<br />
for the prtce currently<br />
lit does ge<br />
but ( found the Tack of<br />
variety and originality<br />
inmgage Wm<br />
disappoint<br />
A cross between Gumshoe<br />
ar,d Burgertime.<br />
The different layouts<br />
provide interest but you<br />
won 't get too excited.<br />
Increasing difficulty but that<br />
doesn't improve the game.<br />
play, the more iseem<br />
y to enjoy and<br />
understandthem.<br />
This struck me as a<br />
sort of cross between<br />
Combat teader and<br />
Battle for Normandy<br />
andproved just as<br />
fascinating ,<br />
, compulsive and<br />
lengthy to play.<br />
it doesn't have<br />
will provide war<br />
gamers with hours of<br />
p/eame. The game<br />
,<br />
variations are endless<br />
each new battle<br />
willprovide different<br />
Immrnml<br />
mm.<br />
unit to protect it<br />
- from enemy f/re<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 37