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ZZAP!64 - Issue 3 - July 1985

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.<br />

and<br />

\<br />

-<br />

/ found this simplified<br />

cross between<br />

Gumshoe andBurger<br />

Time as stow and<br />

boring as the hading<br />

(never heard ofa fast<br />

loader. Addictive?}.<br />

The graphics were<br />

quite good, but the<br />

soundsparse and<br />

what httie of it there<br />

was, wasn't worth<br />

the floor and the animation of<br />

this and your walking is quite<br />

good for your large character.<br />

You are working against your<br />

editor's deadline (aren't we all)<br />

and this ticks down at the bottom<br />

of the screen. If you don't<br />

get the picture in time you're in<br />

big trouble (OK, OK I'm writing<br />

as fast as I can).<br />

Things are made difficult by<br />

the hotel staff who chase you<br />

about. If they catch you they'll<br />

boot you out and you'll have lost<br />

PHASE where you can move any<br />

units that aren't digging in until<br />

you want to stop or your activity<br />

points are depleted. Be careful<br />

though since a depleted unit<br />

cannot fight in the third phase.<br />

The COMBAT PHASE is where<br />

you can attack any enemy units<br />

that have revealed themselves<br />

although you may come under<br />

artillery fire yourself. Some<br />

units have stronger fire power<br />

than others and their range also<br />

varies.<br />

Next come the ASSAULT<br />

ORDER and ASSAULT PHASES<br />

where you can order units to try<br />

All out to get you<br />

Up to six characters may chase<br />

you round the hotel.<br />

COMMISIONAIRE: Always trying<br />

to throw you out.<br />

MR ANGRY: If you open the door<br />

to his room he wakes up and tries<br />

to put you to sleep instead.<br />

MANAGER: Tries to stop you<br />

cluttering up his precious hotel<br />

a life. The bottom floor is used<br />

for the hotel staff and this is<br />

where they appear. The number<br />

of hotel staff that chase you is<br />

determined by the level that you<br />

are on. You can jump past them<br />

sometimes but should risk this<br />

only in emergencies.<br />

A simple, single-voice tune<br />

plays throughout the game<br />

which you may find boring after<br />

a while and there are creaking<br />

door sound effects.<br />

BW<br />

to overrun adjacent enemy<br />

units. However enemy units<br />

may also move at this stage and<br />

fire again on you.<br />

Your objective is to control the<br />

town, which is particularly difficult<br />

to take and on later levels you<br />

may even have to defend it<br />

against a counterattack. Another<br />

problem on the higher levels are<br />

mines which can halt a unit in its<br />

tracks and end its movement<br />

phase.<br />

^<br />

A O O/<br />

H-Z /c<br />

59%<br />

A horrible long loader f will<br />

bore you stiff<br />

o<br />

Horrible tune and very few<br />

effects.<br />

43%<br />

A nO/<br />

/Q<br />

.<br />

and scaring away the guests.<br />

CHEF: Looks like a sailor with a<br />

beard and silly cap.<br />

BARTENDER: A real poser with<br />

bouncer's muscles.<br />

RECEPTIONIST/BELL BOY: Bit of<br />

a wimp in his silly hat but can* still<br />

Reasonable animation but rr A 0/<br />

simple screens.<br />

|j I /q<br />

o<br />

A very simple game that<br />

looks dated and won 't<br />

inspire.<br />

This is good for a war<br />

game: nice scenario ,<br />

reasonable graphics<br />

. ; anda multi-level<br />

phaifenge made b<br />

Standout from most I<br />

quite enjoyedplaying<br />

this ope as the game<br />

m quite fastandwas<br />

rast anawas<br />

easier to use than<br />

some of the<br />

mieiiMAUTY<br />

I 0/<br />

I /O<br />

/ found this to be<br />

:ade<br />

new<br />

too<br />

and<br />

okay<br />

tt*s\<br />

cheapo game but not<br />

for the prtce currently<br />

lit does ge<br />

but ( found the Tack of<br />

variety and originality<br />

inmgage Wm<br />

disappoint<br />

A cross between Gumshoe<br />

ar,d Burgertime.<br />

The different layouts<br />

provide interest but you<br />

won 't get too excited.<br />

Increasing difficulty but that<br />

doesn't improve the game.<br />

play, the more iseem<br />

y to enjoy and<br />

understandthem.<br />

This struck me as a<br />

sort of cross between<br />

Combat teader and<br />

Battle for Normandy<br />

andproved just as<br />

fascinating ,<br />

, compulsive and<br />

lengthy to play.<br />

it doesn't have<br />

will provide war<br />

gamers with hours of<br />

p/eame. The game<br />

,<br />

variations are endless<br />

each new battle<br />

willprovide different<br />

Immrnml<br />

mm.<br />

unit to protect it<br />

- from enemy f/re<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 37

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