2018 January PASO Magazine #201
PASO Magazine - The Story of Us.
PASO Magazine - The Story of Us.
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In the mid-1980s, newscasts supplied<br />
nightly a forensic evidence of<br />
a piercing national recession, the<br />
Chernobyl disaster, multiple terrorist<br />
attacks, the Soviet-Afghan War, the<br />
Challenger space shuttle explosion<br />
and John Lennon’s assassination.<br />
These were sobering tragedies that<br />
underscored turmoil indicative of the<br />
world in which we live.<br />
As these events flashed in images<br />
on our TV screens, and children all<br />
over the nation did as they always have<br />
– they sat under the shade of a tree or<br />
at an urban playground and dreamed.<br />
Inside their imaginations were color,<br />
characters and wonder. More than a<br />
fleeting thought, they became real as<br />
kids put pencil to paper.<br />
Michael was one of them. He simply<br />
loved to draw. And he never stopped.<br />
“As a kid, the challenge of having something<br />
in my imagination, what I saw in my<br />
head at 11 or 12 years old, was to get it<br />
out of my head and onto paper,” said Michael<br />
Venturini. “After high school, I found<br />
an animation trade school in Vancouver.<br />
Then I found a job at Warner Brothers and<br />
saw that I was in way over my head.”<br />
For a long time, the student had taken a<br />
literal approach to his art, in which he perceived<br />
animation to be “a series of drawings,<br />
joining one image to another,” but<br />
more was yet to be discovered.<br />
“Through more experience, I realized<br />
what I was really doing was acting,” said<br />
Venturini, “but I couldn’t draw what I was<br />
imagining. So, I doubled down to become<br />
a better draftsman. Then an opportunity at<br />
Pixar came up.”<br />
For 18 years, the Paso kid’s virtual pencil<br />
box has supplied two big-screen giants<br />
– Warner Bros. Animation and Pixar<br />
Animation Studios, a Walt Disney Studios<br />
subsidiary. Pixar’s blockbuster credits include<br />
“Toy Story,” “Monsters Inc.,” “Finding<br />
Dory,” “The Incredibles,” “Cars,” “Ratatouille,”<br />
“Up,” “Inside Out,” and “The Good Dinosaur,”<br />
to name a few.<br />
By Melissa Chavez<br />
For the releases of “Ratatouille”<br />
(2007) and “Up” (2009), Venturini was a<br />
directing animator and both films won<br />
Oscars for Best Animated Feature Film.<br />
He began leading his department as a<br />
supervising animator with colleague<br />
Bobby Podesta for “Toy Story 3,” which<br />
won an Oscar in 2011, followed by “The<br />
Good Dinosaur.”<br />
At Pixar, acting classes are provided<br />
for animators, and biologists are even<br />
brought in to help animators learn certain<br />
physical aspects.<br />
“When I was an animator, I looked to<br />
films that challenged me professionally<br />
to consider the emotion that brings a<br />
character to life,” said Venturini. “You<br />
have to love being observational and be a<br />
student of that. And you have to understand<br />
why people (the characters) make<br />
the choices they do, be interested in<br />
composition and constructing movement.<br />
Every new film is a process of<br />
educating ourselves – how do fish actually<br />
swim? In our film, ‘Up,’ how do<br />
dogs move? And, alpha behavior differs<br />
between types of dogs. As a supervisor,<br />
I understand the environment the actor<br />
needs to thrive, and I want to create that<br />
environment.<br />
“Is the actor good with physical comedy?<br />
Are they good with emotional performances?<br />
We all start out as artists, but<br />
we start becoming performers. Likewise,<br />
animators research the voice actors’<br />
movements by watching their live action<br />
film performances, in efforts of helping<br />
their drawn characters convey their<br />
choices.”<br />
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20 <strong>PASO</strong> <strong>Magazine</strong>, <strong>January</strong> <strong>2018</strong>