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2018 January PASO Magazine #201

PASO Magazine - The Story of Us.

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In the mid-1980s, newscasts supplied<br />

nightly a forensic evidence of<br />

a piercing national recession, the<br />

Chernobyl disaster, multiple terrorist<br />

attacks, the Soviet-Afghan War, the<br />

Challenger space shuttle explosion<br />

and John Lennon’s assassination.<br />

These were sobering tragedies that<br />

underscored turmoil indicative of the<br />

world in which we live.<br />

As these events flashed in images<br />

on our TV screens, and children all<br />

over the nation did as they always have<br />

– they sat under the shade of a tree or<br />

at an urban playground and dreamed.<br />

Inside their imaginations were color,<br />

characters and wonder. More than a<br />

fleeting thought, they became real as<br />

kids put pencil to paper.<br />

Michael was one of them. He simply<br />

loved to draw. And he never stopped.<br />

“As a kid, the challenge of having something<br />

in my imagination, what I saw in my<br />

head at 11 or 12 years old, was to get it<br />

out of my head and onto paper,” said Michael<br />

Venturini. “After high school, I found<br />

an animation trade school in Vancouver.<br />

Then I found a job at Warner Brothers and<br />

saw that I was in way over my head.”<br />

For a long time, the student had taken a<br />

literal approach to his art, in which he perceived<br />

animation to be “a series of drawings,<br />

joining one image to another,” but<br />

more was yet to be discovered.<br />

“Through more experience, I realized<br />

what I was really doing was acting,” said<br />

Venturini, “but I couldn’t draw what I was<br />

imagining. So, I doubled down to become<br />

a better draftsman. Then an opportunity at<br />

Pixar came up.”<br />

For 18 years, the Paso kid’s virtual pencil<br />

box has supplied two big-screen giants<br />

– Warner Bros. Animation and Pixar<br />

Animation Studios, a Walt Disney Studios<br />

subsidiary. Pixar’s blockbuster credits include<br />

“Toy Story,” “Monsters Inc.,” “Finding<br />

Dory,” “The Incredibles,” “Cars,” “Ratatouille,”<br />

“Up,” “Inside Out,” and “The Good Dinosaur,”<br />

to name a few.<br />

By Melissa Chavez<br />

For the releases of “Ratatouille”<br />

(2007) and “Up” (2009), Venturini was a<br />

directing animator and both films won<br />

Oscars for Best Animated Feature Film.<br />

He began leading his department as a<br />

supervising animator with colleague<br />

Bobby Podesta for “Toy Story 3,” which<br />

won an Oscar in 2011, followed by “The<br />

Good Dinosaur.”<br />

At Pixar, acting classes are provided<br />

for animators, and biologists are even<br />

brought in to help animators learn certain<br />

physical aspects.<br />

“When I was an animator, I looked to<br />

films that challenged me professionally<br />

to consider the emotion that brings a<br />

character to life,” said Venturini. “You<br />

have to love being observational and be a<br />

student of that. And you have to understand<br />

why people (the characters) make<br />

the choices they do, be interested in<br />

composition and constructing movement.<br />

Every new film is a process of<br />

educating ourselves – how do fish actually<br />

swim? In our film, ‘Up,’ how do<br />

dogs move? And, alpha behavior differs<br />

between types of dogs. As a supervisor,<br />

I understand the environment the actor<br />

needs to thrive, and I want to create that<br />

environment.<br />

“Is the actor good with physical comedy?<br />

Are they good with emotional performances?<br />

We all start out as artists, but<br />

we start becoming performers. Likewise,<br />

animators research the voice actors’<br />

movements by watching their live action<br />

film performances, in efforts of helping<br />

their drawn characters convey their<br />

choices.”<br />

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20 <strong>PASO</strong> <strong>Magazine</strong>, <strong>January</strong> <strong>2018</strong>

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