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TV<br />
Although the AMC and Sony Television series Preacher is based<br />
on a comic book series, it is not a show where superheroes take<br />
giant leaps or weave their powerful magic. But visual effects do<br />
form a crucial part of the show’s sometimes outrageous, regularly<br />
subversive and often gory scenes.<br />
One of the significant visual effects contributors to Preacher,<br />
which was developed by Sam Catlin, Evan Goldberg and Seth<br />
Rogen, is Legend 3D in Toronto (FuseFX is also a major vendor on<br />
the show). Legend 3D came on board for the show’s second season<br />
which wrapped up in September, helping to tell the story of Jesse<br />
Custer (Dominic Cooper), a preacher who discovers he has the<br />
power to command others to do as he wishes.<br />
Along the way, and in a search for God, Custer and a group of<br />
friends encounter all manner of enemies – supernatural and<br />
otherwise. This is where the visual effects, including from Legend<br />
3D, came in, delivering enhancements for various violence, plus a<br />
range of digital environments, set extensions and composites for<br />
several episodes.<br />
LEGEND 3D: BRINGING<br />
HELL TO LIFE IN<br />
PREACHER<br />
By IAN FAILES<br />
HOW LEGEND JUMPED FROM 3D TO <strong>VFX</strong><br />
Until recently, Legend 3D was mostly known as a stereo conversion<br />
house. But in this capacity, the studio had ultimately been<br />
completing waves of visual effects work such as adding in particles,<br />
rain and debris, and extensive object and rig removal.<br />
“After a time,” recounts Legend 3D Visual Effects Supervisor<br />
Adam Ghering, “we were doing more and more effects which led to<br />
the need for a purpose-built <strong>VFX</strong> department.<br />
“Our relationships that we have built along the way, as well as a<br />
great personnel, particularly Sarah Stiteler in our business development<br />
group, made it possible to connect with Sony Television<br />
and the executive producers on Preacher,” he adds.<br />
As a conversion house, Legend 3D had developed a pipeline<br />
centered on compositing. This suited what was required<br />
for Preacher, since much of the work involved split takes and<br />
greenscreen set extensions. Legend 3D was also able to take shots<br />
further into CG where necessary.<br />
“The pipeline, software and talent complemented the needs of<br />
the show,” states Ghering. “Additionally, there were some opportunities<br />
to build out a specialized CG team to handle specific shots<br />
and environments.”<br />
TOP: Dominic Cooper as Jesse Custer in Preacher.<br />
Much of season two was set in New Orleans.<br />
(Photo credit: Michele K. Short/AMC/Sony<br />
Pictures Television. Copyright © 2017 AMC Network<br />
Entertainment LLC and Sony Pictures Television Inc.<br />
All Rights Reserved.)<br />
GOING STEALTHY<br />
Legend 3D’s intention was to have its work remain invisible.<br />
“If someone knows you have done the work then you haven’t<br />
done your job,” says Ghering.<br />
“Being able to train your eye to know where the sweet spot<br />
is can be difficult,” he adds. “You can easily over or underwork<br />
something that is supposed to be subtle. The artists want people to<br />
know they’ve been there and the client often wants to see where<br />
the value in the shot is. If it’s invisible then how do you quantify<br />
either?”<br />
To that end, Ghering says one of the best notes they received on<br />
Preacher was, ‘I don’t know what is CG here, so that is probably<br />
a good thing’. Head of <strong>VFX</strong> Production at Legend 3D in Toronto,<br />
54 • <strong>VFX</strong>VOICE.COM WINTER <strong>2018</strong>