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VFX Voice - January 2018 Issue

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TV<br />

Although the AMC and Sony Television series Preacher is based<br />

on a comic book series, it is not a show where superheroes take<br />

giant leaps or weave their powerful magic. But visual effects do<br />

form a crucial part of the show’s sometimes outrageous, regularly<br />

subversive and often gory scenes.<br />

One of the significant visual effects contributors to Preacher,<br />

which was developed by Sam Catlin, Evan Goldberg and Seth<br />

Rogen, is Legend 3D in Toronto (FuseFX is also a major vendor on<br />

the show). Legend 3D came on board for the show’s second season<br />

which wrapped up in September, helping to tell the story of Jesse<br />

Custer (Dominic Cooper), a preacher who discovers he has the<br />

power to command others to do as he wishes.<br />

Along the way, and in a search for God, Custer and a group of<br />

friends encounter all manner of enemies – supernatural and<br />

otherwise. This is where the visual effects, including from Legend<br />

3D, came in, delivering enhancements for various violence, plus a<br />

range of digital environments, set extensions and composites for<br />

several episodes.<br />

LEGEND 3D: BRINGING<br />

HELL TO LIFE IN<br />

PREACHER<br />

By IAN FAILES<br />

HOW LEGEND JUMPED FROM 3D TO <strong>VFX</strong><br />

Until recently, Legend 3D was mostly known as a stereo conversion<br />

house. But in this capacity, the studio had ultimately been<br />

completing waves of visual effects work such as adding in particles,<br />

rain and debris, and extensive object and rig removal.<br />

“After a time,” recounts Legend 3D Visual Effects Supervisor<br />

Adam Ghering, “we were doing more and more effects which led to<br />

the need for a purpose-built <strong>VFX</strong> department.<br />

“Our relationships that we have built along the way, as well as a<br />

great personnel, particularly Sarah Stiteler in our business development<br />

group, made it possible to connect with Sony Television<br />

and the executive producers on Preacher,” he adds.<br />

As a conversion house, Legend 3D had developed a pipeline<br />

centered on compositing. This suited what was required<br />

for Preacher, since much of the work involved split takes and<br />

greenscreen set extensions. Legend 3D was also able to take shots<br />

further into CG where necessary.<br />

“The pipeline, software and talent complemented the needs of<br />

the show,” states Ghering. “Additionally, there were some opportunities<br />

to build out a specialized CG team to handle specific shots<br />

and environments.”<br />

TOP: Dominic Cooper as Jesse Custer in Preacher.<br />

Much of season two was set in New Orleans.<br />

(Photo credit: Michele K. Short/AMC/Sony<br />

Pictures Television. Copyright © 2017 AMC Network<br />

Entertainment LLC and Sony Pictures Television Inc.<br />

All Rights Reserved.)<br />

GOING STEALTHY<br />

Legend 3D’s intention was to have its work remain invisible.<br />

“If someone knows you have done the work then you haven’t<br />

done your job,” says Ghering.<br />

“Being able to train your eye to know where the sweet spot<br />

is can be difficult,” he adds. “You can easily over or underwork<br />

something that is supposed to be subtle. The artists want people to<br />

know they’ve been there and the client often wants to see where<br />

the value in the shot is. If it’s invisible then how do you quantify<br />

either?”<br />

To that end, Ghering says one of the best notes they received on<br />

Preacher was, ‘I don’t know what is CG here, so that is probably<br />

a good thing’. Head of <strong>VFX</strong> Production at Legend 3D in Toronto,<br />

54 • <strong>VFX</strong>VOICE.COM WINTER <strong>2018</strong>

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