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vr mag feb 2018

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First Virtual Reality Art Museum!<br />

issue no. 9!


First-ever virtual reality


private museum<br />

Since the inception of dslcollection in<br />

2006, we have always kept to the same<br />

three collecting principles: !<br />

!<br />

• To be focused only on Chinese<br />

contemporary art!<br />

• To constantly regenerate by adding<br />

and subtracting works, maintaining<br />

a limit of approximately 350 artworks!<br />

• To look towards the future, exploring<br />

new spaces and experiences<br />

through the latest technology!<br />

!<br />

Conceived as a nomadic art collection,<br />

dslcollection has never been fixed to a<br />

single spot. Instead we have chosen to<br />

go beyond the traditional notions of art<br />

spaces via the limitless arena of the<br />

digital world. !<br />

!<br />

dslcollection was the first to move from<br />

a static website to a 2D and<br />

subsequently, a 3D virtual museum<br />

online. In 2010, we launched our iPad<br />

application and 2 years later, we<br />

opened the dslmuseum on Second Life.<br />

In 2016, we celebrated our 10th<br />

anniversary with new projects in<br />

augmented reality and virtual reality.!


Zhang Huan, Big Buddha, 2002!<br />

Wood, steel, stone, 590x400x300cm!<br />

!


dslcollection is the first virtual reality private art museum. Our museum<br />

provides the public with first-hand experience of the private art<br />

collection, to navigate the virtual space and directly interact with various<br />

artworks.!


Over the next ten years, dslcollection aims to be part of the so-called<br />

Fourth Industrial Revolution by experimenting in art innovations such as<br />

3D printing, artificial intelligence, blockchain…!


The Fourth


Industrial Revolution


Clockwise:!<br />

Zeng Fanzhi, We no. 8, 2003, oil on canvas, 400x400cm!<br />

Zhang Dali, AK47, acrylic on vinyl, 380x330cm!<br />

Zhang Huan, Peace 1, 2001, sculpture, 335x366x244cm!<br />

!


Lin Tianmiao, The very same, 2011 !<br />

Installation with 1,500 pieces!<br />

Synthetic and animal skeletons in gold leaf!<br />

!


dslcollection addresses VR<br />

not as a medium associated<br />

with specific hardware, but<br />

more loosely as a form of<br />

storytelling, primarily<br />

concerned with immersion<br />

and interactivity. !<br />

!<br />

VR creates a space of<br />

encounter that is free from all<br />

physical constraints and has<br />

greater potential for creating<br />

empathy. VR makes the<br />

familiar “unfamiliar”.!


Lin Tianmiao, The very same, 2011 !<br />

Installation with 1,500 pieces!<br />

Synthetic and animal skeletons in gold leaf!<br />

!


Jin Jiangbo, Chinese Tyrannosaurus, 2005, !<br />

Multimedia installation, 600x250x100cm!


“Our goal is to help democratise art,


to reach new audience from all corners of<br />

the world, especially the millenials”


Our latest virtual


eality acquisition


Interview with<br />

Wang Xin<br />

Wang Xin (b. 1983, Hubei, China)!<br />

!<br />

When did you initiate the VR<br />

project and why?!<br />

!<br />

I initiated the VR at the end of<br />

2015. My first VR headset is<br />

oculus dk2. Although its quality is<br />

not as good as today’s VR<br />

equipment, it gave me my very<br />

first experience of VR. A main<br />

reason I am so interested in VR is<br />

that, as a lucid dreamer I see<br />

dreams as a naturally borne ‘VR<br />

experience’ which is produced by<br />

human brains, and I've been<br />

greatly interested in it since a<br />

young age. Now VR technology<br />

can produce lucid dream-like<br />

experiences, which can be<br />

shared with others. This expands<br />

my art expression. Therefore, as<br />

soon as I could I started to use VR<br />

in my art creation. !<br />

!<br />

This work collected is about the<br />

past, present and future of your<br />

artist’s studio. How often are<br />

you going to update the<br />

present work to mirror this<br />

concept? !<br />

!<br />

Maybe every 1-3 years. It<br />

depends on my art development<br />

and life experiences. When I feel it<br />

is the right time to update is when<br />

I will update. !


How long did it take you to<br />

complete this VR project? Was<br />

it very difficult in terms of<br />

creativity?!<br />

!<br />

I actually started to do this VR<br />

project almost two years ago. For<br />

this project I made several<br />

different test versions. Because I<br />

taught myself how to use the<br />

software by watching online<br />

tutorials videos, it took me quite a<br />

long time to complete the special<br />

VR work in this project. In fact, I<br />

am still learning and improving.<br />

For this project, technology was<br />

not the most difficult part even<br />

though it took lots of time to learn<br />

how to do it. The real difficulty of<br />

creation was in how to drag this<br />

project from my i<strong>mag</strong>ination into<br />

reality in the best possible way.<br />

The i<strong>mag</strong>ination can develop very<br />

quickly; I can i<strong>mag</strong>ine how it will<br />

go in many different ways and<br />

how it will be many years in the<br />

future. The difficulty I sometimes<br />

encountered is that I must choose<br />

one or parts among all my<br />

i<strong>mag</strong>ined visions to build the VR.!<br />

Do you think that VR opens new<br />

spaces/experiences to connect<br />

with art?!<br />

!<br />

Yes, I do think so. !<br />

!<br />

Would you create other works<br />

incorporating VR? !<br />

!<br />

For sure, I will create more works<br />

incorporating VR. I just started on<br />

this path, and there is still a long<br />

way to go.!<br />

!


Wang Xin, A Virtual Land Where Stored an Artist’s Past, Present and Future Artworks and<br />

Related Information, 2017, interactive VR installation!<br />

Courtesy of the artist and de Sarthe Gallery Hong Kong!<br />

!


“I created this virtual land to store my works. This is because most<br />

of my installation work is in this situation when they are not<br />

exhibited: after they have been ‘consumed’ in different exhibitions<br />

and art events, I have to dump most of my physical work. The<br />

materials and structure of my physical installation work will be<br />

dilapidated gradually through time. When they become too broken<br />

to show I have to dump them. New ones will be reproduced in the<br />

future when the work is required to be shown again. And finally at<br />

the end of time when we do not inhabit planet Earth, that is when all<br />

the artwork will end up piling up in a wasteland.!<br />

!<br />

So my i<strong>mag</strong>ination about the future makes me cherish the moment,<br />

the present when they are still being shown and giving people<br />

unique experiences. Creating this virtual land for my artwork is like<br />

dragging my i<strong>mag</strong>inations into reality and sharing with other people<br />

to experience and feel it together.”!<br />

!<br />

Wang Xin!


Immersion & Interactivity


“Digital Art Collection


of the Year” – Larry’s List 2016


Featuring over 30<br />

of our largest works


dslcollection!<br />

!<br />

dsl<strong>mag</strong>azine is directed and<br />

designed by Helen Ho!

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