vr mag feb 2018
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First Virtual Reality Art Museum!<br />
issue no. 9!
First-ever virtual reality
private museum<br />
Since the inception of dslcollection in<br />
2006, we have always kept to the same<br />
three collecting principles: !<br />
!<br />
• To be focused only on Chinese<br />
contemporary art!<br />
• To constantly regenerate by adding<br />
and subtracting works, maintaining<br />
a limit of approximately 350 artworks!<br />
• To look towards the future, exploring<br />
new spaces and experiences<br />
through the latest technology!<br />
!<br />
Conceived as a nomadic art collection,<br />
dslcollection has never been fixed to a<br />
single spot. Instead we have chosen to<br />
go beyond the traditional notions of art<br />
spaces via the limitless arena of the<br />
digital world. !<br />
!<br />
dslcollection was the first to move from<br />
a static website to a 2D and<br />
subsequently, a 3D virtual museum<br />
online. In 2010, we launched our iPad<br />
application and 2 years later, we<br />
opened the dslmuseum on Second Life.<br />
In 2016, we celebrated our 10th<br />
anniversary with new projects in<br />
augmented reality and virtual reality.!
Zhang Huan, Big Buddha, 2002!<br />
Wood, steel, stone, 590x400x300cm!<br />
!
dslcollection is the first virtual reality private art museum. Our museum<br />
provides the public with first-hand experience of the private art<br />
collection, to navigate the virtual space and directly interact with various<br />
artworks.!
Over the next ten years, dslcollection aims to be part of the so-called<br />
Fourth Industrial Revolution by experimenting in art innovations such as<br />
3D printing, artificial intelligence, blockchain…!
The Fourth
Industrial Revolution
Clockwise:!<br />
Zeng Fanzhi, We no. 8, 2003, oil on canvas, 400x400cm!<br />
Zhang Dali, AK47, acrylic on vinyl, 380x330cm!<br />
Zhang Huan, Peace 1, 2001, sculpture, 335x366x244cm!<br />
!
Lin Tianmiao, The very same, 2011 !<br />
Installation with 1,500 pieces!<br />
Synthetic and animal skeletons in gold leaf!<br />
!
dslcollection addresses VR<br />
not as a medium associated<br />
with specific hardware, but<br />
more loosely as a form of<br />
storytelling, primarily<br />
concerned with immersion<br />
and interactivity. !<br />
!<br />
VR creates a space of<br />
encounter that is free from all<br />
physical constraints and has<br />
greater potential for creating<br />
empathy. VR makes the<br />
familiar “unfamiliar”.!
Lin Tianmiao, The very same, 2011 !<br />
Installation with 1,500 pieces!<br />
Synthetic and animal skeletons in gold leaf!<br />
!
Jin Jiangbo, Chinese Tyrannosaurus, 2005, !<br />
Multimedia installation, 600x250x100cm!
“Our goal is to help democratise art,
to reach new audience from all corners of<br />
the world, especially the millenials”
Our latest virtual
eality acquisition
Interview with<br />
Wang Xin<br />
Wang Xin (b. 1983, Hubei, China)!<br />
!<br />
When did you initiate the VR<br />
project and why?!<br />
!<br />
I initiated the VR at the end of<br />
2015. My first VR headset is<br />
oculus dk2. Although its quality is<br />
not as good as today’s VR<br />
equipment, it gave me my very<br />
first experience of VR. A main<br />
reason I am so interested in VR is<br />
that, as a lucid dreamer I see<br />
dreams as a naturally borne ‘VR<br />
experience’ which is produced by<br />
human brains, and I've been<br />
greatly interested in it since a<br />
young age. Now VR technology<br />
can produce lucid dream-like<br />
experiences, which can be<br />
shared with others. This expands<br />
my art expression. Therefore, as<br />
soon as I could I started to use VR<br />
in my art creation. !<br />
!<br />
This work collected is about the<br />
past, present and future of your<br />
artist’s studio. How often are<br />
you going to update the<br />
present work to mirror this<br />
concept? !<br />
!<br />
Maybe every 1-3 years. It<br />
depends on my art development<br />
and life experiences. When I feel it<br />
is the right time to update is when<br />
I will update. !
How long did it take you to<br />
complete this VR project? Was<br />
it very difficult in terms of<br />
creativity?!<br />
!<br />
I actually started to do this VR<br />
project almost two years ago. For<br />
this project I made several<br />
different test versions. Because I<br />
taught myself how to use the<br />
software by watching online<br />
tutorials videos, it took me quite a<br />
long time to complete the special<br />
VR work in this project. In fact, I<br />
am still learning and improving.<br />
For this project, technology was<br />
not the most difficult part even<br />
though it took lots of time to learn<br />
how to do it. The real difficulty of<br />
creation was in how to drag this<br />
project from my i<strong>mag</strong>ination into<br />
reality in the best possible way.<br />
The i<strong>mag</strong>ination can develop very<br />
quickly; I can i<strong>mag</strong>ine how it will<br />
go in many different ways and<br />
how it will be many years in the<br />
future. The difficulty I sometimes<br />
encountered is that I must choose<br />
one or parts among all my<br />
i<strong>mag</strong>ined visions to build the VR.!<br />
Do you think that VR opens new<br />
spaces/experiences to connect<br />
with art?!<br />
!<br />
Yes, I do think so. !<br />
!<br />
Would you create other works<br />
incorporating VR? !<br />
!<br />
For sure, I will create more works<br />
incorporating VR. I just started on<br />
this path, and there is still a long<br />
way to go.!<br />
!
Wang Xin, A Virtual Land Where Stored an Artist’s Past, Present and Future Artworks and<br />
Related Information, 2017, interactive VR installation!<br />
Courtesy of the artist and de Sarthe Gallery Hong Kong!<br />
!
“I created this virtual land to store my works. This is because most<br />
of my installation work is in this situation when they are not<br />
exhibited: after they have been ‘consumed’ in different exhibitions<br />
and art events, I have to dump most of my physical work. The<br />
materials and structure of my physical installation work will be<br />
dilapidated gradually through time. When they become too broken<br />
to show I have to dump them. New ones will be reproduced in the<br />
future when the work is required to be shown again. And finally at<br />
the end of time when we do not inhabit planet Earth, that is when all<br />
the artwork will end up piling up in a wasteland.!<br />
!<br />
So my i<strong>mag</strong>ination about the future makes me cherish the moment,<br />
the present when they are still being shown and giving people<br />
unique experiences. Creating this virtual land for my artwork is like<br />
dragging my i<strong>mag</strong>inations into reality and sharing with other people<br />
to experience and feel it together.”!<br />
!<br />
Wang Xin!
Immersion & Interactivity
“Digital Art Collection
of the Year” – Larry’s List 2016
Featuring over 30<br />
of our largest works
dslcollection!<br />
!<br />
dsl<strong>mag</strong>azine is directed and<br />
designed by Helen Ho!