Implementing Digital Media Writing to Engage Students With Emotional and Behavioral Disorders
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<strong>Implementing</strong> D igital M edia W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />
<strong>Implementing</strong> <strong>Digital</strong> <strong>Media</strong> <strong>Writing</strong> <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> <strong>With</strong> <strong>Emotional</strong><br />
<strong>and</strong> <strong>Behavioral</strong> <strong>Disorders</strong><br />
Anne Butler <strong>and</strong> Lisa M onda-A maya, U niversity of Illinois at U rbana- C hampaign<br />
Preparing students in 21st<br />
century literacies requires that<br />
writing be taught through a<br />
variety of formats. <strong>Digital</strong> formats are<br />
commonplace in <strong>to</strong>day's culture, from<br />
the range of social media outlets <strong>to</strong><br />
Internet navigation <strong>and</strong> online<br />
activities. In <strong>to</strong>day's world, teachers<br />
should be familiar not only with<br />
technology <strong>and</strong> its use, but with<br />
applications <strong>to</strong> the classroom that give<br />
greater access <strong>to</strong> instruction for all<br />
learners (S<strong>and</strong>ers & Albers, 2010).<br />
<strong>Students</strong> with disabilities often<br />
struggle with writing at all stages.<br />
They have been found <strong>to</strong> demonstrate<br />
low levels of motivation or<br />
persistence, have poor use of selfregula<strong>to</strong>ry<br />
skills, <strong>and</strong> lack general<br />
knowledge of genres, conventions,<br />
<strong>and</strong> devices for writing (Graham &<br />
Harris, 2011). <strong>Students</strong> typically use a<br />
"knowledge-telling" (Graham &<br />
Harris, 2005, p. 14) approach in which<br />
they simply write ideas related <strong>to</strong> a<br />
<strong>to</strong>pic, thus finding it hard <strong>to</strong> develop<br />
written products that are well<br />
organized, coherent, <strong>and</strong> connected <strong>to</strong><br />
a purpose <strong>and</strong> audience. For students<br />
with emotional <strong>and</strong> behavioral<br />
disorders (EBD), academic<br />
performance across subjects, including<br />
writing, tends <strong>to</strong> fall significantly<br />
below that of their peers (Trout,<br />
Nordness, Pierce, & Epstein, 2003).<br />
Although writing may provide an<br />
important expressive outlet for<br />
students with EBD (Yell, 2009),<br />
writing instruction is given<br />
insufficient attention in classrooms<br />
(Baker, Gersten, & Graham, 2003).<br />
Many of these students lack the ability<br />
<strong>to</strong> self-regulate <strong>and</strong> have difficulty<br />
successfully participating in the<br />
writing process.<br />
<strong>With</strong> increased emphasis on the<br />
use of technology in classroom, there<br />
is a growing need for underst<strong>and</strong>ing<br />
the role technology can play in writing<br />
instruction. Various forms of digital<br />
media can enhance the writing<br />
experience <strong>and</strong> motivate learners <strong>to</strong><br />
become more thoughtful <strong>and</strong> engaged<br />
in the process, from consideration of<br />
the writing environment <strong>to</strong> providing<br />
students with specific writing<br />
supports.<br />
In structuring effective<br />
environments for struggling writers,<br />
Graham <strong>and</strong> Harris (2013)<br />
recommend that teachers set the stage<br />
by: (a) creating a positive<br />
environment, (b) displaying student<br />
work in visible spaces, (c) setting high<br />
<strong>and</strong> realistic expectations while at the<br />
same time adapting instruction <strong>to</strong><br />
reach all students, (d) fostering<br />
classroom routines that allow for<br />
positive interactions among students,<br />
<strong>and</strong> (e) providing meaningful <strong>and</strong><br />
engaging activities. They advocate the<br />
use of self-regulated strategy<br />
development (SRSD; Harris &<br />
Graham, 1996), which combines<br />
composition <strong>and</strong> self-regula<strong>to</strong>ry<br />
strategies (e.g., goal setting, selfmoni<strong>to</strong>ring,<br />
self-assessment, <strong>and</strong><br />
self-reinforcement). For students with<br />
<strong>and</strong> at risk for EBD in particular, SRSD<br />
has been found <strong>to</strong> be an effective<br />
practice for increasing writing<br />
performance (see Sreckovic, Common,<br />
Knowles, & Lane, 2014).<br />
Additionally, increasing attention<br />
has been given <strong>to</strong> the social nature or<br />
context of writing (Tindal &<br />
Crawford, 2002), particularly within<br />
the Common Core State St<strong>and</strong>ards<br />
(CCSS; National Governors<br />
Association for Best Practices, Council<br />
of Chief State School Officers, 2010).<br />
The CCSS require writing instruction<br />
across the curriculum as well as the<br />
use of instructional methods that<br />
encourage collaborative interactions<br />
among students. This has important<br />
implications for students with EBD<br />
who may struggle with social<br />
interactions.<br />
The integration of technology in<strong>to</strong><br />
the writing process provides a<br />
universal intervention for all students<br />
(Wissick & Gardner, 2011). Various<br />
forms of digital media technology can<br />
enhance the writing experience <strong>and</strong><br />
motivate learners <strong>to</strong> become more<br />
thoughtful <strong>and</strong> engaged in the<br />
process. This article provides the<br />
fundamentals for using digital media<br />
<strong>to</strong> teach writing, <strong>and</strong> narrative digital<br />
writing in particular, <strong>to</strong> students with<br />
EBD (Butler, Monda-Amaya, & Yoon,<br />
2013). The emphasis is on<br />
incorporating reading, writing,<br />
listening, <strong>and</strong> collaboration <strong>to</strong> address<br />
the changing literacy dem<strong>and</strong>s for<br />
students (DeVoss, Eidman-Aadahl, &<br />
Hicks, 2010). A question <strong>and</strong> answer<br />
format is used <strong>to</strong> assist teachers in<br />
walking through the process for<br />
incorporating digital media in<strong>to</strong> daily<br />
writing lessons.<br />
W hat is D igital M edia <strong>Writing</strong>?<br />
<strong>Digital</strong> media writing is defined<br />
as the use of a multimodal approaches<br />
(e.g., books, illustrations, recorded<br />
music, Internet, computers) <strong>to</strong> engage<br />
in effective writing practice<br />
throughout the stages of planning,<br />
composing, editing, <strong>and</strong> publishing.<br />
The goal of digital media writing<br />
is <strong>to</strong> utilize technology in writing <strong>and</strong><br />
its many forms. The outcome of a<br />
digital media project might be a<br />
student's persuasive digital piece<br />
about how there should be a change in<br />
cafeteria food. In this example,<br />
students could upload images taken<br />
with a digital camera on<strong>to</strong> the<br />
14 Beyond Behavior
<strong>Implementing</strong> <strong>Digital</strong> <strong>Media</strong> <strong>Writing</strong> <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with E B D<br />
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BeyondBehavior<br />
&<br />
computer. Then, students might create<br />
a s<strong>to</strong>ry using iMovie (Apple,<br />
Cupertino, CA) or another video<br />
application that allows them <strong>to</strong><br />
display images of cafeteria food with a<br />
voice-over about why the food should<br />
change. A student may also include<br />
newspaper clippings or health<br />
statistics about the need for more<br />
nutritious foods. Incorporating digital<br />
media in<strong>to</strong> writing instruction allows<br />
teachers <strong>to</strong> address aspects of good<br />
writing recommended for students<br />
with disabilities (e.g., explicit<br />
instruction in specific skills, providing<br />
feedback, setting clear goals; Graham<br />
& Harris, 2011). Teachers can directly<br />
target digital writing projects <strong>to</strong>ward<br />
specific goals <strong>and</strong> objectives in a<br />
student's Individualized Education<br />
Program (IEP) <strong>and</strong> build on a<br />
student's strengths <strong>and</strong> interests.<br />
What Research-Based Practices are<br />
Associated <strong>With</strong> <strong>Writing</strong>?<br />
<strong>Digital</strong> media writing provides a<br />
framework <strong>to</strong> incorporate technology<br />
in<strong>to</strong> writing instruction, but its<br />
purpose is not simply the use of<br />
technology. The core components of<br />
digital media are embedded in<br />
research-based practices for writing<br />
instruction. For example, if a teacher is<br />
using SRSD as an intervention for<br />
students who struggle with writing<br />
(Adkins & Gavins, 2012; Mason,<br />
Kubina, Valasa, & Cramer, 2010),<br />
digital media can be integrated in<strong>to</strong><br />
instruction at the various stages (see<br />
Santangelo, Harris, & Graham, 2008).<br />
The aspects of digital media writing<br />
introduced in the framework below<br />
(e.g., foundational s<strong>to</strong>ry elements,<br />
graphic organizers, immersion<br />
activities <strong>to</strong> activate background<br />
knowledge) represent strong<br />
foundational writing practice.<br />
Moreover, the framework provides an<br />
important scaffold <strong>to</strong> foster student<br />
independence in writing while at the<br />
same time allowing students the<br />
chance <strong>to</strong> engage collaboratively with<br />
peers (Graham & Harris, 2011).<br />
How Can <strong>Digital</strong> <strong>Media</strong> be<br />
Incorporated In<strong>to</strong> Narrative <strong>Writing</strong><br />
Lessons?<br />
While digital media can be used<br />
across different genres of writing,<br />
incorporating it in<strong>to</strong> narrative writing<br />
is a logical starting point. Narrative<br />
writing allows even the most reluctant<br />
writers <strong>to</strong> express themselves <strong>and</strong><br />
even personalize their s<strong>to</strong>ries.<br />
Additionally, narrative writing<br />
follows a structure or framework that<br />
guides the writing process <strong>and</strong> offers<br />
natural points for integrating<br />
technology.<br />
Prior <strong>to</strong> beginning any digital<br />
media project in narrative writing,<br />
students should be introduced <strong>to</strong> eight<br />
foundational s<strong>to</strong>ry elements: (a) telling<br />
a s<strong>to</strong>ry from a particular point of view,<br />
(b) emotionally engaging the<br />
audience, (c) setting the overall <strong>to</strong>ne of<br />
the s<strong>to</strong>ry (e.g., humorous, sad,<br />
mysterious, exciting), (d) using<br />
spoken narrative, (e) incorporating<br />
soundtrack music <strong>to</strong> enhance the<br />
s<strong>to</strong>ry, (f) incorporating pictures or<br />
video <strong>to</strong> tell the s<strong>to</strong>ry, (g) using<br />
creativity <strong>and</strong> originality, <strong>and</strong> (h)<br />
being aware of time <strong>and</strong> s<strong>to</strong>ry length<br />
(Ohler, 2008). As the digital narrative<br />
project is introduced, teachers can<br />
explicitly discuss the similarities <strong>and</strong><br />
differences between digital <strong>and</strong><br />
written narrative <strong>and</strong>, in particular,<br />
address differences across the<br />
elements. For example, in a digital<br />
narrative a writer may choose <strong>to</strong><br />
engage the audience through a wider<br />
variety of sights (e.g., colors, pictures,<br />
movement) <strong>and</strong> sounds (e.g., music,<br />
sound effects). <strong>Digital</strong> narratives also<br />
tend <strong>to</strong> be shorter (e.g., about 3-5<br />
minutes) <strong>and</strong> written in a way that<br />
quickly captures <strong>and</strong> maintains the<br />
attention of the audience (Miller, 2010;<br />
Ohler, 2008). Teachers can also think<br />
through the types of graphic<br />
organizers that work well for each<br />
student (e.g., adapted <strong>to</strong> the levels at<br />
which students work independently)<br />
<strong>and</strong> the specific technology supports<br />
needed.<br />
Once the eight foundational s<strong>to</strong>ry<br />
elements are introduced, attention<br />
turns <strong>to</strong> the five steps in creating a<br />
digital narrative. When this model is<br />
first introduced <strong>to</strong> students, it is<br />
recommended that they be presented<br />
in the sequence listed below. As<br />
students become more fluent with the<br />
model in subsequent projects, teachers<br />
can allow for more variation. Consider<br />
the following scenario for<br />
implementing the project.<br />
Ms. Reynolds is getting ready <strong>to</strong> plan<br />
her next writing unit, in which students<br />
have the opportunity <strong>to</strong> share a personal<br />
narrative. As she considers the needs of<br />
the students in her second-grade<br />
classroom, her thoughts immediately go <strong>to</strong><br />
Jack ivho was recently verified with<br />
emotional disturbance. In class, Jack is<br />
withdrawn <strong>and</strong> rarely engages in<br />
conversations with peers or his teacher.<br />
When he does interact with the other<br />
students, the result often ends in conflict.<br />
During writing instruction Ms. Reynolds<br />
has found that Jack has difficulty<br />
generating ideas, is reluctant <strong>to</strong> share<br />
personal information about experiences<br />
outside school, <strong>and</strong> easily becomes<br />
frustrated with assignments, even if she<br />
provides direct support. More often than<br />
not, Jack refuses <strong>to</strong> put pen <strong>to</strong> paper <strong>and</strong><br />
has participated in very few writing<br />
activities during the school year. As Ms.<br />
Reynolds begins <strong>to</strong> plan <strong>and</strong> implement a<br />
unit using a digital media writing project<br />
she should carefully consider Jack's<br />
strengths <strong>and</strong> needs.<br />
Step 1: <strong>Engage</strong> in Immersion<br />
Activities<br />
The first step in the process is <strong>to</strong><br />
engage students in immersion<br />
activities that provide concrete models<br />
of a digital narrative. The use of<br />
multiple models is particularly<br />
important for students with<br />
disabilities <strong>and</strong> struggling writers<br />
(Baker, Gersten, & Graham, 2003).<br />
These models (possibly taken from the<br />
online s<strong>to</strong>rytelling communities,<br />
S<strong>to</strong>rybird or S<strong>to</strong>ryCorps, or from<br />
National Public Radio's This I Believe)<br />
provide the opportunity for students<br />
<strong>to</strong> underst<strong>and</strong> the end goal <strong>and</strong><br />
generate ideas about detailed<br />
narratives <strong>and</strong> s<strong>to</strong>rytelling (Butler<br />
et al., 2013). Models selected for<br />
V o l . 2 4, I s s .3,2015 15
<strong>Implementing</strong> D igital M edia W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />
Table 1 Considerations in Adapting <strong>Digital</strong> M edia for <strong>Students</strong> with EBD<br />
Getting Started<br />
• Teach students how <strong>to</strong> use the technology.<br />
• Provide a list of key words or <strong>to</strong>pics that are of interest <strong>to</strong> the student <strong>to</strong> help in generating writing ideas.<br />
• Explain the multiple stages in the project with students prior <strong>to</strong> beginning the project.<br />
• Recognize potential triggers for the student (e.g., emotionally charged <strong>to</strong>pics, working with particular peers).<br />
Interactions <strong>With</strong> Peers<br />
• Teach students appropriate strategies for giving <strong>and</strong> receiving feedback.<br />
• Coordinate schedules for sharing technology resources, if availability is limited.<br />
• Teach students the importance of how <strong>to</strong> weigh feedback in editing their work with a willingness <strong>to</strong> make changes (e.g., modeling<br />
how feedback can improve the final outcome).<br />
• Give students strategies <strong>to</strong> feel confident in presenting their digital media project <strong>to</strong> the whole class.<br />
Assisting <strong>Students</strong> in Planning, Editing, <strong>and</strong> Composing their Work<br />
• Incorporate writing practices that are already familiar <strong>to</strong> the students (e.g., specific graphic organizers, writing schedules, strategies<br />
like self-regulated strategy development, Writer's Workshop; Graves, 2003).<br />
• Adapt activities based on individual student needs (e.g., allow students <strong>to</strong> dictate s<strong>to</strong>ry <strong>to</strong> teacher or paraprofessional, spend<br />
additional time in the planning phase of writing).<br />
• Model each step of the writing process in a concrete way.<br />
• Provide support <strong>to</strong> students for managing levels of frustration throughout the process (e.g., provide a 5 min break <strong>to</strong> a student who<br />
is rerecording a page <strong>and</strong> unhappy with the outcome).<br />
immersion activities can be highly<br />
engaging <strong>and</strong> relevant <strong>to</strong> the range of<br />
student interests. Additionally,<br />
immersion activities can be used <strong>to</strong><br />
spark discussions about the power of<br />
narrative, the structure of the s<strong>to</strong>ry,<br />
<strong>and</strong> techniques used by authors <strong>to</strong><br />
engage listeners.<br />
During immersion teachers<br />
should: (a) generate discussion about<br />
why authors may have selected a<br />
particular <strong>to</strong>pic, (b) encourage<br />
students <strong>to</strong> share <strong>to</strong>pics that interest<br />
them, <strong>and</strong> (c) allow students <strong>to</strong><br />
brains<strong>to</strong>rm details that support their<br />
<strong>to</strong>pics of interest. The difficulty in<br />
getting some students <strong>to</strong> generate<br />
<strong>to</strong>pics of interest could be eased by<br />
providing prompts (e.g., "Describe a<br />
sport, real or fictitious, in which you<br />
would like <strong>to</strong> compete in the next<br />
Olympics") or asking them <strong>to</strong> describe<br />
something they love (e.g., food,<br />
animals).<br />
Some discussion needs <strong>to</strong> occur<br />
around the difficulty people may have<br />
in sharing personal feelings.<br />
Narratives can be a way <strong>to</strong> relay<br />
personal experiences through the<br />
thoughts <strong>and</strong> actions of characters.<br />
Throughout the activity, teachers can<br />
introduce skills related <strong>to</strong> feeling<br />
empathy, reacting respectfully <strong>to</strong> a<br />
peer's personal narrative, engaging in<br />
positive interactions, <strong>and</strong> providing<br />
constructive feedback.<br />
One of the first planning steps Ms.<br />
Reynolds takes is determining how the<br />
digital media project can be adapted <strong>to</strong><br />
meet Jack's needs (see Table 1); she keeps<br />
these adaptations in mind throughout the<br />
process. She begins immersion activities<br />
by selecting two s<strong>to</strong>ries from S<strong>to</strong>ryCorps<br />
<strong>to</strong> introduce <strong>to</strong> Jack, one funny s<strong>to</strong>ry about<br />
a man's happiest memories of growing up<br />
on a farm <strong>and</strong> a second s<strong>to</strong>ry that often<br />
yields an emotional reaction of sadness<br />
from students. She knows that both of<br />
these s<strong>to</strong>ries will be particularly engaging<br />
for Jack. Next, Ms. Reynolds begins a<br />
discussion <strong>to</strong> generate ideas about the<br />
techniques used by the authors <strong>to</strong> tell their<br />
s<strong>to</strong>ry <strong>and</strong> emotionally engage listeners.<br />
Ms. Reynolds uses this time <strong>to</strong> discuss the<br />
difficulty people sometimes have sharing<br />
personal feelings, <strong>and</strong> how s<strong>to</strong>ries can<br />
allow students <strong>to</strong> document experiences or<br />
talk about feelings of s<strong>to</strong>ry characters. Ms.<br />
Reynolds also introduces the social skill of<br />
responding respectfidly <strong>to</strong> another’s<br />
shared personal narrative.<br />
Step 2: Create the <strong>Digital</strong> Narrative<br />
The next step is <strong>to</strong> design <strong>and</strong><br />
develop the narrative. Three activities<br />
that effectively move this process<br />
along involve creating a pitch, s<strong>to</strong>ry<br />
spine, <strong>and</strong> s<strong>to</strong>ryboard. These<br />
activities, along with specific graphic<br />
organizers for structuring a<br />
comprehensive narrative (see also<br />
Butler et al., 2013), are described<br />
below.<br />
The pitch. The pitch or s<strong>to</strong>ry core<br />
(Ohler, 2008) is the idea for the s<strong>to</strong>ry,<br />
designed in such a way that it hooks<br />
the audience or sparks interest in the<br />
s<strong>to</strong>ry. A s<strong>to</strong>ry pitch in narrative<br />
writing has three key elements: (a) a<br />
character or characters, (b) a problem,<br />
<strong>and</strong> (c) a transformation. As the<br />
student considers the characters,<br />
attention can be directed <strong>to</strong> the role (if<br />
any) the author may play in the s<strong>to</strong>ry.<br />
The primary purpose in making a<br />
pitch is <strong>to</strong> capture the audience by<br />
revealing an interesting problem,<br />
dilemma, or issue. Finally, a<br />
transformation or turnaround should<br />
occur in which the character realizes<br />
something new, undergoes a physical<br />
or emotional change, or learns a<br />
lesson. In some cases a moral may be<br />
revealed. Concrete examples of each<br />
element of the pitch, along with<br />
brains<strong>to</strong>rming <strong>and</strong> peer collaboration,<br />
help students feel more comfortable<br />
selecting the <strong>to</strong>pic for their narrative.<br />
16 Beyond Behavior
<strong>Implementing</strong> D igital M edia W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />
B e y o n d B e h a v io r<br />
Using a graphic organizer,<br />
teachers can model how <strong>to</strong> write a<br />
s<strong>to</strong>ry pitch (see Figure 2) based on<br />
personal experiences, literature from<br />
the classroom, or situations or events<br />
that have occurred at school. When<br />
modeling the s<strong>to</strong>ry pitch <strong>to</strong> the class<br />
the teacher should: (a) demonstrate<br />
how <strong>to</strong> give constructive feedback as<br />
respectful collabora<strong>to</strong>rs, (b) encourage<br />
brains<strong>to</strong>rming, (c) offer examples of<br />
questioning <strong>and</strong> prompting<br />
techniques (e.g., "I like the way you<br />
"I am confused by , or "It<br />
would be exciting if <strong>and</strong> (d)<br />
make revisions <strong>to</strong> the s<strong>to</strong>ry pitch<br />
based on the student's feedback.<br />
Many students find it difficult <strong>to</strong><br />
provide positive feedback. For that<br />
reason, consider spending a lesson<br />
teaching feedback strategies. Another<br />
professional (e.g., paraprofessional,<br />
social worker) could be enlisted <strong>to</strong><br />
share feedback with the class about<br />
the teachers' s<strong>to</strong>ry pitches <strong>to</strong><br />
demonstrate effective strategies.<br />
After hearing feedback on the<br />
model pitches, students can vote for<br />
the one they believe will develop in<strong>to</strong><br />
the most intriguing narrative. Also,<br />
students can be encouraged <strong>to</strong> pitch<br />
s<strong>to</strong>ry ideas <strong>to</strong> peers who will, in turn,<br />
offer feedback through clarifying<br />
questions <strong>and</strong> prompts. For students<br />
with EBD, it might be beneficial <strong>to</strong><br />
work in small groups or pairs,<br />
particularly if they have a his<strong>to</strong>ry of<br />
inappropriate interactions with peers.<br />
Meet with these students prior <strong>to</strong> the<br />
activity <strong>to</strong> discuss personal goals,<br />
structure a reinforcement schedule,<br />
<strong>and</strong> provide visual prompts (e.g., an<br />
index card with feedback prompts).<br />
The s<strong>to</strong>ry spine. Playwright Ken<br />
Adams (2007) proposed the idea of a<br />
s<strong>to</strong>ry spine as a structure for<br />
improvisational s<strong>to</strong>rytelling. The s<strong>to</strong>ry<br />
spine aligns with the creation of<br />
digital narrative by succinctly<br />
incorporating elements of a good<br />
s<strong>to</strong>ry, such as the platform, catalyst,<br />
consequences, climax, <strong>and</strong> resolution<br />
(Butler et al., 2013). The s<strong>to</strong>ry spine<br />
helps students organize their ideas,<br />
begin their writing, <strong>and</strong> generate<br />
details (see Table 2). It offers a visual<br />
model of elements <strong>to</strong> include in an<br />
engaging s<strong>to</strong>ry <strong>and</strong> sample starters for<br />
thinking through each part of the<br />
narrative. The teacher can adapt the<br />
s<strong>to</strong>ry spine <strong>to</strong> the student, for<br />
example, providing a digital or paper<br />
template of preselected starters. This<br />
adaptation might alleviate anxiety or<br />
frustration some students may have<br />
when provided with <strong>to</strong>o many<br />
options. While the teacher is planning<br />
this activity she or he should<br />
anticipate possible triggers of<br />
challenging behavior or tasks that<br />
might cause frustration for students<br />
with EBD.<br />
The s<strong>to</strong>ryboard. The final design<br />
activity in Step 2 is <strong>to</strong> develop a<br />
s<strong>to</strong>ryboard (see Figure 2). The<br />
s<strong>to</strong>ryboard is a series of pages that<br />
serve planning purposes of (a) writing<br />
the "script" for narrating the s<strong>to</strong>ry <strong>and</strong><br />
(b) sketching out ideas for graphics or<br />
images (e.g., drawings, pictures,<br />
personal pho<strong>to</strong>graphs, Internet<br />
images). The goal of using a<br />
s<strong>to</strong>ryboard is <strong>to</strong> provide a visual for<br />
creating <strong>and</strong> organizing the s<strong>to</strong>ry,<br />
ultimately making final production<br />
less complicated. The s<strong>to</strong>ryboard can<br />
be adapted <strong>to</strong> meet students' needs.<br />
For example, the number of pages a<br />
s<strong>to</strong>ryboard contains may vary. One<br />
student may need six pages <strong>to</strong> write<br />
about the resolution while another<br />
needs only two. Also, the sequence in<br />
which students compose the pages on<br />
the s<strong>to</strong>ryboard does not matter. Each<br />
page should include narrative <strong>and</strong><br />
illustrations.<br />
Ms. Reynolds models three different<br />
s<strong>to</strong>ry pitches: “I love my dog," "My best<br />
friends in second grade,” <strong>and</strong> "My funny<br />
brother." She reads her s<strong>to</strong>ry pitches aloud<br />
<strong>and</strong> models how <strong>to</strong> write pitch ideas on the<br />
graphic organizer (see Figure 1). The<br />
students ask clarifying questions <strong>and</strong> give<br />
feedback about her ideas. One of her goals<br />
for soliciting feedback is <strong>to</strong> model for Jack<br />
the following behaviors: (a) giving<br />
constructive feedback while also being<br />
respectful <strong>to</strong> collabora<strong>to</strong>rs, (b)<br />
encouraging his peers <strong>to</strong> engage in<br />
brains<strong>to</strong>rming <strong>and</strong> questioning, <strong>and</strong> (c)<br />
using feedback <strong>to</strong> revise the s<strong>to</strong>ry pitch<br />
(e.g., thinking through details of the s<strong>to</strong>ry).<br />
<strong>Students</strong> then are paired <strong>to</strong> talk<br />
through their own s<strong>to</strong>ry pitches. Because<br />
of Jack's his<strong>to</strong>ry of inappropriate<br />
interactions she meets with him prior <strong>to</strong><br />
the activity <strong>to</strong> provide additional<br />
information about the schedule <strong>and</strong><br />
activities <strong>and</strong> <strong>to</strong> review appropriate<br />
questioning <strong>and</strong> feedback strategies. She<br />
gives him a specific card with question<br />
prompts that he can use during peer<br />
interaction. Ms. Reynolds then works<br />
with Jack <strong>and</strong> his peer as they transcribe<br />
ideas for their s<strong>to</strong>ry pitches. Ms.<br />
Reynolds has provided all student pairs<br />
with multiple examples of prompts they<br />
can use <strong>to</strong> give each other feedback (e.g.,<br />
"2 like the way you ...", "I am confused<br />
by ...", or "It would be exciting i f ...").<br />
These examples help the students<br />
underst<strong>and</strong> how <strong>to</strong> use positive feedback<br />
<strong>and</strong> clarifying questions in<br />
constructive ways.<br />
Step 3: Create <strong>Media</strong><br />
Once s<strong>to</strong>ryboards are developed<br />
with tentative sketches, the students<br />
begin <strong>to</strong> create or "capture" media<br />
that most effectively tells their s<strong>to</strong>ry.<br />
<strong>Media</strong> elements could include digital<br />
pho<strong>to</strong>graphs, scanned artwork,<br />
personal pho<strong>to</strong>graphs, musical<br />
soundtracks, voice-over narration,<br />
sound effects, animation, <strong>and</strong> video<br />
(Ohler, 2008). One student may select<br />
images <strong>and</strong> sounds effects from the<br />
Internet, while another may choose <strong>to</strong><br />
illustrate the images <strong>and</strong> scan them<br />
in<strong>to</strong> the s<strong>to</strong>ry. A third student, who is<br />
musically inclined, may decide <strong>to</strong><br />
create his own soundtrack <strong>to</strong><br />
accompany the s<strong>to</strong>ry. Using programs<br />
like GarageB<strong>and</strong> (Apple, Cupertino,<br />
CA), students can record their own<br />
music or sound effects (e.g., a baby<br />
crying or a door slamming) <strong>to</strong><br />
accompany their s<strong>to</strong>ry. Additional<br />
resources for capturing <strong>and</strong> creating<br />
media can be found in Table 3; some<br />
resources even provide specific<br />
materials designed for educa<strong>to</strong>rs for<br />
ready implementation in the<br />
classroom.<br />
Once Jack finishes his s<strong>to</strong>ryboard, he<br />
works with a partner <strong>to</strong> brains<strong>to</strong>rm<br />
possible ideas for media that would make<br />
his s<strong>to</strong>ry more captivating or interesting<br />
Vo l.24, Iss. 3, 2015 17
<strong>Implementing</strong> D igital M edia W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />
F ig u re 1<br />
An Example of a S<strong>to</strong>ry P itch<br />
Title: Characters: Problem: Transformation:<br />
1love my dog Me (Ms.<br />
Reynolds)<br />
Sheila<br />
S<strong>and</strong>y<br />
Brendan<br />
Marty<br />
Whenever 1put<br />
my food on the<br />
kitchen table, it<br />
seemed <strong>to</strong><br />
magically<br />
disappear!<br />
1can't trust my dog<br />
S<strong>and</strong>y.<br />
My funny<br />
brother<br />
My Best<br />
Friends in<br />
Second<br />
Grade<br />
Brendan<br />
Me (Ms.<br />
Reynolds)<br />
Mom<br />
Me (Ms.<br />
Reynolds),<br />
My friends Kelley<br />
<strong>and</strong> Molly<br />
My mom was<br />
taking a nap. My<br />
brother Brendan<br />
<strong>and</strong> 1were<br />
supposed <strong>to</strong> be<br />
taking a nap<br />
<strong>to</strong>o, but we<br />
decided that we<br />
wanted <strong>to</strong> play<br />
in the basement<br />
with our new <strong>to</strong>y<br />
horse Rawhide.<br />
We were<br />
camping <strong>and</strong><br />
we went on a<br />
hike. Kelley,<br />
Molly <strong>and</strong> 1were<br />
telling jokes <strong>and</strong><br />
laughing. All of<br />
the sudden, we<br />
realized that the<br />
group was<br />
nowhere <strong>to</strong> be<br />
found!<br />
Sometimes it is<br />
better <strong>to</strong> do what is<br />
right, rather than<br />
listen <strong>to</strong> my brother.<br />
OR<br />
1should speak up<br />
when 1know<br />
something isn't<br />
right.<br />
What's right isn't<br />
always the cool<br />
thing <strong>to</strong> do.<br />
1can trust my<br />
friends <strong>to</strong> make me<br />
laugh in any<br />
situation!<br />
<strong>to</strong> the listener. Since Jack has begun<br />
illustrating his s<strong>to</strong>ry on the s<strong>to</strong>ryboard, he<br />
tells Ms. Reynolds that he would like <strong>to</strong><br />
use his time thinking about sound effects<br />
<strong>and</strong> coloring his illustrations. Jack works<br />
with his partner <strong>to</strong> discuss different places<br />
in his s<strong>to</strong>ry in which music or sound<br />
effects seem <strong>to</strong> fit.<br />
Step 4: Draft <strong>and</strong> Revise S<strong>to</strong>ry<br />
After selecting the images <strong>and</strong><br />
media, students draft the s<strong>to</strong>ry on the<br />
s<strong>to</strong>ryboard, adding content <strong>and</strong><br />
18 Beyond Behavior
I m p l e m e n t in g D ig it a l M e d ia W r it in g t o E n g a g e S t u d e n t s w i t h E B D<br />
B e y o n d B e h o v io r<br />
58<br />
Table 2 The S<strong>to</strong>ry Spine<br />
S<strong>to</strong>ry Section<br />
The Platform (setup)<br />
The Catalyst (problem)<br />
The Consequence (builds)<br />
The Climax (change)<br />
The Resolution (take from the pitch transformation)<br />
Begin w riting the s<strong>to</strong>ry!<br />
Sample Starters<br />
• Once upon a time<br />
• Everyday<br />
• One time<br />
• Every now <strong>and</strong> then<br />
• Each summer, week, month, year ...<br />
• But one day ...<br />
• Then something changed ...<br />
• But this time ...<br />
• However ...<br />
• Because of that ... (repeat as many times as you wish)<br />
• And then ... occurred<br />
• And then ...<br />
• Until finally<br />
• Then suddenly<br />
• Ever since then ...<br />
• And the moral of the s<strong>to</strong>ry is ...<br />
• And the funny thing was ...<br />
• I realized that ...<br />
• From that day on ...<br />
additional detail(s). <strong>With</strong> the draft<br />
content on the s<strong>to</strong>ryboard students<br />
can practice digitally recording their<br />
s<strong>to</strong>ry (i.e., the script) on<strong>to</strong> a device (e.<br />
g., computer, iPod). The process of<br />
drafting <strong>and</strong> revising should be fluid,<br />
with students continuing <strong>to</strong> add<br />
details, make decisions about s<strong>to</strong>ry<br />
flow, <strong>and</strong> adjust the narration as<br />
needed. Once adjustments are made,<br />
students rerecord the s<strong>to</strong>ry.<br />
Structuring opportunities for<br />
partner, group, <strong>and</strong> teacher feedback<br />
is critical at this stage. Once again,<br />
partners should ask clarifying<br />
questions, help the author add detail<br />
or delete unnecessary information,<br />
<strong>and</strong> offer feedback on the effectiveness<br />
of the images <strong>and</strong> sounds for creating<br />
a powerful narrative.<br />
Ms. Reynolds has taught the students<br />
<strong>to</strong> practice digitally recording their s<strong>to</strong>ry<br />
in<strong>to</strong> a computer. As they do this, she<br />
works one-on-one with Jack <strong>to</strong> check the<br />
recording, providing immediate assistance<br />
<strong>to</strong> minimize any frustration he may<br />
encounter. She also provides feedback <strong>to</strong><br />
Jack about the images he has selected <strong>and</strong><br />
the types of sound effects he woidd like<br />
<strong>to</strong> use.<br />
Step 5: S<strong>to</strong>ry Production <strong>and</strong><br />
Presentation<br />
Following final revisions the<br />
digital narrative product is ready for<br />
production <strong>and</strong> presentation. At this<br />
stage, students should have<br />
everything prepared for the final<br />
production recording:<br />
• Use software such as iMovie<br />
(Apple) or Microsoft Pho<strong>to</strong> S<strong>to</strong>ry<br />
3 (Microsoft, Redmond, WA) <strong>to</strong><br />
record the s<strong>to</strong>ry <strong>and</strong> insert<br />
selected images.<br />
• Select music <strong>to</strong> accompany <strong>and</strong><br />
set the <strong>to</strong>ne for the s<strong>to</strong>ry.<br />
Programs like iMovie <strong>and</strong> Pho<strong>to</strong><br />
S<strong>to</strong>ry have readily accessible<br />
music samples that might be<br />
used or students can embed other<br />
selections.<br />
• Review s<strong>to</strong>ryboard pages <strong>to</strong><br />
ensure the s<strong>to</strong>ry reads fluently.<br />
As previously noted, writing<br />
through this project should be a<br />
fluid process. <strong>Students</strong> may<br />
record their s<strong>to</strong>ries <strong>and</strong> after<br />
hearing them back decide that<br />
specific sections need revision.<br />
For students who struggle with<br />
writing <strong>and</strong>/or reading, there are<br />
significant benefits <strong>to</strong> being able<br />
<strong>to</strong> edit, revise, <strong>and</strong> rerecord the<br />
s<strong>to</strong>ries as many times as<br />
necessary <strong>to</strong> reduce frustration<br />
levels.<br />
The final activity in Step 5 is a<br />
class celebration emphasizing the<br />
importance of presenting the final<br />
product. Once the s<strong>to</strong>ries are<br />
complete, the students can present<br />
their work through a movie premier<br />
party or special screening. They may<br />
even choose <strong>to</strong> invite guests such as<br />
other classes, parents or guardians, or<br />
school administra<strong>to</strong>rs.<br />
Ms. Reynolds reflects back <strong>to</strong> the<br />
beginning of the project <strong>and</strong> notes that<br />
Jack was able <strong>to</strong> complete the s<strong>to</strong>ryboard<br />
<strong>and</strong> digital media project with minimal<br />
assistance. This activity allowed her <strong>to</strong><br />
easily embed specific social skills<br />
instruction in<strong>to</strong> her lessons. Jack engaged<br />
in effective, positive collaboration with his<br />
project partner. She found it easy <strong>to</strong><br />
engage in explicit lessons <strong>and</strong> could<br />
directly address his fears about writing<br />
Vol. 24, Iss. 3,2015 19
<strong>Implementing</strong> D igital M edia W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />
F ig u r e 2<br />
An E xample of a Student’s S<strong>to</strong>ryboard S ection<br />
20 B eyond B ehavior
<strong>Implementing</strong> <strong>Digital</strong> <strong>Media</strong> W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />
f<br />
A<br />
B e y o n d B e h o v io r<br />
Table 3 <strong>Digital</strong> <strong>Media</strong> W riting Resources for T eachers<br />
R esource N a m e<br />
This I Believe (National Public Radio)<br />
h ttp ://thisibelieve.org/essays/age/underl8/<br />
S<strong>to</strong>ryCorps<br />
http://s<strong>to</strong>rycorps. org/anim ation/<br />
http:/ / s<strong>to</strong>rycorps.org/s<strong>to</strong>rycorpsu/<br />
National <strong>Writing</strong> Project<br />
http://w w w .nw p.org/cs/public/print/resource_<br />
<strong>to</strong>pic/<strong>Digital</strong>_<strong>Writing</strong><br />
PBS: <strong>Digital</strong> <strong>Media</strong>: New Learners of the 21st Century<br />
http:/ / www.pbs.org/parents/<br />
digital-media / coolTools.html<br />
Apple: iPad in Education<br />
http: / / www.apple.com/education/ipad/resources /<br />
Microsoft Pho<strong>to</strong> S<strong>to</strong>ry 3<br />
http: / / www.microsoft.com/en-us/download/details.<br />
aspx?id= 11132<br />
Pics4Learning<br />
http: / /pics. tech4Iearning.com/<br />
FindSounds<br />
http: / / www.findsounds.com/<br />
FreePlay Music<br />
http: / / www.findsounds.com /<br />
E x p la n a tio n o f R esource<br />
Provides examples appropriate for students under 18.<br />
The essays may be played aloud or read.<br />
Provides examples of animated short s<strong>to</strong>ries <strong>to</strong><br />
demonstrate <strong>and</strong> immerse students in digital media<br />
s<strong>to</strong>ries.<br />
Provides teachers with resources on how <strong>to</strong> implement<br />
digital writing in the classroom.<br />
Provides resources <strong>and</strong> a list of "cool <strong>to</strong>ols" such as<br />
Google Voice <strong>and</strong> Yodio.<br />
Provides different resources for using an iPad in the<br />
classroom.<br />
A free download application in which students can add<br />
images <strong>and</strong> sounds <strong>to</strong> their spoken s<strong>to</strong>ry in a<br />
slideshow format. Each slide can be rerecorded so<br />
students can edit each slide individually.<br />
Copyright friendly images available for students <strong>to</strong> use<br />
in their s<strong>to</strong>ries.<br />
Both sites allow students <strong>to</strong> search for free music <strong>and</strong><br />
sound effects <strong>to</strong> use in their s<strong>to</strong>ries.<br />
E d u ca<strong>to</strong> r<br />
R esources<br />
A v a ila b le ?<br />
(Yes o r N o )<br />
Yes<br />
Yes<br />
Yes<br />
Yes<br />
Yes<br />
No<br />
No<br />
No<br />
<strong>and</strong> cater specifically <strong>to</strong> his needs. Jack<br />
successfully completed his project <strong>and</strong><br />
following his presentation, asked <strong>to</strong> start<br />
another s<strong>to</strong>rx/.<br />
Conclusion<br />
While many students struggle<br />
with writing, production for students<br />
with EBD may be even more difficult,<br />
as they often lack self-regulation skills<br />
<strong>and</strong> experience high levels of<br />
frustration <strong>and</strong> low levels of<br />
motivation for writing. <strong>Digital</strong> media<br />
writing is a strategy for incorporating<br />
technology in<strong>to</strong> writing instruction in<br />
a meaningful <strong>and</strong> motivating way.<br />
This article details a strategy for<br />
incorporating digital media in<strong>to</strong><br />
narrative writing. The step-by-step<br />
process, use of graphic organizers,<br />
systematic instruction, <strong>and</strong><br />
opportunities for individualization<br />
provide the type of structure that can<br />
benefit students with EBD. At the<br />
same time, the use of student voice<br />
<strong>and</strong> choice throughout the process<br />
(e.g., selection of s<strong>to</strong>ry <strong>to</strong>pic or<br />
images) offers students a level of<br />
independence. The final product is<br />
completed in small steps, helping<br />
teachers anticipate <strong>and</strong> accommodate<br />
for potential problems, both academic<br />
<strong>and</strong> behavioral. <strong>Digital</strong> media writing<br />
is one way <strong>to</strong> engage students with<br />
EBD in a positive writing experience.<br />
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