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Implementing Digital Media Writing to Engage Students With Emotional and Behavioral Disorders

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<strong>Implementing</strong> D igital M edia W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />

B e y o n d B e h a v io r<br />

Using a graphic organizer,<br />

teachers can model how <strong>to</strong> write a<br />

s<strong>to</strong>ry pitch (see Figure 2) based on<br />

personal experiences, literature from<br />

the classroom, or situations or events<br />

that have occurred at school. When<br />

modeling the s<strong>to</strong>ry pitch <strong>to</strong> the class<br />

the teacher should: (a) demonstrate<br />

how <strong>to</strong> give constructive feedback as<br />

respectful collabora<strong>to</strong>rs, (b) encourage<br />

brains<strong>to</strong>rming, (c) offer examples of<br />

questioning <strong>and</strong> prompting<br />

techniques (e.g., "I like the way you<br />

"I am confused by , or "It<br />

would be exciting if <strong>and</strong> (d)<br />

make revisions <strong>to</strong> the s<strong>to</strong>ry pitch<br />

based on the student's feedback.<br />

Many students find it difficult <strong>to</strong><br />

provide positive feedback. For that<br />

reason, consider spending a lesson<br />

teaching feedback strategies. Another<br />

professional (e.g., paraprofessional,<br />

social worker) could be enlisted <strong>to</strong><br />

share feedback with the class about<br />

the teachers' s<strong>to</strong>ry pitches <strong>to</strong><br />

demonstrate effective strategies.<br />

After hearing feedback on the<br />

model pitches, students can vote for<br />

the one they believe will develop in<strong>to</strong><br />

the most intriguing narrative. Also,<br />

students can be encouraged <strong>to</strong> pitch<br />

s<strong>to</strong>ry ideas <strong>to</strong> peers who will, in turn,<br />

offer feedback through clarifying<br />

questions <strong>and</strong> prompts. For students<br />

with EBD, it might be beneficial <strong>to</strong><br />

work in small groups or pairs,<br />

particularly if they have a his<strong>to</strong>ry of<br />

inappropriate interactions with peers.<br />

Meet with these students prior <strong>to</strong> the<br />

activity <strong>to</strong> discuss personal goals,<br />

structure a reinforcement schedule,<br />

<strong>and</strong> provide visual prompts (e.g., an<br />

index card with feedback prompts).<br />

The s<strong>to</strong>ry spine. Playwright Ken<br />

Adams (2007) proposed the idea of a<br />

s<strong>to</strong>ry spine as a structure for<br />

improvisational s<strong>to</strong>rytelling. The s<strong>to</strong>ry<br />

spine aligns with the creation of<br />

digital narrative by succinctly<br />

incorporating elements of a good<br />

s<strong>to</strong>ry, such as the platform, catalyst,<br />

consequences, climax, <strong>and</strong> resolution<br />

(Butler et al., 2013). The s<strong>to</strong>ry spine<br />

helps students organize their ideas,<br />

begin their writing, <strong>and</strong> generate<br />

details (see Table 2). It offers a visual<br />

model of elements <strong>to</strong> include in an<br />

engaging s<strong>to</strong>ry <strong>and</strong> sample starters for<br />

thinking through each part of the<br />

narrative. The teacher can adapt the<br />

s<strong>to</strong>ry spine <strong>to</strong> the student, for<br />

example, providing a digital or paper<br />

template of preselected starters. This<br />

adaptation might alleviate anxiety or<br />

frustration some students may have<br />

when provided with <strong>to</strong>o many<br />

options. While the teacher is planning<br />

this activity she or he should<br />

anticipate possible triggers of<br />

challenging behavior or tasks that<br />

might cause frustration for students<br />

with EBD.<br />

The s<strong>to</strong>ryboard. The final design<br />

activity in Step 2 is <strong>to</strong> develop a<br />

s<strong>to</strong>ryboard (see Figure 2). The<br />

s<strong>to</strong>ryboard is a series of pages that<br />

serve planning purposes of (a) writing<br />

the "script" for narrating the s<strong>to</strong>ry <strong>and</strong><br />

(b) sketching out ideas for graphics or<br />

images (e.g., drawings, pictures,<br />

personal pho<strong>to</strong>graphs, Internet<br />

images). The goal of using a<br />

s<strong>to</strong>ryboard is <strong>to</strong> provide a visual for<br />

creating <strong>and</strong> organizing the s<strong>to</strong>ry,<br />

ultimately making final production<br />

less complicated. The s<strong>to</strong>ryboard can<br />

be adapted <strong>to</strong> meet students' needs.<br />

For example, the number of pages a<br />

s<strong>to</strong>ryboard contains may vary. One<br />

student may need six pages <strong>to</strong> write<br />

about the resolution while another<br />

needs only two. Also, the sequence in<br />

which students compose the pages on<br />

the s<strong>to</strong>ryboard does not matter. Each<br />

page should include narrative <strong>and</strong><br />

illustrations.<br />

Ms. Reynolds models three different<br />

s<strong>to</strong>ry pitches: “I love my dog," "My best<br />

friends in second grade,” <strong>and</strong> "My funny<br />

brother." She reads her s<strong>to</strong>ry pitches aloud<br />

<strong>and</strong> models how <strong>to</strong> write pitch ideas on the<br />

graphic organizer (see Figure 1). The<br />

students ask clarifying questions <strong>and</strong> give<br />

feedback about her ideas. One of her goals<br />

for soliciting feedback is <strong>to</strong> model for Jack<br />

the following behaviors: (a) giving<br />

constructive feedback while also being<br />

respectful <strong>to</strong> collabora<strong>to</strong>rs, (b)<br />

encouraging his peers <strong>to</strong> engage in<br />

brains<strong>to</strong>rming <strong>and</strong> questioning, <strong>and</strong> (c)<br />

using feedback <strong>to</strong> revise the s<strong>to</strong>ry pitch<br />

(e.g., thinking through details of the s<strong>to</strong>ry).<br />

<strong>Students</strong> then are paired <strong>to</strong> talk<br />

through their own s<strong>to</strong>ry pitches. Because<br />

of Jack's his<strong>to</strong>ry of inappropriate<br />

interactions she meets with him prior <strong>to</strong><br />

the activity <strong>to</strong> provide additional<br />

information about the schedule <strong>and</strong><br />

activities <strong>and</strong> <strong>to</strong> review appropriate<br />

questioning <strong>and</strong> feedback strategies. She<br />

gives him a specific card with question<br />

prompts that he can use during peer<br />

interaction. Ms. Reynolds then works<br />

with Jack <strong>and</strong> his peer as they transcribe<br />

ideas for their s<strong>to</strong>ry pitches. Ms.<br />

Reynolds has provided all student pairs<br />

with multiple examples of prompts they<br />

can use <strong>to</strong> give each other feedback (e.g.,<br />

"2 like the way you ...", "I am confused<br />

by ...", or "It would be exciting i f ...").<br />

These examples help the students<br />

underst<strong>and</strong> how <strong>to</strong> use positive feedback<br />

<strong>and</strong> clarifying questions in<br />

constructive ways.<br />

Step 3: Create <strong>Media</strong><br />

Once s<strong>to</strong>ryboards are developed<br />

with tentative sketches, the students<br />

begin <strong>to</strong> create or "capture" media<br />

that most effectively tells their s<strong>to</strong>ry.<br />

<strong>Media</strong> elements could include digital<br />

pho<strong>to</strong>graphs, scanned artwork,<br />

personal pho<strong>to</strong>graphs, musical<br />

soundtracks, voice-over narration,<br />

sound effects, animation, <strong>and</strong> video<br />

(Ohler, 2008). One student may select<br />

images <strong>and</strong> sounds effects from the<br />

Internet, while another may choose <strong>to</strong><br />

illustrate the images <strong>and</strong> scan them<br />

in<strong>to</strong> the s<strong>to</strong>ry. A third student, who is<br />

musically inclined, may decide <strong>to</strong><br />

create his own soundtrack <strong>to</strong><br />

accompany the s<strong>to</strong>ry. Using programs<br />

like GarageB<strong>and</strong> (Apple, Cupertino,<br />

CA), students can record their own<br />

music or sound effects (e.g., a baby<br />

crying or a door slamming) <strong>to</strong><br />

accompany their s<strong>to</strong>ry. Additional<br />

resources for capturing <strong>and</strong> creating<br />

media can be found in Table 3; some<br />

resources even provide specific<br />

materials designed for educa<strong>to</strong>rs for<br />

ready implementation in the<br />

classroom.<br />

Once Jack finishes his s<strong>to</strong>ryboard, he<br />

works with a partner <strong>to</strong> brains<strong>to</strong>rm<br />

possible ideas for media that would make<br />

his s<strong>to</strong>ry more captivating or interesting<br />

Vo l.24, Iss. 3, 2015 17

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