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Implementing Digital Media Writing to Engage Students With Emotional and Behavioral Disorders

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<strong>Implementing</strong> D igital M edia W riting <strong>to</strong> <strong>Engage</strong> <strong>Students</strong> with EBD<br />

Table 1 Considerations in Adapting <strong>Digital</strong> M edia for <strong>Students</strong> with EBD<br />

Getting Started<br />

• Teach students how <strong>to</strong> use the technology.<br />

• Provide a list of key words or <strong>to</strong>pics that are of interest <strong>to</strong> the student <strong>to</strong> help in generating writing ideas.<br />

• Explain the multiple stages in the project with students prior <strong>to</strong> beginning the project.<br />

• Recognize potential triggers for the student (e.g., emotionally charged <strong>to</strong>pics, working with particular peers).<br />

Interactions <strong>With</strong> Peers<br />

• Teach students appropriate strategies for giving <strong>and</strong> receiving feedback.<br />

• Coordinate schedules for sharing technology resources, if availability is limited.<br />

• Teach students the importance of how <strong>to</strong> weigh feedback in editing their work with a willingness <strong>to</strong> make changes (e.g., modeling<br />

how feedback can improve the final outcome).<br />

• Give students strategies <strong>to</strong> feel confident in presenting their digital media project <strong>to</strong> the whole class.<br />

Assisting <strong>Students</strong> in Planning, Editing, <strong>and</strong> Composing their Work<br />

• Incorporate writing practices that are already familiar <strong>to</strong> the students (e.g., specific graphic organizers, writing schedules, strategies<br />

like self-regulated strategy development, Writer's Workshop; Graves, 2003).<br />

• Adapt activities based on individual student needs (e.g., allow students <strong>to</strong> dictate s<strong>to</strong>ry <strong>to</strong> teacher or paraprofessional, spend<br />

additional time in the planning phase of writing).<br />

• Model each step of the writing process in a concrete way.<br />

• Provide support <strong>to</strong> students for managing levels of frustration throughout the process (e.g., provide a 5 min break <strong>to</strong> a student who<br />

is rerecording a page <strong>and</strong> unhappy with the outcome).<br />

immersion activities can be highly<br />

engaging <strong>and</strong> relevant <strong>to</strong> the range of<br />

student interests. Additionally,<br />

immersion activities can be used <strong>to</strong><br />

spark discussions about the power of<br />

narrative, the structure of the s<strong>to</strong>ry,<br />

<strong>and</strong> techniques used by authors <strong>to</strong><br />

engage listeners.<br />

During immersion teachers<br />

should: (a) generate discussion about<br />

why authors may have selected a<br />

particular <strong>to</strong>pic, (b) encourage<br />

students <strong>to</strong> share <strong>to</strong>pics that interest<br />

them, <strong>and</strong> (c) allow students <strong>to</strong><br />

brains<strong>to</strong>rm details that support their<br />

<strong>to</strong>pics of interest. The difficulty in<br />

getting some students <strong>to</strong> generate<br />

<strong>to</strong>pics of interest could be eased by<br />

providing prompts (e.g., "Describe a<br />

sport, real or fictitious, in which you<br />

would like <strong>to</strong> compete in the next<br />

Olympics") or asking them <strong>to</strong> describe<br />

something they love (e.g., food,<br />

animals).<br />

Some discussion needs <strong>to</strong> occur<br />

around the difficulty people may have<br />

in sharing personal feelings.<br />

Narratives can be a way <strong>to</strong> relay<br />

personal experiences through the<br />

thoughts <strong>and</strong> actions of characters.<br />

Throughout the activity, teachers can<br />

introduce skills related <strong>to</strong> feeling<br />

empathy, reacting respectfully <strong>to</strong> a<br />

peer's personal narrative, engaging in<br />

positive interactions, <strong>and</strong> providing<br />

constructive feedback.<br />

One of the first planning steps Ms.<br />

Reynolds takes is determining how the<br />

digital media project can be adapted <strong>to</strong><br />

meet Jack's needs (see Table 1); she keeps<br />

these adaptations in mind throughout the<br />

process. She begins immersion activities<br />

by selecting two s<strong>to</strong>ries from S<strong>to</strong>ryCorps<br />

<strong>to</strong> introduce <strong>to</strong> Jack, one funny s<strong>to</strong>ry about<br />

a man's happiest memories of growing up<br />

on a farm <strong>and</strong> a second s<strong>to</strong>ry that often<br />

yields an emotional reaction of sadness<br />

from students. She knows that both of<br />

these s<strong>to</strong>ries will be particularly engaging<br />

for Jack. Next, Ms. Reynolds begins a<br />

discussion <strong>to</strong> generate ideas about the<br />

techniques used by the authors <strong>to</strong> tell their<br />

s<strong>to</strong>ry <strong>and</strong> emotionally engage listeners.<br />

Ms. Reynolds uses this time <strong>to</strong> discuss the<br />

difficulty people sometimes have sharing<br />

personal feelings, <strong>and</strong> how s<strong>to</strong>ries can<br />

allow students <strong>to</strong> document experiences or<br />

talk about feelings of s<strong>to</strong>ry characters. Ms.<br />

Reynolds also introduces the social skill of<br />

responding respectfidly <strong>to</strong> another’s<br />

shared personal narrative.<br />

Step 2: Create the <strong>Digital</strong> Narrative<br />

The next step is <strong>to</strong> design <strong>and</strong><br />

develop the narrative. Three activities<br />

that effectively move this process<br />

along involve creating a pitch, s<strong>to</strong>ry<br />

spine, <strong>and</strong> s<strong>to</strong>ryboard. These<br />

activities, along with specific graphic<br />

organizers for structuring a<br />

comprehensive narrative (see also<br />

Butler et al., 2013), are described<br />

below.<br />

The pitch. The pitch or s<strong>to</strong>ry core<br />

(Ohler, 2008) is the idea for the s<strong>to</strong>ry,<br />

designed in such a way that it hooks<br />

the audience or sparks interest in the<br />

s<strong>to</strong>ry. A s<strong>to</strong>ry pitch in narrative<br />

writing has three key elements: (a) a<br />

character or characters, (b) a problem,<br />

<strong>and</strong> (c) a transformation. As the<br />

student considers the characters,<br />

attention can be directed <strong>to</strong> the role (if<br />

any) the author may play in the s<strong>to</strong>ry.<br />

The primary purpose in making a<br />

pitch is <strong>to</strong> capture the audience by<br />

revealing an interesting problem,<br />

dilemma, or issue. Finally, a<br />

transformation or turnaround should<br />

occur in which the character realizes<br />

something new, undergoes a physical<br />

or emotional change, or learns a<br />

lesson. In some cases a moral may be<br />

revealed. Concrete examples of each<br />

element of the pitch, along with<br />

brains<strong>to</strong>rming <strong>and</strong> peer collaboration,<br />

help students feel more comfortable<br />

selecting the <strong>to</strong>pic for their narrative.<br />

16 Beyond Behavior

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