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Chapter<br />

Augmented<br />

2<br />

Reality<br />

FIGURE 2.1<br />

Cover <strong>The</strong> Search for Wondla<br />

FIGURE 2.2<br />

Author demonstrating Augmented Reality page.<br />

Between 2009 and 2010 the field of Augmented Reality (AR) has grown exponentially.<br />

One of the developers of Augmented Reality is MXR (Mixed Reality Lab), a spin-off<br />

research company owned by the National University of Singapore. 1 Originally the viewer<br />

needed to wear goggles to experience this technology which includes elements of the real<br />

world and the virtual world that are interactive in real time. 2 Since Augmented Reality is<br />

such a huge topic, only the effects it has on the book, greeting card and direct marketing<br />

business will be covered. All the aforementioned come under the umbrella, marker or<br />

markerless Augmented Reality. <strong>The</strong> pop-ups in AR are viewed on the computer monitor<br />

when a webcam “sees” the marker or other target on the physical book or other tangible<br />

paper object. Today the AR images may be viewed on a smart phone that has an webcam<br />

installed. In the future, this will help to keep the expense of paper movables down, while<br />

continuing to emulate the pop-up/3D experience. MXR, in 2008 was on the verge of<br />

creating virtual 3D pop-ups for children’s books. <strong>The</strong>se are yet to be produced, but as<br />

recently as 2010 Simon & Schuster published a young adult book that incorporates<br />

Augmented Reality. <strong>The</strong> book is entitled, <strong>The</strong> Search for Wondla, authored and illustrated<br />

Tony DeTerlizzi. Simon & Schuster coined the term Wondla-Vision for the required<br />

software needed to activate the AR for the book. 3<br />

Structural Graphics, a design firm that specializes in 3D direct mail and media kits, is<br />

slowly beginning to use AR in some of its work. A piece designed for Stryker Diagnostics<br />

includes a removable “call-to-action” card with a AR marker printed on it. <strong>The</strong> “call to<br />

action” instructs the recipient to bring the card to a trade show where, when the card is<br />

placed under the webcam, gives a 3D demo of a hip or knee replacement device which<br />

Stryker produces. 4 In this stage, AR is still cost prohibitive to produce on a large-scale<br />

basis for such products.<br />

<strong>The</strong>re are some other commercial applications for this technology emerging. One of<br />

the first AR marketing campaigns was done by General Electric with the purpose of<br />

promoting its smart grid campaign that shows how wind turbines and solar energy will<br />

fuel our future energy needs. 5 Another campaign that is using AR is the Calvin Klein’s<br />

X Mark Your Spot Underwear campaign.<br />

Launched in March, 2010, this ad campaign,<br />

that is running in 12 editions of GQ magazine<br />

beginning with the April 2010 issue, has a<br />

marker printed on the ad page. When this ad<br />

is placed under the webcam, the monitor will<br />

show a cube popping up from the page which<br />

will eventually navigate to videos of some well<br />

known actors modeling the underwear. 6<br />

In January, 2010, Wallpaper* magazine<br />

published its first issue that incorporates<br />

AG. As the pages of this magazine are turned<br />

under a webcam, the pages will come to<br />

life with added dimension and images. <strong>The</strong><br />

purpose of this issue is to “showcase a series<br />

of other people’s work with AR – a quest to<br />

uncover the practical, creative and dynamic<br />

possibilities of this interactive technology”. 7<br />

After seeing the work of Camille Scherrer,<br />

a 2008 graduate in media and interaction<br />

design at the ECAL/University of Art and<br />

Design at Lausanne, Switzerland, Louis<br />

Vuitton partnered with her to create AR<br />

animation for the new “Louis Vuitton: Art,<br />

Fashion and Architecture” book. 8 This book<br />

uses AR in a beautiful, artistic way, emulating<br />

movables which is the umbrella under which<br />

pop-ups reside. Her groundbreaking work uses<br />

“high-performance software that eliminates<br />

FIGURE 2.3 Susie from Structural Graphics demonstrates Augmented Reality promotional piece.<br />

FIGURE 2.4 General Electric’s Augmented Reality campaign.<br />

FIGURE 2.5 Augmented Reality<br />

issue of Wallpaper*<br />

FIGURE 2.6 Augmented Reality ad for Calvin Klein.<br />

42 43

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