NEXT STOP: POP-UPS - The Popuplady
NEXT STOP: POP-UPS - The Popuplady
NEXT STOP: POP-UPS - The Popuplady
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Chapter<br />
Augmented<br />
2<br />
Reality<br />
FIGURE 2.1<br />
Cover <strong>The</strong> Search for Wondla<br />
FIGURE 2.2<br />
Author demonstrating Augmented Reality page.<br />
Between 2009 and 2010 the field of Augmented Reality (AR) has grown exponentially.<br />
One of the developers of Augmented Reality is MXR (Mixed Reality Lab), a spin-off<br />
research company owned by the National University of Singapore. 1 Originally the viewer<br />
needed to wear goggles to experience this technology which includes elements of the real<br />
world and the virtual world that are interactive in real time. 2 Since Augmented Reality is<br />
such a huge topic, only the effects it has on the book, greeting card and direct marketing<br />
business will be covered. All the aforementioned come under the umbrella, marker or<br />
markerless Augmented Reality. <strong>The</strong> pop-ups in AR are viewed on the computer monitor<br />
when a webcam “sees” the marker or other target on the physical book or other tangible<br />
paper object. Today the AR images may be viewed on a smart phone that has an webcam<br />
installed. In the future, this will help to keep the expense of paper movables down, while<br />
continuing to emulate the pop-up/3D experience. MXR, in 2008 was on the verge of<br />
creating virtual 3D pop-ups for children’s books. <strong>The</strong>se are yet to be produced, but as<br />
recently as 2010 Simon & Schuster published a young adult book that incorporates<br />
Augmented Reality. <strong>The</strong> book is entitled, <strong>The</strong> Search for Wondla, authored and illustrated<br />
Tony DeTerlizzi. Simon & Schuster coined the term Wondla-Vision for the required<br />
software needed to activate the AR for the book. 3<br />
Structural Graphics, a design firm that specializes in 3D direct mail and media kits, is<br />
slowly beginning to use AR in some of its work. A piece designed for Stryker Diagnostics<br />
includes a removable “call-to-action” card with a AR marker printed on it. <strong>The</strong> “call to<br />
action” instructs the recipient to bring the card to a trade show where, when the card is<br />
placed under the webcam, gives a 3D demo of a hip or knee replacement device which<br />
Stryker produces. 4 In this stage, AR is still cost prohibitive to produce on a large-scale<br />
basis for such products.<br />
<strong>The</strong>re are some other commercial applications for this technology emerging. One of<br />
the first AR marketing campaigns was done by General Electric with the purpose of<br />
promoting its smart grid campaign that shows how wind turbines and solar energy will<br />
fuel our future energy needs. 5 Another campaign that is using AR is the Calvin Klein’s<br />
X Mark Your Spot Underwear campaign.<br />
Launched in March, 2010, this ad campaign,<br />
that is running in 12 editions of GQ magazine<br />
beginning with the April 2010 issue, has a<br />
marker printed on the ad page. When this ad<br />
is placed under the webcam, the monitor will<br />
show a cube popping up from the page which<br />
will eventually navigate to videos of some well<br />
known actors modeling the underwear. 6<br />
In January, 2010, Wallpaper* magazine<br />
published its first issue that incorporates<br />
AG. As the pages of this magazine are turned<br />
under a webcam, the pages will come to<br />
life with added dimension and images. <strong>The</strong><br />
purpose of this issue is to “showcase a series<br />
of other people’s work with AR – a quest to<br />
uncover the practical, creative and dynamic<br />
possibilities of this interactive technology”. 7<br />
After seeing the work of Camille Scherrer,<br />
a 2008 graduate in media and interaction<br />
design at the ECAL/University of Art and<br />
Design at Lausanne, Switzerland, Louis<br />
Vuitton partnered with her to create AR<br />
animation for the new “Louis Vuitton: Art,<br />
Fashion and Architecture” book. 8 This book<br />
uses AR in a beautiful, artistic way, emulating<br />
movables which is the umbrella under which<br />
pop-ups reside. Her groundbreaking work uses<br />
“high-performance software that eliminates<br />
FIGURE 2.3 Susie from Structural Graphics demonstrates Augmented Reality promotional piece.<br />
FIGURE 2.4 General Electric’s Augmented Reality campaign.<br />
FIGURE 2.5 Augmented Reality<br />
issue of Wallpaper*<br />
FIGURE 2.6 Augmented Reality ad for Calvin Klein.<br />
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