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3 Games on the go for preschoolers

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"I imagine that we are at xxxxx, what do you see?"<br />

1. The Imaginati<strong>on</strong> Game<br />

Here are some suggesti<strong>on</strong>s <strong>for</strong> <strong>the</strong> setting of <strong>the</strong> imaginati<strong>on</strong> game:<br />

- in outer space<br />

- out in <strong>the</strong> ocean<br />

- flying in <strong>the</strong> sky<br />

- at <strong>the</strong> beach<br />

- at school<br />

- <strong>on</strong> a pirate ship<br />

- in a submarine<br />

- at <strong>the</strong> zoo<br />

Basically <strong>the</strong> setting could be at a very specific locati<strong>on</strong>, eg. <strong>on</strong> an aeroplane, or a less c<strong>on</strong>fined space, eg. at <strong>the</strong> beach. The<br />

idea is to bring your child to a scene very distinctly different from where you are. This helps to create a <strong>go</strong>od<br />

distracti<strong>on</strong> especially if <strong>the</strong> current situati<strong>on</strong> is boring, like being stuck in traffic; or scary, like waiting to see <strong>the</strong><br />

doctor.<br />

You can start <strong>the</strong> ball rolling by telling your child what you see, and <strong>the</strong>n ask him to imagine what he's seeing at <strong>the</strong><br />

imaginary setting. You may be surprised how he might recollect memories of being at <strong>the</strong> place (eg. <strong>the</strong> beach) or be amazed<br />

by his creativity when he describes a scary-looking alien that he's seeing in outer space.<br />

If you child seems to be stumped, ask leading questi<strong>on</strong>s to get him to imagine more details. For eg. How does <strong>the</strong> alien look<br />

like? What's <strong>the</strong> shape of <strong>the</strong> spaceship? How do you feel now that you are flying in <strong>the</strong> sky?<br />

Allow your child time to describe what he sees and encourage him by expressing how impressed you are by his<br />

creativity, or how much fun you having with him through his game. If you are playing with more than <strong>on</strong>e child, make<br />

sure every<strong>on</strong>e gets his turn. It may get rowdy when <strong>the</strong> kids get excited.<br />

2

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