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Karina Smigla-Bobinski

Karina Smigla-Bobinski

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The images have mushroomed in recent decades in the evolution of media. In the early 1980s, Jean Baudrillard subjected „ Simulacra<br />

and Simulation“ to a fundamental critique. He noted a surfeit of images, which leads to a general loss of reference to reality.<br />

The world behind it begins to become irrelevant as the experiential space, in which a differentiation between virtual and real is still<br />

possible, increasingly dwindles. But this antagonism has become historic. The new media are not new anymore - back in the late<br />

1990s Nicholas Negroponte proclaimed the digital revolution to be finished and viewed the later spawned technologies as a „compost<br />

for new ideas.“ <strong>Karina</strong> <strong>Smigla</strong> - <strong>Bobinski</strong> designed SIMULACRA with exactly this historical awareness : The installation seems<br />

crude, the devices have lost their glory, their auratic presence. The tangle of cables and wires seem like the climbing plants that<br />

start to overgrow sunken wreckages - an association that is particularly strong due to the video. The laborious modification of the<br />

monitors with solvent and glass scraper was called by <strong>Smigla</strong>-<strong>Bobinski</strong> herself „an analog attack on the digital images technique“.<br />

The Virtual is an essential part of our contemporary reality. It refers to a form of existence beyond the physical world, but it carries<br />

physical qualities in the form of a potential. The categories „real“ and „virtual“ are no indicator for the strength of an image. Zizeks<br />

analysis of film, for example, demonstrates through a psychoanalytic perspective based on Lacan, the persistent interaction between<br />

levels of realty, images and consciousness we encounter on our journey through an medial universe.<br />

The decisive factor is the awareness to this interaction. In Simulacra, <strong>Smigla</strong>-<strong>Bobinski</strong> lets the viewer have a peek into her view<br />

of the how the virtual works: in the digital video, body parts appear on a white glowing surface, but we recognise this as a person<br />

who is swimming in a brightly lit tank filled with a milky fluid. Without the ‚seeing aid‘ the screens seem to show the empty tank, but<br />

viewed through the film, the figure is partially visible. This results in the impression that the visual aid gives rise to the figure itself.<br />

However, the person is always present in the monitor pixels. What is brought to light is the video in itself - a significant difference<br />

in the context of negotiating the remuneration of virtuality and reality. A disembodied medium seems to create a body, a person.<br />

Another illusion as an impulse for reflection lies in the arrangement of the monitors: Under the influence of the video it is almost<br />

inevitable to not conceive the radiant square as just that space in which the person is swimming – similar to believing as a child,<br />

that miniature people are living in or on TV. But since the same video is playing on all four screens, spatial experiences are pure<br />

imagination.<br />

That play of absence was done by Alphonse Allais at the end of the 19th century. He created soundless songs and monochrome<br />

black or white images, in which only the title heralded the content. <strong>Karina</strong> <strong>Smigla</strong>-<strong>Bobinski</strong> puts the accent on the virtuality of the<br />

absence, in the apparent emptiness a representation of something appears. It is a representation devoid of imagery, unencumbered<br />

by the pictorial. It is a representation that shows nothing but the presentation layer itself, it is the pure light in which any<br />

occurrence is possible. The magnifiers in SIMULACRA only let one of many possible representations emerge. SIMULACRA is a<br />

space of experience of the interaction between the magic of the images and the intellectual understanding, with plenty of space<br />

for critical reflection. Its kind of deconstruction - both technically and aesthetically - is aimed at easing the basic relations: between<br />

( technical ) media and image, between picture and the pictured there, between perception and imagination. These are the gaps<br />

from which something new can arise.

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