Karina Smigla-Bobinski
Karina Smigla-Bobinski
Karina Smigla-Bobinski
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The images have mushroomed in recent decades in the evolution of media. In the early 1980s, Jean Baudrillard subjected „ Simulacra<br />
and Simulation“ to a fundamental critique. He noted a surfeit of images, which leads to a general loss of reference to reality.<br />
The world behind it begins to become irrelevant as the experiential space, in which a differentiation between virtual and real is still<br />
possible, increasingly dwindles. But this antagonism has become historic. The new media are not new anymore - back in the late<br />
1990s Nicholas Negroponte proclaimed the digital revolution to be finished and viewed the later spawned technologies as a „compost<br />
for new ideas.“ <strong>Karina</strong> <strong>Smigla</strong> - <strong>Bobinski</strong> designed SIMULACRA with exactly this historical awareness : The installation seems<br />
crude, the devices have lost their glory, their auratic presence. The tangle of cables and wires seem like the climbing plants that<br />
start to overgrow sunken wreckages - an association that is particularly strong due to the video. The laborious modification of the<br />
monitors with solvent and glass scraper was called by <strong>Smigla</strong>-<strong>Bobinski</strong> herself „an analog attack on the digital images technique“.<br />
The Virtual is an essential part of our contemporary reality. It refers to a form of existence beyond the physical world, but it carries<br />
physical qualities in the form of a potential. The categories „real“ and „virtual“ are no indicator for the strength of an image. Zizeks<br />
analysis of film, for example, demonstrates through a psychoanalytic perspective based on Lacan, the persistent interaction between<br />
levels of realty, images and consciousness we encounter on our journey through an medial universe.<br />
The decisive factor is the awareness to this interaction. In Simulacra, <strong>Smigla</strong>-<strong>Bobinski</strong> lets the viewer have a peek into her view<br />
of the how the virtual works: in the digital video, body parts appear on a white glowing surface, but we recognise this as a person<br />
who is swimming in a brightly lit tank filled with a milky fluid. Without the ‚seeing aid‘ the screens seem to show the empty tank, but<br />
viewed through the film, the figure is partially visible. This results in the impression that the visual aid gives rise to the figure itself.<br />
However, the person is always present in the monitor pixels. What is brought to light is the video in itself - a significant difference<br />
in the context of negotiating the remuneration of virtuality and reality. A disembodied medium seems to create a body, a person.<br />
Another illusion as an impulse for reflection lies in the arrangement of the monitors: Under the influence of the video it is almost<br />
inevitable to not conceive the radiant square as just that space in which the person is swimming – similar to believing as a child,<br />
that miniature people are living in or on TV. But since the same video is playing on all four screens, spatial experiences are pure<br />
imagination.<br />
That play of absence was done by Alphonse Allais at the end of the 19th century. He created soundless songs and monochrome<br />
black or white images, in which only the title heralded the content. <strong>Karina</strong> <strong>Smigla</strong>-<strong>Bobinski</strong> puts the accent on the virtuality of the<br />
absence, in the apparent emptiness a representation of something appears. It is a representation devoid of imagery, unencumbered<br />
by the pictorial. It is a representation that shows nothing but the presentation layer itself, it is the pure light in which any<br />
occurrence is possible. The magnifiers in SIMULACRA only let one of many possible representations emerge. SIMULACRA is a<br />
space of experience of the interaction between the magic of the images and the intellectual understanding, with plenty of space<br />
for critical reflection. Its kind of deconstruction - both technically and aesthetically - is aimed at easing the basic relations: between<br />
( technical ) media and image, between picture and the pictured there, between perception and imagination. These are the gaps<br />
from which something new can arise.