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<strong>18</strong> The <strong>Chronicle</strong> April 24 - 30, 20<strong>18</strong> chronicle.durhamcollege.ca Campus<br />
The growing gaming industry in Canada<br />
Our industry<br />
has just been<br />
constantly<br />
growing every<br />
year.<br />
Talent is<br />
another huge<br />
component as<br />
to why we are<br />
growing.<br />
The impact<br />
has also<br />
been felt<br />
positively on<br />
the country's<br />
economy<br />
Dennis B. Price<br />
The <strong>Chronicle</strong><br />
For anyone looking to get their<br />
foot in the door of the gaming industry,<br />
now is a good time.<br />
The last seven years has seen<br />
positive growth for this industry,<br />
with the number of developers<br />
and publishers increasing by 71<br />
per cent.<br />
In addition to that, the gaming<br />
industry contribution to Canada’s<br />
GDP went up by $2 billion<br />
from 2011 to 20<strong>17</strong>.<br />
The gaming industry in Canada<br />
has hit a seven-year growth,<br />
according to the Entertainment<br />
Software Association of Canada<br />
(ESAC).<br />
These findings come from the<br />
association’s annual survey, Essential<br />
Facts.<br />
ESAC’s communication coordinator,<br />
Jennifer Krpan describes<br />
the organization as the<br />
voice of the Canadian video<br />
game industry. She says the organization<br />
represents companies<br />
such as Microsoft, EA, Ubisoft,<br />
Capcom and many others on a<br />
range of topics and issues.<br />
Krpan says there are a lot of<br />
factors to why the GDP contribution<br />
went up by that much.<br />
“Our industry has just constantly<br />
been growing each year,”<br />
she said. “So, we’ve been seeing<br />
a constant uptake in companies,<br />
FTEs (full-time equivalent jobs)<br />
and our GDP contribution.”<br />
As for the video game companies<br />
increasing,<br />
Krpan says a lot has to do with<br />
the provincial tax credit that incentivizes<br />
game developers and<br />
publishers to set up their workspaces<br />
in Canada.<br />
The digital media tax credit<br />
gives an incentive to companies<br />
to create video games here.<br />
Quebec and Ontario are the<br />
two most popular provinces<br />
The growth of the video game industry's contribution to Canada's GDP.<br />
Employment numbers in Canada's video game industry.<br />
Infographic by Dennis B. Price<br />
Infographic by Dennis B. Price<br />
Infographic by Dennis B. Price<br />
The number of video game companies in Canada and their growth from 2011 to 20<strong>17</strong>.<br />
where game developers set up<br />
their companies to get the most<br />
out of the tax credit.<br />
The tax credit writes off<br />
labour expenditures for those<br />
companies.<br />
For Quebec, that incentive<br />
can go up to 37.5 per cent, while<br />
in Ontario it can go up to 40 per<br />
cent.<br />
Krpan adds the digital media<br />
tax credit started out in Quebec<br />
first and created an active hub of<br />
video game companies since its<br />
first introduction.<br />
“In addition to that, I think<br />
talent is another huge component<br />
as to why we are growing,” Krpan<br />
said.<br />
She said the federal government’s<br />
decision to support digital<br />
skills and the global talent stream<br />
has attracted highly skilled individuals.<br />
She says the best talent around<br />
the world is coming to Canada to<br />
work here.<br />
Many talented individuals are<br />
looking for opportunities to work<br />
in the Canadian video game industry.<br />
So is <strong>Durham</strong> College Game<br />
Development first-year student,<br />
Shazad Habibulla.<br />
Habibulla says after he finishes<br />
his program, he would like to<br />
make his own game or make one<br />
with other people but adds he<br />
would be like to go for a major<br />
publisher.<br />
“Really, anyone’s fine, except<br />
I’m not a fan of EA, so not them,”<br />
Habibulla said.<br />
Krpan says ESAC is always<br />
looking to support Game Development<br />
students.<br />
The organization puts on student<br />
video game competitions to<br />
support the growth.<br />
She says the organization is<br />
looking to go beyond that for the<br />
future of the game industry in<br />
Canada.<br />
Krpan adds that the organization<br />
is looking into introducing<br />
coding at an even earlier age than<br />
in post-secondary programs.<br />
ESAC wants coding to be implemented<br />
as a class starting in<br />
elementary school.<br />
“So, then our students within<br />
Canada can grow up knowing<br />
this language and learning new<br />
types of computer languages and<br />
skills,” Krpan said.<br />
“Then they can actually be interested<br />
in the video game industry<br />
at a very early age.”