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Durham Chronicle 17-18 Issue 12

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<strong>18</strong> The <strong>Chronicle</strong> April 24 - 30, 20<strong>18</strong> chronicle.durhamcollege.ca Campus<br />

The growing gaming industry in Canada<br />

Our industry<br />

has just been<br />

constantly<br />

growing every<br />

year.<br />

Talent is<br />

another huge<br />

component as<br />

to why we are<br />

growing.<br />

The impact<br />

has also<br />

been felt<br />

positively on<br />

the country's<br />

economy<br />

Dennis B. Price<br />

The <strong>Chronicle</strong><br />

For anyone looking to get their<br />

foot in the door of the gaming industry,<br />

now is a good time.<br />

The last seven years has seen<br />

positive growth for this industry,<br />

with the number of developers<br />

and publishers increasing by 71<br />

per cent.<br />

In addition to that, the gaming<br />

industry contribution to Canada’s<br />

GDP went up by $2 billion<br />

from 2011 to 20<strong>17</strong>.<br />

The gaming industry in Canada<br />

has hit a seven-year growth,<br />

according to the Entertainment<br />

Software Association of Canada<br />

(ESAC).<br />

These findings come from the<br />

association’s annual survey, Essential<br />

Facts.<br />

ESAC’s communication coordinator,<br />

Jennifer Krpan describes<br />

the organization as the<br />

voice of the Canadian video<br />

game industry. She says the organization<br />

represents companies<br />

such as Microsoft, EA, Ubisoft,<br />

Capcom and many others on a<br />

range of topics and issues.<br />

Krpan says there are a lot of<br />

factors to why the GDP contribution<br />

went up by that much.<br />

“Our industry has just constantly<br />

been growing each year,”<br />

she said. “So, we’ve been seeing<br />

a constant uptake in companies,<br />

FTEs (full-time equivalent jobs)<br />

and our GDP contribution.”<br />

As for the video game companies<br />

increasing,<br />

Krpan says a lot has to do with<br />

the provincial tax credit that incentivizes<br />

game developers and<br />

publishers to set up their workspaces<br />

in Canada.<br />

The digital media tax credit<br />

gives an incentive to companies<br />

to create video games here.<br />

Quebec and Ontario are the<br />

two most popular provinces<br />

The growth of the video game industry's contribution to Canada's GDP.<br />

Employment numbers in Canada's video game industry.<br />

Infographic by Dennis B. Price<br />

Infographic by Dennis B. Price<br />

Infographic by Dennis B. Price<br />

The number of video game companies in Canada and their growth from 2011 to 20<strong>17</strong>.<br />

where game developers set up<br />

their companies to get the most<br />

out of the tax credit.<br />

The tax credit writes off<br />

labour expenditures for those<br />

companies.<br />

For Quebec, that incentive<br />

can go up to 37.5 per cent, while<br />

in Ontario it can go up to 40 per<br />

cent.<br />

Krpan adds the digital media<br />

tax credit started out in Quebec<br />

first and created an active hub of<br />

video game companies since its<br />

first introduction.<br />

“In addition to that, I think<br />

talent is another huge component<br />

as to why we are growing,” Krpan<br />

said.<br />

She said the federal government’s<br />

decision to support digital<br />

skills and the global talent stream<br />

has attracted highly skilled individuals.<br />

She says the best talent around<br />

the world is coming to Canada to<br />

work here.<br />

Many talented individuals are<br />

looking for opportunities to work<br />

in the Canadian video game industry.<br />

So is <strong>Durham</strong> College Game<br />

Development first-year student,<br />

Shazad Habibulla.<br />

Habibulla says after he finishes<br />

his program, he would like to<br />

make his own game or make one<br />

with other people but adds he<br />

would be like to go for a major<br />

publisher.<br />

“Really, anyone’s fine, except<br />

I’m not a fan of EA, so not them,”<br />

Habibulla said.<br />

Krpan says ESAC is always<br />

looking to support Game Development<br />

students.<br />

The organization puts on student<br />

video game competitions to<br />

support the growth.<br />

She says the organization is<br />

looking to go beyond that for the<br />

future of the game industry in<br />

Canada.<br />

Krpan adds that the organization<br />

is looking into introducing<br />

coding at an even earlier age than<br />

in post-secondary programs.<br />

ESAC wants coding to be implemented<br />

as a class starting in<br />

elementary school.<br />

“So, then our students within<br />

Canada can grow up knowing<br />

this language and learning new<br />

types of computer languages and<br />

skills,” Krpan said.<br />

“Then they can actually be interested<br />

in the video game industry<br />

at a very early age.”

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